- Patch 0.6.4.6 hotfix - 29 April 2025
Balance -triggered skills and the mage's beam attack will now spend strength Bug Fixes -Fixed camera snapping shake -Fixed magic missile not gaining velocity
- Patch 0.6.4.6 - 29 April 2025
General changes -Adjusted the way burn and bleed are applied making it more performant friendly Balance -Bleed will deal it's damage faster and the duration can be refreshed/extended -Burn will deal 3 ticks of % health damage over 1.5 seconds and cannot be stacked anymore -Poisonous concoction will apply poison in an area around the projectile on hit -Magic missile will track enemies it hits much more aggressively for longer Bug Fixes -Fixed a bug that would make multiple projectiles not fan out as intended -Fixed a bug making explosive arrow not explode -Explosive arrow now properly tagged as a projectile skill
- Patch 0.6.4.5 - 24 April 2025
Bug Fixes -fixed a bug that would make player buff icons invisible after pausing and un-pausing -fixed a bug where the bard attack sounds would stay at fixed volume
- Patch 0.6.4.4 - 20 April 2025
General changes -Added a setting to turn the pixel filter off -added a zoom function on mouse scroll wheel Balance -Vital strike buffed from 5%>10% -Electrify buffed from 5%>7.5% -Discharge buffed from 5>10 damage -Flammability buffed from 5%>7.5% -Hex buffed from 5%>10% -Malediction buffed from 10>20 damage -Base crit amplitude buffed from 1.2x to 1.5x -Taunting cry will give 8 x (attack frequency) stacks of strength -Intimidating cry regen buffed from 2 to 4 -Tornado base damage buffed from 5 to 10 and is faster -certain legendary runes are now stackable -Plant boss now summons bashing plants at every players location -Skeleton Boss reduced movement speed Bug Fixes -Fixed a bug that makes the bashing plant boss summon spawn animation loops for clients multiplayer -Fixed a bug where imps would spawn an extra imp for clients in multiplayer -Fixed a bug where the mushroom attack sound wo…
- Patch 0.6.4.3 - 19 April 2025
General changes -Added a setting to turn the world curve off -Reduced saturation of the map slightly Balance -Crit is now capped at 100% -Getting more crit chance will turn that % into crit multiplier % Bug Fixes -Fixed a bug that would cause crits to deal no damage
- Patch 0.6.4.2 - 16 April 2025
Balance -Increased the base health of all non standard enemies and bosses -Enemies outside vision radius will take 50% reduced damage instead of 80% (this was not working before at all) Bug Fixes -Fixed a bug that would make damage done to an enemy outside vision radius reduce their health by 80% -Fixed a bug where the slime particles had no color -Adjusted some UI elements so they correspond correctly with their stats numbers
- Update 0.6.4.0 - 15 April 2025
General Changes -Added 10 new legendary upgrades -camera is zoomed out and moved down so map visibility is the same north and south -added shadows -added horizon curves Balance -imps will spawn 1 clone instead of 2 -shock proc chance changed to shock damage -shock will now automatically discharge when shocking an already shocked enemy dealing shock damage to other shocked enemies Bug Fixes -Potentially fixed a bug where the player sounds would only be heard by the host
- Patch 0.6.3.8 - 19 February 2025
General Changes -Added a button prompt to dismiss a skill choice -Bard updated sounds (again) Bug Fixes -Fixed a bug that would make elite bug enemies initiate a second attack for clients during multiplayer -Fixed a bug making the player hurt sound global during multiplayer -Fixed mimics occasionally not moving or running away -Fixed the player hurt sound being global during multiplayer -Fixed the cooldown timer for the third skill not working
- Patch 0.6.3.7 - 7 February 2025
