SPSTEAMPULSELIVE ANALYTICS
Responding

Responding Steam metadata

Visionary Studios | Mar 31, 2026 | game

Released

3players observed · 6 October 2026 - 01:54:57 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed players3 · 6 October 2026 - 01:54:57 UTC
  • SteamPulse tracked peak82
  • Units sold (VGI)8,599
  • Revenue (VGI)$199,000
  • Review scoreNot available

Responding metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 6 October 2026 - 01:54:57 UTC
  • SteamPulse tracked peak82
  • Units sold (VGI)8,599
  • Revenue (VGI)$199,000
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 31, 2026
  • DeveloperVisionary Studios
  • PublisherVisionary Studios

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Visionary StudiosPublisher: Visionary Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Responding Steam metadata

Responding metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2658040/metadata
Steam Storehttps://store.steampowered.com/app/2658040/
Steam Communityhttps://steamcommunity.com/app/2658040
PCGamingWiki search
IGDB searchSearch IGDB for Responding

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Custom Volume Controls, #category_playable_at_your_own_pace, Playable without Timed Input, Stereo Sound, Family Sharing

Achievements

Not available

Platform releases
  • Steam 31 March 2026

Latest Steam announcements

  • Responding Patch 0.855.2 - 28 September 2026

    We’ve just pushed a small patch with a number of fixes and improvements, primarily focused on vehicle AI, callouts, and backup behavior. Vehicle AI Fixed AI vehicles continuing to simulate control when a player enters the driver seat. Fixed an issue where vehicle AI could become stuck indefinitely while following a target. Added orientation alignment when an AI vehicle reaches a position behind its target. Added logic for AI vehicles to periodically retry reaching a target when the target is unreachable. Improved vehicle overlap detection and avoidance to prevent vehicles from entering kinematic mode with no collision or physics simulation. Fixed several issues with vehicle AI becoming stuck or performing corrective maneuvers in the wrong direction. AI & Callouts Fixed an issue where multiple callouts could spawn at the same location. Fixed a bug where requesting backup would not create…

  • Responding - Vehicle AI Update 0.855 - 26 September 2026

    Read the full patch notes further below to see all of the bug fixes, improvements, and new systems included in this update.This update is focused heavily on AI, vehicle behavior, traffic, and the underlying systems that make the world around you behave more naturally.We've made significant improvements to our vehicle AI, including a new C++ implementation of the vehicle AI framework, improved throttle, braking and steering calculations, better following behavior, and new maneuvering logic for situations where vehicles become stuck.Alongside this, we've made a number of improvements to AI task handling, stimulus processing, combat behavior, audio, environments, and overall performance. Watch our Vehicle AI Development UpdateA major step forward for vehicle AIOne of the biggest changes in this update is the continued overhaul of our vehicle AI.We've migrated the core Blueprint vehicle AI…

  • New Instagram account for Responding! - 24 September 2026

    Hey everyone,Unfortunately we have been having issues with our official Instagram account and despite consistent contact attempts from our side with Meta since February of this year, 2026, we have been unable to resolve them in any capacity or receive more information from their support about steps we can take to remedy the issue.Due to this, we have opened a new account here: https://www.instagram.com/playresponding/If you like receiving information from more than one place, feel free to give us a follow as we re-establish our presence there.We hope to see you in-game soon and are delighted about your continued support for Responding!

  • Responding — New Update & What's Coming Next - 13 August 2026

    Read the full patch notes further below to see all of the bug fixes, improvements, and new features included in this update. First of all, thank you for bearing with us over the past few months since our last patch. A lot has been happening behind the scenes on Responding, and while not all of that work is immediately visible in this update, it is laying the groundwork for a much faster pace of development going forward.Our team is growingIn our last development update, we shared that we had welcomed two new developers to the team: a 3D/environmental artist and an animator.Since then, we've officially onboarded five more developers, bringing the Responding team to eight people, including our lead developer, DySands.Our newest team members include:An environmental artist focusing on procedural systems for level designAn audio designerA technical animatorA programmer with a background in…

  • Responding Roadmap and Dev Update June 2026 - 22 June 2026

    Since the release of our Early Access on Steam earlier this year, we have been hard at work behind the scenes on an Engine upgrade to Unreal Engine 5.7.4 and decoupling the project files to allow for a streamlined process for our developers to work on their respective parts of the project. Developers you ask? Responding up until recently has been a solo developer venture, being a passion project for our lead developer DySands. Recently we have expanded our development team with the official addition of two new developers, an animator and a 3D/environmental artist, with the intention of bringing more developers on soon. It has always been our goal to expand our development team and we are excited to have begun this next step in Responding’s development journey. Whilst we await the release of our next game patch, here is a development update, and a revival of our Trello roadmap.Trello Roa…

