SPSTEAMPULSELIVE ANALYTICS
Endless Tactics

Endless Tactics Steam metadata

Dead Battery Games | Q2 2026 | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID2873070
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperDead Battery Games

Endless Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2873070
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperDead Battery Games
  • PublisherGIGATANK 3000
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: Dead Battery GamesPublisher: GIGATANK 3000

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Endless Tactics Steam metadata

Endless Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2873070/metadata
Steam Communityhttps://steamcommunity.com/app/2873070
PCGamingWiki search
IGDB searchSearch IGDB for Endless Tactics

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Color Alternatives, #category_contrast_controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The System Corruption (Pre-Release) Update - 1.0.1.000 - 2 October 2026

    In my defense, I was mostly just waiting to clump it all together... After all, this is, after a long time, an actual GAMEPLAY-MECHANIC introducing patch! There's a HUGE amount of stuff in this update: new mechanics, major reworks, performance improvements, UI/UX changes, balance changes, Steam Deck fixes, and a ludicrous amount of smaller cleanup.I've also gotten a lot of feedback since the last update, both through Steam, the feedback forms, and from attending a local expo around here. So naturally, a bunch of that made its way into this patch too.And, of course, there's one rather large new system in particular...CHANGESSYSTEM CORRUPTION! The biggest new mechanic since the Apex Enemies from the alpha updates. Every time you finish an Operation, the Corruption from Solar System \ will rise. Based on whether you've Extracted or not, your current Escalation, and your total Corruption Sp…

  • The Induction (Pre-Release) Update - 1.0.0.5*67* - 30 August 2026

    With the launch of Trial Run, I've been quite busy the last few weeks to say the least... Doing what I enjoy the most, of course - fixing player issues; with lots of optimizations as dessert!Special thanks to Merly23, one of our commissioned artists, who took his time to review and write detailed feedback on the points of attriction for the beginner UX (I'm starting to sense a pattern here...); that alone would render a patch on itself, tho I took my time to merge it with several Forms' complaints & suggestions, plus reviews on PlaytestQuest once again (a service that I highly recommend for any fellow indie dev reading this).Please have some patience, as this will be quite a overwhelming (much like the tutorial was - and still likely is a bit, let's be honest for a sec - before this huge patch) amount of...CHANGESBRAND NEW BEGINNER UX MECHANIC - Tutorial Tooltips! A new, completely non-…

  • The Frontier (Pre-Release) Update - 1.0.0.521 - 14 August 2026

    At long last I'm finally able to officially announce this:Our prologue has launched! Give it a shot if you haven't yet; it's free and will unlock you custom Unit Colors:... Without beating around the bush this time, here are the...CHANGESThe COMPANY Tab is finally here! Customize your Ship (Color + Trail Color) AND the color of ALL your Units from a single place... Raise your SCORE (now also viewable directly within the same menu) to unlock cooler and cooler combinations for your Ship, and unlock Custom Unit Colors by beating the Tutorial of our Prologue - Endless Tactics: Trial Run!HUGE Build-Size Reduction! From ~500 MB down to a mere 250 MB! MASSIVELY faster load times as a bonus!MAJOR Optimizations to the Whole Game! The Main Menu now runs at roughly DOUBLE the FPS, while other Menus (and Operations too!) should see roughly a 20-30% increase in average FPS. Load times have been furt…

  • Endless Tactics: Trial Run is out now! - 13 August 2026

    Hey everyone,Endless Tactics: Trial Run is now live! We can't wait to see what you think of the game and we're looking forward to seeing all your feedback. We're still hard at work on the full game but this prologue will give you a taste of the full game. All your progress will carry over to the main game. If you haven't already, please be sure to wishlist the main game and leave a review for Trial Run! That helps us out immensely! Until Next Time!

  • The Insight (Pre-Release) Update - 1.0.0.495 - 28 July 2026

    ... 1 month later, here I am! With a particularly stacked up batch of improvements to make up for it (I hope). I'm was finally able to get a substantial influx of feedback going (like with the last Update, but even more so now), and needless to say that has helped a lot to point me to the next item of the never-ending "TODO" list - which just a while ago was completely empty... Shout out to both QuanticFlux, luckynumchris (from PlaytestQuest). Hopefully an even bigger wave of it should come soon as we're about to (finally) launch our prologue for good, Endless Tactics: Trial Run.CHANGESALL Turrets can now attack Omnidirectionally! (Diagonals included.) A brand new Attack Mode has been added specifically for this, alongside adjustments to several Artifacts to make use of it as well. Based on feedback from QuanticFlux's LIVE (amongst many of the other changes).SELKHET (Operation 1) Brand…

