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Modulus: Factory Automation

Modulus: Factory Automation Steam news

Happy Volcano | Apr 2, 2026 | game

Released

28players observed · 25 September 2026 - 01:28:34 UTC

SimulationSteam Store

  • Latest observed players28 · 25 September 2026 - 01:28:34 UTC
  • SteamPulse tracked peak1,511
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Modulus: Factory Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players28 · 25 September 2026 - 01:28:34 UTC
  • SteamPulse tracked peak1,511
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews839
  • Release dateApr 2, 2026
  • DeveloperHappy Volcano
  • PublisherKwalee

Genres: Simulation

Company pages: Developer: Happy VolcanoPublisher: Kwalee

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Modulus: Factory Automation Steam news

Modulus: Factory Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Modulus Devs Launch a New Game - 31 July 2026

    If you're a fan of what we make at Happy Volcano, we think you might enjoy our newest release. Midnight Moments is a small cyberpunk diorama-building game, no pressure, no timers, just a quiet corner of a neon-lit city to build and decorate at your own pace. Place handcrafted props and citizens until every scene feels lived-in. It's available now on Steam for $2.99 with a 10% launch discount for the first two weeks. A different kind of game from us, but made with the same care.Happy building.Team Happy Volcano

  • Demo Update 1.1.1 + We're Part of SimFest 2026! - 20 July 2026

    Hey Module Makers!Two bits of good news today.Modulus is part of SimFest 2026!We're thrilled to be part of SimFest this year, running from July 20 to 27 . If you've been on the fence about picking up Modulus, now is a great time, the full game is 25% off for the duration of the festival. Come join us on the factory floor. Demo Update 1.1.1 is liveThis is a big one for the demo as we're bringing it in line with the latest version of the full game. We've packed in a huge number of fixes, quality of life improvements, and stability updates, many of which came directly from your feedback. Here's the full breakdown:New FeaturesAdded search functionality to the Tech TreeAdded notifications showing DataShard costs when buildings begin upgradingAdded independent sliders for Machine and Environment volumeUI & PolishBuilding production icons no longer overlap inside the Operators viewFixed DataSh…

  • Modulus Patch 1.1.1 - 6 July 2026

    Hey Module Makers,A fresh patch is live for Modulus today. Here's what's been fixed and improved:Performance & StabilityMade the Statistics and Achievements system thread safe, which contributed to the factory stopping issueFixed a factory stopping issue tracked down to the SalvagerFixed freighters jitteringBug FixesFixed an NRE when removing an itemFixed Harvester Pads throwing exceptions when undoing or redoing their moveFixed the GNN Gate and Buildings losing progress of non-shape resourcesFixed the GNN Gate discarding modules when cancelling an upgradeOtherPausing a monument now disables the charge and stops it from progressingExpanded the dynamic content panel on the Start Screen to handle multiple pagesAs always, thank you for your reports, they go directly into fixes like these. See you on the factory floor. — Team Happy Volcano

  • UPDATE TIME | Mod Support is here! - 25 June 2026

    You asked for it and we’re delivering; Modulus now has official mod support, and we can't wait to see what you build. Seeing as this is such a significant update we wanted to do a proper post rather than just patch notes. So, let's dive in.FOR PLAYERS Subscribing to mods is simple. Head to the Modulus Steam Workshop, find something you like, and hit Subscribe. Mods load automatically when you start the game, no fiddling required. You'll find a new Mods tab in Settings (also accessible from the Main Menu and Pause Menu) where you can see everything you have installed and toggle mods on or off.Modulus Workshop: https://steamcommunity.com/app/2779120/workshop/ Also it is worth flagging the following:• Steam achievements won't unlock while any mod is active• Any save file you play with mods enabled will be permanently marked as Modded, even after uninstalling mods• If something looks off, t…

