SPSTEAMPULSELIVE ANALYTICS
Backrooms: Extractions

Backrooms: Extractions Steam metadata

Headlight Studio | Apr 30, 2025 | game

Released

36players observed · 5 October 2026 - 20:42:22 UTC

ActionCasualIndieEarly AccessMultiplayerSteam Store

  • Latest observed players36 · 5 October 2026 - 20:42:22 UTC
  • SteamPulse tracked peak165
  • Units sold (VGI)115,119
  • Revenue (VGI)$591,735
  • Review score73% positive

Backrooms: Extractions metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players36 · 5 October 2026 - 20:42:22 UTC
  • SteamPulse tracked peak165
  • Units sold (VGI)115,119
  • Revenue (VGI)$591,735
  • Review score73% positive
  • Total reviews766
  • Release dateApr 30, 2025
  • DeveloperHeadlight Studio
  • PublisherHeadlight Studio

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Headlight StudioPublisher: Headlight Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Backrooms: Extractions Steam metadata

Backrooms: Extractions metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2835530/metadata
Steam Storehttps://store.steampowered.com/app/2835530/
Steam Communityhttps://steamcommunity.com/app/2835530
PCGamingWiki search
IGDB searchSearch IGDB for Backrooms: Extractions

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 560 positive, 206 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Full controller support

Achievements

49

Platform releases
  • Steam 30 April 2025

Latest Steam announcements

  • Photograph the Unexplained • Pin It to the LAB Case Wall - 8 August 2026

    You have all had that moment. The Smiler holding perfectly still at the end of a corridor, just far enough away that nobody believes you afterwards. A teammate caught mid-fall through a hole that was not there a second earlier. A Partygoer standing in a doorway like it had been invited. Until now the only things that came home with you were the loot and the story, and nobody ever quite believes the story. Capture those moments with your bodycam and pin them in the LAB. The Wall of Unexplained Cases The Field records wall is down on the LAB floor, and it belongs to the crew now. Bring the shot back through extraction and put it up. Everyone walking past sees it. Every M.E.G. operative in your group can pin theirs next to yours, and the board fills up run after run with the things you barely got out of. Horrifying, ridiculous, or just a friend doing something unwise. It all counts. Take t…

  • Voice Chat Overhaul • Suburbs Exit Gate Fixes - 5 August 2026

    The voice chat mode setting finally does what it says. Off is really off, Push To Talk really waits for the key, and the volume slider on each player works across its whole range instead of just muting. The Suburbs got their exit gates back too, and the biggest crash of the last update is gone. Voice Chat Input Mode • Off, Open Mic and Push To Talk had no effect once the game was running. Whatever mode was loaded at startup stayed in place and the mic behaved like Open Mic no matter what you picked. The setting now applies the moment you change it. Staying Quiet Actually Works • On Off your voice was not transmitted but still made noise in the world, so a creature could track you through a sentence nobody could hear. It no longer does. Per-Player Volume • The slider had two states, muted at the bottom and full volume everywhere else. It now applies across its whole range. Helmet Voice M…

  • Performance Overhaul • Startup Fix - 27 July 2026

    This build is mostly about performance. A large optimisation pass gave back around 4 ms per frame on the main thread, and our test runs come out about a third faster on the same hardware. Startup failures are fixed as well: a graphics component shipped with the game had drifted out of sync with the engine after its last upgrade, and on some machines it stopped the game from ever reaching the menu. Performance Frame Rate • A large optimisation pass gave back around 4 ms per frame on the main thread, roughly half of what it was spending there. Average frame rate is up about a third across our test runs. Stutter • The hitches that came with it are down by about half. Being chased was one of the heaviest cases, so that is where the difference should show the most. Startup & Stability Startup Failures • The game could close during the intro sequence, or fail to open at all, on machines where…

  • Co-op, Network & Controller Improvements • Update 0.3.503 - 25 July 2026

    This one is all stability. The engine upgrade landed, and everything after it went into what was actually cutting sessions short: co-op loading, signal zones, how much data the game sends between players, and gamepad input on the in-world screens. Multiplayer Co-op loading screen • Starting a session with other players left everyone stuck on the loading screen long after the level was ready. The host now confirms readiness as each player arrives, so loading ends when loading is done. Signal zones • Transmitting could be refused from a spot that looked perfectly valid, most often in The Suburbs. Signal zones now line up with what you see, and the Suburbs spots were re-placed where you can actually reach them. Network footprint • Character data and FogHorn recordings sent between players were reworked to put far less on the wire. Sessions hold together better on weaker connections. Contro…

