SPSTEAMPULSELIVE ANALYTICS
SPELLHACK!!

SPELLHACK!! Steam news

Computer Dream | Feb 19, 2025 | game

Released

0players observed ยท 23 September 2026 - 22:37:09 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

SPELLHACK!! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews50
  • Release dateFeb 19, 2025
  • DeveloperComputer Dream
  • PublisherComputer Dream

Genres: Indie, Strategy

Company pages: Developer: Computer DreamPublisher: Computer Dream

Top Steam chartsTop 100 gamesGame directorySteam Store page

SPELLHACK!! Steam news

SPELLHACK!! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.0.9 - A few more fixes - 1 April 2025

    Some dormant spells were not properly showing the amount of progress needed before added to your drive Fixed a bug where harmless research beasts still removed portal shield Fixed a bug where research beasts caused damage indicators to show up on walls they didn't damage Dormant spells you cannot execute are now greyed out when loaded

  • 1.0.8 - Full crash bug fixed - 16 March 2025

    Fixed a bug that would cause the game to lock up or crash if a certain sequence of viewing your spells and showing the help page was inputted

  • 1.0.7 - More big fixes, small balance tweaks - 28 February 2025

    Unrelated to this patch, but Steam Cloud Save wasn't working properly. It's now been fixed! Mod Stasher now costs 5 Energy, and cannot be found at the Spell Smuggler Fixed a bug with Ghoulfry that would lock up the turn Menacebeam now costs 4 Energy but applies 2 Exposed

  • 1.0.6 - Even further launch bug hotfixes - 23 February 2025

    Nanobot Essence now activates when executed like all other boons Boons now blink like curios when activated Heatmist Bottle now hits enemies that spawn during turn 3 Fixed a bug where a completed "Dormant" spell would cause a softlock instead of awakening Put the explanation of "Junk" spells in a separate section of the Help Page

  • 1.0.5 - More small tweaks - 22 February 2025

    Mainline Murkcode can now kill beetles Fixed some small UI issues and typos "Hiding" enemies no longer damage walls in front of them

  • 1.0.4 Patch Notes - More small bugfixes, threat level tweak - 21 February 2025

    Tweaked threat level amounts for Challenge Modes 1-4 to make them more forgiving Fixed a bug with Grim Cesta that caused it to never trigger Fixed a bug where the final boss wouldn't spawn if you faced it twice in the same play session

  • Small patch 1.0.3 - More bugfixes - 20 February 2025

    Fixed a bug where the game would lock up at night 5, 100% upload with no boss Fixed a bug where the Juvenile Sprite would give you cards from previous runs Decreased Transfuse's energy cost to 0 Fixed a bug where some Curios would stop the nighttime clock from advancing

  • More Small Fixes - 1.0.2 - 20 February 2025

    Fixed a bug with Precision Firetosser Set the intro page and main menu to scale properly with ultrawide monitors

  • Patch Notes for 1.0.1 - 19 February 2025

    Just a small patch for some day of release bugs! Fixed a bug where the wrong spell is given to the player by Neon Enemy health no longer blinks if no damage is done by a spell Fixed Festering Wax to properly decrease 3 energy Fixed a bug where sometimes no boss would spawn night 5

  • SPELLHACK!! is out now!! - 19 February 2025

    SPELLHACKERS!! The time has come! SPELLHACK!! is available to play right now! Doom City needs your help, and only you can hack these spells. To celebrate the launch, the game is 20% off! This has been a huge labor of love, and it's very surreal to finally send it out into the wild. The full version of the game includes: A Story Mode to ease into the pace and mechanics A Challenge Mode with 5 levels to really test your skills! 150+ Technospells to collect and install 50+ Summoned Beasts to repel A huge variety of items to collect and events to encounter Graphics so good you'll forget its just a game Characters with no ulterior motives! And more!! I hope you enjoy it! - Computer Dream (Andreas)

