Inkborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak45
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews85
- Release dateJul 28, 2025
- DeveloperAcram Digital
- PublisherAcram Digital
Genres: Casual, RPG, Strategy, Early Access
Company pages: Developer: Acram DigitalPublisher: Acram Digital
Inkborn Steam news
Inkborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Sneak Peek at 2nd class illustrations - 7 August 2026
Hello, Inkborns! Last week, we promised a sneak peek at the second class's cards, and here it is. Sneak Peek As you've probably already noticed, culture, literature, and art are very important to us. Since the new hero is an Artist, we're diving even deeper into the world of art. She is a talented Sketcher, and rumor has it that you've already seen some of her work in the bestiary. Very soon, you'll be able to meet more of her creations. We're super excited to show you some of the illustrations from the new cards. They may look familiar, and if you have any ideas about what they could be, we'd love to hear your guesses. 😉 Bug Fixes Last Friday, we also released a stealth hotfix - stealth because we didn't tell you about it 😉. Here's the list of changes: Fixed a bug that made traveling with a gamepad impossible after the first Act. Fixed a bug that caused targeting to break every time…
- Summer update! - 27 July 2026
If you want to go straight to the changelog, scroll down. 👇 Hello, Inkborns! Hope you're all doing well, enjoying the summer, the holidays, and playing some great games! Today we're introducing something we've already teased a little. Two new enemies - the Bear and the Will'O'The'Ink - are joining the forces of the Forest and will try to stop you as you make your way through the vast branches of the first act. The Bear A fearsome protector of the Forest. At first glance, it seems docile, but be ready when it awakens. The Bear introduces the new Protector mechanic, making it a true tank for its allies. 🐻 Will'O'The'Ink A wispy creature that poses no threat to your precious health bar. Your Chronicle, on the other hand, can rise very quickly if you don't deal with it carefully. Stay focused, act quickly, and don't let those innocent eyes fool you. 👀 More Quality of Life improvements We…
- Sneak Peek at Hero class 2 & upcoming enemies! - 22 May 2026
Hey everyone, we’ve got something new cooking for Inkborn: a brand-new playable class. Say hello to The Artist, bringing fresh cards, new archetypes, keywords, combos, and a completely new Skill Tree to explore. 🎨 This class also introduces the Sketch archetype, which shakes up how you think about deckbuilding from the ground up. New enemy: Will’o’the’Ink Something strange is lurking in the forest. Meet Will’o’the’Ink, a new type of enemy that plays by its own rules and instead of going straight for your health, it messes with your crucial resources. New enemy: Sleeping Bear 🐻 While Bear is asleep, it stays calm and harmless. But once it wakes up, things can get dangerous fast. The challenge is managing when to leave it alone, and when it’s worth provoking. We’re also working on a number of Quality of Life improvements behind the scenes such as smoother animation timing, improved cont…
- New Warrior skills, cards, combos, events, fixes and quality of life! - 4 May 2026
If you want to go straight to the changelog, scroll down. 👇 It has been a while since the last update, and we are really happy to finally share this one with you. Thanks for sticking around, playing, reporting issues, and sharing your thoughts with us. This update ended up being a pretty packed one, with new content, quality of life improvements, balance changes, and a handful of fixes that should make the game feel smoother overall. 🃏 This update puts a big focus on the Warrior, adds a fresh set of cards, introduces a new random event, improves clarity during events, and makes progression feel more rewarding with a higher level cap and more skill points to earn. Let’s get into it! ✒️ Warrior Skill Tree expansion The Warrior Skill Tree has received a major boost with 19 new skills. This should give Warrior players more room to experiment, plan builds, and find new ways to push through…
- ⚙️ Patch Notes 0.4.0 - QoL, Dinostrosity balance adjustments, bug fixes - 30 January 2026
Hey there, Inkborns! 👋 We’re closing out January 2026 with a new update focused on smoothing out your runs and fixing a some of pesky issues that could get in the way of a good time. Everything should now feel more stable and reliable, so you can focus on building, battling, and breaking the game in fun ways. Dinostrosity also received a small balance tweak. It should be a fairer fight than before, and hopefully a bit easier to bring down without losing its bite. Quality of Life Better visual notifications during events when: gaining or losing gold, gaining or losing health points, removing Quotes. Balance updates - Dinostrosity Stomping damage reduced from 15 to 12. Trampling damage reduced from 20-30 to 15-22. Charge Preparation now shuffles 1 copy of Avoid Being Trampled into the player’s deck instead of 2. Fixes Fixed a bug that could sometimes cause a softlock when removing a Quot…
