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Rustwing

Rustwing Steam news

Sleepy Crystal | May 19, 2025 | game

Released

0players observed · 5 October 2026 - 21:11:23 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Rustwing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews19
  • Release dateMay 19, 2025
  • DeveloperSleepy Crystal
  • PublisherSleepy Crystal

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: Sleepy CrystalPublisher: Sleepy Crystal

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rustwing Steam news

Rustwing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Very Late Anniversary Developement Update - 29 May 2026

    Hey folks, been a while since I made any contact with the world and I just now realized that the Early Access release was already (quite a lot more than) a year ago, so I suppose it's due time that I gave you people a little update on what's going on with the game.The progress to the next big update...... is miniscule :(The last couple of months have been very rough on my free time, and one of the things I had to sacrifice was dev time. Sorry about that.Things aren't looking that bright either for the next month or two, lots of things to get done, so little time to do so.After that though, I think I'll have some time to work on the game.So, update when?Can't say anything specific yet. I do have a content plan ready with lots of stuff I want to implement and improve in the next update, but it's hard to estimate how much it would take to get all that done and especially hard to estimate h…

  • Coldfix - 0.3.3.1 - 3 March 2026

    Hey folks, long time no update, little to show for it. Very occupied with everything but game dev. In the meantime, have a long overdue fix to the money bug (thanks to everyone who reported it and sorry for fixing it just now). Fix (singular) - Fixed gained money being incorrectly displayed at the end of battles after the first sector

  • New update for Bullet Heaven Fest 3.0! - 4 December 2025

    Hey folks!Been a while since the last update, life's been getting real busy around these parts. Still, nothing stops me from sneaking in at least a little bit of dev time every now and then, so here I am with a new content update! The first proper one since the Early Access launch of the game actually.Quick note: updates might get a bit slower from now on, don't expect anything groundbreaking until summer.Anyways, onto the new stuff!Introducing MeltingThis is a new status effect that deals damage equal to applied melting points every second, then a point of melting is removed.There are new enemy weapons that utilize melting. Also, the entire arsenal of the Enlightened apply some melting now, changing how you approach combat in that sector.But it's not just the enemy who got new stuff.New Weapons, Abilities and PerksThere are new primary and side weapons for each weapon type and some wea…

  • Aaand another hotfix - v0.3.2.3 - 4 October 2025

    Well if it isn't another hotfix. Fixing the broken controller support caused by yesterdays patch. Fixes Fixing broken controller support after last patch Making camera centered when using a controller instead of being slightly offset towards the bottom left

  • Unity security issue patch - v0.3.2.2 - 3 October 2025

    It seems like it's the week of updates because new patch is coming out again! Sadly it's nothing exciting this time, only fixing a security issue related to Unity. Fixes: Fixing a security issue related to Unity

  • Hotfix - v0.3.2.1 - 1 October 2025

    A quick fix regarding range indicators based on recent feedback. Sorry this took this long. Fixes Making range indicators more visible by default, and giving them a black outline for better visibility

  • Autumn Update - v0.3.2.0 - 28 September 2025

    New update adding a plethora of QoL features including reworked range indicators, better stats and descriptions, and various other improvements and fixes. Right in time for a sweet discount.Fixes:Fixed some UI animations not triggeringFixed ability notch not appearing and made it a bit more visualFixed some UI issues with non 16:9 aspect ratiosFixed many some outlines being cut off at placesFixed weapon sprite scaling with side weaponsFixed extra thrusters being upside downFixed some incorrect sprite sortingFixed some weapons not having the correct damage type assignedFixed main weapon keeping its upward rotation when disabledFixed a tutorial softlock that happens when the player unequips a weapon before going to the tutorial battleFixed starmap being interactable through UI sometimesImprovements:Added tooltips to all settings optionsAdjusted some other tooltipsAdjusted some dialogue on…

