SPSTEAMPULSELIVE ANALYTICS
Puffin Planes

Puffin Planes Steam metadata

CATINRAIN LLC | Sep 4, 2024 | game

Released

3players observed · 24 September 2026 - 00:09:55 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed players3 · 24 September 2026 - 00:09:55 UTC
  • SteamPulse tracked peak236
  • Units sold (VGI)13,308
  • Revenue (VGI)$107,000
  • Review score95% positive

Puffin Planes metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 24 September 2026 - 00:09:55 UTC
  • SteamPulse tracked peak236
  • Units sold (VGI)13,308
  • Revenue (VGI)$107,000
  • Review score95% positive
  • Total reviews353
  • Release dateSep 4, 2024
  • DeveloperCATINRAIN LLC
  • PublisherCATINRAIN LLC

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: CATINRAIN LLCPublisher: CATINRAIN LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Puffin Planes Steam metadata

Puffin Planes metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2897240/metadata
Steam Storehttps://store.steampowered.com/app/2897240/
Steam Communityhttps://steamcommunity.com/app/2897240
PCGamingWiki search
IGDB searchSearch IGDB for Puffin Planes

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 335 positive, 18 negative

Price and discount

$5.99 (50% off from $11.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Family Sharing

Achievements

46

Platform releases
  • Steam 4 September 2024

Latest Steam announcements

  • v21-pre1 - 21 September 2026

    v21-pre1 Features New home region rule to fix AI spaghetti routes. New game rule, new UI in-game. Game is now won by accumulating 1,000 points. You get points per home region that you lead. New bird, the Owl, that takes the lead in regions faster. Spending ~4 quarters in a row with negative cash now bankrupts major airlines. Can now move the map with arrow keys. Long route lines now arc higher over the globe than before. Trunk routes are now thicker, and also brighter. Split the world into more smaller regions for the new home region gameplay. Added approximately 250 new cities, mostly in Asia, Africa and Latin America. Changes Route lines are now drawn in each airline's color by default. Lots of AI improvements, and changes to make them work with the new home region system. Regional airlines now tend to start in larger regions. Major airlines now start in unique regions. AI will now se…

  • v20.2 - 21 August 2026

    v20.2 FeaturesCity connection screen reworked; should better explain the demand to other cities. Route screen now shows the load factor, a.k.a. what percent of seats on the route's flights are occupied. ChangesCongestion is now measured only against the queue capacity of airlines who actually operate at the airport. Since congestion drives demand suppression, expect stronger suppression at hubs now. This will change how the game plays, so feedback appreciated here. The Congestion tooltip now shows each queue's fill against its own capacity (for example 208/204, overflowing) instead of its share of all queued passengers. Renamed "Throughput usage" to "Boarding throughput" to clarify that it specifically measures how fast that passengers who are already at an airport can board their planes. Load factor and AI fleet planning now use actual empirical flight data to more intelligently estima…

  • v20.2-pre3 - 13 August 2026

    FeaturesCity connection screen reworked; should better explain the demand to other cities.Route screen now shows the load factor, a.k.a. what percent of seats on the route's flights are occupied.ChangesYou can now 'ignore' contracts to get them off your screen.Route screen overall on-time rate has been demoted to a badge.Load factor and AI fleet planning now use actual empirical flight data to more intelligently estimate load.BugfixesFixed an old bug that made planes taxi for longer than intended. Let me know if your planes are turning around too fast now.Fixed another old bug so that now planes who wait overnight to take off can take off right at 5:00 AM.Fixed a bug where you could get building contracts for super expensive things, basically trapping you into failure.Fixed a bug where autobalance would send your plane to the hangar if a competitor was losing money on that route.Fixed a…