  • New Deployment Terminal • Endless Protocol Rework • Steam Deck Improvements - 23 July 2026

    Hey everyone. The last update put a controller in your hands; this one rebuilds the places you use it most. The deployment terminal in the LAB was redesigned from scratch and now handles everything in one place, multiplayer included. The Endless Protocol got a proper identity, from the way it introduces itself down to what happens if the game crashes mid-run. LAB storage was rebuilt to match the tool shop. And nearly every one of these screens was tuned for the Steam Deck: we are working toward full Steam Deck validation, and that work makes the game better on every platform. Your reports keep steering the priorities: the hole in the middle of Level 0, the Partygoer crowds cornering players on Level Fun and the missing jump on gamepad are all fixed below. Keep them coming. Here is everything that changed: Deployment Terminal OverhaulOne board for everything • The LAB deployment terminal…

  • Xbox & PlayStation Controller Support • New Training Program • CRT Overhaul - 20 July 2026

    PATCH NOTES • 0.3.461 Hey everyone. Since launch, the idea behind every update has been the same: keep improving the game's foundations to prepare for the full release and the major content updates that will follow, with new levels and new entities. This time, the effort went into controllers, the Steam Deck, a rebuilt training program, a new CRT interface theme, and a better experience with the PDA and the camera. Onboarding got special care: a quick three-step setup wizard puts you in the best conditions to play, and the new training program properly introduces the field tools, so you head out with most of them already in hand. Full controller support also lays the groundwork for bringing the game to PlayStation in the future. And keep an eye on that camera: something very cool is coming for it soon. Thank you for all the feedback on yesterday's update. Based on it, the CRT look now s…

  • Performance & Co-op Improvements • Update 0.3.419 - 13 July 2026

    Performance Wretch chase freezes • Being chased by a Wretch no longer freezes the game. The chase logic was doing heavy work at a steady rhythm, on the host and on clients alike; it now runs in the background. This was the "constant freezing when chased" many of you reported. Creature Behavior Wretch light interference • Lights near a Wretch now flicker reliably, including through walls. That interference is your early warning: previously most ceiling lights ignored the effect entirely, and when it did trigger it was often too faint to notice. The Wretch also disturbs lights while searching an area, not only mid-chase. Multiplayer Revive countdown • Your death timer now pauses while a teammate is actively reviving you. Dying at the last second with a rescuer already holding the revive is fixed. Achievements "Caught on tape" • The entity-filming achievements were not unlocking when you c…

  • The Found Footage Update - 12 July 2026

    Your bodycam just became the most important tool in the Backrooms. Film the entities to fill their dossiers, fire the new instability scanner to reveal what the maze is hiding, and watch it all through a brand-new analog lens. A hefty batch of fixes ships alongside • full list below. The Bodycam, Rebuilt Full camcorder interface • The bodycam display has been rebuilt: real key prompts that follow your input device, a proper zoom track, a live clock, boot flicker and analog screen quirks. M.E.G transmissions now print directly on the camera display, typewriter style. Analog film look • A new image treatment inspired by analog found footage now applies to every view: gameplay, kill cameras, spectator and interactive screens. Distracting artifacts fade out automatically while you read a screen, so nothing hurts usability. Cleaner frame • The camcorder border no longer spits stretched pixel…

  • Patch Notes 0.3.389 - 4 July 2026

    Crash Fixes Startup crash on newer Intel processors • Machines with recent Intel processors could crash instantly at launch, locking those players out of the game entirely. The faulty engine component has been disabled and the game now boots normally. Shop crash • Fixed a crash tied to interacting with the shop, caused by an audio engine race condition that could also silently corrupt the game until exit. Paint gun GPU crash • Painting no longer crashes on ray-tracing graphics cards, and paint marks are far lighter on low-end graphics chips. Multiplayer & Co-op "Can't join my friend's lobby" • A stale session left over from a previous run could silently block every future join attempt. Lobbies now heal themselves, and when a connection is refused you finally see the actual reason (kick, version mismatch, network) instead of bouncing back with no explanation. Pitch-black lobby • Leaving…

  • Patch Notes 0.3.359 - 8 June 2026

    PATCH NOTES • 0.3.359 Interface Endless Protocol terminal redesign • The Endless deployment screen has been rebuilt. Difficulty selection is now front and center, and a highlighted panel makes it clear your Classic loadout stays safe in storage while you deploy with starting gear scaled to the threat level you pick. The saved-runs list is cleaner, and the whole screen is fully translated. Fixes No longer stuck inside furniture • Players hiding in the Attic wardrobe could get wedged in place and be unable to move once the door closed • a regression from the previous patch. You are now repositioned cleanly inside, so closing the door no longer traps you. Tool action label corrected • One tool action was mislabeled in a way that implied it made a sound. It is actually the extend-arm aiming action, and it is now labeled accordingly on every tool and in all languages. A small follow-up pass…

