SPSTEAMPULSELIVE ANALYTICS
Sovereign Elect

Sovereign Elect Steam news

iBlackpen | Jul 22, 2024 | game

Released

0players observed · 24 September 2026 - 23:26:19 UTC

CasualMassively MultiplayerSimulationFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Sovereign Elect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews66
  • Release dateJul 22, 2024
  • DeveloperiBlackpen
  • PublisheriBlackpen

Genres: Casual, Massively Multiplayer, Simulation, Free To Play, Early Access

Company pages: Developer: iBlackpenPublisher: iBlackpen

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Sovereign Elect Steam news

Sovereign Elect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Status Update - 27 January 2025

    Last week I mentioned I would post a road map for the coming weeks/months. I would like to take a moment to do this now. At the moment, this is my list of things I want to get added to the game: • Bounty Board / Random events tied to bounty hunting • Prison and Courtroom areas for crime related random events • Profile Customization / Cosmetic rewards • Election Process / features for those elected • Enemy factions / quest line for hostile elected ruler • Mercenary Synergies / mercenary balance around player verse player combat • Raid Content • Additional crafting options • Bestiary / Game Manual • Better Tutorial / New Player Help January As of now, the bounty system and a few of the random events are ready. I was hoping I would have more complete and ready, but this is not the case. Player verse player content is tied to the bounty system, so I will work to get mercenary combat balance…

  • v.0.0.7.3 - 20 January 2025

    Reverted a couple changes regarding cooldowns. The mailboxes should be persistent now when offline. Also fixed a crash when accepting a quest, which was tied to receiving a certain quest before unlocking the map expansion. I was hoping to release a few of the random events, but due to errors, I am delaying the release until it is more stable. I just wanted to take a moment to express my thanks for those who have been supporting me throughout this game development journey. The last couple weeks have been a bit discouraging due to a corruption of some game files, and a large amount of work still needing to be done. I have noticed that I am burning out, and I've been looking for excuses not to work on this game. The scope of the game has grown more than I initially planned, and it is overwhelming me at this rate. This being said, I will be working on a new roadmap for the next two months.…

  • v.0.0.7.2 - 11 January 2025

    - Attempted to fix a bug that caused cooldowns to not reset properly due to the new year. Please notify if cooldowns do not reset after this patch. - Added automated player characters. Their functionality is limited at the moment, but they are in the game. - Coming soon, random events and reputation related features. I am excited to have these added to the game. These things are needed before I can add the end game features. I do have a long list of things I still need to work on, but I feel these features need to be added before I start tweaking other things.

  • v.0.0.7.1 - 24 December 2024

    Bugs fixed: • fixed quest flag visual error. • fixed a black screen that would occur when fighting the dark spirit. Added: • Dark Spirit now has a unique attack that fires multiple arrows at your mercenaries.

  • v.0.0.7.0 - 22 December 2024

    Fixed: - Mark Tokens - they should now register for quests. (Both gather and convert mark tokens should count towards this) - Heal Tokens - should not resurrect fallen mercenaries now. - Prayer Beads Item - should not be attacking enemies now. Added: - Most enemies have more health. - New enemies at 'Watermill' and 'Sacred River' locations - Added boss enemy at 'Dark Tower' location Regarding the new boss enemy, a unique attack is currently being designed for it. Changes may occur in future patches.

  • v.0.0.6.9 - 17 December 2024

    Fixed: - There was a bug that caused the game to crash when using the Governor Contract. - Some hover text was not displaying properly. - Crown tokens were not registering for a quest due to a code error. This luckily was not crashing the game. Added: - New quest giver at the Old Metropolis location. Has 10 quests that give a stacking +25% multiplier to conversion rates. (totaling to +250% when all quests are done) This also stacks with the Conversion Rate DLC.

  • v.0.0.6.8 - 12 December 2024

    Added a number of shops in various hub areas. The following items are now purchasable: - Silver Coins - Gold Coins - Sword Hilts - Written Notes - Magic Powder - Epic, Legendary, Mythic Contracts - Crystal Ball

  • v.0.0.6.7 - 10 December 2024

    Added: -Quest giver at Noble Academy has more quests. -'Work Order' item is available in the game to help collect resources unique to the area it is used. In future, loot rates will need to be adjusted to help resource collecting for quests better. Certain items are planned to be purchasable with crowns and influence, while others will be required to be crafted.

  • v.0.0.6.6 - 3 December 2024

    Sorry for the long delay in updates. After a vacation, it was hard for me to get back into the routine of game development again. This was mainly due to working on certain game features related to dungeons and player verse player. Because of this, I had to pivot to other things, working on quests and rewards. I also want to implement profile customization in the future. It seems I need to work on the easier tasks before I start tackling the harder ones. Added: - Quest giver at starting location now has all quests coded into the game. After receiving a mythic contract, you can continue doing quests for him from a randomized list so you can continue earning rewards if you so choose. - Dice item gives a 200% merit buff to a random location. Dice item has a very low chance of spawning at Gambit Keep. Drops rates may need some readjusting due to another item being added next patch when ready.