  • v20.2-pre2 - 3 August 2026

    v20.2-pre2 Features Plane models can now be retired at a specific quarter via ObsoleteAfterQuarter. Changes New Regulatory Complaints game rule to disable these. Core game data now ships as readable JSON files in the game's install folder under StreamingAssets/Defines, so modders can use them as reference files. Optimizations Removed some unused files from the game install. Bugfixes Fixed plane models not going obsolete after save reload Fixed AI airlines forgetting to undermine rival favor after save reload Fixed the government instantly allowing new airlines to enter the market after save reload Fixed issue with loans sometimes not paying off. Fixed issue where planes would not age off the used market. Fixed math issues that were causing the Puffin/Dove income perks to not work properly. Fixed stock some issues with stock prices not recovering quickly after crashes. Fixed the AI somet…

  • v20.2-pre1 - 12 July 2026

    v20.2-pre1 This is a preview patch, so you must be on the PREVIEW branch to try it. Changes Congestion is now measured only against the queue capacity of airlines who actually operate at the airport. Since congestion drives demand suppression, expect stronger suppression at hubs now. This will change how the game plays, so feedback appreciated here. The Congestion tooltip now shows each queue's fill against its own capacity (for example 208/204, overflowing) instead of its share of all queued passengers. Renamed "Throughput usage" to "Boarding throughput" to clarify that it specifically measures how fast that passengers who are already at an airport can board their planes. Improved changelog Experimental Experimental mod support (proof of concept, may break in future updates). You can drop JSON files into the Mods folder next to your saves to add custom airports and plane models to new…

  • v20.1 - 10 July 2026

    The improved Suppressed Demand tooltip and info badge.Changes- Manufacturers are now much more responsive about opening new production lines when their backlog grows. - New lines are triggered by how many days of work are queued instead of raw plane count. This should help esp. with slower-to-build planes like the PAX series. - New lines also go to the model with the longest queue in days of work instead of the most planes.- Overhauled the Suppressed Demand badge. See the screenshot!- AI airlines are now much less aggressive about opening new routes if their existing network is struggling. - AI stops opening new routes while more than 10% of its routes are congested.- The airport Congestion tooltip now shows whose fault it is. Maybe it's your competitor's preferred queue!Bugfixes- Fixed passengers who prefer an airline that doesn't fly their route waiting instead of just boarding a comp…

  • v20: The Standby Update - 22 June 2026

    Passenger CongestionIntroducing passenger congestion. Passengers no longer despawn; instead, airports have a maximum capacity (both a preferred cap for your airline, as well as an open cap for all airlines). There are new demand suppression ramps that reduce passenger spawns when their route (origin, destination, or intermediate airports) is congested. Higher tier passengers, e.g. business or luxury, will downgrade to worse seats after ~24h, booting out comfort and budget passengers.Bottom line: the game loop around pax accumulation and throughput management should be tighter.Legible demandThe connections view was reworked to expose the core underlying demand between all unlocked city pairs, which should make it more useful. Additionally, statistics surrounding suppressed demand, give-up rate, etc. should be more legible. Overall, it should be easier for players to figure out which city…

  • Help playtest the next version! - 25 April 2026

    We've got some big changes coming!Regional networks should be more viable. City proximity is now the main demand factor. For example, pax generation on SFO-LAX was massively buffed. I also surface each city's demand score in the Connections view in case you want to help me tweak the algorithm further.Passengers don't despawn anymore. Yes, this is a big change. Passengers have always despawned. Even when I was first prototyping this game a little over two years ago (wow, time flies huh). Now, airports have capacities (split into per-airlined preferred caps, and a shared open cap). Overflow now more transparently counted as lost demand and surfaced in the Connections view.Delivery rate gone, replaced with "% on time". This is a necessary change because we got rid of pax despawning so, well, delivery rate doesn't really make sense anymore. Instead, pax who wait more than 24h will count as…

  • v19.3 - 20 November 2025

    v19.3 Bugfixes: - Fixed bug where players would be unable to join a multiplayer game if the savefile was big. - Fixed bug where airlines would not get money if they were forced to sell shares. - Fixed bug where bulk order button would become clickable before you could actually afford it.