  • Hotfix Level Paradise - 7 June 2026

    Hotfix Level Paradise (post process after exit fixed)

  • M.E.G HQ Transmissions Are Live • 0.3.352 - 7 June 2026

    M.E.G HQ TRANSMISSIONS • 0.3.352 M.E.G Transmissions New: live HQ transmissions • M.E.G HQ now breaks into your helmet display with short glitched transmissions as you reach mission milestones, for extra atmosphere and guidance. Fully localized. Hiding Spots Killed through closed wardrobes • Creatures could kill players hiding inside a closed wardrobe (most often in the Attic and Suburbs) when the hide failed to register. Hiding inside now reliably protects you, including when several players pile into the same spot or join a moment late. Creatures stuck on cars • Cars are now solid obstacles to creatures, so a creature can no longer try to walk through a car to reach you and wedge against it. It paths around instead. Creature AI Crouch is now real stealth • Crouching makes you near-silent and far harder to sense by presence alone. After you hide and a creature wanders off, you can crou…

  • The "Fog Horn Voice" is here! - 5 June 2026

    New Feature • Fog Horn Voice Record your own voice • The Fog Horn can now capture your voice and play it back as the horn itself. Hold the record key, wait for the short countdown, speak, and your clip is saved to your profile and shared with everyone in the session • including players who join partway through. Default or custom, your call • Tap the toggle key to switch between the classic horn blast and your recorded voice, with a quick on-screen prompt showing the current mode. Megaphone character • Recorded voices run through a gritty megaphone-style effect so they carry with real foghorn punch. Fully localized • The recorder interface is available in 25 languages. Loop fix • Switching back to the classic horn while still holding a recorded honk no longer leaves the recorded sound looping after you release. Multiplayer More reliable create & join • Fixed several cases where creating…

  • The backrooms now speak your language! - 3 June 2026

    Update 0.3.316 The headline of this update: we rebuilt the game's localization from the ground up. Every screen has been re-translated for accuracy and tone, and we added full support for non-Latin scripts • so Japanese, Chinese, Korean and Cyrillic now display with proper fonts everywhere in the game. 7 new languages join the roster, bringing the total to 25: Japanese, Traditional Chinese, Turkish, Ukrainian, Hungarian, Czech, and Indonesian. Interaction prompts, missions, and end-of-level objectives are all fully translated. Alongside the language overhaul, here's a big wave of fixes • almost all of them straight from your reports. Crash Fixes Launch crash on ray-tracing GPUs • Fixed a startup crash that stopped the game from launching on some RTX graphics cards. This was one of our most-reported crashes. Crash when closing the game • Fixed an access-violation crash that could happen…

  • Two Weeks, Twice the Loot - 27 May 2026

    Kane Pixels' Backrooms film just dropped, and the whole community is gathering. Secret Mode (Escape the Backrooms) is hosting the Backrooms Banquet • two weeks of celebration across multiple games. They pulled out a chair for us, and we're not showing up empty-handed. Come hungry. Here's what's waiting 30% off on Steam • good moment to bring a friend in Double XP, double money • every extraction pays out twice Double relic drops • MEG chests overflowing, skins to spare Every level unlocked from launch • no Level 0 gate, drop straight into the deep The vibe We tuned this one for hangout sessions, not grind sessions. Pick the floor you've never tried. Drag in the friend who keeps hesitating. Wander a place you usually sprint through. The film is the moment. This is how we celebrate. Until June 10. See you in the Backrooms!

  • PATCH NOTES • 0.3.302 - 25 May 2026

    Crash Fixes Crash from an upscaling integration • A wave of GPU access-violation crashes traced to an upscaling integration conflicting with frame interpolation has been mitigated by disabling that integration. We're watching telemetry to confirm the fix lands. Movement & Interaction Stuck after being grabbed by a creature • SkinStealer, Partygoer, and Hound catches were leaving the player's input locked permanently when the catch ended in death. After respawn the new character could not move, with multiple extraction-room softlocks reported. Input counters now reset on every possession and respawn. Spectator camera frozen on target switch • Switching between teammates during spectator mode could leave the camera stuck on the first target instead of following the new one. The spectator now recovers its lock continuously and re-asserts the camera every tick. Creature camps your hiding sp…