- Merry Xmas! 🎄 - 18 December 2025
On behalf of our entire team, thank you so much for being part of our community. We wish you a warm and joyful Christmas, filled with good times and great games. We are taking a Holiday break, but we will be back in 2026 with new content and more updates (like the 2nd Class 😉). Stay tuned, we cannot wait to show you what is coming next. 🎁✨ https://store.steampowered.com/app/2924580/Inkborn/?utm_source=steam&utm_medium=merryxmas ❤️ Stay close to Us ❤️ 【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx . 【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital . 【X】🦾 https://x.com/acramdigital . 【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ . 【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 . 【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
- 🎅 Inkborn Holiday Goodies - 4 December 2025
Ho ho ho Inkborns! 🎅 The holiday season is still on its way, but Santa could not wait that long to visit the Town. So we are dropping by a little early with an Inkborn goodies pack just for you: High resolution wallpapers. Hand picked concept arts from our graphic designers. You can unwrap your present here: 👉 https://drive.google.com/drive/folders/1XyK81b01ZYeRDfRuDsn7aNOKonUe96Rq After Act 3 - what is coming next? With the 3rd Act now in your hands, it is time to look ahead and talk about what we are planning for 2026. Below is what you can expect us to focus on. 🖋️ 🖌️ The second Hero Class The next big content drop will be the second Hero Class. This will not be just a small variant of the Warrior, but a full new way to play: a separate Skill Tree with its own identity, brand new combos to discover, a unique weapon with mechanics tailored to this Class, fresh mechanics and new ca…
- 🖋️ Act 3 is now available! Update 0.4.0 - 27 November 2025
Hello Inkborns! Our first Major Update introducing Act 3 has just landed. Here is an overview of all the additions and improvements now available at your fingertips! 💪 Main Features The Shattered Isles An area that completes a full run cycle. A once whole land now splintered into drifting fragments. Find your way to the Boss and claim your first victory. New enemies Act 3 brings a full wave of fresh, dangerous paper foes. Each one introduces new patterns that challenge how you plan turns and react under pressure. Meet them in battle, learn how they behave, and add their pages to your Bestiary as you master their tricks. New random events More choices in every run. Some are helpful, some deceptive, and a few are both depending on how you play your cards. Our community has been looking for more ways to recover during runs, so the new Ink Donation Point and Tapemaster events should be a w…
- 📜 Inkborn Early Access Roadmap update #3 - 6 November 2025
Inkborn’s next major milestone is now set. Act 3 is officially locked for release on November 27, landing roughly three weeks from today. Expect new spooky location, bringing fresh enemies, tougher encounters, and mechanics designed to test your evolving decks and strategies. Expect new challenges, new twists, and a meaningful expansion to the world you have been exploring through Early Access. 👻 With the Act 3 update, Difficulty Levels become an integral part of your regular Player Profile. This means the game will finally recognize and track your mastery across different challenge settings. This offers a clearer sense of long term Soulink mastery while keeping each run aligned with the way you want to play. 🗡️🃏 Our team continues to refine and expand other upcoming features in parallel, and development on Multi-stage events is also progressing in the meantime. If you missed the sho…
- 👁️🗨️ Chronicle Curses: Cursed quotes are coming to Inkborn! - 31 October 2025
🎃 Hey there Inkborns! How are your preparations for the upcoming spooky Halloween night? Just for the occasion, we’re bringing another feature from the Roadmap! 📜 With today’s update, when you cross the Chronicle threshold, fate will split in two: there’s now a 50% chance to receive traditional Curse cards, and a 50% chance to encounter a Cursed quote - a dangerous fragment of the Chronicles, empowered by the greatest of literature. 🩸 Cursed quotes work much like regular quotes, but they carry a heavy price. When you receive one, you must equip it, even if it replaces a positive quote you were holding onto. You can remove it later by overwriting it with a new positive quote. But beware, doing so will awaken its bound Curse card, ready to haunt your deck. You can try to seize it, or you can turn away, but either way, the Chronicles are written endlessly. 💭 Download the latest version…
- 📜 Inkborn Early Access Roadmap update #2 - 16 October 2025