  • Modulus Academy | Episode 7: Expert Production Layouts - 4 June 2026

    Hey Module Makers!David's back with what might be the most mind-expanding episode of the Academy yet. Episode 7 is all about expert-level module production, a fundamentally different way of thinking about how you build. If you've ever felt like your factories are getting the job done but taking up way more space than they should, this one is for you. If you’ve ever seen one of Jarvs’ streams then you know what we’re talking about (hehehe). The core principle underpins everything in this episode: the more voxels you can manipulate in one operator, the fewer operators you need. The Standard Approach | Efficient, But SpaciousDavid starts by showing how most players tackle module production, using a module for the Lumite Reactor as his example. The typical approach: take a full belt of cubes, assemble to a big block, cut it into the smaller pieces that make up the module, paint and stamp th…

  • MASSIVE UPDATE TIME - 15 May 2026

    Hey Module Makers,Patch 5 is here and we want to give you a proper look at what's included, because this one is a big deal. We've been listening closely to your feedback since launch, in reviews, on Discord, in the forums, and beyond, and a lot of what's in this patch is a direct response to what you've been telling us. Let's get into it.The Stamper Just Got a Whole Lot SmarterThe Stamper changes are probably our favourite part of this patch, so let's start here.First up: you can now choose which module exits which side of the Stamper. If you've ever found yourself fighting your layout because the Stamper was outputting things the wrong way around, that frustration is gone. Route your resources the way your factory actually needs them. Second: we've added a scrap behaviour toggle. This one has an interesting backstory. Back in early playtesting, we made a deliberate call to keep the Sta…

  • Thank You, Module Makers - 11 May 2026

    It's been a little over a month since Modulus launched, and we wanted to take a moment to say something simple: thank you.Watching this community come to life has been one of the best parts of making this game. The screenshots, the layouts, the Discord discussions about the most efficient way to route a belt, the community mods, and so much more! The whole team has been following along and loving every second of it. Your Streams and VideosWe put a lot of love into Modulus. Seeing you love it back means everything to us. So, we collected a bunch of our favourite clips of your videos and streams to celebrate an amazing first month of Modulus: Your ScreenshotsWe asked ourselves what better way to celebrate than to let your work do the talking. Here are some of our favourite screenshots from the past month, your factories, your creativity, your chaos: This is just the beginning. We're conti…

  • Patch 4 Hotfix is Live - 6 May 2026

    Hey Module Makers,We’ve just pushed a small hotfix for Modulus. Fixed an issue where factories could suddenly stop functioning during gameplayThanks to everyone who reported this so quickly, it helped us track it down fast.As always, keep the feedback coming. See you on the factory floor.

  • Modulus Academy | Episode 6 Freighters - 29 April 2026

    Hey Module Makers!David's back in the Academy, and this episode is a big one. Freighters are something you'll encounter a bit later in the game, but once your factory starts spanning multiple islands, they become essential for clean, scalable logistics. Here's everything you need to know. The Basics | Setting Up Your First FreighterThe core idea behind freighters is simple: instead of running skylines everywhere, you use freight hubs to centralise a resource and distribute it cleanly across your factory.When placing a freight hub, pay close attention to which input dock you're delivering to. The freighter has four cargo containers, each corresponding to a dock number, so if your resource arrives at dock one, the freighter will load it into cargo slot one. Slots two, three, and four won't pick up anything unless something is connected to those docks.A habit worth building early: always n…

  • Patch 1.0.4 - 27 April 2026

    Hey Module Makers,Patch 1.0.4 is now live for Modulus: Factory Automation, bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly. NewAdded a setting to reduce the factory tick rate for players experiencing low FPSBug FixesFixed cutters stopping randomly when a large number were placed simultaneouslyFixed several issues preventing drones from being linked to buildings that already had another drone assignedFixed cutter configuration being locked after skipping the tutorialFixed grey Datashard counter hitting an integer overflow at high quantitiesFixed a startup freeze that could occur before the main menu loadedFixed save data in the Modulus_Data folder persisting incorrectly after deletionFixed mirroring an Assembler with the T key also mirroring the module inside itFixed skylines created using Redo not transferring correctlyFixed a cras…