  • A small update to celebrate Debut Fest! - v0.3.1.2 - 7 August 2025

    Patch notes for the update I mentioned in my big announcement thing. Been a while since the last update. Anyways, enjoy: Fixes:Fixed item type icons in the techshop being clickable and wreaking havocFixed Temporary Shield ability blocking player laser attacksFixed Tesla Defence System being active by default and not consuming ability chargeFixed Side Zapper II attack visual being visible at the beginning of battles as a single lineFixed profile deletion not workingFixed continuous laser weapons ignoring range restrictionsFixed made aim indicator more preciseFixed dash button being stretched incorrectly on non 16:9 aspect ratiosImprovements:Made the game's intro cutscene be turned off by defaultTweaked tutorial dialogue a bitMoved item selling from the Workshop to the Tech ShopMoved repair button from the ship panel to the shop panelReplaced No Misinputs perk with Improved Target Recogni…

  • Rustwing at Debut Festival 2025! - 7 August 2025

    Hey folks! It's been a while since I last posted here. Good to be back. Onto the news! Rustwing's at Debut Festival!Rustwing's participating in the Debut Festival on Steam. Check it out alongside other great games: https://store.steampowered.com/developer/gmdv/sale/debutfestival2025Demo update!In celebration of that I overhauled the demo to match the current state of the game and released a new patch for the Early Access version. I hope you like it! And as always if you have any questions or feedback or bug to report you can contact me through Discord, the game's Steam community forum, or the feedback form.Development resumes!You may have noticed that the game's been very silent in terms of updates the last few months. I had some other stuff I had to sort out and I also took a teeny little summer break. Things seem clear now (at least for a while), so the pace of development should pick…

  • Hotfix - v0.3.1.1 - 23 May 2025

    A quick hotfix addressing a bunch of stuff I wanted but couldn't fit into the last update. Important note: Rate of development will slow down significantly in the next two months, as I have other responsibilities I have to attend to. That said, if you encounter any bugs or have suggestions, be sure to share them with me, I'll try to address them as quickly as I can. Fixes Fixed aim indicator line not being there in the tutorial Fixed tutorial objective indicator lingering after the objective is already complete Fixed pausing while getting back to the starmap Fixed being able to fight the final boss multiple times to farm profile XP Fixed unlocking a perk at upon beating the game causing loading error Fixed miswritten forge and workshop tooltips Improvements Added more info about the forge and workshop to the map legend Made tier 0 weapons sell for half the price of tier I weapons instea…

  • Small update adding partial gamepad support and fixes - v0.3.1.0 - 22 May 2025

    So, ladies and gentlemen, after squeezing out as much work as I could in the last few days I can proudly announce that the game has gamepad support now! Well sort of... This is far from a complete and proper implementation, but it is a start. The game can be played fully with a gamepad, but input rebinding and glyphs indicating inputs are missing. The menu and map navigation can also be a bit tricky. But it works, so go try it out! And if you encounter any issues or have suggestions, be sure to submit them via Discord or the feedback button in the main menu. Also, this update has a bunch of fixes and balance improvements, but I couldn't fix every bug and issue that came up the last few days. I'll be working on them in the coming days. Features Ad-hoc gamepad support Fixes: Fixed miswritten description for the Power Of Greed perk Fixed a few perk descriptions Fixed a few status bar toolt…

  • Fixing what the last patch broke. - v0.3.0.9 - 20 May 2025

    Here's another patch fixing stuff I broke with yesterday's patch. Thanks for everyone reporting the bug! Fixes: Fixing the bug where perks couldn't be selected Balance: Made the Velan boss spawn less mines

  • First hotfix coming in hot! - v0.3.0.8 - 19 May 2025

    First hotfix coming out already fixing a few issues and improving the balance of the game. There are already a few known issues, I'll try to address them when I'll have a bit of time. Meanwhile, enjoy this teeny little patch. Changes include: Fixes: Fixed SFX setting not applying to certain sound effects Improvements: Improved shop panel navigation a bit Balance: Increased each objective type's money yield by 5 Increased some anomalies' money and component yield Increased the tier of some anomalies' equipment drops Made an anomaly mini-boss easier