  • v19.2 (some more small tweaks) - 17 November 2025

    Changes: - Clicking on an airline's avatar in the route GUI will now navigate to that airline's stock trading view. - Aircraft will now show 'Repairing' if they are repairing, to better inform players that they may need to build more hangars. - Stale events will no longer show on game load. Bugfixes: - Fixed bug where AI would sometimes try to buy shares in dead airlines. - Fixed bug where there were some blank tooltips in the stock trading view.

  • v19.1 (small bugfixes) - 16 November 2025

    Thank you to everyone who decided to try out the game today during the DAILY DEAL!!!! I appreciate the patience as I work through some bugs that you all have uncovered. v19.1 Bugfixes: - Fixed bugs with tutorial - Moved the 'accept contract' button so that it is no longer hidden by the tutorial.

  • v19: Daytrading Update - 12 November 2025

    v19 is upon us! Cleaned up more rough edges regarding buy-outs, contracts, CEO rating, plane management and more.New Bird: The DoveStock TradingStock trading is the new method for taking over airlines. You can collect other bonuses along the way, such as mandatory codeshares, the ability to redirect plane orders, and even the ability to steal their planes in operation!6 New ContractsStrengthen Hub: Add additional routes to a certain hub.Fleet Share: Reach X% fleet share with a certain manufacturer.City Dominance: Become dominant (>66% market share) at a certain airport.Strategic Partnership: Own some number of shares in a certain airline.Share Buyback: Buy back your own shares until you reach some target number.Fleet Modernization: Reduce the average age of your airline's planes to some number.Route AutobalancingYou can now autobalance your routes. The game will handle automatically add…

  • Security Hotpatch & Sneak peek at v19 - 5 October 2025

    v18.2Changes:- Recompiled game with Unity 2022.3.62f2 in order to mitigate CVE-2025-59489.v19 Sneak PeekWell, this is awkward. I was going to write a developer diary this weekend, but I ended up having to update the stable version to v18.2 to address the recent Unity security vulnerability. So I'll just leave you all with a little teaser image of what I've been working on--it should land in the preview branch later today if you'd like to try it out!

  • Puffin Planes Dev Diary #3: One Year Anniversary - 5 September 2025

    Welp, I spent 20 minutes writing out this dev diary and then Steam ate it when I tried to save and refresh my browser window. So you're getting my rushed second take at this, but. 🎉🎉🎉 Happy 1-year anniversary to Puffin Planes! Big thank you to everyone who has given this game a try and also those who have helped provide incredible feedback on Steam and Discord for how to make the game better. I hope you all have seen your feedback incorporated into the AI update, the Planes update, and then most recently the Settings update.Speaking of updates, I have something new for you all... (well, except for those of you who are already enrolled in the \ branch): I'd like to announce the upcoming Stock Update!Yes, that's right, you'll be able to buy and sell the stocks of other airlines. This replaces the existing buyout mechanics; to buy out a competitor you'll need to gather at least 51 of th…

  • Puffin Planes Dev Diary #2: CEO Rating Improvements & Regional Carriers - 16 August 2025

    Ever since launching the game, I've been working on adding depth and immersion to all of the various game mechanics. Airplanes got seating classes, airports got improved buildings and concourses, and manufacturers got a massive ordering system overhaul. Well, I'm sure many of you will be happy to hear that CEO Rating is the next game mechanic to get this treatment.Growth MetricsInternally referred to as CQGR (Compound Quarterly Growth Rate), this is the rate at which your airline grows in three key metrics:Passengers DeliveredCities ServedPlanes OwnedIf you have a high growth rate, then your board of directors will be happy and your CEO rating will naturally tend towards some higher value (approx. 80-85% in the above picture). Many of you have rightly pointed out that it never really made sense that you could be the largest, most terrifying monopoly in the world and the board of directo…

  • v18.1 - 31 July 2025

    v18.1Features:- Added a "Random starting location" option in the New Game menu.Bugfixes:- "Veteran Veteran" achievement now takes into account used plane purchases.

