SPSTEAMPULSELIVE ANALYTICS
Yark Survivors

Yark Survivors Steam news

KoboldDev | Aug 22, 2024 | game

Released

0players observed · 25 September 2026 - 22:38:35 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Yark Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews52
  • Release dateAug 22, 2024
  • DeveloperKoboldDev
  • PublisherVivid Interactive

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: KoboldDevPublisher: Vivid Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Yark Survivors Steam news

Yark Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 0.6.4.6 hotfix - 29 April 2025

    Balance -triggered skills and the mage's beam attack will now spend strength Bug Fixes -Fixed camera snapping shake -Fixed magic missile not gaining velocity

  • Patch 0.6.4.6 - 29 April 2025

    General changes -Adjusted the way burn and bleed are applied making it more performant friendly Balance -Bleed will deal it's damage faster and the duration can be refreshed/extended -Burn will deal 3 ticks of % health damage over 1.5 seconds and cannot be stacked anymore -Poisonous concoction will apply poison in an area around the projectile on hit -Magic missile will track enemies it hits much more aggressively for longer Bug Fixes -Fixed a bug that would make multiple projectiles not fan out as intended -Fixed a bug making explosive arrow not explode -Explosive arrow now properly tagged as a projectile skill

  • Patch 0.6.4.5 - 24 April 2025

    Bug Fixes -fixed a bug that would make player buff icons invisible after pausing and un-pausing -fixed a bug where the bard attack sounds would stay at fixed volume

  • Patch 0.6.4.4 - 20 April 2025

    General changes -Added a setting to turn the pixel filter off -added a zoom function on mouse scroll wheel Balance -Vital strike buffed from 5%>10% -Electrify buffed from 5%>7.5% -Discharge buffed from 5>10 damage -Flammability buffed from 5%>7.5% -Hex buffed from 5%>10% -Malediction buffed from 10>20 damage -Base crit amplitude buffed from 1.2x to 1.5x -Taunting cry will give 8 x (attack frequency) stacks of strength -Intimidating cry regen buffed from 2 to 4 -Tornado base damage buffed from 5 to 10 and is faster -certain legendary runes are now stackable -Plant boss now summons bashing plants at every players location -Skeleton Boss reduced movement speed Bug Fixes -Fixed a bug that makes the bashing plant boss summon spawn animation loops for clients multiplayer -Fixed a bug where imps would spawn an extra imp for clients in multiplayer -Fixed a bug where the mushroom attack sound wo…

  • Patch 0.6.4.3 - 19 April 2025

    General changes -Added a setting to turn the world curve off -Reduced saturation of the map slightly Balance -Crit is now capped at 100% -Getting more crit chance will turn that % into crit multiplier % Bug Fixes -Fixed a bug that would cause crits to deal no damage

  • Patch 0.6.4.2 - 16 April 2025

    Balance -Increased the base health of all non standard enemies and bosses -Enemies outside vision radius will take 50% reduced damage instead of 80% (this was not working before at all) Bug Fixes -Fixed a bug that would make damage done to an enemy outside vision radius reduce their health by 80% -Fixed a bug where the slime particles had no color -Adjusted some UI elements so they correspond correctly with their stats numbers

  • Update 0.6.4.0 - 15 April 2025

    General Changes -Added 10 new legendary upgrades -camera is zoomed out and moved down so map visibility is the same north and south -added shadows -added horizon curves Balance -imps will spawn 1 clone instead of 2 -shock proc chance changed to shock damage -shock will now automatically discharge when shocking an already shocked enemy dealing shock damage to other shocked enemies Bug Fixes -Potentially fixed a bug where the player sounds would only be heard by the host

  • Patch 0.6.3.8 - 19 February 2025

    General Changes -Added a button prompt to dismiss a skill choice -Bard updated sounds (again) Bug Fixes -Fixed a bug that would make elite bug enemies initiate a second attack for clients during multiplayer -Fixed a bug making the player hurt sound global during multiplayer -Fixed mimics occasionally not moving or running away -Fixed the player hurt sound being global during multiplayer -Fixed the cooldown timer for the third skill not working

  • Patch 0.6.3.7 - 7 February 2025

    balance changes -Updated attack speed/cooldown reduction functions and updated values: -Quick hands: 5% > 10% -Cooldown Reduction 10% > 5% -Tesla coil is now a duration skill: -Tesla coil base attack frequency 4 seconds -Tesla coil base duration 6 seconds -Tesla coil range to arc between other coils increased from 500 to 1000 -Fighter attack range increased -Acorn dash speed and distance reduced Bug Fixes -Fixed a bug making acorn enemies have 999 health -Fixed a a bug that would make the cooldown visual indicator not properly show remaining cooldowns