  • The Horizon (Pre-Release) Update - 1.0.0.375 - 29 June 2026

    Still waiting for the launch... All ready, but I couldn't stop myself - Ultrawide-support, cuz why not? Amongst many many other little nudges of polish - most of which I didn't even expect would initially be in the game at all, so hope you all enjoy the fruits of my obsessive labor (that my brainworm keeps telling me to do)!I also took the chance to contact some Content Creators who have previously played the game to check it out - after all the (too many to even list) improvements. I'll elaborate more on that at the Highlights section, but for now, here are the...CHANGESYet one more TRIAL RUN REWORK: Added a brand new pre-scripted mini-AIRSTRIKE event as a catch-up mechanic if you're not doing too well (happens during the 2nd Wave). It wipes all Nests, leaving only the remaining Units for you to clean up. Trial Run reinforcements (Mechs) will now also drop alongside a single Passive Po…

  • The 2nd NEXT (Pre-Release) Update - 1.0.0.332 - 17 June 2026

    Yeah yeah, I'm late once again... But this time I have a damn good reason for it. As Steam Next Fest 2026 goes on, I figured now would be a good time to unveil it...Remember the pre-alpha-looking Upgrades Menu? It's gone.We've reworked it from scratch - every little thing about it (art by Merly23 once again). From the worst menu in the game by far to, modestly, the best-looking one... or at least tied with the new Main Menu for the #1 spot.Also, minor detail: the whole game has now been (finally) upgraded to Godot 4.4!Might not mean much to you, but thanks to it, it's now MUCH easier for me to work on the game - no random crashes, infinite project reloads, and so on... It even allowed me to make a few improvements that were technically impossible before. Not to mention the MANY optimizations, especially regarding load times, which were severely inflated due to an engine bug.Don't even g…

  • The Calibration (Pre-Release) Update - 1.0.0.242 - 24 May 2026

    20 days only now, that's what I call progress! Only missed the deadline for a whole week ;) ... Anyway, definitely not as exciting of a changelog this time, but as always, much important nonetheless (especially so if you're somewhere around the late game progression-wise). It's basically the "love to old stuff that I didn't touch for a while" Update (not as catchy as "Calibration" sadly) - Artifact Cards (yes, it's nowhere near Balatro-level polish still, but hey, this is not a card game; tons of visual-feedback improvements nonetheless, which should make your input far more tactile when it comes to building your little collection of them); the old beloved Heat Beam animation (which even tho I didn't sink that much time into it previously, people seem to like it a lot... so there you go); old code most of all (LOTS of perf gains, and mental sanity gains on my end); tons of fixes, etc...…

  • The Orbital (Pre-Release) Update - 1.0.0.189 - 4 May 2026

    A whole month gone by without posting the goddamn patch notes... Not because of any lack of content at all, thankfully, but simply because I decided to live up to my name once again.Let's be real for a sec: the main menu used to look like crap, and playtime statistics more than back me up on that end (most of the players of the lower spectrum used to quit literally right after seeing the main menu). It's all a thing of the past however, as I have finally thrown it into the trash, where it belongs.Now I can fairly confidently say it is the best piece of UI in the whole game (yes better than the Operations Menu, who was previously holding the #1 spot in such a sea of inconsistencies), and it's quite a relief to be able to say it wholeheartedly... I of course plan to give a similar treatment to some of the other older menus, worry not - tho that's most likely for post-launch (because money…

  • Suggest your CHALLENGE MODE - 5 Best Suggestions Earn a Game KEY! - 4 April 2026

    To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just waiting for localization to be done, essentially). Now to be fair, it was something I (and more than a few players) had in mind since a while ago. Regular (Community and Official) Artifacts Anomalies are cool, and very time-efficient when it comes to implementation, sure. But I just knew that was still a bit of unexplored territory, uncovered by even the craziest Legendary Artifacts for me to fill in - and via the unique RULE Modifier, it is finally possible to. To put it shortly, Corrupted Anomalies are comprised of:Unique RULE (can be pretty much anything, as long as reasonable, of course; as I'll just hardcode it into the game).Artifacts (just like before, but entirely op…

  • The Totally Legit Update - 04.01.2026 - 2 April 2026

    changes:removed obstacles (they were getting in the way)

  • The Clearance (Pre-Release) Update - 1.0.0.137 - 31 March 2026

    Not much to say this time (other than "sorry for the delay", once again)... The game is, as you all know, more than 100% complete by now (according to all previous roadmaps and such) - the only left to wait for is localization (and thus Steam page localization as well), so I went back and polished it even more ;) Lots of feedback received recently, so huge thanks to you all, as this list almost exclusively consists of feedback-suggested improvements (once again)!CHANGES New Secret Dialogue: Expands a bit on the game’s lore while also setting the stage for the first post-launch content update.What could this be about? Major VFX Optimizations: Major optimizations to in-game VFX (and their loading; as its been swapped to match the newer lazy loading architecture).Massive Game Size Reduction + Faster Load Times: Thanks to improved video and audio compression, the game size's been reduced fr…

  • Endless Tactics is part of Turn-Based Thursday 2026! - 9 March 2026

    Hey everyone,We're pleased to announce that Endless Tactics is part of the Turn-Based Thursday Fest here on Steam. Be sure to check out all the great turn-based games during the festival here and play demo for Endless Tactics! The prologue to Endless Tactics will be launching soon and we'll have some details on that for you. That will serve as our long term demo for the game allowing you to carry over progress, and unlock some items for the full game. You can wishlist it here. Until next time!