  • v18: Settings Update - 23 July 2025

    Hi all, hope you are having a good summer. After spending five months working on the Puffin Planes Planes Update, I decided to try and keep the scope for v18 smaller. It's kind of a grab bag of random tweaks and features so I'm just going to name it the Settings Update, after the new game settings overhaul.4 New Soundtracks from Rodnie VueRodnie has been fantastic to work with on the soundtrack for Puffin Planes. Let's hear from him about the four new tracks that he has hand-crafted for the game:Vestmannaeyjar - This archipelago off the south coast of Iceland is known for its big puffin population; I'd imagine those puffins would be chatting a lot with each other.Saxopuffins - I think puffins are the type of creatures to really like ambient saxophone music...Beak into the Sea - Like many other seabirds, puffins dive into the ocean to hunt small fish for food, maybe even catching a glimp…

  • Puffin Planes Dev Diary #1: Redone Settings - 30 June 2025

    Hello everyone, I'm back with a dev diary for Puffin Planes. I'll start posting occasional dev diaries instead of posting every single preview update as an announcement; this will help keep the library view cleaner. I'll still try to post patch notes to Steam and Discord though. By the way, did I mention that the game's on sale? Actually, I don't know why I'm mentioning this. If you are reading this dev diary then you probably already own the game. Maybe you can buy it for a friend? Anyways...Coming Soon in v17.1(And currently available on the preview branch)New Main MenuIn order to redo the main menu windows, I first needed to reconfigure the main menu so that there was more space for them. To accomplish this I moved the action buttons over to the side.Airline customizationYou may have spotted in the previous picture a new "Airlines" tab in the New Game menu. This lets you customize th…

  • v17: Puffin Planes Planes Update - 20 May 2025

    What's up everybody, I'm back with a new update. This one's been 3 months in the making; I thank everyone on Steam & Discord who gave a ton of feedback and helped make this update fun to play. I'll be putting the game on sale to celebrate the new update, so if you haven't tried the game yet then be sure to check it out! For this update I really wanted to do a total overhaul of the plane mechanics; I felt that ordering planes kind of lacked depth--you just clicked the button whenever you wanted more of them. So I redid that mechanic and now you need to compete against other airlines to place plane orders! Hopefully this feels more immersive! If you are too lazy to do plane order micromanagement, I also added a used plane marketplace so that you could always have something to fly...although no guarantee that it is in good condition... That brings me to another new mechanic: plane health!…

  • v17-pre12, pre13 - 5 May 2025

    A grab-bag of balance tweaks, bugfixes and small QoL features. We are almost at the finish line--the next patch will probably be a release candidate, with the update out by mid-month. v17-pre13 Features: - The Penguin: 2x speed and -50% service point cost for regular maintenance. - The Ostrich: 15% chance of receiving an extra plane whenever you take delivery from manufacturer. Changes: - Tutorial now explains ordering new planes - Removed retrofitting. - Some plane models, such as the PAX-200, can now become obsolete. - Airplane view in Network Overview now shows the model. - Route ruler now configurable in the settings menu. - Discontinued models now appear on the 'Models' tab of the Manufacturers GUI. - Increased fuel efficiency of the Atto to make it easier to break even. - Route ruler now only shows up if you have planes in your hangar. - Nerfed the PAX-125 range from 4,000km to 3,…

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026v21-pre11844115010500057
213 August 2026v20.2-pre31840944183775762
33 August 2026v20.2-pre21839676055893689
412 July 2026v20.2-pre11837955055361677
510 July 2026v20.11837955055355739
620 November 2025v19.31816849002009602
717 November 2025v19.2 (some more small tweaks)1816307528969311
816 November 2025v19.1 (small bugfixes)1816307528967811
931 July 2025v18.11806698490685224
1030 June 2025Puffin Planes Dev Diary #1: Redone Settings1803527891625200
115 May 2025v17-pre12, pre131798454487717390
1230 April 2025v17-pre111798454487558856
1328 April 2025v17-pre8, v17-pre91797820624571805
1418 April 2025v17-pre71797185861660753
1511 April 2025v17-pre61796631172262850
1619 March 2025v17-pre51794102528259244
178 March 2025v17-pre41793384379430937
187 March 2025v17-pre31793384379396686
1919 February 2025v17-pre21792116353148545
2027 November 2024v16.2 + sale1784506358968726

