- Update 0.3.1.311 - 4 October 2026
Update 0.3.311 focuses on fixing the most pressing issues players encountered during their playthrough.AI & NPCAdjusted NPC reactions to gunfire and explosions.Adjusted NPC hit zones.NPC death states have been split into two types: regular death and silent death for stealth kills.NPCs that were already dead when loading a saved game will no longer scream again.Improved NPC line of sight.Adjusted NPC reactions to the player's light.Improved the player illumination detection system.Fixed an issue where NPC light detection remained constantly active, causing NPCs to repeatedly turn around.Adjusted general NPC behavior.NPCs no longer turn toward the player when silently killed.Adjusted the audible range of NPC footsteps.NPCs that drop their weapons no longer have infinite ammunition.NPCs traveling in vehicles will now continue their journey after saving and loading the game.NPCs now react v…
- HotFix 0.3.0 - 30 September 2026
Fixed a bug where the inventory could not be closed using the ESC key Added a feature to save read documents Added an icon to display unread documents Fixed a bug where a player drove a vehicle onto an evacuation point and the save was not recorded correctly
- HotFix 0.2.5.9.8 - 28 September 2026
NPC Behavior Adjustments When knocked down, NPCs should no longer turn toward the player Adjustment to NPC footstep range Exposure adjustments in maps Lumen is no longer set by default in the post-process volume Replaced the buildings at the train station with new models Added the option to unlock doors in Level 03
- HotFix 0.2.9.7 - 26 September 2026
Removed damage reduction for NPCs Adjusted weapon aiming speed Adjusted weapon sway Adjusted hearing range
- HotFix - 26 September 2026
Fixed a collision with the physical volume when exiting a vehicle Fixed an issue where exiting a tilted vehicle would cause the player to rotate Improved the player's equipment setup for the mission in Level 04 Adjusted the early access table NPCs who drop weapons will no longer have infinite ammo Fixed collisions on the stairs in barns Added the option to disable Nanites (currently, trees will crumble) Added the option to disable Megalights in the graphics settings The extra arena level has a mission to destroy an NPC Captain Pavlik’s in-game model has been fixed (on low settings, his hands will no longer be black, and unnecessary geometry has been removed) In levels where it isn’t necessary, lighting has been switched to stationary lights and baked lightmaps.
- HotFIx 0.2.9.4 - 24 September 2026
Adjusted NPC speed (walking, running) Minor adjustments in Level 03 Extended navigation generation for NPCs - Level 03 Fixed collision issues with the wooden building model Added a system for identifying NPCs for quests Fixed a bug where the player ended up on a ladder after holstering a weapon
- HotFix 0.2.9.1 - 23 September 2026
Minor adjustments to Level 04 Adjustment to how bullets are fired from the weapon Adjustment to the NPC's hit box
- HotFIx 0.2.8.8 - 23 September 2026
- Ladder collision issues fixed - Ramps added for better interaction with ladders (level 01) - Localisation and back quest fixes (level 04) - Quest object position adjusted (level 04) - Reduced the amount of lighting required for the object to react to the player. - PCG converted to stamps (no longer needs to be regenerated when the map starts)
- HotFix 0.2.8.7 - 22 September 2026
- adjustments to how NPCs perceive light - localisation - a new demo map in the ‘Extras’ menu - level adjustments
- HotFIx 0.2.8.6 - 22 September 2026
Fixed the issue where NPCs’ light detection was constantly active and they kept trying to turn round
- HotFix 0.2.8.5 - 22 September 2026
Replaced the icon for CZ24 ammunition Added more ladders to the shooting range area Fixed a bug where the centre point was displayed after cutscenes when the player was holding a weapon Adjusted VSM settings for graphics profiles to reduce VRAM load Minor adjustments to tasks (in some cases, the sequence should now trigger without the need to reach a specific location) Enabled static lights in the project and newly baked lightmaps Fixed Sagan’s hair Added a hint when shooting at the shooting range Added a smoke effect to the cutscene Adjusted exposure in post-processing Added “steady aim” to the control settings Adjusted NPC line of sight Removed a response from the dialogue at the shooting range Localised text on the loading screen Changed the player’s lighting detection settings Adjusted NPC reactions to the player’s light
- HotFix 0.2.8.4 - 17 September 2026
- Adjustment to how lights are loaded at the start of a new game and when loading a saved game
- HotFix 0.2.8.3 - 17 September 2026
Adjustments to reactions to gunshot and explosion sounds Adjustments to NPC hit zones
- HotFix 0.2.8.2 - 17 September 2026
Adjusted the activation of vehicle lights Adjusted active physics during vehicle spawning Adjusted vehicle spawn points Adjusted the range of vehicle lights (front and rear) Added destroyed vehicle models where they were missing Added components for explosions (sounds) Adjusted settings for indestructible objects The tank is now capable of destroying destructible objects
- Update 0.2.8.1 - 16 September 2026
Added an impact sound when hitting barbed wire.Fixed an issue where, if the player started without a weapon, the inventory icon would not activate after picking up a weapon for the first time.Fixed the function responsible for saving the level/player, which did not work correctly when saving from the menu.The ammo count should now be visible after cutscenes.
