- 🌑 Together: Moon Escape Has Crashed Into Steam Next Fest! 🚀💥 - 15 October 2025
Good news, astronauts! Together: Moon Escape has officially landed in Steam Next Fest — and, against all odds, nothing has exploded (yet). Thousands of players have already signed up to be stranded on the moon with someone who swears they’re “good at puzzles.” Spoiler: they’re not.In Together: Moon Escape, you and your partner share the same oxygen, the same confusion, and the same growing suspicion that maybe, just maybe, one of you shouldn’t be in charge of the buttons. Solve intricate puzzles, explore eerie moon facilities, and argue lovingly over who “definitely had it right the first time.”Players are loving it — mostly because misery loves company. We’ve seen laughter, confusion, betrayal, and the occasional scream of “JUST PRESS THE BUTTON!” echoing through the void. It’s beautiful, in a tragic sort of way.So grab a friend (or an enemy — we’re not picky), download the free demo,…
- 40% Release Discount tomorrow. ARE THE DEVS CRAZY?!?! - 16 June 2024
Tomorrow, Horror Tales The Beggar releases with a ONCE IN A LIFETIME 40% discount. Why would the devs be so crazy to launch with such a DEEP discount??!?!!?!?!?!? Well, first of all, talking about "The Devs" in plural only works if you count my cats Nina and Nus as devs too. You could argue they are fundamental emotional support for the development, though. This game has been developed and self published by only me, Carlos Coronado. I've been launching and developing games since 2012 and this is the first time I have been scared with a release. Indie games, specially indie horror games are selling every day less and less copies. If you follow the news in the industry I am sure you are aware of this. The layouts, the studios closing, etc. It is not something happening in the AAA sector. Sales have been decreasing since 2021 for every dev. Average new teenager players just don't want to p…
- Horror Tales The Beggar releases next week! Play the FREE Next Fest Demo now! - 12 June 2024
Hello Horror Fans! My name is Carlos Coronado and I am the solodev of The Beggar. Next week, Monday June 17th everybody will be able to enjoy Horror Tales The Beggar. Until then, there is A LOT I need to explain during this week! Steam Next Fest For those of you who are seeing Horror Tales The Beggar for the first time during the Steam Next Fest, just know it is the sequel of Horror Tales The Wine and it is a highly high high high horror game. Not your usual horror game at all! Play the free demo if you want to know why, but essentially The Beggar is a weird mix of space-time bending player skills and hardcore sci-fi with of course horror. TONS of horror. Price and Launch Discount Monday 17 of June you will be able to play Horror Tales The Beggar and sometime during this week I will announce the price and launch discount. Just a little spoiler: It will be cheap, and the discount will be…
- Download NOW Horror Tales The Beggar Demo! - 23 May 2024
https://store.steampowered.com/app/1343340/HORROR_TALES_The_Beggar/ Hello Horror fans! Let's be clear: You can play the Demo of Horror Tales The Beggar NOW!! Here is what you will find in the demo: 3 Playable levels with puzzles, scary encounters and more! 1 Boss fight encounter 2 Big Puzzles to use the spacetime bending mechanics Lore to dig in! The Demo and the game features these languages: English, Spanish, Catalan, Korean, Russian, Japanese, Chinese, Portuguese, Turkish and Dutch. After the demo was releases, I even updated the game with feedback from players. What are you waiting for? Switch off the lights in your room and step into the sequel of Horror Tales The Wine. https://store.steampowered.com/app/1343340/HORROR_TALES_The_Beggar/
- DEMO RELEASED! Feedback and Wishlists wanted! - 9 May 2024
Hello Horror Tales fans! The Demo of Horror Tales The Beggar just got released for everyone to enjoy! You can download it in the steam main page of Horror Tales The Beggar. The Demo features sections of the first four levels of the game. Give it a try, it is free! Release June 17 2024 with a 40% discount. Three years have been put in the making of this game. It is a very beautiful moment for me. The final game will release June 17 with a 40% discount. That means it is also a great time to wishlist Horror Tales The Beggar now! https://store.steampowered.com/app/1343340/HORROR_TALES_The_Beggar/ If you liked the game or you have some suggestions on how to improve it, please step in the Steam Discussion forums of The Beggar! I would love to hear your feedback. But hey, I even have MORE good news! Yesterday I set up community localizations to get aditional languages inside The Beggar. In jus…
- SURPRISE! The Beggar Demo releases tomorrow + HUGE NEWS! - 8 May 2024
Hello Horror Tales players! Well, today I have a BIG surprise to you all: The Free Demo of Horror Tales The Beggar will release tomorrow 16:00 CET. The demo features parts of the first 3 areas of the game, when some content cut down to make the demo more compact while also leaving some of the lore mistery to be resolved in the final game! Releasing this demo SO close to the release date (June 17) is a big gamble for me, but the demo had to be released because various reasons. https://store.steampowered.com/app/1343340/HORROR_TALES_The_Beggar/ Reason 1: a VERY weird and unique game. Horror Tales The Beggar is not Horror Tales The Wine 2.0. It expands in not just the lore, but the gameplay itself too. Let's just say that The Beggar is highly experimental with some game mechanics you've never seen in a Horror Game. For those of you doubting to buy the game or not on release, you can try th…
- Too hot? Make it rain! - 16 April 2024
Hello there! As previously stated, I am developing a game with lots of gameplay mechanics that will make MIND: Path to Thalamus players explode with tears of happiness. Similar to MIND, in Horror Tales The Beggar players can change the weather to serve their purpose. Does this brings back memories from MIND? https://store.steampowered.com/app/1343340/HORROR_TALES_The_Beggar/
- The space-time bending powers of MIND: Path to Thalamus return in The Beggar! - 10 April 2024
Hello you beautiful people, How has been everything going? From my dev side, I continued developing games, but instead of focusing on puzzlers, I shifted thowards immersive horror fps. My about to be released soon game Horror Tales The Beggar, second of The Horror Tales Saga shares many design choices with MIND: Path to Thalamus, but 1000 times better. You will bend the earth, the sky and physics to defeat demons in The Beggar and as you can see in the trailer, it looks amazing thanks to the power of UE5 and nvidia DLSS. I am sure anyone who loved mind will enjoy The Beggar too! Watch the trailer in Horror Tales The Beggar Steam page or my twitter. https://store.steampowered.com/app/1343340/HORROR_TALES_The_Beggar/ Big hug, Carlos.
