Frozen State news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score64% positive
- Total reviews548
- Release dateAug 5, 2016
- DeveloperFlox Studios
- PublisherFlox Studios
Company pages: Developer: Flox StudiosPublisher: Flox Studios
Frozen State Steam news
Frozen State news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Project N Update (Demo Available) - 13 November 2019
https://imgur.com/7IzNuFy.gif It's been ages since we posted an update here about the "Project N". Partly because, the game is a big departure from FS and we didn't want to bombard you with irrelevant information. So, why arew we posting irrelevant info now? Well, we believe that there might be a handful of people who are interested in our work regardless of the genre, and as it's getting closer to a release date, it would be unfair to keep them in the dark. If you only interested in Frozen State you can stop reading here, otherwise let me show what "Project N" has turned into. "Project N" is now called Mist Hunter and it's fats-paced, colorful, FPS roguelite with magic weapons and weird enemies. Currently, we've made two absolutely different from each other modes: The Summoning - endless arena mode where you can practice and hone your skill in quick fights, and compete for the highest…
- Linux is working again. - 13 July 2017
Hi all, The linux version is playable again and works fine. We've updated the game for every OS. There is no significant changes, just fixed a few small things here and there and compiled it all with a newer version of unity. Thank you for you patience and understanding, Devs
- Linux is working again. - 13 July 2017
Hi all, The linux version is playable again and works fine. We've updated the game for every OS. There is no significant changes, just fixed a few small things here and there and compiled it all with a newer version of unity. Thank you for you patience and understanding, Devs
- Linux is working again. - 13 July 2017
Hi all, The linux version is playable again and works fine. We've updated the game for every OS. There is no significant changes, just fixed a few small things here and there and compiled it all with a newer version of unity. Thank you for you patience and understanding, Devs
- Linux is working again. - 13 July 2017
Hi all, The linux version is playable again and works fine. We've updated the game for every OS. There is no significant changes, just fixed a few small things here and there and compiled it all with a newer version of unity. Thank you for you patience and understanding, Devs
- Progress Update "Project N" - 4 June 2017
Hey guys, Apologies for a rather long gap between the updates. It’s been so much work that I didn’t even notice how the time just flew by. I’ve been throwing some gifs on reddit pretty regularly, but haven’t given any updates on where we are and how everything is going. The progress As the core idea gradually taking up a more defined form, we are cutting down things that we think might not work together or just simply too ambitious for us. Yeap, we’ve learnt this lesson the hard way. After many discussions we decided to drop the 4-weapon slot system. I think, with this loadouts, where you could sort of define your own character build, we wanted to bring something new, but in reality it would clash with the fast-paced nature of the game. Any kind of interaction with the inventory to swap the gun in the middle of a fight would inevitably slow the pace or, what in my opinion even worse, wo…
- Progress Update "Project N" - 4 June 2017
Hey guys, Apologies for a rather long gap between the updates. It’s been so much work that I didn’t even notice how the time just flew by. I’ve been throwing some gifs on reddit pretty regularly, but haven’t given any updates on where we are and how everything is going. The progress As the core idea gradually taking up a more defined form, we are cutting down things that we think might not work together or just simply too ambitious for us. Yeap, we’ve learnt this lesson the hard way. After many discussions we decided to drop the 4-weapon slot system. I think, with this loadouts, where you could sort of define your own character build, we wanted to bring something new, but in reality it would clash with the fast-paced nature of the game. Any kind of interaction with the inventory to swap the gun in the middle of a fight would inevitably slow the pace or, what in my opinion even worse, wo…
- Mac & Linux missing files - 29 May 2017
Hi guys, If you have missing files and cannot start the game, try a new build in the beta branch. It should fix the issue. Thank you, Devs
- Mac & Linux missing files - 29 May 2017
Hi guys, If you have missing files and cannot start the game, try a new build in the beta branch. It should fix the issue. Thank you, Devs
- Small Update - 28 March 2017
Hey all, A small update is up, you can find it in the beta as always. There isn't a lot of changes, but we added several crafting recipes. You can now craft matches and empty flasks. We have also made some changes to the overall balance and items spawn rates, based on your feedback. Changelist New crafting recipes: matches and empty flask Spawn rate of matches and paper ( including books) has been reduced Gun Powder and Weapon Upgrade kits has become less rare Weapon upgrade kits can spawn in cars Enemies can drop upgrade kits too, though it's a relatively small chance Carabine spawn chance has been increased Thank you, Devs
- Small Update - 28 March 2017
Hey all, A small update is up, you can find it in the beta as always. There isn't a lot of changes, but we added several crafting recipes. You can now craft matches and empty flasks. We have also made some changes to the overall balance and items spawn rates, based on your feedback. Changelist New crafting recipes: matches and empty flask Spawn rate of matches and paper ( including books) has been reduced Gun Powder and Weapon Upgrade kits has become less rare Weapon upgrade kits can spawn in cars Enemies can drop upgrade kits too, though it's a relatively small chance Carabine spawn chance has been increased Thank you, Devs
- "Project N" and more - 15 March 2017
Hey guys! Frozen State Finally, have time to give you an update. There have been several interesting suggestions on the forum and I'm going to implement them in FS. The suggestions are mostly about re-balancing certain stuff(drops and items spawn) and adding a new crafting recipe. I'll try to make it all done by the next weekend. "Project N" The development of the new game is moving at a good pace. For the last couple of months, Anton has been working primarily on a pathfinding system and its editor. If you don't know what the pathfinding is and what it does, the bast way to explain it would be a thing that helps AI (everything that isn't directly controlled by the player) navigate on the level. In other words pathfinding is one of the most fundamental technical things in many games. Unity, like many other third-party engines, offers its own buit-in solution, and it's quiet good. Howeve…
