- 1.07 - Stage Select - 8 February 2026
This update adds a simple level select to the book menu, which unlocks after beating the game, giving you an easy way to really dig into each level individually. It allows you to play any chapter, starting with 0 shards and max rank, and showing results once you clear the level. In this mode, you have the option to return to the title screen from the pause menu. If you're a player who got turned off by the permadeath structure, using the CTRL-ALT-Z cheat to skip through each book (or editing UNLOCKsave.tres to book_clear = 4 in notepad), then using level select to play the game one stage at a time is a fine way to experience it. Just know that it's not intended and can subtract from both the mechanical and narrative experience. It also makes certain shard-munching stages extremely hard since you have no resources as a safety net (even i'd have to lock in to beat 3-7). Patch Notes: - Sku…
- Patch 1.061 - 1 February 2026
- Fixed keybinds not saving properly. - Fixed jump and sprint input sometimes going through twice and costing double AP, which would happen when using faster inputs like mouse buttons. - Fixed botany timeouts causing you to lose AP while sprinting. - Globally reduced projectile speed of Mush's primary punch. - Added some pickups around an odd hidden geometry spot in 2-4 - Added Gaither to the skybox of an inaccessible test level
- Balance Patch - 28 January 2026
- Enemy knockback is now only horizontal, preventing flying enemies from being easily swatted above your reach. - Rebalanced Bumbers (the clown guys). They no longer inflict berserk status, and their bounce on contact is now more consistent and more likely to knock you into hazards. More of them have been added around 3-3. - Added missing character change beacon to 3-3. - Buffed Mushroomstar from 4 earth damage to 6, now making it have same damage as stock sword. - Erudite fire circle has been rebalanced to be slower, and denser, with more active time. It's now more of a space you have to respect instead of background bullet clutter. - All light-seeds are now replaced with dark-seeds, as light-seeds were rare and useless, temporarily giving you negligable defense bonus.
- Minor Patch - 26 December 2025
- Pressing the equals key now toggles HUD visibility. - Options to invert X and Y camera axis have been added. These apply both to the demo and full game. Remember to report any bugs and give suggestions on the discord or steam discussions. If you have any thoughts on the game, leaving a review would be very helpful. Thank you all for playing!
- Patch 1.05.1 - 6 November 2025
- Added more enemies and obstacles around the dungeon section of 3-6, as it was originally rushed and quite sparse in places. - Armadon's fireball attack now fires in a spread shot, though the fireballs are smaller. Previously you practically had to go out of your way to get hit by them. - In line with the knockback rework, certain enemies have been given hyperarmour during specific attacks to maintain their threat, or to stop zoner enemies being more challenging than they should be. These include: Armadon Roll, Garga Charge, Skol Warrior Jump, Bullfrog Jump, Gremlins have constant hyperarmour, and Malaikah have constant hyperarmour. Bosses with hyperarmour changes include Troy, Gorgo, Khaled Scala, Riff-Raff, Xanax, and Hawkwind. - Troy has been generally re-balanced to be more challenging. A ring has also been added around the arena to stop him from going too far into the lava. - Gave…
- Patch 1.05 - Major Balance Changes - 3 November 2025
- Losing a party member no longer decreases rank, and enemy turn timers are faster on low and mid rank than they were previously. Previously, spamming attack and facetanking damage was an effective strategy, because the continual death of party members kept you at low rank, which in turn kept enemies slow enough for your DPS to out-pace theirs. - Poise has been reworked. Enemies now ALWAYS get knocked back on hit. Knockback has been doubled globally, and enemy walk speeds have been increased by x1.5. This makes the game much less spammy. Every hit will now reset the neutral, forcing you to re-approach to attack again. - Lower ranks now penalize essence gain, with bottom rank only giving you 1/3 of the essence you would ordinarily get. This was the case in pre-release versions, but was removed. The rationale was to introduce a dynamic where you would want to be selective about items and…
- Twilight Epoch Demo now released! - 11 October 2025
A demo is now available for the game, letting you play through the 2 levels of the prologue, and the first level of Book 1, giving you a taste of the game and letting you easily get the hang of it before diving into the full thing. Thank you to everyone who has played the game! For any questions, suggestions or bugs, please post them in the discord or discussions.If you've played the game, consider leaving a review! It helps out a ton!Discord: discord.gg/J99jV3PnQvBluesky: https://bsky.app/profile/chimpgames.bsky.social Tumblr:https://www.tumblr.com/chimpgames
- 1.04 Patch - 1 October 2025
- Added more killfloors to 1-2 to save having to climb back up in certain spots. - Fixed performance issues on 1-2 caused by SSIL accidentally being enabled. - Fixed invisible enemy teleports caused by misconfigured enemy area in 1-2. - Can no longer sprint while in action startup/endlag, preventing some cheesy strats with certain weapon types. - Fixed prologue starting you as the wrong character under certain conditions.
- 1.04 - Difficulty and rank adjustments - 27 September 2025
Various things have been added and re-balanced to make the game more accessible without compromising any difficulty at high level play. - Enemy aggro range has been decreased from 90 to 75. - Enemy alert now scales with how close you are to the enemy. - Enemies now take longer to teleport at lower ranks, an extra 16 seconds at low rank, and an extra 8 seconds at mid rank. - Enemies will no longer teleport mid-attack, and will not instantly attack on alert if they have teleported. - Scatter range on teleport slightly reduced. - Fall damage has been halved. - Climbing a ladder now instantly stops your velocity, unless sprint is held. - Essence pickups now heal even when time is out. - When a level is entered at low or mid rank, non-area enemies have a 30% and 15% chance respectively of despawning, reducing enemy counts overall at lower ranks. - Entering a level at low or mid rank gives an…
- v1.03 + Soundtrack - 26 September 2025
A new patch has been released that fixes and tweaks various things. - Teleport exit in 3-7 now positioned correctly - The Ripper has been buffed - Objects added to 3-5 around water pillars to more clearly outline the path - Fixed bug with pit trigger respawn point not updating properly - Collision fixes in 3-6 and 3-1 On top of dozens of other changes from previous versions and hotfixes, like enemy AI improvements and all sorts of level design corrections. A few days ago, the soundtrack was also released on the chimp games channel! https://www.youtube.com/watch?v=lJPgixzndAw&list=PLvAP7MtweuGusTFpmimoiI9t_-WLqJGK_&index=2&ab_channel=ChimpGames Listen to it for free here. Thank you for those who have played the game! Remember to share the game around, and leave a review of your thoughts! It helps out a ton! If you have any questions, suggestions or bugs, please post them in the discord o…