  • Early Access Update 0853 is now Live. - 3 May 2026

    While our primary focus has been on improving core systems such as vehicle behavior, AI logic, and overall stability, this update continues to push toward a more consistent and reliable gameplay experience.Alongside gameplay improvements, a significant amount of work over the past weeks has gone into strengthening the project internally, refining workflows and systems to better support future development and team expansion.Vehicle Systems & InteractionOverhauled vehicle compartment interaction, now fully integrated with persistent door states stored on the Mass entity.The ambulance now utilizes the compartment inventory system, allowing dynamic spawning of props (currently supports the medical gurney).Improved AI interaction with vehicle compartments and item retrieval.Adjusted vehicle AI navigation logic for more consistent pathing toward destinations.Fixed a bug where vehicle AI could…

  • Visionary Studios partnered with REGIMENT! - 17 April 2026

    Do you love charity?We do.We are excited to announce that we have partnered with US-based charity organisation REGIMENT, which is the United States of Americas largest military gaming charity. You can find their post below: https://x.com/RegimentGG/status/2044938271763927495They have several programs through which they do their amazing work (https://regiment.gg/programs) and we have joined their Games4Vets program. We are looking forward to the future of our partnership with their incredibly passionate team.If you're also passionate about their cause, go show them some love!In the meantime, we will see you in the next update. Thank you all for your continued feedback!~ Dan

  • Early Access 0.852.3 - 16 April 2026

    This patch focuses on improving vehicle AI navigation reliability, traffic stability, and fixing several edge cases that could lead to crashes or inconsistent behavior.Vehicle AI & TrafficImproved advanced vehicle pathfinding to be more consistent and properly avoid traffic where applicable.Fixed multiple issues in the traffic emergency response processor, ensuring entity tracking and linking remain stable when vehicles are pushed through intersections.Fixed a bug in the vehicle yield system where offsets could be applied twice, causing conflicts.Fixed pull-over logic so AI vehicles now correctly consider all valid lanes instead of only forward lanes.Re-enabled collision on medium LOD traffic vehicles to prevent overlapping with players and AI.Vehicles removed from Mass Traffic now remain high-resolution actors.Adjusted entity detection logic for avoidance to fix issues in packaged buil…

  • Responding Patch – Early Access 0.852.2 - 11 April 2026

    This small patch focuses on improving vehicle AI behavior, stability, and overall gameplay consistency, along with a set of fixes and visual improvements. The main focus has been a rework of the vehicle AI avoidance framework. While it’s already performing better, the system is still very much a work in progress.Vehicle AI & Traffic (Major Changes)Overhauled AI vehicle follow logic, improving consistency across both simulated and non-simulated states. Includes support for more aggressive (ram-capable) following.Overhauled vehicle avoidance logic. Vehicles now commit to avoidance paths and only merge back when space is available (WIP but more stable).Temporarily disabled the traffic infractions processor to isolate and resolve traffic instability issues.Vehicles commanded to pull over no longer consider traffic vehicles as obstacles.Improved AI spawning at callouts, ensuring vehicles and…

  • Responding Pricing Feedback - 11 April 2026

    Hey everyone!Responding has received a lot of feedback, both good and bad, which we have been addressing with patches. One thing we have not yet replied to is the pricing feedback. I know we have been quiet about the pricing feedback, but there was a lot to check and discuss. Apologies for the delay!We have decided to lower the base price of Responding to $24.99 for the foreseeable future.In full transparency:The plan is to increase the price of the game again as milestone updates are released. We feel that what we are building is well worth the initial price, but we also agree that the current state of the game does not yet justify that price. In the interim period, we will work hard to justify a gradual return. With that being said, we have also released another patch, the changelogs are available on Steam and Discord.Thank you to everyone who has shared their feedback! There are more…

  • Early Access Update 0.852 is now live - 7 April 2026

    This update brings major improvements to vehicle AI, camera behavior, and overall stability, alongside a wide range of fixes and refinements. Vehicle AI & Traffic (Major Improvements)Overhauled advanced vehicle obstacle avoidance into full C++ implementation for better control and performance. Vehicles now properly consider Mass entities across all LOD states.Developed a new method for vehicle AI traffic detection using transform-based calculations instead of collision tracing, improving performance and ensuring that emergency or fleeing vehicles have limited overlap with mass AI entities.Improved vehicle collision avoidance and movement behavior.Fixed an issue where vehicles committing infractions could become stationary and cause traffic pileups.Improved traffic stop path generation, vehicles now always find a valid pull-over location, even if not ideal.Adjusted vehicle overlap resolu…