We’re back with the second update of our Inkborn roadmap, continuing to expand the world of words and paper with the next features we’re working on: 🩸 Chronicle Curses (Cursed quotes) A new twist on the curse system is coming. When you cross the Chronicle threshold, there’ll be a 50% chance of receiving Curse cards and a 50% chance of receiving a Cursed quote - a tempting source of power that always comes with a cost. Cursed quotes work just like regular quotes, except… more challenging. When you receive one, you must equip it, even if it means losing a positive quote in the process. You can overwrite a Cursed quote later with a positive again, but beware: each Cursed quote has a Curse card linked to it, which you’ll receive if you decide to break free. 🃏 🕯️ Multi-stage events A new series of evolving random encounters shaped by your choices. Each decision you make will influence not…
- Book of Thoughts extension: Bestiary and metaprogression! 🐺 - 3 October 2025
The Book of Thoughts grows heavier in my satchel. Its pages no longer hold mere fragments of memory. Now, as I sit upon a rock and sketch the world before me, its creatures take shape on the page: wolves, ghosts, and beasts unknown, all captured and preserved in our minds. Hey Inkborns, we’ve expanded the Book of Thoughts with Bestiary. From now on, every time you eliminate a new enemy type for the very first time, it will be added to the new section. Each entry becomes a permanent record where you can: See how many times you’ve slain that specific foe. Track your metaprogression toward rewards tied to enemy kill thresholds. Unlock lore, notes, and details written in the perspective of the mysterious author. The Bestiary is more than just a ledger, it’s a new layer of metaprogression. Every enemy you defeat contributes to your long-term growth. For standard enemies, repeated kills will…
- Update 0.3.3 is here! - 26 September 2025
Hello there, Inkborns! ✒️ Alongside important fixes, we’ve added a “What’s New” section right inside the game. This way, you can easily keep track of all changes and features as soon as they land. While we’re hard at work bringing you the exciting content promised in our Roadmap, we also want to make sure your playthroughs stay comfortable and enjoyable. That means continuing to squash bugs, polish systems, and respond to the issues you’ve reported. Here’s what you can find in the Early Access 0.3.3 build: ✨ Quality of Life & Fixes 🐛 You’ll now see a list of changes the first time you open the app after updating. You can also view this list anytime from the main menu. The Fear now has a proper death animation. The Anger already had one, and we felt bad for the poor old lady. Adding a card to your deck from a map event now comes with a visual effect. The red artifact no longer lingers o…
- Sneak Peek at Act 3! - 19 September 2025
Hello Inkborns! ✒️ As many of you know, Act 3 is in the works, and today we're ready to give you a little glimpse of what you can expect when you reach it. You’ve fought on the ground and ventured deep underground - now it’s time to rise above it all. ☁️ Get ready to travel to a fractured, mist-covered arena with floating islands, where we're setting the stage for tense encounters. 🌫️ One of the new enemies you’ll face here is the Apparition. This ghostly foe has a new ability: “Transcendental: Reduces all received damage to 0.”. Figuring out how to deal with it will take clever deckbuilding and precise strategy. Can you discover the best way to defeat something that refuses to take a hit? 👻 While we wait for the release of Act 3, we’ll be adding an update to the Book of Thoughts, introducing new metaprogression elements to help you prepare for the challenges ahead. And one last thing…
- Roadmap progress, upcoming features, and a small Hotfix! - 12 September 2025
Greetings, adventurers of Inkborn! ✨ It’s been an exciting week for us and the community as we officially began bringing our Roadmap to life. Over the past days, many of you have already been exploring two new features that make your runs more personalized and replayable: Difficulty Levels and Player Profiles. 🗡️ These additions are just the first step in shaping Inkborn into the deep and dynamic roguelike we’ve envisioned. If you haven’t had a chance to try them yet, now’s the perfect time to jump back in! You can read more about how these systems work in detail here: https://store.steampowered.com/news/app/2924580/view/525353325860750891 What’s Next? Expanded Book of Thoughts 📖 We’re transforming the Book of Thoughts into a living Bestiary, a place where you’ll not only find enemy details, their weak points and story connections, but also Metaprogression to reward your discoveries.…
- 🗡️ Difficulty Levels & Profiles are coming to Inkborn! - 4 September 2025