  • PATCH NOTES • 0.3.299 - 23 May 2026

    Creature AI Camping enforcement • Creatures that spend a long time around a hiding spot now retreat far away instead of lingering. So many of you reported being trapped in a cabinet or closet while a creature just refused to leave • this is the biggest fix in this update. No more wallhack retargeting • Creatures no longer switch targets to teammates they cannot actually see or hear. They have to detect you for real, which removes a lot of unfair ambushes through walls. Retreat behaviour feels less deaf • Creatures that are walking away can be interrupted by close-range player noise or sight. After a failed attack or after a player hides, they alert for a short window before disengaging instead of freezing in place. The Wretch and the Hound • Both stop camping around downed or hidden players, and properly leave the area when they lose track. The Smiler attack now reliably knees you • Sev…

  • PATCH NOTES • 0.3.276 - 11 May 2026

    Crash Fixes Boot crash with Steam Overlay • Fixed a rare crash at game launch caused by a timing race between Steam Overlay and our Discord status integration. We now initialize Discord later in startup so Steam Overlay attaches first. Level 0 falling guy crash • Fixed a crash that could fire on the Lobby's falling guy during its respawn sequence. Creature AI Creatures only break doors on their path • Hounds and Partygoers used to attack any door near them, including ones you ran past or that weren't on their actual nav path. They now only target doors that actually block their way to you. Hound eye contact and aggression • The Hound's "watched" slow-down now correctly fires when either the player or the Hound is looking, and its unwatched speed ramps up as it gets more aggressive instead of being a flat value. SkinStealer engages instead of looping • Two fixes: it now follows the close…

  • PATCH NOTES 0.3.253 - 8 May 2026

    Critical Crash Fix Intel Core Ultra crash on startup (Arrow Lake / Lunar Lake) — Fixed a startup crash that was making the game completely unlaunchable on laptops with Intel Core Ultra processors. Affected nearly every player on these machines. The game now starts properly on all configurations. Creature AI & Doors Creatures no longer attack locked doors — Partygoers (and others) used to keep banging on locked progression doors as if they could break through. They now correctly recognize locked doors as impassable and route around them. Creatures react to opened doors instantly — When a door opens, the AI now updates its pathing on the spot. No more creatures awkwardly stuck against a door that just swung open. Lobby (Level 0) Walls no longer get destroyed by mistake — Fixed a visual bug where some intact walls adjacent to the "broken walls" would get incorrectly destroyed during level…

  • PATCH NOTES • 0.3.250 - 8 May 2026

    Bug Fixes Radial menu input issues after level transitions — Fixed a recurring set of bugs where the radial menu (and related inputs) would get stuck after switching levels. Several game-breaking edge cases are now properly cleaned up between transitions. Glowstick skin not applying — Tool skins now correctly apply to all tools, including the glowstick which was being skipped before. Crash Fixes Skin Shop crash on memory-constrained systems — The Skin Shop was crashing for some players (especially on lower-RAM setups) because it tried to load every skin icon at once. Icons now stream in asynchronously as needed, so the shop opens cleanly even on tighter hardware. Doors & UI Better contextual door popups — Door interaction popups now show the right info in the right context. Helmet HUD polish — Small visual tweaks to the helmet HUD. Behind the Scenes Networking layer tweaks (Steam integr…

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2026Voice Chat Overhaul • Suburbs Exit Gate Fixes1840310314339858
227 July 2026Performance Overhaul • Startup Fix1839041357036385
325 July 2026Co-op, Network & Controller Improvements • Update 0.3.5031839041357031092
423 July 2026New Deployment Terminal • Endless Protocol Rework • Steam Deck Improvements1839041357027068
513 July 2026Performance & Co-op Improvements • Update 0.3.4191837955055362886
64 July 2026Patch Notes 0.3.3891836506165573042
78 June 2026Patch Notes 0.3.3591834602721199126
87 June 2026Hotfix Level Paradise1834602721197278
97 June 2026M.E.G HQ Transmissions Are Live • 0.3.3521834602721196398
103 June 2026The backrooms now speak your language!1834602721185526
1125 May 2026PATCH NOTES • 0.3.3021833334318577683
1223 May 2026PATCH NOTES • 0.3.2991833334318574260
1311 May 2026PATCH NOTES • 0.3.2761832065502821699
148 May 2026PATCH NOTES 0.3.2531832065502815343
158 May 2026PATCH NOTES • 0.3.2501832065502814668
167 May 2026PATCH NOTES — 0.3.2371832065502811929
177 May 2026PATCH NOTES • 0.3.2341832065502810735
186 May 2026PATCH NOTES • 0.3.2331832065502810152
196 May 2026PATCH NOTES • 0.3.2321832065502809915
205 May 2026Hotfix - Tutorial level1831432155579815

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2835530
Live current players36
SteamPulse tracked peak165
Live count (today's peak floor)36
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateApr 30, 2025
DeveloperHeadlight Studio
PublisherHeadlight Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent73%
Positive reviews560
Negative reviews206
Total reviews766
Steam recommendations701
Achievements49
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2835530/

Short description

Cooperate with up to 6 players to explore, search, and extract lost agents within the Backrooms. Solve puzzles, unlock tools, survive against entities, and progress through increasingly dangerous levels.

