SPSTEAMPULSELIVE ANALYTICS
A Witch's Game

A Witch's Game Steam metadata

Astro Beef | Jun 25, 2024 | game

Released

0players observed · 22 September 2026 - 19:24:05 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

A Witch's Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateJun 25, 2024
  • DeveloperAstro Beef
  • PublisherAstro Beef

Genres: Strategy, Early Access

Company pages: Developer: Astro BeefPublisher: Astro Beef

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Witch's Game Steam metadata

A Witch's Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2831200/metadata
Steam Storehttps://store.steampowered.com/app/2831200/
Steam Communityhttps://steamcommunity.com/app/2831200
PCGamingWiki search
IGDB searchSearch IGDB for A Witch's Game

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 June 2024

Latest Steam announcements

  • Early Access Patch #6 | v0.7.13 - 14 July 2024

    Fixes - The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused. Features - Varied board sizes. The game now alternates between the standard board and larger board size. - Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated. - The game can now be reset (albeit in a rough manner). July Roadmap (Revised) Week 1 (Release on July 7th) - (finished) Tutorial - (finished) Fix some bugs Week 2 (Release on July 13th) - (finished) Implement gauntlet system with win streak and varied board sizes - (finished) Fix some bugs - (finished) Refine UX Week 3 (Release on July 20th) - Add 1 new enemy-only card (Hierophant, a ranged grappler) - Improve Smart Draw system and computer opponent decision making - Fix some bugs - Refine UX Week 4 (Release on July 27th) - Add 1 new offense card (The Hanged Man, a…

  • Roadmap & Early Access Patch #5 | v0.7.07 - 7 July 2024

    Developer Note The patch will be delayed until tomorrow (Sunday, July 7th) because of 4th of July celebrations setting me back. This patch will introduce a tutorial. I got some feedback and I feel that it's more important to get a tutorial in the game than it is to address more bugs (but there are more bugs I'll be working on next week). Fixes Solved #issue/0046; Ending the turn after a victory will disable the end turn button, but it will still be the player's turn. This issue was unintentionally caused by a change in the button code which deleted a return statement. With this, buttons would always function as though it were the player's turn. So the player could end the turn when the match was over. Features Implemented a feature to modify the board size during runtime, which was necessary for creating a tutorial. I thought this would originally take me an entire week, but I was able…

  • Early Access Patch #3 | v0.6.28 - 29 June 2024

    Developer Note - It wasn't enough to warrant a post, but I made a patch yesterday to fix a couple bugs. - The patch today addresses one big bug. - The patch tomorrow will come later in the day, and the July roadmap will be released soon after. - I tried something new for today, which was documenting my coding process as I worked through the issue. It's probably too verbose for patch notes, so I'll share it elsewhere. Fixes - I fixed #issue/0044, which was a bug that occurs when an enemy telegraphing unit is displaced such that its engagement will target an empty tile. Rather than maintaining its telegraph, the telegraph will disappear. If the player then moves a unit into this empty tile, the telegraph will not reappear but the engagement will still occur at the start of the enemy's next turn. This issue required a substantial rework that took me all day to diagnose, but I'm happy to ha…

  • Early Access Patch #1 | v0.6.26 - 27 June 2024

    Developer Note I addressed a few bugs and issues, but there are still more to work on. I will have another patch released tomorrow night around the same time as this one, which will be dealing with a few more issues. Patches will continue to be daily until this Saturday, at which point I'll switch to weekly patches (one each Saturday at midday). Fixes SOUND: There were several factors contributing to loud/harsh SFX, two of which being: the audio manager would play multiple sounds at once (sometimes 6 sounds) due to how many listeners were triggering SFX for various actions; and the default volume was too loud for most computers. I have reworked the audio manager to limit how many sounds can play at once, and I've also reduced the number of listeners that trigger SFX to be played. Finally I lowered the default volume and adjusted the volume spectrum to be overall lower than before. FAILE…

  • Patch In Progress - 26 June 2024

    Based on feedback and playtesting, I've made a list of about 20 issues that need to be addressed as soon as possible. I've already worked through some of them and will continue working on them every night this week after work. My plan is to release a patch every Saturday at midday, but I'm going to release daily patches until this first Saturday (06/29) to get the game to a playable state. That's all for now; I want to keep this short so I can focus on getting today's patch finished. I will get a more formal roadmap posted this weekend. Thank you to everyone who's taken a part in the Early Access release of this game and I'm grateful for anyone who sticks around to see this unfinished game reach its end in August.