- THE WINE, new surreal horror game from the creator of MIND: Path to Thalamus. - 23 March 2021
Hello Wanderers! I am Carlos Coronado, solo game developer of your beloved or hated MIND: Path to Thalamus. I don't want to talk too much. I am making a new horror game called HORROR TALES: The Wine. You can find it here: https://store.steampowered.com/app/1340640/HORROR_TALES_The_Wine/ It is in many many ways similar to MIND, but diferent in many others. You'll have to find for yourself. The surreal environments are there indeed! It will be released in two months. Here are some screenshots of it. EEENJOY! If you want to know more, visit it's steam page :)
- Winter fixes - 19 December 2017
First of all, you deserve some words. The game is not well maintained, you’re right. As we stated some times in the forums, MIND was developed by only one person, and Carlos published 2 more games and is working in his next unannounced title. That made hard to fit the necessary time to fix some of the issues you reported. MIND is an old game, and some of the features added, specially for VR, were developed when the headsets and the motion controllers did not exist. Some of the systems behind are hard to modify and we needed to wait until Carlos could invest the needed time to avoid new bugs from the fixes. Today we’re releasing a new patch that addresses some of the known issues with VR movements and some features missing from time ago. VR movement has been changed. Use the left hand trackpad (Vive) or joystick (Oculus) to move around WASD like. Also, now the character will move in the…
- Winter fixes - 19 December 2017
First of all, you deserve some words. The game is not well maintained, you’re right. As we stated some times in the forums, MIND was developed by only one person, and Carlos published 2 more games and is working in his next unannounced title. That made hard to fit the necessary time to fix some of the issues you reported. MIND is an old game, and some of the features added, specially for VR, were developed when the headsets and the motion controllers did not exist. Some of the systems behind are hard to modify and we needed to wait until Carlos could invest the needed time to avoid new bugs from the fixes. Today we’re releasing a new patch that addresses some of the known issues with VR movements and some features missing from time ago. VR movement has been changed. Use the left hand trackpad (Vive) or joystick (Oculus) to move around WASD like. Also, now the character will move in the…
- Fixes to fix the fixes - 10 January 2017
The title may seem redundant but it’s what literally happened with Mind and the language support and the patch we launched today. Nearly one month ago we launched a patch that fixed the translations of the game. It worked in our internal testing but once merged with a new build with more fixes the translations banished again. Later we will go deeper in the technical aspects but for those looking for what’s new, next you can find how the new language system works. In the Settings - Game menu you will find a new option called “Language”. Every time you click on it the game will be translated to a new language, click until you find yours. Due to some problems with some languages the current supported languages are: English Russian Português Korean Chinese Italian French Euskara Spanish Deutsch Japanese Català Later we will update the game to add the missing languages. Also, now the game ig…
- Fixes to fix the fixes - 10 January 2017
The title may seem redundant but it’s what literally happened with Mind and the language support and the patch we launched today. Nearly one month ago we launched a patch that fixed the translations of the game. It worked in our internal testing but once merged with a new build with more fixes the translations banished again. Later we will go deeper in the technical aspects but for those looking for what’s new, next you can find how the new language system works. In the Settings - Game menu you will find a new option called “Language”. Every time you click on it the game will be translated to a new language, click until you find yours. Due to some problems with some languages the current supported languages are: English Russian Português Korean Chinese Italian French Euskara Spanish Deutsch Japanese Català Later we will update the game to add the missing languages. Also, now the game ig…
- Do you MIND if I fix MIND? - 15 December 2016
First of all, we want to apologize for the delay fixing the game. We launched two games this year (Annie Amber and Sky Racer) and maintaining Mind and the other games needs to be done while Pantumaca Barcelona is working in a new title. And Pantumaca is a one developer studio. Also, it was hard to know what was happening because we have changed nothing in the game, so it was strange to have so many new errors. In fact, all the problems came from updates… but not from Mind, but from Vive and Unreal Engine 4. These updates changed how some low level API work and broke our game. We are releasing an update today that addresses some of them, next you can find the changelog: Fixed player spawn in the 2nd part of the Father chapter Changing the language in the Steam properties fixed Fixed Vive controller’s touchpad problems Achievements can be unlocked again White borders appearing in Vive Man…
