SPSTEAMPULSELIVE ANALYTICS
Forsaken Frontiers

Forsaken Frontiers Steam news

made in fairyland | May 25, 2025 | game

Released

1players observed · 7 October 2026 - 19:24:01 UTC

ActionAdventureIndieRPGOnline Co-OpSteam Store

  • Latest observed players1 · 7 October 2026 - 19:24:01 UTC
  • SteamPulse tracked peak66
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Forsaken Frontiers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 7 October 2026 - 19:24:01 UTC
  • SteamPulse tracked peak66
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews489
  • Release dateMay 25, 2025
  • Developermade in fairyland
  • Publishermade in fairyland

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: made in fairylandPublisher: made in fairyland

Top Steam chartsTop 100 gamesGame directorySteam Store page

Forsaken Frontiers Steam news

Forsaken Frontiers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v2031 - 5 July 2026

    ChangesHoliday events now use the official Forsaken Frontiers server time instead of your local system clock, ensuring seasonal content activates consistently for everyone regardless of timezoneCash from the registers is now worth a random amount between 200 and 600 CreditsAdded a breakable safe to the Hotel Manager's Room containing valuable rewardsPlayer injury whimpers are now affected by the Player Voice volume settingFixesFixed an issue from v2030 where players could be unable to join multiplayer lobbiesFixed train lights remaining visibly lit after being turned offFixed several Location screens remaining on during Train power outageFixed the Bunker blast doors remaining closed on SUNKEN despite the location having no powerFixed injured player whimpers being nearly inaudibleFixed several visual issues with the Carrier, including floating, incorrect rotations, and body alignmentFixe…

  • v2030 - 4 July 2026

    Happy 250th Independence Day, Workforce.This update includes a number of quality-of-life improvements suggested by the community through our Discord server. Thanks to everyone who took the time to contribute. If you have feedback, suggestions, or bug reports, you're always welcome to join the discussion.FOLLOW THE COLORSGeneral ChangesAdded a new "???" destination that sends players to a random locationReduced volume of Forsaken bite soundsMinor adjustments and fixes to shop item descriptionsCorpDeck skin is now guaranteed to spawnPlayers now drop the Vault Keycard on death, allowing teammates to recover itDisconnecting while carrying the Vault Keycard will also cause it to be dropped. If left on the train, the Vault Keycard will now persist across save/loadGeneral FixesFixed enemies sometimes spotting and attacking players who were already hidden under desksFixed a bug where entities c…

  • v2020 - 16 June 2026

    Changes:Valuable False Lilies can now be found growing in The Lost Metro and MineshaftIncreased overall loot value in HighriseIncreased Playmare recovery time after being stunned before returning to Terminate: 25s → 60sIncreased Playmare disabled duration after stunlight: 2.85x → 3.5xPlayers no longer freeze inside the container room in BunkerRemoved unavailable shop items from Escape Mode, leaving only the gas maskFixesFixed Pentagon not playing ambient soundscape audioFixed gas mask costing credits after death in Escape ModeMade changes to address an issue where client players could sometimes crash or disconnect when purchasing items from the Supply OfficerFixed supply officer purchases incorrectly counting toward Steam spending stats for players who did not make the purchaseENTITY CONTAINMENT DIVISIONANOMALOUS PHENOMENA REPORTSUBJECT: "FALSE LILIES"CLASSIFICATION: FALSE WORLD PHENOME…

  • v2012 - 12 May 2026

    FixesFixed multiplayer synchronization issues causing players to appear jitteryFixed SUNKEN water level stopping at 100 metersFixed Ceilingman tongue no longer being cuttable with boltcutters after previous updateFixed Shambler getting stuck headbanging after death while breaking down a doorFixed Carrier not detonating under UV exposure while stunnedFixed an issue where players could become permanently frozen if an AI despawned while performing a kill sequenceFixed hidden Nightmare modifiers sometimes appearing green and revealing safe locationsFixed bonus value being visible in Nightmare before entering a location

  • v2011 - 10 May 2026

    ChangesIncreased time before Ceilingman consumes a grabbed player, allowing more time for rescueReduced UV exposure kill time for Carriers from 4 seconds to 3Reduced UV exposure kill time for Ceilingmen from 3 seconds to 2FixesFixed Ceilingman failing to release grabbed players when killedFixed Carrier failing to play its UV reaction animation

  • v2010 - 8 May 2026

    UV Light Distribution NoticeUltraviolet projection equipment has been cleared for distribution across all active workforce operations: UV Lights now available through The Supply OfficerProjects sustained ultraviolet light to inhibit hostile entitiesProlonged exposure destabilizes Carrier-class entities, resulting in detonationLethal to Ceilingman-class entities under sustained exposureInduces temporary visual impairment in The Abandoned One, preventing ranged engagementUltraviolet exposure produces no observable effect on The Shepherd or Playmare-MK.3Battery-powered - charge depletes during use DIRECTIVE: The Entity Containment Division authorizes ultraviolet exposure as a suppression method for select bioforms. Personnel are required to maintain direct line of sight during operation. Premature disengagement may result in incomplete destabilization and personnel lossChangesGreatly incre…