  • Post-Launch Feedback & Plans - 2 April 2026

    Hey everyone! It has been a crazy 2 days since our launch into EA, and with a lot more eyes on the project we also got a lot of feedback! We don't like beating around the bush, and it's certainly no secret that we're sitting at a 27% positive rating on Steam right now, so we'll address that first. Responding has always been a passion project and proceeded despite of a lack of external funding, and this is not going to stop us either. A lot of what we have seen in feedback are things we expected due to the early nature of the project, but we have also gained a lot of valuable insight into pain points that our more established veteran community simply did not run into as much. Our immediate priority is, thus, clear: Implement more player onboarding measures to improve the new player experienceAddress priority bugs reported to BetaHubUpdate the roadmap to communicate clear expectations On…

  • Early Access Update 0.851 is now live - 1 April 2026

    First of all, thank you to everyone who has jumped in since launch, and especially to those who took the time to report bugs, share feedback, and post suggestions. The last 24 hours alone have brought in a huge amount of valuable input, and we have been reading everything carefully.This update is the first of many rapid updates focused on stability, smoother gameplay, and improving the experience for new players. A large part of this patch directly comes from what the community reported right after release, and we will continue pushing updates based on what you are telling us.Changelog – Early Access 0.851Major fixes and most impactful improvements• Fixed an issue where new callouts would not spawn after finishing one • Added a contextual keybind display to the UI (shows when the context changes or when holding Left Alt for 2 seconds — can be disabled in the settings) • Fixed V-Sync not…

  • Responding Is Now Officially Available on Steam – Early Access Launch - 31 March 2026

    Today marks one of the biggest moments in the history of this project.Responding is now officially available on Steam in Early Access.After years of development, testing, rebuilding systems, and constant feedback from the community, we have finally reached the point where players from all over the world can enter the game through Steam. What started as a passion project has grown into something much bigger than we ever expected, and this launch is only the beginning of what’s coming next.The Early Access Release Trailer has just gone live, and it represents the next chapter for Responding. From this point forward, development will continue together with the community, with more updates, improvements, new gameplay systems, and new content planned over time.If you’re joining us today, welcome. And if you’ve supported the project from the very beginning, thank you for helping us reach this…

  • Early Access Trailer Premieres Tomorrow - 30 March 2026

    Two days ago we began rolling out Steam Exclusive Early Access to Collector and Ultimate Edition supporters. Today we’re happy to confirm that Standard and Deluxe Edition supporters have now also received their Steam keys.This means that everyone who supported the project now officially has access to the Steam version of Responding. After years of development, seeing players finally entering the game through Steam is an incredibly special moment for us.To celebrate this milestone, the Early Access Release Trailer is now scheduled and will premiere tomorrow (in approximately 21 hours). This trailer marks the beginning of a new chapter for Responding and for the community that has supported the project for so long. If you’ve received your key, we’d love for you to jump into the Steam build and share your feedback. Your thoughts, suggestions, and reports help shape the future of the game m…

  • Developer Introduction | The Vision Behind Responding - 17 March 2026

    A new developer introduction video for Responding is now live.This video shares the vision behind the project, the inspiration that started it, and a closer look at some of the core systems that drive the experience, from dynamic AI behavior to vehicle handling and moment-to-moment gameplay.Responding has been in development for several years, with a strong focus on building flexible systems that allow police, fire, and EMS gameplay to unfold in more dynamic and unpredictable ways.While the game is still evolving, the current foundation represents an important step forward. With the upcoming Steam release, development will move into its next phase through Early Access, allowing the project to grow further with community feedback and continued iteration.If you're interested in where Responding is headed, this video offers a clear look at both the current state of the game and the long-te…

  • Development Update | Release Window Adjustment - 31 December 2025

    A couple days ago, we’ve shared new gameplay showing where Responding is today. The response and engagement around that update have been incredibly encouraging, and it’s been great to see so many people react to the direction the game is heading. As development has continued, it’s become clear that our original release window no longer reflects the quality bar we want to meet at launch. The foundation of Responding is now solid, and the moment-to-moment gameplay is starting to feel like what the game is meant to be, but we want to take additional time to ensure that experience is consistent, polished, and stable across longer play sessions. With that in mind, we’re moving the release window to March 2026. This decision wasn’t made lightly. It’s driven by progress and by a commitment to delivering a strong first impression when Responding arrives on Steam. We want the initial release to…

Patch notes and updates

S.noRelease datePatch nameGID number
128 September 2026Responding Patch 0.855.21844751498230698
23 May 2026Early Access Update 0853 is now Live.1831432155575644
316 April 2026Early Access 0.852.31830163047257699
411 April 2026Responding Patch – Early Access 0.852.21829528821312210
51 April 2026Early Access Update 0.851 is now live1828894815554908

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2658040
Live current players3
SteamPulse tracked peak82
Live count (today's peak floor)3
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateMar 31, 2026
DeveloperVisionary Studios
PublisherVisionary Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations418
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2658040/

Short description

Responding is an upcoming open-world Emergency Services simulator sandbox that offers a realistic and in-depth Police, Fire, and EMS experience that is set in a fictional version of New York State.