  • Patch 0.6.3.6 - 5 February 2025

    Balance changes -Acorn's dash attack speed reduced Bug Fixes -Fixed a multiplayer bug where a a broken reference would make it so picking up a rune would rapidly move it away out of reach not triggering the upgrade screen losing the money -Fixed a multiplayer bug where invest machines spawned in the safe zones would occasionally not change to the correct prompts -Fixed a bug where whirlwind would show damage type as lightning instead of physical

  • Patch: 0.6.3.5 - 1 February 2025

    Balance changes: -Reduced enemy health and speed scaling from x 1.05 to x 1.025 each 20 seconds Bug Fixes: -Fixed a bug where picking up 2 runes at the same time would trigger an infinite loop triggering a skill/upgrade pickup without destroying the rune. -Fixed a bug where the speed consumable would reset attack speed to base stats -Fixed a bug where the preparation upgrade was not applying to skills -Fixed a bug that would not show the correct button prompts on the invest machine -Fixed a bug where rapidly selecting a skill would occasionally lock out the player of selecting further skills -Fixed a bug that caused the mushrooms and elite plant enemies to attack the player inside the safezone Other changes -Added blocking volumes to the edges of the map preventing ghosted players from falling of it

  • Patch 0.6.3.3 - 28 January 2025

    Balance changes -balanced overbuffed upgrades -Quick hands: +10% > +5% -Strength: +5 > +2 -Imps will no longer turn or move closer to the player -Enemy health scaling changed from +0.005 to x1.05 every 20 seconds (experimental) -Enemy speed scaling x1.05 every 20 seconds (experimental) -Enemies outside vision radius will take 80% reduced damage (experimental) Bug Fixes -Fixed a bug where pressing all buttons to select an upgrade would either take all of them or lock the player out of picking anything -Fixed a bug where players could take multiple upgrades in one go resulting in permanently gaining an upgrade screen -Fixed a bug where players would occasionally not get reward money on death -Fixed a bug where skills would occasionally stop going on cooldown Multiplayer bug fixes -Fixed a bug where bard attacks would not sync properly with the server

  • Patch 0.6.3.2 - 27 January 2025

    Balance changes -Enemy spawn cycle times has been altered across the board to be consistently 6 minutes long until new enemy type shows up, bosses will spawn at 5 minutes after the start of each cycle. -Enemy health scaling reduced from + X0.01 every 20 seconds to 0.005 each 20 seconds. -upgrade pickup buffs -Quick hands: +5% > +10% -Strength: +1 > +5 -haste: +10 > +15 -buff: +2 > +5 -lasting: +0.25s > +0.5s -Preparation: +5% > +10% -Cause and effect: +2% > +5% -Will: +5% > +10% -Lucky strike: +1% > +5% -Savage: +5% > +10% -Vital Strike: +1% > +5% -Deep cuts: +5% > +10% -Electrify: +1% > +5% -Discharge: +5% > +10% -flammability: +1% > +5% -Blaze: +0.5% > +1% -Toxin: +1% > +5% -Area of Effect: +10% > +15% -Bug Boss burrow attack visual indicator made more clear -Elite bugs spike attack speed increased from 1 second per spike to 0.5 -Imp arena will persist for 20 seconds until disappearin…

  • Hotfix 0.6.3.1 - 22 January 2025

    Bard is no longer immortal.

  • Update: 0.6.3.0 - 22 January 2025

    Balance changes -Skill and upgrade runes will now automatically pick up walking over them giving players a choice of 3 skills/upgrades to choose from -Recycling skills/upgrades is no longer possible -Bard will not directly buff and deal damage instead of stacking notes and expelling them on the 4th attack -Mage has 2 new skills -Arcane shield: conjure a shield a shield slowing enemies inside before exploding for # damage -Mindskewer: summon a # of projectiles each dealing # damage to a single enemy -Lightning storm and fireball have been removed from the mage and added to the global skill pool -Certain skills will focus higher priority targets like bosses/elites, included skills: -Mindskewer -Fireball -Rain of arrows -Axe throw -Arcane disk -Imps base health pool lowered from 100 > 50 -Imps will now block players from passing through them -imps will block projectiles from passing throug…

