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Endless Tactics

Endless Tactics Steam news

Dead Battery Games | Q2 2026 | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID2873070
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperDead Battery Games

Endless Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2873070
  • PriceNo longer available on Steam Store
  • Release dateQ2 2026
  • DeveloperDead Battery Games
  • PublisherGIGATANK 3000
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: Dead Battery GamesPublisher: GIGATANK 3000

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Endless Tactics Steam news

Endless Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The System Corruption (Pre-Release) Update - 1.0.1.000 - 2 October 2026

    In my defense, I was mostly just waiting to clump it all together... After all, this is, after a long time, an actual GAMEPLAY-MECHANIC introducing patch! There's a HUGE amount of stuff in this update: new mechanics, major reworks, performance improvements, UI/UX changes, balance changes, Steam Deck fixes, and a ludicrous amount of smaller cleanup.I've also gotten a lot of feedback since the last update, both through Steam, the feedback forms, and from attending a local expo around here. So naturally, a bunch of that made its way into this patch too.And, of course, there's one rather large new system in particular...CHANGESSYSTEM CORRUPTION! The biggest new mechanic since the Apex Enemies from the alpha updates. Every time you finish an Operation, the Corruption from Solar System \ will rise. Based on whether you've Extracted or not, your current Escalation, and your total Corruption Sp…

  • The Induction (Pre-Release) Update - 1.0.0.5*67* - 30 August 2026

    With the launch of Trial Run, I've been quite busy the last few weeks to say the least... Doing what I enjoy the most, of course - fixing player issues; with lots of optimizations as dessert!Special thanks to Merly23, one of our commissioned artists, who took his time to review and write detailed feedback on the points of attriction for the beginner UX (I'm starting to sense a pattern here...); that alone would render a patch on itself, tho I took my time to merge it with several Forms' complaints & suggestions, plus reviews on PlaytestQuest once again (a service that I highly recommend for any fellow indie dev reading this).Please have some patience, as this will be quite a overwhelming (much like the tutorial was - and still likely is a bit, let's be honest for a sec - before this huge patch) amount of...CHANGESBRAND NEW BEGINNER UX MECHANIC - Tutorial Tooltips! A new, completely non-…

  • The Frontier (Pre-Release) Update - 1.0.0.521 - 14 August 2026

    At long last I'm finally able to officially announce this:Our prologue has launched! Give it a shot if you haven't yet; it's free and will unlock you custom Unit Colors:... Without beating around the bush this time, here are the...CHANGESThe COMPANY Tab is finally here! Customize your Ship (Color + Trail Color) AND the color of ALL your Units from a single place... Raise your SCORE (now also viewable directly within the same menu) to unlock cooler and cooler combinations for your Ship, and unlock Custom Unit Colors by beating the Tutorial of our Prologue - Endless Tactics: Trial Run!HUGE Build-Size Reduction! From ~500 MB down to a mere 250 MB! MASSIVELY faster load times as a bonus!MAJOR Optimizations to the Whole Game! The Main Menu now runs at roughly DOUBLE the FPS, while other Menus (and Operations too!) should see roughly a 20-30% increase in average FPS. Load times have been furt…

  • Endless Tactics: Trial Run is out now! - 13 August 2026

    Hey everyone,Endless Tactics: Trial Run is now live! We can't wait to see what you think of the game and we're looking forward to seeing all your feedback. We're still hard at work on the full game but this prologue will give you a taste of the full game. All your progress will carry over to the main game. If you haven't already, please be sure to wishlist the main game and leave a review for Trial Run! That helps us out immensely! Until Next Time!

  • The Insight (Pre-Release) Update - 1.0.0.495 - 28 July 2026

    ... 1 month later, here I am! With a particularly stacked up batch of improvements to make up for it (I hope). I'm was finally able to get a substantial influx of feedback going (like with the last Update, but even more so now), and needless to say that has helped a lot to point me to the next item of the never-ending "TODO" list - which just a while ago was completely empty... Shout out to both QuanticFlux, luckynumchris (from PlaytestQuest). Hopefully an even bigger wave of it should come soon as we're about to (finally) launch our prologue for good, Endless Tactics: Trial Run.CHANGESALL Turrets can now attack Omnidirectionally! (Diagonals included.) A brand new Attack Mode has been added specifically for this, alongside adjustments to several Artifacts to make use of it as well. Based on feedback from QuanticFlux's LIVE (amongst many of the other changes).SELKHET (Operation 1) Brand…

