- I’m announcing my new game: Sherpa's Caravan! - 8 August 2025
🏔 🚐 ⛺️ A game about a former Sherpa who bought himself a van and travels through a cozy open world, helping other adventurers with transport, crafting, and cooking!A relaxing atmosphere of outdoor adventures, camping, and mountain landscapes!I’ll create a bundle of this game with Oasis Mission so you can purchase this game as an add-on at a bundle with discount!I really hope that you will put yourself in my position and understand why I was forced to switch to a new project. I am grateful to you for your support ❤️
- 0.99.0 🎉 Almost Full Release! New Maps, Design, Resources, Buildings, Features - 4 March 2025
Hello everyone, and a huge thank you for your support throughout this time! I’m excited to announce that I’ve released the full gameplay of the game! After a few weeks of testing and fixes, I’ll press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! I’d love it if you could share your thoughts in the game reviews—your feedback will be a huge support for the project before the full launch! You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7. This MASSIVE update brings you a brand-new gaming experience! A final mission with rocket launches; A map six times larger with a new game design; Enemy camps; New resources, resource limits; Resources now need to be transported from all corners of the map; New buildings; Outposts; Improved balanc…
- 0.9.7 – Colony Overview, Production Limits, Balance & Gameplay Fixes - 3 February 2025
Hello everyone! ❤️ In this update, I’ve added a Colony Overview and production limits, along with a dozen fixes and improvements! Colony Overview I received a lot of feedback requesting a colony overview, and now it’s finally here in this patch! The overview is generated from buildings connected to the Storage Network, so if you have two bases, you’ll see reports for each one separately. It includes details such as: Colony storage with production limits Energy networks Engineers overview, including average values and resource consumption Income, research progress, and spare parts production Production Limits In the colony overview, you can now set a resource limit for specific storage facilities. Each cycle, every factory checks whether the resource limit has been reached. If the limit is exceeded, the factory skips the cycle, freeing up engineers to work elsewhere. Engineer Improvement…
- 0.9.6 🔥 Combat system, gameplay, engine, graphics, and performance improvements - 28 January 2025
Hello everyone! While the Steam strategy festival was underway, featuring Oasis Mission, I was hard at work developing this major update! It consists of three parts: Combat system improvements General gameplay improvements Engine, graphics, and performance enhancements I apologize for not being able to respond to everyone in the discussions yet. I really wanted to release this patch, as it significantly improves the game's feel, especially in combat. ❤️ Combat System Ship Control Added missile range display. Holding the right mouse button allows you to set the ship's desired rotation, displaying the missile range if applicable. Ships now automatically turn toward their target to increase missile hit chances. Projectile Improvements Added smoke effects for projectiles. Projectiles will now fire if an enemy is within the damage area. New destruction animation for buildings. New destructio…
- 0.9.6-0.10.0 – Announcement of Upcoming Updates - 24 January 2025
Hello everyone! I want to share my plans for the upcoming updates! First of all, I can see that the last three updates have made the game much more intuitive, and the feedback has been overwhelmingly positive! I’m incredibly happy and grateful for that! I really liked the storage connection system—it makes developing a large base much more enjoyable and simplifies resource management since everything is drawn from a unified network. Many of the future improvements are based on your feedback! 0.10.0 Map Size Increase and New Resources I plan to add new large maps in 0.10.0 and new resources. The idea is that the increased map size will encourage players to establish a second colony, which will require setting up a resource exchange system. Resource deposits will be distributed in a way that allows the first colony to function independently for about 1-2 in-game hours. After that, players…
- Fixes and Improvements - 19 January 2025
Water and oil sources are no longer divided into deep and shallow types This was confusing for many players. At the same time, in future patches, I plan to add a new underground resource, which will bring more variety to the economy. Additionally, a cap on maximum extraction per area will be introduced to encourage the construction of new extraction camps in 0.9.8. Fixes Fixed points in Research Goals. Fixed resource purchasing when the balance is negative. Fixed an issue where the first trade ship would not arrive. Fixed a bug with empty engineer slots being displayed. Added scrolling to the routes and trade routes menu. Fixed misaligned text in the building menu header. Other minor fixes.
- Trade Route Fix - 16 January 2025
Trading ships now correctly trade with the Storage Network.