  • Demo Patch (v0.6.11) - 12 June 2024

    Bug Fixes Fixed multiple bugs which broke the game during the undo/redo process. The issues were related to the implementation of visualizing the user's selected unit. The previous implementation was duplicating the unit itself, but the new implementation only duplicates the visual elements, without any of the scripts attached. This is why I shouldn't write hack code, but I'll never stop trying. Your decks should be random now. The first set you play would always have the same deck for you and the opponent because I had set a specific random seed for random number generation. It's useful for testing, but boring for actual play. Feature Rework The Kaiju's grapple engagement attack feels too nonthreatening, so it has been reworked to now telegraph an attack as well as do its standard grapple. New Content I've added the Crow to the game, which is the only unit that can move multiple tiles…

  • June Blog - Setbacks & Compromise (Also Next Fest) - 10 June 2024

    Big News A demo will be out today for the Steam Next Fest! Development update I won't pretend I was ahead on development, but now I'm far behind after cutting my hand while helping my family move. I'll spare the details and share a sketch of the wound: Luckily I'm left handed, but I've been unable to use my right hand for nearly two weeks now. The demo needs to be reviewed in a few days, finalized in a week, and the game needs to be ready for release in three weeks (I wrote this a few days ago, if you're reading this today, June 10th). The initial idea for this game was already humble, but now it's even more so. There was meant to be deckbuilding, degrees of difficulty, card descriptions, and far more visual flare. Life has brought a lot of set backs over the past few months, but I'm determined to release this game on June 24th, 2024. To do that, I had to be realistic and minimize the g…

  • Side Effects of Improvement - 16 May 2024

    For the past month I've been dedicating a lot of work to the core mechanics of the game; refining the command system, giving more depth to the prediction system, implementing AI, removing errors, and more. I would love to dive into that code, but honestly I don't have the mental capacity or time to explain it all. Instead I'll talk about art, because I've been working on that too. Crow I've been working on the last few offense units for the game and I'm really happy with the end results. I am a coder first and artist second, so to see my art improve has been very motivating. But it's disconcerting too. With each piece, my quality gets better. The Knight I am getting better because I am deliberating practicing my craft between each new art piece, and the process of making these new pieces gives my mind a lot of new tricks to think on. But as I improve, I look back on my old work. When I…

  • Failure and Progress - 18 April 2024

    Failure and Progress I've pushed back on writing this update because it means admitting failure with the demo deadline for the Deckbuilder Fest. The goal was to have a demo ready for that. On the Saturday before the event, I realized I needed to humble myself and postpone the demo. I had been crunching all day-- and most of that week-- but the demo was not where I wanted it to be. The biggest issue was the amount of bugs in the game. These bugs were creeping in because I was neglecting to design and test my code prior to implementation. Instead I was racing to get features "finished" through improvisation. I was trying to shortcut progress to reach my goal. After I decided to give up on the demo, I updated the store page with the new content I'd made-- primarily visualization of the game Model and a system for telegraphing actions. With that done, I tried to look at why I had failed to…

  • Demo Next Month (March 25th) - 27 February 2024

    Demo On March 25th, the Deckbuilder Fest begins and will go on for a week. I'll be participating in this event with an early demo of A Witch's Game. If I can add more I will, but the demo will only have 8 cards. The purpose of entering this fest is to test out the core mechanics, so I'm not too worried about the amount of content on display (even if that may hurt people's perception of the game). Roadmap The game currently has the core mechanics finalized in code, but not in visuals. If you're familiar with the Model View Controller (MVC) paradigm, I've finished the Model and am now working on the View, in regards to the core mechanics. Below is a screenshot of the current in-game View: The marketing material is just smoke and mirrors: the in-game mechanics have been placeholder hexagons up until now. But in the screenshot above, I've implemented the tiles along with visuals depicting t…

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2024Early Access Patch #6 | v0.7.136000566704275410405
229 June 2024Early Access Patch #3 | v0.6.285842939267315881020
327 June 2024Early Access Patch #1 | v0.6.265842939267308118905
412 June 2024Demo Patch (v0.6.11)5747236506605628092
518 April 2024Failure and Progress5762994032391749093

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2831200
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateJun 25, 2024
DeveloperAstro Beef
PublisherAstro Beef
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2831200/

Short description

Seeking solace from the hunt of the blasphemed, a witch has made a game of tarot cards. She uses the intentions of her enemies against themselves, redirecting opposing attacks to work in her favor instead.

About this game

A Witch's Game is a tactical card game on a hexagonal grid which focuses on displacement in a turn-based combat system. The goal is to destroy the enemies resources before they destroy yours. Displacement Enemy moves are telegraphed one turn before they occur, allowing the player to act upon the enemy's plans. Because the game focuses on displacement, this means that much of the tactics comes from displacing units to avoid damage or redirect damage to other units. The enemy does not readjust its attack after displacement, so its possible to make an enemy accidentally attack its own friendly unit through displacement. Undo/Redo To encourage experimentation and discovery, any move/engagement can be undone or redone as the player sees fit. You can undo an entire round of combat if you find you've made a mistake. Lore Not implemented yet -- Each card has its own description written in the perspective of The Witch. These descriptions give insight into the world of A Witch's Game, a post-apocalyptic world set after the 1980s but oddly themed as medieval. Some descriptions are poetic expressions of the witch's character, while other descriptions reveal history about the world. Hex Combat Combat takes place on a hexagonal grid which adds more complexity to combat while also allowing for more attack vectors. For displacement, this also means there are more opportunities to move a unit in six directions.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

A Witch's Game's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A Witch's Game's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A Witch's Game at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$1.99$1.99No discountSteam Store

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