  • v2004 - 4 May 2026

    ChangesPlaymare eyes now change color based on state - red during Terminate and orange during StalkAdded Playmare crushing sound and brief player pain scream on deathAdded stab sound when the Ventress attacks with her clawsDisabled metal detector in Highrise CEO office as it was unnecessary and causing AI issuesIncreased loot value in PentagonIncreased loot value in HighriseIncreased value of anomaly loot items in Lost MetroFixesFixed Carrier blowing up while stunned, which could cause it to explode multiple timesFixed issue where Medkit could not be used to heal teammatesFixed Ceilingman being able to grab players carried by The ButcherFixed drowning effects playing while spectating after deathFixed players moving through water being silent for othersFixed elevator doors reopening after use and desyncing for other playersFixed elevators in Lost Metro being extremely quiet

  • v2003 - 14 April 2026

    ChangesIncreased loot value in Bunker to better match other locationsIncreased pickaxe spawn rate from 48% to 60%Playmare eyes now turn off when stunnedPlaymare can no longer be killedFixesFixed a bug where players who crashed during load-in could have their rank and XP reset to zeroFixed swimming pool achievement not triggering when jumping into the Hotel poolFixed entities not playing death animationsFixed airhorn not playing across the network when a player transcendsFixed a rare crash that could occur when the Playmare searched for a new target after a player left or died

  • v2002 - 6 April 2026

    ChangesAdjusted jump strength while submerged to prevent players from reaching unintended areasIncreased volume for Data Deck tapes Hollow Song and The Champions of 12 A.M.Removed the stylized Data Deck screen rendering following majority negative feedbackFixesPlaymare failing to begin kill sequence and standing on top of players should now be fixedFixed Data Deck tape volume slider internally capping at half volume even when set to maxFixed a bug where players could unlock the finale achievement in multiplayer without triggering the solo-only finalePrevented the Highrise lobby elevator from being used during Escape Mode, fixing a bug where players could be sent directly to the escape elevator

  • v2001 - Hotfix - 5 April 2026

    Fixed a critical error that could cause players to spawn outside the train and become frozen due to a null reference

  • v2000 - 5 April 2026

    Steam Community Items Now AvailableForsaken Frontiers now includes official Steam Community items, including Trading Cards, Badges, Profile Backgrounds, Emoticons, and Stickers. Emoticon, Sticker, and Foil Badge artwork by Mikkaya - Concept & 2D ArtistNew Location: THE HIGHRISERegion: Manhattan RuinsDescription:Corporate headquarters previously operated by BIG CORP, a global corporate conglomerate responsible for manufacturing and distributing nearly every category of consumer product.Recovered records indicate the facility also housed advanced animatronic development under restricted oversight.At the onset of the Endless Winter, executive personnel successfully evacuated the building. Remaining on-site personnel remained inside the structure when lockdown procedures were initiated.Recovered documentation suggests the prototype unit was never intended for public deployment.Internal secu…

  • v1910 - 18 February 2026

    OptimizationsResolved a major performance regression in v1900Addressed a memory leak related to AI VisionImproved AI Vision performance and reduced memory usageFixed a memory leak in the procedural world generation when cleaning up materialsDoors now only update when interacted with, improving overall performanceOutline system now updates only when required, reducing performance overheadFixed an issue where inactive fireworks systems were generating unnecessary GC allocationsChangesHollow Spider now spawns later in the day on Lost Metro instead of immediatelyReorganized locations in the server rackDimmed Lost Metro screenFixesFixed the Shambler continuing to scream after death when killed by the sledgehammer (introduced in v1900)Fixed an issue where the audio pop still occurred specifically for clients when loading into a runFixed Pentagon chairs appearing invisible (introduced in v1900…

  • v1901 - 15 February 2026

    Fixed a loud audio pop that could occur when loading into a new runFixed the easter egg audio not playing for male charactersReduced DREAD spawn chance from 5% to 2%

  • v1900 - 15 February 2026

    The Lost MetroChicago, IllinoisYou have been here before."Focus on the screens. Let the images guide you back."The Metro you knew was the boundary. This is what lies beyond it.NEW ENTITY ALERTDesignation: “THE CEILINGMAN” Classification: HAZARD Threat Vector: Overhead Ambush / Vertical PredationCHARACTERISTICSStationary entity anchored to ceiling surfacesExtended prehensile tongue used to snatch personnel from below Targets are pulled upward and consumedFrequently mistaken for structural debrisENCOUNTER PROTOCOLMaintain constant overhead awareness Avoid lingering in dark, narrow spacesIf seized: SEVER THE TONGUE IMMEDIATELY Boltcutters required to escapeFailure to disengage results in fatal consumptionWORKFORCE ENVIRONMENTAL ALERT: WHITEOUTEnvironmental stability has degraded beyond forecasted thresholds.Dense fog saturation and snow infiltration have reduced visibility and erased envir…