  • The Horizon (Pre-Release) Update - 1.0.0.375 - 29 June 2026

    Still waiting for the launch... All ready, but I couldn't stop myself - Ultrawide-support, cuz why not? Amongst many many other little nudges of polish - most of which I didn't even expect would initially be in the game at all, so hope you all enjoy the fruits of my obsessive labor (that my brainworm keeps telling me to do)!I also took the chance to contact some Content Creators who have previously played the game to check it out - after all the (too many to even list) improvements. I'll elaborate more on that at the Highlights section, but for now, here are the...CHANGESYet one more TRIAL RUN REWORK: Added a brand new pre-scripted mini-AIRSTRIKE event as a catch-up mechanic if you're not doing too well (happens during the 2nd Wave). It wipes all Nests, leaving only the remaining Units for you to clean up. Trial Run reinforcements (Mechs) will now also drop alongside a single Passive Po…

  • The 2nd NEXT (Pre-Release) Update - 1.0.0.332 - 17 June 2026

    Yeah yeah, I'm late once again... But this time I have a damn good reason for it. As Steam Next Fest 2026 goes on, I figured now would be a good time to unveil it...Remember the pre-alpha-looking Upgrades Menu? It's gone.We've reworked it from scratch - every little thing about it (art by Merly23 once again). From the worst menu in the game by far to, modestly, the best-looking one... or at least tied with the new Main Menu for the #1 spot.Also, minor detail: the whole game has now been (finally) upgraded to Godot 4.4!Might not mean much to you, but thanks to it, it's now MUCH easier for me to work on the game - no random crashes, infinite project reloads, and so on... It even allowed me to make a few improvements that were technically impossible before. Not to mention the MANY optimizations, especially regarding load times, which were severely inflated due to an engine bug.Don't even g…

  • The Calibration (Pre-Release) Update - 1.0.0.242 - 24 May 2026

    20 days only now, that's what I call progress! Only missed the deadline for a whole week ;) ... Anyway, definitely not as exciting of a changelog this time, but as always, much important nonetheless (especially so if you're somewhere around the late game progression-wise). It's basically the "love to old stuff that I didn't touch for a while" Update (not as catchy as "Calibration" sadly) - Artifact Cards (yes, it's nowhere near Balatro-level polish still, but hey, this is not a card game; tons of visual-feedback improvements nonetheless, which should make your input far more tactile when it comes to building your little collection of them); the old beloved Heat Beam animation (which even tho I didn't sink that much time into it previously, people seem to like it a lot... so there you go); old code most of all (LOTS of perf gains, and mental sanity gains on my end); tons of fixes, etc...…

  • The Orbital (Pre-Release) Update - 1.0.0.189 - 4 May 2026

    A whole month gone by without posting the goddamn patch notes... Not because of any lack of content at all, thankfully, but simply because I decided to live up to my name once again.Let's be real for a sec: the main menu used to look like crap, and playtime statistics more than back me up on that end (most of the players of the lower spectrum used to quit literally right after seeing the main menu). It's all a thing of the past however, as I have finally thrown it into the trash, where it belongs.Now I can fairly confidently say it is the best piece of UI in the whole game (yes better than the Operations Menu, who was previously holding the #1 spot in such a sea of inconsistencies), and it's quite a relief to be able to say it wholeheartedly... I of course plan to give a similar treatment to some of the other older menus, worry not - tho that's most likely for post-launch (because money…

  • Suggest your CHALLENGE MODE - 5 Best Suggestions Earn a Game KEY! - 4 April 2026

    To quote the another contest post of mine: "So I've just decided to add yet another Artifacts game-mode"... AGAIN! Tho in this case, it very much IS scope-creep ;) (and don't worry, this won't delay launch, I'm just waiting for localization to be done, essentially). Now to be fair, it was something I (and more than a few players) had in mind since a while ago. Regular (Community and Official) Artifacts Anomalies are cool, and very time-efficient when it comes to implementation, sure. But I just knew that was still a bit of unexplored territory, uncovered by even the craziest Legendary Artifacts for me to fill in - and via the unique RULE Modifier, it is finally possible to. To put it shortly, Corrupted Anomalies are comprised of:Unique RULE (can be pretty much anything, as long as reasonable, of course; as I'll just hardcode it into the game).Artifacts (just like before, but entirely op…