  • v.0.0.6.5 - 11 October 2024

    Bugs fixed: • Fixed a bug that caused mercenaries to not save in the headquarters properly • Fixed a bug that caused random mercenaries to talk when they should not • Fixed a bug that triggered dialogue at the end of empower ability duration

  • v.0.0.6.4 2nd - 9 October 2024

    Bug Fixing: Fixed a bug that was causing quests from the blacksmith to interfere with leadership quests. Added: Channeler mercenary added. Monk mercenary added. Wizard mercenary added. Regarding the games development: Currently working on adding a catacomb area that is similar to the executioner's challenge. This will involve boss fights, which are requiring time to design and implement. After the catacombs are released, group raids will be the next focus. Player vs player combat and reputation events are also on my list, but won't be addressed till later in the month. Progress has been slow this month due to personal reasons. Thank you for your support.

  • v.0.0.6.4 - 29 September 2024

    Added Changes: • Added tools that can be purchased at the Verdant Vale location. • Changed mailbox costs to be more consistent with end-game tools. • Reputation scores revert incrementally to neutral by 1 each day. Due to this, not playing for a while will result in reputation going back to neutral.

  • v.0.0.6.3 - 24 September 2024

    Bugs fixed: • fixed a bug that caused headquarters bonuses to not apply automatically when starting the game • fixed a translation error related to the headquarters Other: In the process of implementing multiplayer actions. When viewing a player's profile, these options will display at the top right of the screen. Due to these features requiring multiple players, these additions have not been tested. If your game crashes while interacting with these features, or if your game crashes randomly without you doing anything, please report them. Thank you!

  • v.0.0.6.2 - 20 September 2024

    Added a crafting station at the Molten Fortress locations. It currently has limited things to craft at the moment. Will add more options over time. Also, fixed a bug that caused hover text to not display for the other crafting station.

  • v.0.0.6.1 - 18 September 2024

    Bugs fixed: • fixed a display bug when an activity's tier increases in certain areas • fixed a crash when using a scroll on an event mercenary • fixed a bug that allowed players to have unlimited admiration Other: Working on new areas for the Molten Fortress. Currently still in development. Hover text currently missing. Also missing enemy encounters, and specific drop rates. Added copper, iron, and azurite ore to the game. In the future, will add crafting station to the Molten Fortress.

  • v.0.0.6.0 - 15 September 2024

    Fixed multiple bugs related to the forged tool shop.

  • v.0.0.5.9 - 15 September 2024

    Bugs fixed: • New castle area was not displaying. It is now available if your leadership level is 4 or higher. New cursors are available here as well. • Fixed a display issue causing new mercenaries to now show on profile screen. • Fixed admiration display to update when used. Added: Added some clarification text for new mercenaries.

  • v.0.0.5.8 - 14 September 2024

    Bugs fixed: • fixed a price error when crafting archer glove • fixed a error related to memory match activity • fixed a visual error when mercenaries convert merit to influence Added: Guild regions are still being worked on, but there are new mercenaries available for purchase with admiration. Music for each region has been added. Multiple soundtracks are in the game but not utilized yet. Some art has been added that has not been utilized yet. Known Issues: Not all prestiged bonuses are working as intended. Some do not trigger until the game is restarted.

  • v.0.0.5.7 - 7 September 2024

    Bugs fixed: • fixed a bug that causes some chinese translations to not display correctly. Other: • Working on new locations that are visible in the game.

  • v.0.0.5.6 - 3 September 2024

    Headquarters: Fixed some display issues with times and text prompts when purchasing buildings. Viewing the headquarters now displays your current bonuses, and updates when you add/remove characters from building slots.

Patch notes and updates

S.noRelease datePatch nameGID number
127 January 2025Status Update1789580505424679
220 January 2025v.0.0.7.31789039014455124
311 January 2025v.0.0.7.21788311419069009
424 December 2024v.0.0.7.11786573930790405
522 December 2024v.0.0.7.01786573930703416
617 December 2024v.0.0.6.91785774543678846
712 December 2024v.0.0.6.81785774543515813
810 December 2024v.0.0.6.71785321795758270
93 December 2024v.0.0.6.61784506359165269
1011 October 2024v.0.0.6.56931694080294124253
119 October 2024v.0.0.6.4 2nd6360862737590867564
1229 September 2024v.0.0.6.46339469370192044288
1324 September 2024v.0.0.6.36341720536519356922
1420 September 2024v.0.0.6.26341720536506444456
1518 September 2024v.0.0.6.16341720536497825003
1615 September 2024v.0.0.6.06250522009525506386
1715 September 2024v.0.0.5.96250522009522092487
1814 September 2024v.0.0.5.86250522009519517053
197 September 2024v.0.0.5.76242640076602616572
203 September 2024v.0.0.5.66240387642471647564

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