About this game

Face the Backrooms. Together. Anyone can try to escape the Backrooms. Extraction agents go back in. Backrooms: Extractions is a co-op horror game for 1 to 6 players: you are field agents of the M.E.G., deployed to bring back the ones who never returned. Escape is not the mission. Rescue is. Entities with Unique Behaviors Seven confirmed threats stalk the levels: the Smiler, the Wretch, the Hound, the Skin Stealer, the Partygoer, the Balloon, and the Wraith, the M.E.G.'s most recent confirmed sighting. Each one has its own senses, sounds and rules. Learn them in the Entity Registry, or learn them the hard way. Extraction Gameplay Every deployment is an operation: locate the missing agents, transmit the data, then survive until the extraction window opens. Complete the operation and the M.E.G. rewards you. Fail, and the Backrooms keep what you brought. Track lost agents through hostile, shifting environments Deploy your beacon, catch the signal on the PDA, and send the data to open the extraction window Hold your position while the entities close in Solo or Co-op up to 6 Players Face the Backrooms alone, or coordinate a crew of up to six agents. Voice chat is built in, with field radios for long range, and the entities are listening: what you say, and how loud you say it, can decide who makes it home. During blackouts, even the radios go dark. Voice chat is never recorded or stored. Your Tools Are Your Lifeline Backrooms: Extractions is tool-driven horror. Every operation is an investigation, and every threat has an answer if you brought the right equipment and learned how to use it: track signals with the Detector, read the interference on your PDA, mark safe paths with the paint gun, light the dark with glowsticks the entities barely notice, and drop beacons where it matters. Build your loadout before each deployment. Choosing what to carry is already a survival decision. Reveal the Unstable. Film the Entities. Your camera is your most important instrument. Scanning tracks the instability around you and highlights the unstable elements: the pieces of each level's puzzle that open the way back to the LAB. And when something is hunting you, film it long e…

Supported languages

English * , French * , Spanish - Spain * , Italian * , German * , Simplified Chinese * , Russian * , Portuguese - Brazil * , Portuguese - Portugal * , Bulgarian * , Danish * , Finnish * , Norwegian * , Dutch * , Polish * , Swedish * , Spanish - Latin America * , Korean * , Traditional Chinese * , Hungarian * , Indonesian * , Japanese * , Czech * , Turkish * , Ukrainian * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Medo Linguagem imprópria
steam germany18Drastische Gewalt Schimpfwörte
igrs18Interaksi Daring Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Backrooms: Extractions's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Backrooms: Extractions's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Backrooms: Extractions at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$6.99$6.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Human Fall Flat9965 October 2026 - 21:41:59 UTC127,516
2Once Human17,6735 October 2026 - 19:46:08 UTC231,343
3Dota 2543,6415 October 2026 - 21:54:01 UTC1,291,328
4Counter-Strike 2724,8455 October 2026 - 21:54:01 UTC1,818,368
5Moncage Soundtrack00
6Total Football Online2255 October 2026 - 14:33:14 UTC932
7Lossless Scaling4,7765 October 2026 - 19:11:42 UTC20,899
8Aground345 October 2026 - 21:05:43 UTC84
9Reverse Collapse: Code Name Bakery265 October 2026 - 21:44:37 UTC1,364

Related Steam games by tag and genre

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS191,7925 October 2026 - 18:42:24 UTC399,748Not availableBULKHEAD
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS128,5785 October 2026 - 21:54:03 UTC3,236,0272,744,193PUBG Corporation
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Delta Force49,8815 October 2026 - 19:25:12 UTC246,418192,933Team Jade
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
DayZ45,4185 October 2026 - 19:22:36 UTC78,739460,377Bohemia Interactive
VRChat40,8415 October 2026 - 20:28:29 UTC74,217269,026VRChat Inc.
Escape from Tarkov30,8455 October 2026 - 15:09:56 UTC46,24962,122Battlestate Games
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.