  • The Totally Legit Update - 04.01.2026 - 2 April 2026

    changes:removed obstacles (they were getting in the way)

  • The Clearance (Pre-Release) Update - 1.0.0.137 - 31 March 2026

    Not much to say this time (other than "sorry for the delay", once again)... The game is, as you all know, more than 100% complete by now (according to all previous roadmaps and such) - the only left to wait for is localization (and thus Steam page localization as well), so I went back and polished it even more ;) Lots of feedback received recently, so huge thanks to you all, as this list almost exclusively consists of feedback-suggested improvements (once again)!CHANGES New Secret Dialogue: Expands a bit on the game’s lore while also setting the stage for the first post-launch content update.What could this be about? Major VFX Optimizations: Major optimizations to in-game VFX (and their loading; as its been swapped to match the newer lazy loading architecture).Massive Game Size Reduction + Faster Load Times: Thanks to improved video and audio compression, the game size's been reduced fr…

  • Endless Tactics is part of Turn-Based Thursday 2026! - 9 March 2026

    Hey everyone,We're pleased to announce that Endless Tactics is part of the Turn-Based Thursday Fest here on Steam. Be sure to check out all the great turn-based games during the festival here and play demo for Endless Tactics! The prologue to Endless Tactics will be launching soon and we'll have some details on that for you. That will serve as our long term demo for the game allowing you to carry over progress, and unlock some items for the full game. You can wishlist it here. Until next time!

  • The Deployment - Pre-Release Update (1.0.0.084) - 4 March 2026

    Endless Tactics: Trial Run time at Steam Next Fest has just ended, and to wrap this up, here's one of the biggest Updates of recent! Unlike the likes of the Apex Update, this one's complexity lies a lot more beneath where the naked eye can see, but you'll more than surely feel the difference nonetheless. To start with, the "Trial Run" (aka first operation, aka tutorial) has been reworked from the ground up! New players should (and statistically are, as player retention has thankfully greatly increased since I dropped it) have a much better experience. I of course couldn't begin without mentioning how much of a relief it is to see all known memory leak AND shred of performance degradation squashed away from Endless Tactics; for good this time. Due to a bunch of tiny little "oddities" lying around old code (and obscure engine interactions/issues), the object count of the game was essentia…

  • Endless Tactics: Trial Run has launched! Play it and unlock Custom Unit Colors! - 23 February 2026

    We've just launched our prologue's demo - Endless Tactics: Trial Run. Play it right now and get permanent access (throughout your shared save, for both the upcoming full game and demo) to Unit Color Customization!Changed it in-game, in-menu, whenever you want and it'll update in real time, thanks to shader magic.As stated in previous updates, all features are in! So it's just polish now indeed. I'm still addressing suggestions and feedback as always though, so feel free to give your thoughts down below!... Also, shoutout to user "Kiss_Of_Kill" for getting to (full game's) #1 Online Rank, and for also giving tons of invaluable feedback as well! Really glad to see people playing the game for so many hours ;)) As always, most of the feedback gathered and addressed from our Reddit and our Discord Server (Dev Updates). Feedback Form - the_procrastinator

  • The Pre-Release Update #3! (1.0.0.057) - 21 February 2026

    That's been roughly 2 weeks for a change... It's been quite busy, to say the least, due to both the Video Contest that's just wrapped up, and a especially pesky issue that I spent days investigation and have finally fixed (aka the secret performance degradation that's been plaguing the game for months) - and I will elaborate upon the latter down below. The Contest has been quite a success, fair to say, and has given me tons of feedback, which I applied and addressed throughout all of this update - shoutout to user "Ezel", who was the first player to officially 100% Endless Tactics (currently standing at #1 on the full game's Online Scoreboard)!CHANGES Major memory leak fixes.Major multithreading improvements.MAJOR MAJOR fix to performance degradation issue: It essentially was a reference buildup generated by allocating CPU Threads for performing a variety of regular tasks (especially re…

  • Record yourself beating a Boss (earn Steam Keys for the first 15 submissions)! - 5 February 2026