  • Upcoming skills and upgrade changes - 11 January 2025

    I thank everyone for the feedback, it helps me make a better product, while i can never please everyone i have to take weigh in all the feedback and take peoples issues in consideration and make decisions based on that! Never the less there have been a few key issues that arose and i want to address. 1. Picking up upgrades and skills is difficult while being hounded by enemies. -While i thought adding a safe space for shopping would mostly fix this it seems this is an issue that persist, so in an upcoming update i have changed that skills and upgrades are automatically picked up when walking over them. 2. Players are too much at mercy of rng. -Picking up a skill or upgrade will now offer a set of 3 choices, greatly increasing the odds you will get an upgrade or befitting what build you want to work towards. There will be more in the update, but these are 2 key changes you can expect soo…

  • Patch 0.6.2.4 - 24 December 2024

    Balance changes -Increased the speed of the slime boss so it poses more of a threat rather than an off screen slime catapult -Slime gals will be less tardy and more of a threat rather than standing around a bunch -Improved the skill/upgrade dispensing to be more consistent Bug Fixes -Fixed the boss slime being able to attack players in the safezone -Fixed the investment machine not swapping icons to controller icons -Fixed some enemies not showing status icons -Fixed plant boss sometimes getting stuck in an attack loop -Fixed a bug when swapping skills would not show correctly which skill you got Multiplayer bug fixes -Fixed the slime boss spawning extra clones for clients -Fixed orbital hammers not syncing properly between players -Fixed donuts not healing clients properly -Fixed magnet not working properly if the host was far away from clients -Fixed a bug where when a client would re…

  • Patch 0.6.2.3 - 21 December 2024

    Bug Fixes -Fixed a bug where the Millionaire's Mark achievement was not properly tracking earned money -Fixed a bug where the Millionaire's Mark achievement would reset getting more than 1 million -Fixed a bug where the stat screen would show the wrong value of movement speed -Fixed a bug where the bard's buff would remove all player damage instead of the buffed damage -Fixed a bug where the price increase per upgrade bought would not take effect for clients during multiplayer -removed an exploit allowing client players could refund upgrades at a higher price than being bought Balance Changes -Re balanced permanent upgrades and class unlocks Permanent upgrades now cost 500 > 1000 > 1500 Class unlocks now cost 2500 > 5000 > 7500

  • Patch 0.6.2.2 - 17 December 2024

    Bug Fixes -Fixed a bug that allowed spamming of shops buying multiple upgrades at the same price -Fixed a bug where you wouldn't get recycled money when walking away -Fixed a bug where HP upgrades would not work in multiplayer -Fixed a bug where if the client walked too far from the host it would be de-loaded and not affected by certain systems -Fixed a bug where paying would generate some money -Fixed a bug where the shield throw projectile would get very confused -Fixed a bug where trigger-able skills would apply on clients if host picked them up -Fixed a bug where new skills would not be affected by attack speed -Fixed a bug where AOE upgrade would not affect whirling blades -Fixed a error with the movement speed description that would say 5% increased movement speed instead of +5 base movement speed Balance changes -Skill frequency upgrades have been reduced slightly -Skeleton Boss…

  • Update 0.6.2 - 14 December 2024

    Bug Fixes -Fixed a bug that would result in a crash when picking up a magnet -Fixed a bug that would lock up both pickup/recycle buttons if an upgrade was taken by another player -Fixed faulty navigation in the settings menu using a controller -Fixed slime gals b-lining to player location after fear instead of returning to their usual behavior -Fixed the Porcudillo boss roll attack being able to enter the shop and killing the player

Patch notes and updates

S.noRelease datePatch nameGID number
129 April 2025Patch 0.6.4.6 hotfix1797820624622917
229 April 2025Patch 0.6.4.61797820624619514
324 April 2025Patch 0.6.4.51797820624473824
420 April 2025Patch 0.6.4.41797185861748188
519 April 2025Patch 0.6.4.31797185861716363
616 April 2025Patch 0.6.4.21797185861590205
715 April 2025Update 0.6.4.01796631172391406
819 February 2025Patch 0.6.3.81792116353164207
97 February 2025Patch 0.6.3.71790848102635965
105 February 2025Patch 0.6.3.61790848102581948
111 February 2025Patch: 0.6.3.51790214123155495
1228 January 2025Patch 0.6.3.31789580505464675
1327 January 2025Patch 0.6.3.21789580505438259
1422 January 2025Hotfix 0.6.3.11789580505275722
1522 January 2025Update: 0.6.3.01789580505266752
1611 January 2025Upcoming skills and upgrade changes1788311419083676
1724 December 2024Patch 0.6.2.41786573930785236
1821 December 2024Patch 0.6.2.31786573930691753
1917 December 2024Patch 0.6.2.21785774543689533
2014 December 2024Update 0.6.21785774543594969

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