balance changes -Updated attack speed/cooldown reduction functions and updated values: -Quick hands: 5% > 10% -Cooldown Reduction 10% > 5% -Tesla coil is now a duration skill: -Tesla coil base attack frequency 4 seconds -Tesla coil base duration 6 seconds -Tesla coil range to arc between other coils increased from 500 to 1000 -Fighter attack range increased -Acorn dash speed and distance reduced Bug Fixes -Fixed a bug making acorn enemies have 999 health -Fixed a a bug that would make the cooldown visual indicator not properly show remaining cooldowns
- Patch 0.6.3.6 - 5 February 2025
Balance changes -Acorn's dash attack speed reduced Bug Fixes -Fixed a multiplayer bug where a a broken reference would make it so picking up a rune would rapidly move it away out of reach not triggering the upgrade screen losing the money -Fixed a multiplayer bug where invest machines spawned in the safe zones would occasionally not change to the correct prompts -Fixed a bug where whirlwind would show damage type as lightning instead of physical
- Patch: 0.6.3.5 - 1 February 2025
Balance changes: -Reduced enemy health and speed scaling from x 1.05 to x 1.025 each 20 seconds Bug Fixes: -Fixed a bug where picking up 2 runes at the same time would trigger an infinite loop triggering a skill/upgrade pickup without destroying the rune. -Fixed a bug where the speed consumable would reset attack speed to base stats -Fixed a bug where the preparation upgrade was not applying to skills -Fixed a bug that would not show the correct button prompts on the invest machine -Fixed a bug where rapidly selecting a skill would occasionally lock out the player of selecting further skills -Fixed a bug that caused the mushrooms and elite plant enemies to attack the player inside the safezone Other changes -Added blocking volumes to the edges of the map preventing ghosted players from falling of it
- Patch 0.6.3.3 - 28 January 2025
Balance changes -balanced overbuffed upgrades -Quick hands: +10% > +5% -Strength: +5 > +2 -Imps will no longer turn or move closer to the player -Enemy health scaling changed from +0.005 to x1.05 every 20 seconds (experimental) -Enemy speed scaling x1.05 every 20 seconds (experimental) -Enemies outside vision radius will take 80% reduced damage (experimental) Bug Fixes -Fixed a bug where pressing all buttons to select an upgrade would either take all of them or lock the player out of picking anything -Fixed a bug where players could take multiple upgrades in one go resulting in permanently gaining an upgrade screen -Fixed a bug where players would occasionally not get reward money on death -Fixed a bug where skills would occasionally stop going on cooldown Multiplayer bug fixes -Fixed a bug where bard attacks would not sync properly with the server
- Patch 0.6.3.2 - 27 January 2025
Balance changes -Enemy spawn cycle times has been altered across the board to be consistently 6 minutes long until new enemy type shows up, bosses will spawn at 5 minutes after the start of each cycle. -Enemy health scaling reduced from + X0.01 every 20 seconds to 0.005 each 20 seconds. -upgrade pickup buffs -Quick hands: +5% > +10% -Strength: +1 > +5 -haste: +10 > +15 -buff: +2 > +5 -lasting: +0.25s > +0.5s -Preparation: +5% > +10% -Cause and effect: +2% > +5% -Will: +5% > +10% -Lucky strike: +1% > +5% -Savage: +5% > +10% -Vital Strike: +1% > +5% -Deep cuts: +5% > +10% -Electrify: +1% > +5% -Discharge: +5% > +10% -flammability: +1% > +5% -Blaze: +0.5% > +1% -Toxin: +1% > +5% -Area of Effect: +10% > +15% -Bug Boss burrow attack visual indicator made more clear -Elite bugs spike attack speed increased from 1 second per spike to 0.5 -Imp arena will persist for 20 seconds until disappearin…
- Hotfix 0.6.3.1 - 22 January 2025
Bard is no longer immortal.