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2897240
Live current players3
SteamPulse tracked peak236
Live count (today's peak floor)3
Price$5.99 (50% off from $11.99)
Free to playNo
Discount50%
Original price USD$11.99
Current price USD$5.99
Release dateSep 4, 2024
DeveloperCATINRAIN LLC
PublisherCATINRAIN LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews335
Negative reviews18
Total reviews353
Steam recommendations342
Achievements46
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2897240/

Short description

A casual airline management game set on Earth and Mars. Supports singleplayer and Steam co-op.

About this game

Fly from Tokyo to LA, the short way. Build your dream airline network on a custom-made globe of the Earth as you listen along to the game's original music. Or if you want, you can even play on terraformed Mars! Compete with other airlines. Advertise, construct hotels or steal concourses at airports to gain the upper hand against your competitors. Then, kick them out of your hub airports or purchase them outright in a hostile takeover. Hub-and-spoke or point-to-point? You decide. You can centralize your network to build a hub or utilize the game's flexibility to send your planes on long multi-city cycles. Airports are ever-evolving. At the start of the game they can spawn with random bonuses, and as the game continues you must make decisions such as building hubs, lounges and more in order to optimize your network. Choose your flyer. Play as the luxurious Flamingo, which receives bonus income from all lounges. Soar further than others with the Eagle, who gets a boost to plane range. Play as the Crow, Gull, Ostrich or more...all with their own unique bonuses. Play with your friends. Invite or join your friends through Steam and build a global airline network together.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Puffin Planes's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $5.99 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 24, 2026 through Sep 24, 2026. The latest run records $5.99 for 1 day of uninterrupted daily tracking with a listed discount from $11.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Puffin Planes at $5.99 in USD, with a listed base price of $11.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$11.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$5.99$11.9950% (Steam sale)Steam Store - Steam sale

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WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust54,11923 September 2026 - 23:53:42 UTC259,6461,359,516Facepunch Studios
Palworld46,38424 September 2026 - 01:04:26 UTC2,101,535451,088Pocketpair
Project Zomboid44,10624 September 2026 - 00:20:07 UTC122,811467,999The Indie Stone
Slay the Spire 240,68724 September 2026 - 00:02:08 UTC574,638199,438Mega Crit
Wallpaper Engine39,97523 September 2026 - 23:40:41 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley31,77223 September 2026 - 23:46:21 UTC236,6141,016,067ConcernedApe

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Project Zomboid44,10624 September 2026 - 00:20:07 UTC122,811467,999The Indie Stone
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
War Thunder35,86623 September 2026 - 21:44:17 UTC125,317781,076Gaijin Entertainment
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
Stardew Valley31,77223 September 2026 - 23:46:21 UTC236,6141,016,067ConcernedApe
Graveyard Keeper 230,99224 September 2026 - 00:09:01 UTC49,484Not availableLazy Bear Games
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
Euro Truck Simulator 224,16623 September 2026 - 21:13:24 UTC73,289940,058SCS Software
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
Hearts of Iron IV21,80523 September 2026 - 23:16:08 UTC93,196377,014Paradox Development Studio

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2364,36024 September 2026 - 01:05:21 UTC1,291,3282,758,031Valve
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Slay the Spire 240,68724 September 2026 - 00:02:08 UTC574,638199,438Mega Crit
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite22,00123 September 2026 - 23:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,80523 September 2026 - 23:16:08 UTC93,196377,014Paradox Development Studio
RimWorld20,22024 September 2026 - 00:09:02 UTC95,851239,107Ludeon Studios
Black Desert20,16323 September 2026 - 22:04:20 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human18,79923 September 2026 - 21:18:40 UTC231,343179,110Starry Studio
Sid Meier’s Civilization® VI18,67824 September 2026 - 00:42:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

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