    Back with another contest at last! Videos are a great great way for me to have some new influx of feedback (commentary/facecam are optional of course, but highly appreciated and very important to the dev process of Endless Tactics), so it's a win-win situation for us, if you're wanting to earn the full game for free and to be able to play it before release that is ;) So it's pretty self-explanatory, you just record yourself (screen rec) beating an Apex Wave (aka slaying a Swarm Queen enemy, the big purple and green insect-looking one, with lots of HP), head over to our Discord, post the Youtube link to it on there (#contests text channel) and done, it's yours! IMPORTANT: The video must be public and uploaded to Youtube. The video title must include "Endless Tactics" (eg.: "Submission for Endless Tactics Contest", "Endless Tactics Playthrough", etc). The recording must include both the b…

  • The Pre-Release Update #2! (1.0.0.021) - 4 February 2026

    Finally back from my self-imposed holidays! Well, to be honest that was a while ago, but I've been too lazy to post my compiled changes (what a surprise)... Unlike previous times, nothing too impressive here, just a lot of smoothing, tightening of certain screws, fat trimming, and whatnot. And by that I mean polishing, major fixes, and the trimming of certain dialogue to make the tutorial a bit less overwhelming, and at the time faster to convey important info (as details are already covered by our recently added Guide Menu).CHANGES Brand new Intro Screen!Major Bugfixes - Of all kinds really (list would be too long to include here), most of them visual/non-game-breaking, but a few rare crashes were fixed nonetheless (especially regarding the multithreading)... All known memory leaks are now gone as well.Text Improvements - Tons of rewrites, trimming, and more... Mostly to dialogue, but…

  • The Pre-Release Update #1! (1.0.0.0175) - 26 November 2025

    Due to some annoying real-life stuff, I'm late again (sorry). But on the other hand, this is likely the biggest recent Update mechanics-wise! After getting a bit of a new wave of feedback these last weeks, I've been able to pinpoint and better examine many of the cruxes that've been making the early UX of Endless Tactics "boring", or not engaging enough to keep players hooked. ... To start with, many balance adjustments have been made to give further emphasis on the "tactics" part of the experience - tougher choices, and more impactful decisions from the getgo; besides that, I've also added a brand new mechanic, Unit Modifiers (which is also a core part of the early game btw), and I'll expand upon it right below:CHANGES UNIT MODIFIERS - And finally, a brand new core-gameplay-mechanic (been a while since the last of these)! Unit Modifiers are essentially "rolls" for Units. Both for Playe…

  • DEV ROADMAP REVISITED & POST-LAUNCH PLANS (DROP YOUR SUGGESTIONS/FEEDBACK HERE) - 6 November 2025

    So... This was the old Roadmap - and yeah, it's fairly modest by comparison to what we have now, to say the least. Beyond that, many major features were added such as Turrets, Proc-gen (for maps), Artifact Anomalies, Custom Artifacts Mode, Apex Waves (Apex Units & Nest), Unit Ascension, the Codex, Online Leaderboards, and many others still! This of course was not just scope creep for the sake of scope creep, but rather things I thought were integral enough to be added before full release, due to how our playtests went at the time, via feedback given via our FORMS, REDDIT, DISCORD, and alike. I simply could not see Endless Tactics anymore as a full experience without our beloved Apex Units, which essentially act as periodical posses to the endless-type horde mode it is - Units that are unique to each Planet, and by the way are fully playable via Artifacts, certain Upgrades, and other lat…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2025EMERGENCY PATCH - Fixed engine-related hardlock (0.9.61.01)1801617199353413
222 May 2024PATCHNOTES - 0.7.55741605105605127938
326 April 2024PATCH NOTES - 0.6.755759616966667175999
420 April 2024PATCH NOTES - 0.6.55762994032398940025
55 April 2024PATCH NOTES - 0.5.755756237364313016951
65 April 2024PATCH NOTES - 0.5.75756237364310753220
74 April 2024PATCH NOTES - 0.5.65756237364307243555
84 April 2024PATCH NOTES - 0.5.55756237364306928433
93 April 2024PATCH NOTES - 0.5.25756237364305913817
102 April 2024PATCH NOTES - 0.4.7 (Overworld Missions)5749481331454630621
1130 March 2024PATCH NOTES - 0.4.45749481331443726188

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