  • Rustwing released in Early Access! - 19 May 2025

    Rustwing just got released in Early Access! The game's out! Very exciting isn't it? Well at least it is for me. At this point I've been working on it for more than 1.5 years and poured a ton of effort into it. The game came a long way and I anxiously await what you dear people think about it! It is not perfect, and I'm sure many issues slipped by me during testing, but I really hope some of you at least will enjoy it! So here's a launch trailer: If you give the game a shot and encounter any issues or have thoughts about it feel free to submit feedback through the button in the main menu, or join the Discord here: https://discord.gg/Ng4Ve6UeZg

  • Rustwing releasing in Early Access on May 19! - 5 May 2025

    So dear folks, I'm very proud to announce that I'm ready (mostly) to release this game in Early Access! And it's coming in just two weeks, on May 19! Ain't that great? Since Next Fest I've been working extra hard and the game came a long way. I really like how it's shaping up, at least compared to the demo. So here's a quickly thrown together release trailer: On other news, the game has a Discord server now! So if you want to follow the development more closely, it's the right place to be. Here's an invite: https://discord.gg/Ng4Ve6UeZg

  • Rustwing coming to Early Access! - 26 April 2025

    So Ladies and Gentlemen, after careful consideration I decided that an Early Access release would be the fitting choice for the game right now. I've been making this game by myself for quite a long time now, with very little player involvement. The game is in an acceptable and playable state now, so I thought putting out an early access version could help me get some feedback from the people who are truly interested in the game. Which, if you read this includes YOU, dearest reader of random announcement of obscure indie game. Anyways, I've been working hard in recent weeks, expect some other announcements soon!

  • Demo Fixes - v0.2.2.2 - 12 March 2025

    New demo update fixing some issues and making some improvements.

  • New demo update! - 11 March 2025

    I updated the demo once again, fixing and improving upon many things, mostly based on player feedback I received at the recent next fest! Also added some more content in lacking areas, and rebalanced some things.

  • Demo Fixes - v0.2.1.6 - 1 March 2025

    Another small update just came out fixing a bunch of things that I broke last update... Whoops hehe. Also settings menu should now be accessible from anywhere in the game. Also, thanks for those who submitted feedback, your contribution honestly amazing!

  • Demo Fixes - v0.2.1.5 - 1 March 2025

    Another small update just came out fixing a bunch of things that came up the last few days. As it turns out there was a catastrophic bug with the tutorial, that somehow slipped by. Should be fixed now. Thanks again for everyone who filled out the Demo feedback form, it truly is an enormous help!

Patch notes and updates

S.noRelease datePatch nameGID number
13 March 2026Coldfix - 0.3.3.11825727806721491
24 October 2025Aaand another hotfix - v0.3.2.31811772772541227
33 October 2025Unity security issue patch - v0.3.2.21811772772516383
41 October 2025Hotfix - v0.3.2.11811772772447292
57 August 2025A small update to celebrate Debut Fest! - v0.3.1.21807332909579937
623 May 2025Hotfix - v0.3.1.11800357164452937
722 May 2025Small update adding partial gamepad support and fixes - v0.3.1.01800357164417587
820 May 2025Fixing what the last patch broke. - v0.3.0.91799817379626545
919 May 2025First hotfix coming in hot! - v0.3.0.81799817379607309
1012 March 2025Demo Fixes - v0.2.2.21794014851382648
111 March 2025Demo Fixes - v0.2.1.61792751526088944
121 March 2025Demo Fixes - v0.2.1.51792751526078256
1327 February 2025Demo Fixes - v0.2.1.41792751526018051
1426 February 2025Demo Fixes - v0.2.1.31792751525988802

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