  • Modulus Academy | Episodes 4 & 5 - 21 April 2026

    Hey Module Makers!David's been busy in the Academy, and we've got two more episodes worth of tips to catch you up on. Whether you missed them or just want a written reference to come back to, here's the full breakdown of what episodes 4 and 5 covered.Episode 4 | Debugging with the Efficiency View Episode 4 is all about one of the most powerful tools in Modulus that players often underuse: the Efficiency View.Unlocked through the tech tree, the Efficiency View is accessed by pressing H. It recolours every operator in your factory to reflect its current efficiency, green means running at full capacity, yellow means underperforming, and red means something is seriously wrong. The goal is simple: get everything green. (Side note if you look closely everything also has a pattern on displaying the corresponding number in the key. This is so that those with red/green colour blindness can still…

  • Demo Update 20th April 2026 - 20 April 2026

    A note before we get into it We know many of you have been waiting on fixes for the demo for a while. As a small team, getting the full game launch out the door meant the demo had to take a back seat temporarily, and we really appreciate your patience with that. This update is a big one, and we hope it makes the demo experience significantly smoother for anyone jumping in for the first time or returning to check it out.Thank you.Now, here's what's been fixed:GameplayFixed an issue where loading a fully completed demo save would skip unlock monument objectives and jump straight to "Complete all monuments"Fixed a softlock where the player was unable to finish the demo after delivering the AndroidFixed an issue where buildings would consume datashards for auto-upgrades while the next floor upgrade was still lockedFixed an issue where the player could place factory assets mid-airFixed an is…

  • Free Build Map is Live! - 16 April 2026

    It's here, Module Makers, The Free Build Map is now available in Modulus! When we previewed this last week the response blew us away, and we can't wait to see what you build with a bit more room to breathe. From today, when you start a new save you'll be able to choose between the Classic Map and the Free Build Map; more space, logical Polyrock layouts, and no terrain constraints getting in the way of your factory vision.The Classic Map isn't going anywhere. Two ways to play, one game. Pick your challenge. We have also tweaked the tutorial to include the fact that you can place belts through miners, as many players reported not realising this for several hours. Additionally, the update includes the following fix: Fixed softlock when trying to link harvester pad drone to a building Also live today: Steam Trading Cards! Collect, trade, and show off your love for Modulus. Cards drop as you…

  • Free Build Map Coming to Modulus - 10 April 2026

    Hey Modulue Makers First up WOW. Thank you from the bottom of our hearts for such an incredible launch week. Your excitement and enthusiasm around the game means more to us than we can put into words. Seeing everyone sharing screenshots, giving each other advice on optimal layouts, and just generally being as excited about the game as we are, has been absolutely awesome. We have been listening to feedback and monitoring the Feature Upvote Board for your most requested suggestions and have begun putting a plan together to decide what's next for Modulus. There has been one particular suggestion that has come up a fair few times in reviews and forum posts, and that is to give players a way to build without the terrain constraints present in the campaign. Whilst the puzzle aspect of designing a factory around these constraints is intended, and is the recommended way to play Modulus, we do g…

  • Modulus Is featured in the triple-i initiative sale! - 9 April 2026

    Hey Module Makers! Modulus will be featured in the the triple-i initiative sale! Starting from April 9th - 16th with a 10% discount, if you have not had a chance to play now is the perfect time! Check out the sale here! - https://store.steampowered.com/sale/triple-i-initiative-2026 Check out our release trailer below! Thank you everyone for the love so far and the continued love for Modulus! - Team Happy Volcano