Hello everyone! 👋 We’ve just finished preparing the next update for Inkborn, and this one’s special: it features the first two items from our recently published Early Access roadmap! 🗺️ We’ll keep rolling out more stuff in future updates, step by step, so that every player can enjoy Inkborn in their favorite way. 💪 👥 Player Profiles and the Beta Profile Player Profiles let you track your progress and manage multiple metaprogression profiles in a single copy of the game. Beta Profile gives us a way to share some future content with you earlier than planned. In this case: Difficulty Levels. Normally, Difficulty Levels would have launched together with Act III, but we’ve seen how much you’re asking for more playtime, so we’ve decided to bring them in sooner. The reason they live in the Beta Profile for now is simple: Difficulty Levels grant extra Soulink, and that speeds up your City p…
- What quotes should power the Curse mechanic? - 28 August 2025
👁️ Hey folks, we’re cooking up something grim for the Curses in the game, and we’d love your help to make them even more sinister. We’re looking for dark, famous quotes (from books, poems, plays, etc.) that are in the public domain. The kind of lines that feel like a curse whispered into your ear. Think old, eerie lines that send shivers down the spine. A few things to keep in mind: When sharing citations, please also include the original author’s name and the title of the work. If the quote isn’t originally in English, please drop the original text too, along with the translator’s name. Bonus points if it’s something that really feels like it belongs on a cursed relic or whispered by shadows. 💀 And yes… these quotes aren’t just for flavor. They’ll make your gameplay more challenging. Because why should Curses ever be fair? 😈 Got a favorite grim line that’s stuck with you? Drop it in…
- 📜 Inkborn Early Access Roadmap - what’s next? - 20 August 2025
Inkborns, your journey through our game is just beginning! In what’s to come, you can expect two major milestones: ⚔️ Firstly, expect Difficulty Levels: Whether you want a more relaxed run or a brutal test of your deckbuilding skills, new difficulty options will let you tailor the challenge to your taste. Expect Soulink as reward and bragging rights for braving the harder settings. 🌌 Then, heading straight for the 3rd Act: A whole new chapter awaits - a fresh environment filled with never-before-seen enemies, treacherous paths, and a climactic finale to push your strategies to the limit. ⚒️ Content coming to Inkborn Two New Hero Classes: Each bringing unique mechanics, playstyles, and thematic decks to explore. New Enemies and Bosses: More dangerous foes to test your evolving strategies. More Cards for the 1st Hero Class: Expand your arsenal with fresh options and synergies. More Combo…
- Early Access v0.3.1 Hotfix #1 - 14 August 2025
Hello Inkborns, with the release of version 0.3.1 and the new Endless Mode, we discovered a pesky loading screen hiccup. We’ve tracked it down and fixed it, and the hotfix is now live. This issue shouldn’t happen anymore, but if you do run into it, you’ll only lose progress from your current run, not your overall profile. We’re sorry for any disruption this caused. The version number remains unchanged, but the loading issue affecting some save files has been resolved. Here’s a quick word from our Developer: Hi everyone, My name is Piotr, though I usually go by my nickname: Pindwin. I lead the technical side of Inkborn’s development, and I thought you might find it interesting to learn what this hotfix is about. Working on an Early Access title comes with many challenges, and one of the biggest is maintaining backward compatibility while releasing updates, some of which change how your g…
- Endless Mode & Update 0.3.1 is here! - 7 August 2025
Hey Inkborns! 👋 As promised, we’re rolling out a new gameplay feature to help boost replayability while we’re hard at work delivering Difficulty Levels and Act 3. We get it, those two are highly anticipated at the moment! And while we’re busy shaping what’s next, Endless Mode is here to let you squeeze even more fun out of your carefully built decks, test your strategies, and chase some wild highscores. 🏆 ♾️How Endless Mode works: After successfully defeating the second Act Boss, you’ll now have a choice: → end your run and collect all the earned score (EXP points), → or enter Endless Mode and continue your journey. Each Endless cycle makes enemies stronger, increasing their Sharpness (damage) and Max HP. If you beat the Boss from Act 2 again, the same choice appears, and enemies scale up even further. ⚔️ Enemy scaling formula: Sharpness: +2 ^ cycle number HP: Max HP × (1 + 0.25 × cyc…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 January 2026 | ⚙️ Patch Notes 0.4.0 - QoL, Dinostrosity balance adjustments, bug fixes | 1823191198604917 |
| 2 | 12 September 2025 | Roadmap progress, upcoming features, and a small Hotfix! | 1810503566450373 |
| 3 | 14 August 2025 | Early Access v0.3.1 Hotfix #1 | 1808061939340946 |
| 4 | 31 July 2025 | 📢 Early Access Hotfix 0.3.0 is live! | 1806698490685712 |
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