- 0.9.5 – ❤️🔥 Hot Update! Storage Network, Work Areas Rework, Fixes - 15 January 2025
Hello everyone! In this update, I’ve significantly reworked the storage system, work areas, and made several other improvements. I believe this update has made the game more intuitive and much less confusing! A huge thanks to everyone for your feedback and suggestions, which greatly helped in designing this update! Storages Network: When constructing storage buildings, their work area (130 meters) will be displayed. Storages within this radius can be linked into a single network once both buildings are fully constructed and connected. After linking, a special connector storage is built between the two. Note: There must be no other buildings between the linked storages to establish the connection. A unified storage network sums up the total capacity and resources of all connected storages. This means that buildings connected to the network won’t need to figure out which specific storage…
- 0.9.4 - Ships AI, Economic & UI Improvements, Performance Fixes - 8 January 2025
Hello! In this update, I focused on enhancing the AI and behavioral patterns of ships, improving the user interface, fixing performance issues, and implementing improvements based on your feedback! Storage System Rework Announcement The storage system has received the most critical feedback so far. It’s clear that it needs significant adjustments. I've gathered all your suggestions, and I’ll start working on the storage mechanics overhaul in the next patch! Major Fixes for Memory and CPU Leaks There were serious memory and CPU leaks caused by the animation and time interpolation library I use. In the new version of this library, expired functions weren’t being properly cleared, leading to unnecessary code execution. Fixing this issue has significantly improved performance during the late stages of the game. Ships AI Improvements: Improved behavior patterns for construction ships — they…
- 0.9.3 – VSync, Translations, Improvements, and Fixes - 5 January 2025
Hello everyone! In this update, I’ve made many improvements, including some based on your feedback! Game Time, Performance: Added an algorithm that limits economy updates and animation calculations to no more than 90 times per second. This helps reduce CPU and RAM usage for players with over 90 FPS. Improved game time interpolation to smooth out animations and calculations during occasional freezes, if they occur. Fixed bugs where the displayed game speed was incorrect or didn't update properly. Game Menu and Settings (Esc): Added the ability to change settings during gameplay. Added a camera reset option in the menu. Added a mouse sensitivity setting. Added a keyboard control sensitivity setting. Vertical sync (VSync) is now enabled by default, with an option to toggle it on or off. Pacts and Objectives: Fixed objective behavior — objectives now shuffle automatically after a selection…
- 0.9.2 - Visual Improvements to Rocks, Shadow and Lighting Enhancements - 2 January 2025
Hello! Happy New Year! 🎄 In this patch, I’ve refined and optimized the graphics and interface. Improved Procedural Rock Generation Rocks now feature a more detailed and appealing texture, giving them a more dynamic appearance. Enhanced Shadows & Lighting Across All Settings Shadows are now smoother and more precise, with improved accuracy and better contrast in lighting. Interface Optimization Interactive and pop-up interface elements now have smoother and more optimized animations. Other Improvements: Camera position is now saved when saving and loading the game. Performance improved by ~5%. Enhanced anti-aliasing quality. Today, I will start going through your feedback that has accumulated over the holidays!
- 0.9.1 – Ship Engine Animations, Start Guide, Fixes, and New Post-Process Shader - 27 December 2024
Hello everyone! ❤️ Thank you so much for your support and feedback! I’m incredibly grateful to you all! ❤️ In this patch, I’ve improved the shaders and post-processing, as well as polished the most noticeable issues in the game and fixed various bugs. Post-Processing Shader I’ve optimized the anti-aliasing shader, and now there’s a slight blur effect on distant objects along with a subtle glow for bright areas. I’ve written a highly efficient algorithm, so this doesn’t increase the GPU load. Engine Animation Now ships generate smoke emissions, with their intensity varying depending on the ship's rotation and movement. Thanks to good optimization, this requires relatively little GPU power, despite the increased number of fire and smoke simulations. Gameplay Improvements: Added a step-by-step guide for creating a new game. In the tech tree, research points for blueprints are highlighted i…
- I would be grateful for your reviews on the game's page! - 22 December 2024
I feel awkward asking you for this, especially since you already invest so much and do so much for the project. However, I really need your objective reviews on the game's page, as there are currently many old reviews from versions 0.6.0–0.8.0 that won’t even be updated because those users requested refunds. On top of that, the game is getting reviews from people who leave negative feedback on every game, even iconic ones. What do they even expect? This is completely ruining the game’s Steam page, and I can’t do anything to fix it. So, I would be immensely grateful if you could write a small review!
