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Smoking Gun

Smoking Gun Steam news

Sklorite Studios LLC | Oct 22, 2024 | game

Released

0players observed · 24 September 2026 - 21:46:59 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Smoking Gun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateOct 22, 2024
  • DeveloperSklorite Studios LLC
  • PublisherSklorite Studios LLC

Genres: Action, Indie

Company pages: Developer: Sklorite Studios LLCPublisher: Sklorite Studios LLC

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Smoking Gun Steam news

Smoking Gun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Quick update to Smoking Gun Update 1.2.6 - 4 May 2026

    After some helpful insights and feedback, I've made some changes to balance the difficulty in some of the earlier levels. These changes general consist of: (1) Reduced the number of enemies who spawn at specific trigger points. In some areas where the player often gets overwhelmed, the number of enemies have been reduced to make it more manageable. (This primarily pertains to the first 3 levels)(2) Reworked some of the navigation data to keep the AI from moving to locations that are hard to shoot/see.(3) Enemies who spawned at higher locations on balconies or rocks, have been moved down to the ground to allow the player to engage them in either aiming mode. (4) Slightly adjusted the spawn rates of regular bandits during boss encounters, to be more appropriate. (Wild Bill did seemed to be more difficult to deal with than Los Diablos Negros, due to the spawn rate of bandits)I definitely a…

  • Quick update to Smoking Gun Update 1.2.4 - 1 May 2026

    I had some extra time to put into this, this morning so I added the following:(1) Fixed a bug that kept the "injured" screen mask remain after getting an invincibility pickup. (2) Fixed a bug that allowed enemies to shoot while they were reloading.(3) Increased the number of sounds that can occur at the same time and adjusted their priority. Sometimes when there was lots of audio calls, it would cause the music to restart.(4) Fixed a bug in the checkpoint system (levels that have a boss) that would make the player lose everything they collected in that level, if they die to the boss and restart at the checkpoint. Stats are now added and saved at the checkpoint.(5) Added UI health bars for bosses.(6) Added blood VFX when hitting enemies.I'm sure I'll come up with ways to polish and improve the game but let me know if you have any suggestions. Thanks!

  • Quick update to Smoking Gun Update 1.2.2 - 30 April 2026

    Just a quick update to do a few things:(1) Fix some UI bugs related to the settings menu and optimized some of the logic.(2) Improve the ragdoll by adding better joint constraints. Limbs should not bend in crazy ways anymore and the overall look is more realistic. (3) Added some animation changes to enemies with revolvers. As usual, if you see any bugs or have any issues, please let me know so I can get them fixed! Thanks!

  • Smoking Gun Update 1.2.0 is Live! - 25 March 2026

    Hey everyone,It’s been a little while since I last worked on Smoking Gun, but I recently spent some time going back through the project and polishing up a number of features. I wanted to make the game feel better overall, clean up some issues, and improve performance across several systems.Here’s what’s new in Version 1.2.0:Made a wide range of optimizations across multiple systems, including:Enemy AICamera systemProjectilesPlayer class logicAdjusted camera variables so the camera stays more aligned with the player, with a much lower chance of the player going off-screenAdded back clothing simulation on Mexican bandido charactersIncreased the collection range of valuablesFixed a bug that caused the right gun to not fire properlyFixed a glitched locomotion animationImproved UI image clarityIf you run into any bugs or issues, please be sure to report them so I can get them corrected ASAP.…

  • Update Build 1.1.0 - 4 June 2025

    Hello! Based upon some friendly feedback I've received about the gameplay mechanics, there have been some changes to accommodate and make things better for all players. Additionally, a good amount of time has been spent to polish and improve performance. Improved Gameplay Balance As the game was intended to revolve around a classic 90's style (vertical scrolling), transferring that into a 3d presents a level of difficulty that didn't exist in the older titles. Since hit detection was based off a 2D space, the level of skill required to hit targets, while the screen was consistently scrolling, presented a reasonable challenge. Converting that same gameplay to a 3D world, that requires great precision with the mouse and timing presents that same challenge x 10. It sometimes is hard as a game dev to understand this perspective from the player, because we often become very good at our own g…

  • Update Build 1.0.1 - 28 October 2024

    Fixed a bug that prevent the player from completing a level. Changed the crosshairs to be apart of the UI, rather than 3D objects in game. This helps with visibility issues on the crosshairs on levels that are brighter. Fixed an issue causing enemies to spawn and not be focused on the player. Be sure to leave a comment or discussion thread if you have any comments or suggestions. Thank you for your support!

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2024Update Build 1.0.16212245217911960227

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