  • SPELLHACK!! works great on Steam Deck!! - 12 February 2025

    Hey Spellhackers!! We're just ONE WEEK away from release! Just wanted to make a quick post that SPELLHACK!! works great on Steam Deck, no Proton fiddling or workarounds needed! SPELLHACK!! was designed with controller play in mind, so it's all seamless. One suggestion: In the settings menu, turn on "Zoom Camera". This is an option for playing on smaller screens that gives the in-game CRT more screen real estate. Then you're good to go! That's all for now. Super exciting that we're nearly at release! Can't wait for you all to hack all these spells. - Computer Dream

  • Release date announced for SPELLHACK!! - 3 January 2025

    Hey Spellhackers!! We're excited to share that SPELLHACK!! will be officially released February 19th! There will be no more content updates to the demo before then, but you can look forward to watching content creators play a sneak peak pre-release version of the full game soon! As always, if you have any feedback, ideas, etc please check out the Discord or post in the Steam forums! Happy Spellhackin' -Computer Dream

  • SPELLHACK!! Next Fest Demo is now LIVE!! - 4 October 2024

    Hey Spellhackers!! We're excited to share that SPELLHACK!! is officially participating in Steam Next Fest October 14-21! But that's not all - you can play the new Next Fest demo RIGHT NOW! Demo version 1.2.0 features lots of new Technospells, Summoned Beasts, events, and even a new final miniboss! As always, if you have any feedback, ideas, etc please check out the Discord or post in the Steam forums! Happy Spellhackin' -Computer Dream

  • DEMO UPDATE!! - 28 August 2024

    Hey Spellhackers!! Over the past couple months, there's been a few small updates to the demo, but this is a big one! There's been a full redesign of the damage mod system. Instead of +1 Mods and Lethal Mods, you can now gain Stable Mods and Quick Mods. In the new system, the damage added is the total of your Stable and Quick mods combined, so you can expect to pull off some crazy combos! But, there's a catch, only Stable Mods will stick around if you don't use them. You'll lose any Quick Mods you didn't use at the end of each turn. So plan carefully! That's all for now, keep an eye out for an even bigger demo update before the Steam Next Fest in October!! As always, if you have any feedback, ideas, etc please check out the Discord! - Computer Dream

  • SPELLHACK!! Demo Updates & New Trailer! - 11 July 2024

    Hey Spellhackers!! We've been making a bunch of updates to the SPELLHACK!! demo over the last few months, and wanted to let you know! This version will likely be the final update before another big update preceding Next Fest October 2024. We also have a brand new gameplay trailer, showing just how exactly one going about Hacking a Spell. If you have any feedback, ideas, etc please check out the Discord! Until next time! - Computer Dream

  • SPELLHACK!! has a demo!! - 11 May 2024

    Yo Spellhackers!! SPELLHACK!! Now has a free demo for you test your skills! It's been a long time coming, and I'm happy to finally share it with the world! A run in the demo is about half the length as in the final game, and the events available during the daytime are limited. However, a large number of Technospells and enemy Beasts are available to play with! Please consider wishlisting the game if you enjoyed the demo! I plan on keeping the Demo up indefinitely, and updating it while working on the full game. If you have any feedback, ideas, etc please join us on the Discord. Until next time! - Computer Dream

Patch notes and updates

S.noRelease datePatch nameGID number
11 April 20251.0.9 - A few more fixes1795917897269490
216 March 20251.0.8 - Full crash bug fixed1794102528180838
328 February 20251.0.7 - More big fixes, small balance tweaks1792751526056771
423 February 20251.0.6 - Even further launch bug hotfixes1792116353303356
522 February 20251.0.5 - More small tweaks1792116353264746
621 February 20251.0.4 Patch Notes - More small bugfixes, threat level tweak1792116353234611
720 February 2025Small patch 1.0.3 - More bugfixes1792116353199420
820 February 2025More Small Fixes - 1.0.21792116353182161
919 February 2025Patch Notes for 1.0.11792116353175093

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