  • v1820 - 20 December 2025

    Auditory Lure AuthorizationNon-lethal distraction equipment approved for field operations:Low-cost soda can issued for routine useGenerates noise on impact at the point of landingEntities may divert focus toward the noise sourceCan be retrieved and redeployedMisuse may result in exposure or pursuitBug FixesFixed an issue where entities could briefly spawn at (0, 0, 0) before being placed correctly, causing them to appear near the train and become aggressiveFixed an issue where entities would incorrectly target the player when reacting to world noisesFixed an issue where entities could sometimes run away from noises due to an invalid target position (0, 0, 0)Fixed a bug where the DataDeck snake game could keep running in the background while the shop UI was openFixed an issue where equipment could briefly appear and then disappear when picked up and auto-equipped by clients. Equipment vi…

  • v1812 - Security Patch - 5 October 2025

    Security Patch:In response to the recent Unity security vulnerability (CVE-2025-59489), we’ve updated and patched the engine to protect against potential exploits. Please update to the latest version to ensure your game remains secure.General FixesFixed a bug where Nightmare mode could apply modifiers to the CasinoRemoved leftover log used for testing item values that was unintentionally left in the last build, causing minor performance issues when items generatedFixed an issue where the fireworks at the Bunker and Plantation could appear during holidays other than the 4th of July

  • v1811 - 16 September 2025

    ChangesThe Abandoned One’s chain now rattles as he moves, giving players an audio cue of his presenceNightmare mode will no longer roll the Spores modifier until after 2 cycles have been completed, allowing time to prepare and purchase gas masksThe negative modifier bonus multiplier is now concealed in Nightmare mode, since showing it defeated the purpose of the modifier being a mystery (players could correlate the bonus value to the modifier itself)High score tracking added to SnakeFixesFixed the pickaxe not saving on the train correctly, which would result in errors when reloading the save fileResolved an issue where Nightmare mode could roll with no modifier - it now always applies a random negative oneFixed a null reference error related to items that could occur for clients when late joiningFixed an issue where client equipment would remain visible when deployed and holstered quick…

  • v1810 - 6 September 2025

    General ChangesReduced maximum Carrier spawnsCarrier explosion adjusted - smaller lethal radius due to increased damage falloffAdjusted entity spawn times at the MineshaftIncreased Nightmare Shamblers at the Mineshaft; standard Shamblers removedPlayer status "infection" now shows as "train" in purple while on the trainReduced volume of train shutters when opening and closingGeneral FixesFixed an issue introduced in v1800 where downed players would remain permanently highlightedFixed a bug where Carrier gibs weren’t despawning for clients after leaving a locationGas mask is now free in Escape mode, allowing players to access the mineshaftFixed an issue introduced in v1800 where ECD Ground Forces could stand idle during a failed run, causing the game to remain stuckFixed a bug where the Stunlight could get stuck playing its overheating warning sound if dropped while overheatedFixed a rare…

  • v1800 - 6 September 2025

    The MineshaftSearchlight, NevadaJuly 4, 1992"The orange clouds found us three hundred feet underground. Seeping through rock, drifting down ventilation shafts we thought were sealed. Command said it was just "atmospheric disturbance" from California. We all knew they were lying.Couple weeks into stripping this mining depot. Yesterday the first cloud rolled through storage. The workforce without masks started dissolving from the inside - coughing up pieces of themselves before dropping. One of the engineers got a single breath before his mask sealed. Now he sits in the corner, swelling, groaning as his body expands. Growing into something else. We locked him in storage but we can still hear him changing.A recon team checked the lower tunnels this morning. Found their clothes. No bodies. Just the absence of people who used to exist.The surface must be completely orange by now. These spore…

  • v1711 - 28 July 2025

    ChangesYou can now disarm and remove landmines with the boltcuttersAdded Patch and Pin bundle for community member GrillerYou can redeem it using the code griller in the "Edit User" menu from the main menu.FixesFixed a bug where The Abandoned One could melee you while you were hiddenTrap doors are no longer affected by latencyPreviously, players with high ping could run across the trap before it triggered, allowing them to bypass it entirely.

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2026v20311836506165573300
212 May 2026v20121832065502822768
310 May 2026v20111832065502818461
44 May 2026v20041831432155576822
514 April 2026v20031829528821316713
66 April 2026v20021828894815564645
75 April 2026v2001 - Hotfix1828894815563090
815 February 2026v19011824644522843006
916 September 2025v18111810503566577197
106 September 2025v18101809869180114064
1128 July 2025v17111806064758728868
1223 July 2025v17101806064758568200
1320 July 2025v17071805431065417615
1417 July 2025v17061805431065346110
1512 July 2025v17051805065414283590
166 July 2025v17041803527891842884
176 July 2025v1703 - Hotfix1803527891820033
185 July 2025v17021803527891811413
195 July 2025v17011803527891789337
2028 May 2025v16031800991756263544

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.