- Do you MIND if I fix MIND? - 15 December 2016
First of all, we want to apologize for the delay fixing the game. We launched two games this year (Annie Amber and Sky Racer) and maintaining Mind and the other games needs to be done while Pantumaca Barcelona is working in a new title. And Pantumaca is a one developer studio. Also, it was hard to know what was happening because we have changed nothing in the game, so it was strange to have so many new errors. In fact, all the problems came from updates… but not from Mind, but from Vive and Unreal Engine 4. These updates changed how some low level API work and broke our game. We are releasing an update today that addresses some of them, next you can find the changelog: Fixed player spawn in the 2nd part of the Father chapter Changing the language in the Steam properties fixed Fixed Vive controller’s touchpad problems Achievements can be unlocked again White borders appearing in Vive Man…
- NEW CONTENT FOR “MIND” – VISIT MIND’s DARKEST CORNERS - 28 October 2016
“MIND: Path to Thalamus” is here again, with new content to surprise all its regulars and potential new players. We have added an exclusive level, Halloween-based. Be ready to visit the darkest corners of a mind on this new level we’ve prepared for you... NO MIND CAN ESCAPE FEAR ITSELF! THE HIGHEST BEAUTY CAN TURN… UNSETTLING “MIND” is renowned for being a game full of the highest beauty thanks to the expert hand of its creator, Carlos Coronado. Breath-taking environments that are dreamy and poetic. But the same ability to make the game impressive and beautiful can make it spooky and unsettling. Expect a whole new layer to the MIND experience, ready to cause you some good ol’ goosebumps. BRING NEW THINGS BUT NEVER FORGET THE GOOD OLD ONES Carlos Coronado is a prolific gamedev that have surprised the world with beautiful games such as “MIND”. But since then he has also created the mesmer…
- NEW CONTENT FOR “MIND” – VISIT MIND’s DARKEST CORNERS - 28 October 2016
“MIND: Path to Thalamus” is here again, with new content to surprise all its regulars and potential new players. We have added an exclusive level, Halloween-based. Be ready to visit the darkest corners of a mind on this new level we’ve prepared for you... NO MIND CAN ESCAPE FEAR ITSELF! THE HIGHEST BEAUTY CAN TURN… UNSETTLING “MIND” is renowned for being a game full of the highest beauty thanks to the expert hand of its creator, Carlos Coronado. Breath-taking environments that are dreamy and poetic. But the same ability to make the game impressive and beautiful can make it spooky and unsettling. Expect a whole new layer to the MIND experience, ready to cause you some good ol’ goosebumps. BRING NEW THINGS BUT NEVER FORGET THE GOOD OLD ONES Carlos Coronado is a prolific gamedev that have surprised the world with beautiful games such as “MIND”. But since then he has also created the mesmer…
- August bugfixing update - 19 August 2016
Today we are publishing an small update, in fact, there are only two items in it: Fix: Father chapter portal problem Fix: Clear Night in Uyuni ball not showing I want to apologize for the delay fixing these two, it was hard to find what was happening, especially in the second one because it was related to a new feature of Unreal Engine we were not aware of. Every time you post in the forums a bug we start the bugfixing process. It’s starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because it’s preventing people from ending the game. Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because it’s failing for you, and it’s clear there is an error, but the variables that may cause an error are overwhelming. Sometimes it’s a problem with the graphics adapter, the operating system…
- August bugfixing update - 19 August 2016
Today we are publishing an small update, in fact, there are only two items in it: Fix: Father chapter portal problem Fix: Clear Night in Uyuni ball not showing I want to apologize for the delay fixing these two, it was hard to find what was happening, especially in the second one because it was related to a new feature of Unreal Engine we were not aware of. Every time you post in the forums a bug we start the bugfixing process. It’s starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because it’s preventing people from ending the game. Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because it’s failing for you, and it’s clear there is an error, but the variables that may cause an error are overwhelming. Sometimes it’s a problem with the graphics adapter, the operating system…
- Teleporting for HTC Vive is here - 7 June 2016
People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested countless hours stalking how people walk in order to create VR Olive, a locomotion system meant to reduce dizziness in VR when you play with a gamepad. VR Olive was not perfect for everyone, but it specially failed when you have such a different device as the VIVE is, with its controllers and the ability to move around. It’s a great technology for VR. But Mind is not a VR game, and because of this it was not easy to adapt it. As you may know we are working in new games. We released Annie Amber for GearVR last month (do I said we are running a little contest?) and now we are porting it to other VR devices and at the same time working in a new title we will announce soon. The easy way was to focus…