  • Modulus 1.0.2 Patch Notes - 9 April 2026

    Hey Module MakersWe’ve rolled out Patch 1.0.2 for Modulus, focusing on stability improvements, crash fixes, and a few quality-of-life updates.Thanks again to everyone sharing feedback and reports, it really helps us track these down quickly. Stability & Crash FixesFixed an issue where Assembler Behaviour could enter a broken state and cause game issuesFixed multiple crashes related to placing and connecting long conveyor beltsFixed a minimap exception when loading islands without factory objectsFixed an issue where the loading screen would not close after an exception, causing freezesAdded additional null checks to prevent crashes (underlying causes still under investigation)Added fallback handling for JSON loading failures to prevent crashesFixed factory randomly stoppingAdded retry logic when saving JSON files fails Gameplay & FunctionalityFixed unresponsive input issues for players w…

  • Update: Terminology Changes - 7 April 2026

    We’ve made a terminology update across Modulus: Factory Automation for copyright reasons and to ensure naming consistency throughout the game.Updated TermsDroid to AndroidHyperdroid to HyperbotDroid Core to Advanced CoreMech Core to Superior CoreAdditional ChangesUpdated all related building names (e.g. Droid Assembly to Android Assembly, Droid Core Facility to Advanced Core Facility)Updated references in the Tech Tree and tutorialsUpdated two achievements referencing Droid and HyperdroidThis is a naming update only and does not affect gameplay or functionality.If you encounter any remaining instances of the previous terminology, please let us know so we can address them. Many thanks!-Team Happy Volcano

  • Introducing Modulus Academy - 6 April 2026

    Hey Module Makers!If you've been following along with our Modulus Academy video series, you'll know that Creative Director David has been dropping some seriously useful tips for getting the most out of your factory. Whether you missed an episode or just want a handy written reference, here's a rundown of everything covered so far. Episode 1 | Operator Efficiency The first episode laid the groundwork with one of the most fundamental concepts in Modulus: identifying and eliminating bottlenecks.David walked through a basic production line, four miners feeding a furnace, a cutter, and an assembler, to demonstrate a common pitfall. The miners produce 60 polyrock per minute, the furnace processes that into 15 cubes, the cutter slices each cube into 4 pieces (60 pieces per minute total), and it all looks great... until it hits the assembler. The assembler can only take in 15 pieces per minute…

  • Modulus 1.0.1 | Day 1 Patch Notes - 2 April 2026

    Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience. Functionality / Crash FixesFixed an issue where the game could get stuck on the loading screen while loading a saveFixed a null reference error when closing the module viewer after opening it via the progression UIFixed Advanced Stamper configurations flipping and producing incorrect outputFixed freighters not refilling cargo correctly when receiving a new resourceFixed camera jumping to a random position after locating a Freight Hub and panningFixed an issue where pasting a configuration for an advanced operator would unlink the Supply TankFixed toolbar not updating the correct keybind after reassignmentFixed inability to assign Shift + Left Mouse Button as a keybindingFixed an issue where p…

  • Modulus Release Bundles! - 2 April 2026

    MODULUS IS HERE! And we are starting off strong with 3 bundles with some amazing factory, automation and logistic games! We are releasing with a launch discount and if you own one of theese games you can get a double discount on top! Each one will include Modulus and.... ------------------------------------------------------------------------------------------------------- The Cut, Paint & Assemble Bundle which includes... shapez 2 https://store.steampowered.com/app/2162800/shapez_2/ Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies. ------------------------------------------------------------------------------------------------------- The Foundation Modulus Bu…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Modulus Patch 1.1.11836506165575931
26 May 2026Patch 4 Hotfix is Live1832065502808831
327 April 2026Patch 1.0.41830797770242788
49 April 2026Modulus 1.0.2 Patch Notes1829528821306593
57 April 2026Update: Terminology Changes1828894815567082
62 April 2026Modulus 1.0.1 | Day 1 Patch Notes1828894815558166
716 February 2026Demo Update Patch Notes1824644522845745
819 December 2025Modulus Demo Update1819386365094969
93 December 2025Modulus Demo Update Patch Notes - Version 0.6.21818118366170154
1028 May 2025Demo Update | Patch Notes 0.4.11800991756276884
119 April 2025Demo Patch Notes1796551539184424

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