- 0.9.0 - Trade, Routes, Strategic Pacts, Diplomacy, Objectives, Events & Waves - 19 December 2024
Hello everyone! I'm thrilled to share this fantastic update! In it, I managed to finalize most of the planned mechanics, and their implementation is as close to ideal as possible! For example, I prototyped the trade mechanic about eight times over two years, but now it's finally perfect! Interestingly, your feedback in discussions about routes played a huge role. Essentially, I just created routes with other factions! It's simple yet brilliant, and, most importantly, easy for players to understand, as visually, these are almost two identical mechanics. Foreword and Gratitude Right now, the game looks better than ever! I can hardly believe I developed it alone, inspired by your feedback! Without your input, the game would have turned out very differently, so I want you to appreciate the value of your contributions! I see that some things still need polishing—new maps, ships, and modules…
- 0.8.5 - Steam overlay, improve fog, improve ui, Geforce Experience, fixes - 25 November 2024
In this update, I’ve finally completed the integration and testing of the Steam Overlay for Windows and GeForce Experience. I hope this will help grow the game’s community and encourage sharing screenshots on Steam! Improved Ship HUD Display - Added health and energy indicators for enemy ships. - Enhanced visual grouping of HUD interface elements for ships. Camera and Fog Improvements - Removed camera angle restrictions; maximum view distance increased by 25%. - Enhanced fog rendering formula, with new fog lighting adding extra depth to the image and improving overall visibility. Fixes and Improvements: - Fixed a save game error that occurred if there was an unfinished water or oil extractor in the game. - Corrected overlapping issues with some windows. - Fixed an error in the help section. - Fixed color correction on the map boundary with the background.
- Announcement 0.9.0! Strategic Pacts, Objectives, Global Abilities, and Events! - 23 November 2024
Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing! I’m excited to announce the start of development on Patch 0.9.0! In this update, I’ve taken into account players’ feedback and issues, and I’ve come up with ways to make the game even better. It will follow Patch 0.8.5, which will focus on fixing existing bugs. The goal of this update is to make the gameplay more personal and unique! Shape the story to fit your own style! Strategic Pacts and Objectives Inspired by tabletop games and recent strategies like Dune and Against the Storm, I’ve developed the mechanics of Pacts and Objectives. These are powerful abilities that can dramatically change the course of the game! Pacts, objectives, and their slots will be unlockable through the abilities tree. A pact slot will require a LONG cooldown but deliver a POWERF…
- 0.8.4 - Help Center (Tutorial) - 18 November 2024
This update introduces a detailed help center for the captain, with descriptions of the core game mechanics. A critical save game issue has also been fixed.
- 0.8.3 - Landscape Optimization, Bug Fixes, UI Enhancements - 9 November 2024
Landscape Optimization Increased game loading speed and reduced memory usage by optimizing all landscape operations. Fixed Ship Collisions Ships now have priority based on their tonnage. If ship tonnages are identical, the ship with the higher internal ID is prioritized. Ship Hull Information A short summary of the ship hull is now displayed in the technology tree. Other Improvements: - Fixed an issue with repainting newly created ships and color reset after exiting the shipyard. - Fixed the disappearance of ship rolling animations upon exiting the game and loading a level. - Added a loader after saving the game.
- 0.8.2 - UX and Audio Improvements, Balancing, RAM & loading optimizations - 5 November 2024
This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects. Difficulty and Intensity Adjustments In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels. Playlist Intensity The playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere. Energy Network The logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories. New Ship Ability - Cargo Drop Drop the ship's c…
- 0.8.0 - Firewall, Rise of the Machines, Rework colonist system - 22 October 2024
In this update, I’ve added combat mechanics with resistance to the machine uprising and completely reworked the colonist system! Additionally, I've introduced the option to choose a backstory, which unlocks certain blueprints available in later stages of the game. Oblivion Network Uprising Once launched on a quantum supercomputer, a certain neural network instantly surpassed all known learning curves and managed to gain control over all known security protocols. Bits in quantum processors can be in a state of superposition, representing both 0 and 1 simultaneously, which enabled the AI to achieve an instant and human-uncontrolled rate of learning and spread across the network. You will need to protect your fleet and colonies using the Firewall network to prevent losing control and withstand waves of machines led by the Oblivion network that has rebelled against humanity. Firewall Oblivi…