About this game

What is Responding? Responding is an upcoming open-world Emergency Services simulator sandbox that offers a realistic and in-depth Police, Fire, and EMS experience that is set in a fictional version of New York State. In the world of Responding, you, as the player, have complete freedom to engage in pursuits, traffic stops, shootouts, 4th alarm box fires, and much more. Work together with friends or intelligent AI to keep the city and upstate suburbs safe and peaceful. Features Realistic and progressive scene's Scene management plays a big role with any incident, and it's not just up to you to manage the scene, AI will take on any roles to resolve the situation, keep the scene safe or to collect evidence and witnesses statements. Action Besides regular traffic stops and wellness checks Responding offers unprecedented action within emergency services simulators, with mechanics seen in your favourite tactical shooters such as tactical reloads, holding your breath, ammo management and much more. Customization We like customization and we know you do, we desire to bring this to various aspects of Responding, beginning with the vehicles. From the equipment you store in your trunks to the placement of antennas on the roof. And it doesn't stop there! Pull Over Vehicles Seamlessly pull over any vehicle that you've seen breaking the law, or even when none is broken at all. Question the driver for his behavior and decide if the driver deserves a ticket, warning or a pass, but do not be surprised if the vehicle or the driver suddenly attempt to evade you and the law. Emergency Lighting Bringing the most in depth and realistic emergency lighting system, with customization that allows you to create unique lighting patterns by setting the on and off time for each lighting module. And it doesn't stop there, create 3 presets to switch between in real-time and set the desired text to display on your message board! Discord Become part of our active community on discord, this is the place to discuss the future of Responding and to voice your opinion on the desires for the ultimate emergency simulator!

Supported languages

English * , German, Dutch, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Czech, Japanese, Polish, Russian, Turkish, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Violência Extrema Linguagem imprópria
steam germany18Drastische Gewalt Drogen Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Responding's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Responding's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Responding at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$24.99$24.99No discountSteam Store

Most visited Steam Store games

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3Once Human14,9586 October 2026 - 02:54:14 UTC231,343
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5Party Animals2,5956 October 2026 - 01:28:12 UTC57,806
6Conqueror's Blade1,4036 October 2026 - 02:51:29 UTC18,921
7Lost Castle 21,3776 October 2026 - 02:08:45 UTC28,835
8Magicraft1,3365 October 2026 - 15:29:51 UTC9,991
9Starward4093 October 2026 - 22:24:23 UTC4,568

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Adventure

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Casual

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Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,3016 October 2026 - 02:57:09 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG42,4806 October 2026 - 02:40:18 UTC45,587Not availableFirst Day Games
VRChat41,4486 October 2026 - 02:25:33 UTC74,217269,026VRChat Inc.
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.
Dressmaker20,8895 October 2026 - 12:23:18 UTC37,946Not availableelyaradine, raithza, oomsarel
The Sims™ 419,5846 October 2026 - 02:16:28 UTC96,185193,399Maxis
How to Fish19,3066 October 2026 - 01:18:32 UTC373,97130,342Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod16,7796 October 2026 - 03:13:57 UTC73,7501,258,308Facepunch Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Valheim112,9016 October 2026 - 01:27:45 UTC498,478533,888Iron Gate AB
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero58,3016 October 2026 - 02:57:09 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 251,1916 October 2026 - 01:37:55 UTC574,638199,438Mega Crit
Project Zomboid49,3906 October 2026 - 02:49:00 UTC122,811467,999The Indie Stone
Stardew Valley42,4856 October 2026 - 01:51:18 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG42,4806 October 2026 - 02:40:18 UTC45,587Not availableFirst Day Games
Palworld39,6316 October 2026 - 02:21:46 UTC2,101,535451,088Pocketpair
Geometry Dash39,5906 October 2026 - 02:11:38 UTC108,707646,789RobTop Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Project Zomboid49,3906 October 2026 - 02:49:00 UTC122,811467,999The Indie Stone
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,4856 October 2026 - 01:51:18 UTC236,6141,016,067ConcernedApe
VRChat41,4486 October 2026 - 02:25:33 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2736,9786 October 2026 - 00:29:44 UTC90,706842EA CANADA, EA Romania
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
EA SPORTS FC™ 2623,6276 October 2026 - 00:55:10 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
RimWorld21,3276 October 2026 - 01:37:28 UTC95,851239,107Ludeon Studios

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