  • The Deployment - Pre-Release Update (1.0.0.084) - 4 March 2026

    Endless Tactics: Trial Run time at Steam Next Fest has just ended, and to wrap this up, here's one of the biggest Updates of recent! Unlike the likes of the Apex Update, this one's complexity lies a lot more beneath where the naked eye can see, but you'll more than surely feel the difference nonetheless. To start with, the "Trial Run" (aka first operation, aka tutorial) has been reworked from the ground up! New players should (and statistically are, as player retention has thankfully greatly increased since I dropped it) have a much better experience. I of course couldn't begin without mentioning how much of a relief it is to see all known memory leak AND shred of performance degradation squashed away from Endless Tactics; for good this time. Due to a bunch of tiny little "oddities" lying around old code (and obscure engine interactions/issues), the object count of the game was essentia…

  • Endless Tactics: Trial Run has launched! Play it and unlock Custom Unit Colors! - 23 February 2026

    We've just launched our prologue's demo - Endless Tactics: Trial Run. Play it right now and get permanent access (throughout your shared save, for both the upcoming full game and demo) to Unit Color Customization!Changed it in-game, in-menu, whenever you want and it'll update in real time, thanks to shader magic.As stated in previous updates, all features are in! So it's just polish now indeed. I'm still addressing suggestions and feedback as always though, so feel free to give your thoughts down below!... Also, shoutout to user "Kiss_Of_Kill" for getting to (full game's) #1 Online Rank, and for also giving tons of invaluable feedback as well! Really glad to see people playing the game for so many hours ;)) As always, most of the feedback gathered and addressed from our Reddit and our Discord Server (Dev Updates). Feedback Form - the_procrastinator

  • The Pre-Release Update #3! (1.0.0.057) - 21 February 2026

    That's been roughly 2 weeks for a change... It's been quite busy, to say the least, due to both the Video Contest that's just wrapped up, and a especially pesky issue that I spent days investigation and have finally fixed (aka the secret performance degradation that's been plaguing the game for months) - and I will elaborate upon the latter down below. The Contest has been quite a success, fair to say, and has given me tons of feedback, which I applied and addressed throughout all of this update - shoutout to user "Ezel", who was the first player to officially 100% Endless Tactics (currently standing at #1 on the full game's Online Scoreboard)!CHANGES Major memory leak fixes.Major multithreading improvements.MAJOR MAJOR fix to performance degradation issue: It essentially was a reference buildup generated by allocating CPU Threads for performing a variety of regular tasks (especially re…

  • Record yourself beating a Boss (earn Steam Keys for the first 15 submissions)! - 5 February 2026

    Back with another contest at last! Videos are a great great way for me to have some new influx of feedback (commentary/facecam are optional of course, but highly appreciated and very important to the dev process of Endless Tactics), so it's a win-win situation for us, if you're wanting to earn the full game for free and to be able to play it before release that is ;) So it's pretty self-explanatory, you just record yourself (screen rec) beating an Apex Wave (aka slaying a Swarm Queen enemy, the big purple and green insect-looking one, with lots of HP), head over to our Discord, post the Youtube link to it on there (#contests text channel) and done, it's yours! IMPORTANT: The video must be public and uploaded to Youtube. The video title must include "Endless Tactics" (eg.: "Submission for Endless Tactics Contest", "Endless Tactics Playthrough", etc). The recording must include both the b…

  • The Pre-Release Update #2! (1.0.0.021) - 4 February 2026

    Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit less overwhelming, and at the time faster to convey important info (as details are already covered by our recently added Guide Menu).CHANGES Brand new Intro Screen!Major Bugfixes - Of all kinds really (list would be too long to include here), most of them visual/non-game-breaking, but a few rare crashes were fixed nonetheless (especially regarding the multithreading)... All known memory leaks are now gone as well.Text Improvements - Tons of rewrites, trimming, and more... Mostly to dialogue, but…