- Unknown Operations: The Habitus is now available in Early Access! - 16 September 2026
After a long period of development, testing and feedback, Unknown Operations: The Habitus is finally available in Early Access on Steam.The current Early Access version includes 4 campaign missions, story cutscenes and all of the core gameplay systems.You can expect:infantry combatexplorationvehicle combatsabotage missionsinteraction with characters and mission objectivessituational environmental destruction using heavy firepower and vehiclesThe game is still in active development, and Early Access marks the beginning of the next stage of the project.First Early Access Update is liveAlongside the release, the game has already received its first update.This update includes fixes, improvements and adjustments based on feedback gathered from the demo and pre-release testing.Thank you to everyone who played the demo, reported bugs, shared feedback or added the game to their wishlist. Your f…
- Update 0.2.7.3 - 10 September 2026
Hi everyone,I have another update regarding the release of the game.Steam has confirmed that Unknown Operations: The Habitus will temporarily not be available for purchase in Germany. This resolves the issue that was delaying the approval process due to the planned use of historical Nazi symbols in future versions of the game.For all other countries, the release can continue as normal.Later, once I prepare a version adjusted for the German market without the restricted symbols, Steam will help me set up its release in Germany and remove the current restriction.For now, the only thing left is to complete the approval process for the current build.Thank you all for your patience, support, and understanding. I’ll keep you updated as soon as I have more news.GameplayAdded blur to the front part of the weapon while aiming.Fixed an issue with taking items from the inventory when more than one…
- Update 0.2.5.6.2 - 26 July 2026
Slowly but surely, the Early Access release is getting closer. As part of this process, the number of available levels is gradually being expanded. I also want to update the demo regularly so that it continues to reflect the latest state of the game as closely as possible.The game has been upgraded to Unreal Engine 5.8. DLSS is now active and uses the latest available version. Unfortunately, AMD has not yet released the required FSR update, so this feature is currently disabled.Weapon sounds were improved in previous updates, and new mechanical sounds have now been added as well. These changes should make the weapons feel more detailed and realistic.I am also gradually improving the individual inventory elements and its overall layout to make it clearer and more comfortable to use.In terms of optimization, I have added an option to manually enable hardware ray tracing for Lumen in the v…
- Update 0.2.5.1 - 2 July 2026
Attention!DLSS and FSR are currently not available for UE5.8.Only TSR can be used.GameplayChanged map activation when assigning a task.Added a reset for Hold Breath whenever aiming is deactivated. It is no longer necessary to press Shift twice to hold breath.Added weapon switching with the mouse wheel.Adjusted the grenade position when held in the hand.Added the ability to open the map while inside a vehicle.Finalized weapon switching using the mouse wheel.Fixed incorrect weapon switching after a weapon was dropped from the inventory.Fixed duplicate spawning of pickup objects into the player’s hands if the player was holding a pickup, such as a grenade, knife, or dynamite, when saving the game.Fixed incorrect pickup display when the pickup was no longer in the inventory.Fixed damage not being applied after being hit by a vehicle.Fixed vehicle wheel steering by correcting the input setup…
- HotFIx 0.2.3.6 - 16 June 2026
GameplayFixed incorrect weapon switching when a weapon had been dropped from the inventory.Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite.Fixed incorrect pickup object visibility when the item was no longer in the inventory.Fixed an issue where damage was not applied after being hit by a vehicle.Changed collision settings for the player and NPCs. It should no longer be possible to push vehicles with characters.Adjusted driving behavior for the Opel Blitz and Kübelwagen.Fixed vehicle wheel rotation by correcting the input setup.AI & NPCAdded experimental settings for adjusting animation resources on NPCs.Added experimental settings for disabling components based on the distance between the player and NPCs.SystemsIntegrated the Sentry SDK for er…