- Update: 0.6.3.0 - 22 January 2025
Balance changes -Skill and upgrade runes will now automatically pick up walking over them giving players a choice of 3 skills/upgrades to choose from -Recycling skills/upgrades is no longer possible -Bard will not directly buff and deal damage instead of stacking notes and expelling them on the 4th attack -Mage has 2 new skills -Arcane shield: conjure a shield a shield slowing enemies inside before exploding for # damage -Mindskewer: summon a # of projectiles each dealing # damage to a single enemy -Lightning storm and fireball have been removed from the mage and added to the global skill pool -Certain skills will focus higher priority targets like bosses/elites, included skills: -Mindskewer -Fireball -Rain of arrows -Axe throw -Arcane disk -Imps base health pool lowered from 100 > 50 -Imps will now block players from passing through them -imps will block projectiles from passing throug…
- Upcoming skills and upgrade changes - 11 January 2025
I thank everyone for the feedback, it helps me make a better product, while i can never please everyone i have to take weigh in all the feedback and take peoples issues in consideration and make decisions based on that! Never the less there have been a few key issues that arose and i want to address. 1. Picking up upgrades and skills is difficult while being hounded by enemies. -While i thought adding a safe space for shopping would mostly fix this it seems this is an issue that persist, so in an upcoming update i have changed that skills and upgrades are automatically picked up when walking over them. 2. Players are too much at mercy of rng. -Picking up a skill or upgrade will now offer a set of 3 choices, greatly increasing the odds you will get an upgrade or befitting what build you want to work towards. There will be more in the update, but these are 2 key changes you can expect soo…
- Patch 0.6.2.4 - 24 December 2024
Balance changes -Increased the speed of the slime boss so it poses more of a threat rather than an off screen slime catapult -Slime gals will be less tardy and more of a threat rather than standing around a bunch -Improved the skill/upgrade dispensing to be more consistent Bug Fixes -Fixed the boss slime being able to attack players in the safezone -Fixed the investment machine not swapping icons to controller icons -Fixed some enemies not showing status icons -Fixed plant boss sometimes getting stuck in an attack loop -Fixed a bug when swapping skills would not show correctly which skill you got Multiplayer bug fixes -Fixed the slime boss spawning extra clones for clients -Fixed orbital hammers not syncing properly between players -Fixed donuts not healing clients properly -Fixed magnet not working properly if the host was far away from clients -Fixed a bug where when a client would re…
- Patch 0.6.2.3 - 21 December 2024
Bug Fixes -Fixed a bug where the Millionaire's Mark achievement was not properly tracking earned money -Fixed a bug where the Millionaire's Mark achievement would reset getting more than 1 million -Fixed a bug where the stat screen would show the wrong value of movement speed -Fixed a bug where the bard's buff would remove all player damage instead of the buffed damage -Fixed a bug where the price increase per upgrade bought would not take effect for clients during multiplayer -removed an exploit allowing client players could refund upgrades at a higher price than being bought Balance Changes -Re balanced permanent upgrades and class unlocks Permanent upgrades now cost 500 > 1000 > 1500 Class unlocks now cost 2500 > 5000 > 7500
- Patch 0.6.2.2 - 17 December 2024
Bug Fixes -Fixed a bug that allowed spamming of shops buying multiple upgrades at the same price -Fixed a bug where you wouldn't get recycled money when walking away -Fixed a bug where HP upgrades would not work in multiplayer -Fixed a bug where if the client walked too far from the host it would be de-loaded and not affected by certain systems -Fixed a bug where paying would generate some money -Fixed a bug where the shield throw projectile would get very confused -Fixed a bug where trigger-able skills would apply on clients if host picked them up -Fixed a bug where new skills would not be affected by attack speed -Fixed a bug where AOE upgrade would not affect whirling blades -Fixed a error with the movement speed description that would say 5% increased movement speed instead of +5 base movement speed Balance changes -Skill frequency upgrades have been reduced slightly -Skeleton Boss…
- Update 0.6.2 - 14 December 2024
Bug Fixes -Fixed a bug that would result in a crash when picking up a magnet -Fixed a bug that would lock up both pickup/recycle buttons if an upgrade was taken by another player -Fixed faulty navigation in the settings menu using a controller -Fixed slime gals b-lining to player location after fear instead of returning to their usual behavior -Fixed the Porcudillo boss roll attack being able to enter the shop and killing the player