  • The Pre-Release Update #1! (1.0.0.0175) - 26 November 2025

    Due to some annoying real-life stuff, I'm late again (sorry). But on the other hand, this is likely the biggest recent Update mechanics-wise! After getting a bit of a new wave of feedback these last weeks, I've been able to pinpoint and better examine many of the cruxes that've been making the early UX of Endless Tactics "boring", or not engaging enough to keep players hooked. ... To start with, many balance adjustments have been made to give further emphasis on the "tactics" part of the experience - tougher choices, and more impactful decisions from the getgo; besides that, I've also added a brand new mechanic, Unit Modifiers (which is also a core part of the early game btw), and I'll expand upon it right below:CHANGES UNIT MODIFIERS - And finally, a brand new core-gameplay-mechanic (been a while since the last of these)! Unit Modifiers are essentially "rolls" for Units. Both for Playe…

  • DEV ROADMAP REVISITED & POST-LAUNCH PLANS (DROP YOUR SUGGESTIONS/FEEDBACK HERE) - 6 November 2025

    So... This was the old Roadmap - and yeah, it's fairly modest by comparison to what we have now, to say the least. Beyond that, many major features were added such as Turrets, Proc-gen (for maps), Artifact Anomalies, Custom Artifacts Mode, Apex Waves (Apex Units & Nest), Unit Ascension, the Codex, Online Leaderboards, and many others still! This of course was not just scope creep for the sake of scope creep, but rather things I thought were integral enough to be added before full release, due to how our playtests went at the time, via feedback given via our FORMS, REDDIT, DISCORD, and alike. I simply could not see Endless Tactics anymore as a full experience without our beloved Apex Units, which essentially act as periodical posses to the endless-type horde mode it is - Units that are unique to each Planet, and by the way are fully playable via Artifacts, certain Upgrades, and other lat…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2025EMERGENCY PATCH - Fixed engine-related hardlock (0.9.61.01)1801617199353413
222 May 2024PATCHNOTES - 0.7.55741605105605127938
326 April 2024PATCH NOTES - 0.6.755759616966667175999
420 April 2024PATCH NOTES - 0.6.55762994032398940025
55 April 2024PATCH NOTES - 0.5.755756237364313016951
65 April 2024PATCH NOTES - 0.5.75756237364310753220
74 April 2024PATCH NOTES - 0.5.65756237364307243555
84 April 2024PATCH NOTES - 0.5.55756237364306928433
93 April 2024PATCH NOTES - 0.5.25756237364305913817
102 April 2024PATCH NOTES - 0.4.7 (Overworld Missions)5749481331454630621
1130 March 2024PATCH NOTES - 0.4.45749481331443726188

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2873070
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ2 2026
DeveloperDead Battery Games
PublisherGIGATANK 3000
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Endless Tactics is a Turn-Based Roguelite game. Play as the commander of a high-risk planetary mining expedition, defend your base from alien creatures while trying not to get overrun. Use resources to upgrade your starship, unlock new technologies, powerups, and deadly new worlds to harvest!

About this game

Wishlist The Free Prologue About the Game Endless Tactics is a Turn-Based Tactics Roguelite where you play as the commander of a high-risk planetary mining expedition. Defend your base from incessant hordes of alien creatures as you harvest valuable resources, and weather dangerous planetary hazards such as spore filled meteor showers and earthquakes, all while uncovering valuable drop pods and new mysterious Artifacts. Whenever things get too bleak, Extract to your orbiting spaceship to rearm, Upgrade, and unlock more dangerous and profitable worlds. Good luck, Commander. MechTek is counting on you to make a buck! SECURE YOUR OPERATION Defend your mining operation from the alien menace! Manage a variety of units from military vehicles to towering mechs to fight back the deadly alien hordes as you extract valuable resources! Sometimes, tough decisions and sacrifices will be necessary to keep it going just until the next Extraction Opportunity - then Extract , or remain there and face the fearsome Apex Enemies (Bosses unique to each Planet)! EXPANSIVE UPGRADES Outfit your orbiting spaceship with the latest gear in excavation and offensive technology (warning: some upgrades might increase profits at the cost of survivability). A WHOLE SOLAR SYSTEM TO PROFIT Approach Operations in any order and scale you wish and choose what missions you undertake. This solar system is home to a variety of quarantined (but highly profitable) planets, from verdant jungles to toxic wastelands. EVERY PLANET BRINGS NEW HAZARDS Planetary events such as steel-piercing sandstorms, earthquakes, airstrikes, and a whole slew of other events accompany each mission tilting the odds in and out of your favor. UNCOVER MYSTERIOUS ARTIFACTS Alien Artifacts are scattered across all of the [NULL] Solar System. Collect and combine them for all kinds of game-changing (and sometimes breaking ) builds! Among them, you'll encounter Artifacts like SKEWSTONE - which makes ALL Units move diagonally, like checkers; and Armageddon - which makes EVERYTHING deal double Damage. And you can just keep stacking them for as long as you survive!

Supported languages

English * , Japanese * , Portuguese - Brazil * , Simplified Chinese * , Traditional Chinese * , Polish * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Endless Tactics's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Endless Tactics's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Endless Tactics at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-08$0.00$0.00No discountSteam Store

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