- "Project N" and more - 15 March 2017
Hey guys! Frozen State Finally, have time to give you an update. There have been several interesting suggestions on the forum and I'm going to implement them in FS. The suggestions are mostly about re-balancing certain stuff(drops and items spawn) and adding a new crafting recipe. I'll try to make it all done by the next weekend. "Project N" The development of the new game is moving at a good pace. For the last couple of months, Anton has been working primarily on a pathfinding system and its editor. If you don't know what the pathfinding is and what it does, the bast way to explain it would be a thing that helps AI (everything that isn't directly controlled by the player) navigate on the level. In other words pathfinding is one of the most fundamental technical things in many games. Unity, like many other third-party engines, offers its own buit-in solution, and it's quiet good. Howeve…
- New Patch in Beta - 4 February 2017
Hey guys! The "controller" bug has slowed us down, but a new patch has just been uploaded. It's in beta branch as usual. The controller seems to be working fine for the most part of the game, however when you in a dialogue window sometimes you can't switch between the answers. We're still not sure what can cause it. We've fixed a few things but we have some inconsistency in our results. If you have a controller, please try whether it's working or not, particularly in the dialogues. These achievements should be working properly now. -Animal Friend -Doesn’t count -Adventurer -Pacifist We also fixed a few bugs with animals' AI. Thank you, Dev
- New Patch in Beta - 4 February 2017
Hey guys! The "controller" bug has slowed us down, but a new patch has just been uploaded. It's in beta branch as usual. The controller seems to be working fine for the most part of the game, however when you in a dialogue window sometimes you can't switch between the answers. We're still not sure what can cause it. We've fixed a few things but we have some inconsistency in our results. If you have a controller, please try whether it's working or not, particularly in the dialogues. These achievements should be working properly now. -Animal Friend -Doesn’t count -Adventurer -Pacifist We also fixed a few bugs with animals' AI. Thank you, Dev
- "Project N" - 29 January 2017
I intended to post this update a week a go, but it took me way more time to finish than I had expected. BACK TO WORK While we were on holidays, we received several bug reports mostly regarding some broken achievements( one of them is "alpha" which should be available to everyone), and issues with controller in FS. All those issues will be fixed soon. Actually, most of the achievements are already fixed, but we’ve found several more bugs which need extra time to fix. I hope we release a beta update next week. NEW PROJECT In the last FS update, I mentioned that we had started working on something new and it wasn't related to FS. So, what's the new project? If you follow us on twitter or reddit you definitely could see some 3D models that would give you a hint. Naturally, you may already figured it out, but if you didn’t, the next genre we’d like to work on is first person shooter. I know,…
- "Project N" - 29 January 2017
I intended to post this update a week a go, but it took me way more time to finish than I had expected. BACK TO WORK While we were on holidays, we received several bug reports mostly regarding some broken achievements( one of them is "alpha" which should be available to everyone), and issues with controller in FS. All those issues will be fixed soon. Actually, most of the achievements are already fixed, but we’ve found several more bugs which need extra time to fix. I hope we release a beta update next week. NEW PROJECT In the last FS update, I mentioned that we had started working on something new and it wasn't related to FS. So, what's the new project? If you follow us on twitter or reddit you definitely could see some 3D models that would give you a hint. Naturally, you may already figured it out, but if you didn’t, the next genre we’d like to work on is first person shooter. I know,…
- Future Plans - 23 December 2016
Hey, We'd like to thank everyone for playing Frozen State, for your love and support, for the good and bad comments, for your help and encouragement. It's been a long journey on which we've made a ton of mistakes that almost every new developer makes. Frozen State was our first baby and even though its development wasn't always easy and fun we still love it and proud that we managed to finish it. Despite all the rough corners (like controls for example) and difficulties we have faced during the development Frozen State is a pretty unique game with its own charisma and atmosphere. I think the world we've created and the ideas we planted in it deserve to be carried forward in a more refined form. There are many aspects of the game that I would like to give a redesign: controls, story, survival elements and crafting. I would also like to change the camera to a first person perspective and…
- Future Plans - 23 December 2016
Hey, We'd like to thank everyone for playing Frozen State, for your love and support, for the good and bad comments, for your help and encouragement. It's been a long journey on which we've made a ton of mistakes that almost every new developer makes. Frozen State was our first baby and even though its development wasn't always easy and fun we still love it and proud that we managed to finish it. Despite all the rough corners (like controls for example) and difficulties we have faced during the development Frozen State is a pretty unique game with its own charisma and atmosphere. I think the world we've created and the ideas we planted in it deserve to be carried forward in a more refined form. There are many aspects of the game that I would like to give a redesign: controls, story, survival elements and crafting. I would also like to change the camera to a first person perspective and…
- Small Update In Beta Branch - 11 December 2016
Hi there, The new patch is up and available in the beta branch. The changelog: - Car batteries became considerably heavier , 4.5k per unit. - Old books and paper have a higher spawn chance - Old books, paper, rope can drop from enemies - Skill level required to craft rope was lowered - a small bug with achievements was fixed - other small fixes Thank you, Devs.
Patch notes and updates
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