- Impactful Mechanics Changes - 20 July 2026
Gameplay changesJRoguePG has received a couple negative reviews recently. These folks gave plenty of constructive feedback in their reviews and I am tweaking some relatively major things to try to address their concerns.Meta Progression The earlier dungeons now give more Fragments of Ire to help players progress more even when they're struggling to get far into runs. The changes are as follows: Biome 1Room 1 - Still 1 FragmentRoom 2 - From 1 to 2 FragmentsRoom 3 - From 1 to 2 FragmentsRoom 4 - From 1 to 2 FragmentsRoom 5 (boss) - From 3 to 5 Fragments(This is a total of 12 Fragments when it was 7)Biome 2Room 1 - Still 2 FragmentsRoom 2 - Still 2 FragmentsRoom 3 - Still 2 FragmentsRoom 4 - From 2 to 3 FragmentsRoom 5 - From 2 to 3 FragmentsRoom 6 (boss) - From 5 to 8 Fragments(This is a total of 20 Fragments when it was 15)There are no changes past biome 2Biome 2 DifficultyPlayers have c…
- Update notes for 4/29/26 - 30 April 2026
Hello everyone! Today's update fixes a few bugs and makes a few minor but possibly impactful changes. The secret endgame boss has been changed. Each form now has two possible abilities it may use at the end of each round. Since this makes the boss harder, each form's offensive stats have been lowered slightly. Guard now lasts until the REAL end of the round. Many enemies, especially later game bosses, have abilities that they will use at the end of a round. Previously Guard ended before these abilities. It now stays active until absolutely everything is resolved. There is a new message that will pop up on a new screen if you have a Ferocious Lure active. Players were getting confused with things like bosses and destiny chests that do weird things with ferocious monsters. The Lancer's jump ability base damage has been increased a bit. The thrust skill Lunge and the M.Arts skill Suplex ha…
- More Reclaimed Souls options with Niomi - 4 April 2026
New Niomi OptionsYour favorite crossover magi Niomi has a whole new list of options for you to use your late game Reclaimed Souls on. The most expensive one yet is on there (a whopping 50 souls!). Go see what it is any why it's so expensive. I think you'll like what you find. ːsteamsunnyːEnd Boss tweaksYou can thank your friend Evil Gambio for this one ːsteammockingː: the secret endgame boss is now slightly harder. It has higher offense slightly and a couple of the forms have new abilities. Also, a couple of the endgame bosses had a low chance that the Assassin skill Assassinate could end them in one hit. This chance has been reduced to zero, but all the other bosses still have a chance of it working.
- New Secret Endgame Boss (Shh, it's a secret) - 29 March 2026
New End BossWhat is this mysterious realm?The final boss wasn't enough for you? Now there's an extra secret endgame boss for you to throw your best party comps at. But how do you get here? Try Erstel's advice he gave you for Biome 5 on the end boss' chambers. See what happens. ;-) This new boss is only reachable if you've previously beaten the game.I don't want to spoil much, but where the original final boss was figuring out how to overcome a regular, predictable situation, this extra boss changes forms EVERY round. You'll have to learn how each form acts and reacts to succeed. If you do defeat it, you will receive a whopping 20 Reclaimed Souls (the normal end boss gives you 10) and then you'll proceed to the ending. There are new regular and hard mode achievements for defeating the new boss! To quote Smash TV... good luck, you'll need it. :-D More Skills for PurchaseMore class skills…
- Boots, Thaumies, and Knights, Oh My! - 3 March 2026
Hey everyone! Lots of tweaks in this update! Some big ones and many smaller ones.Thaumaturgist Nerf (You knew it was coming)Pretty reliably, most players agree that Thaumies were too good. I've tried to do a couple small things to balance them, but they're still too useful in too many situations and/or expolitable. Several ideas were discussed on how to balance them, but I think I've found the right solution to not change what is good and fun about them, but still knock them down a peg and make them less exploitable.Thaumies now only have one accessory slot.They have one notch lower magic defense.Their full party 30RP skill Regenerate has been removed and in its place their unique spell "Mending" has been added that does the same effect as Regenerate, but only one target.Agility exploit nerfed. People were giving them speed boots, casting Levitate to raise Agility higher, buff Agility w…
- Time Flux Rebalance - 16 February 2026
New MagiAfter defeating Extol, a mysterious new portal will appear on the southwest side of the main hub. Within is a new magi whose purpose is for adding late game usage for the meta currency Reclaimed Souls. Previously, once you unlocked everything, souls did nothing. Now, there will always be a use for them.Currently only two features are competed with the new magi: 1. A souls shop for powerful items like Mythril Shurikens, Ferocious Lures, and Mega Elixirs, and 2. more skills to equip in your active and passive skill slots! There will be many more to come, so if a skill or spell you really want isn't there, suggest it in the forums.More will be added to the new magi soon!Time Flux ReworkTime Flux. If you've used a Wizard to late game, you know how powerful this spell is. Too powerful. I've been brainstorming for weeks on how to fix it. I know some players will hate me for this, but.…
- More bug fixes and minor balance changes - 28 January 2026
Another small update for you! Several bug fixes and a few small balancing tweaks.Balancing changesWeak Attacks were too strong especially if you stacked attack. I find if you get enough weak attacks, they out-damaged all other skills except maybe the 100RP attack types. Weak attacks now stack with less of your party member's attack power but incorporate how many levels your party has gained (previously it was based on the character's level which broke the enemies using weak attacks because they don't have levers and every weak attack did 0 damage. That's fixed)It was too easy to save scum before! Now the "Your party has been defeated" message is only on screen for a second before disappearing and an autosave triggers. If you want to save scum, you'll have to either be quick on the reset or quit the battle before the final blow.Paladin, sorry bud, your defense has been decreased. The cla…
- Less hard hard mode! - 26 January 2026
Less hard Hard modeI've been deep diving into hard mode the last couple weeks to fine tune the balance and it was simply too hard. It wasn't fun. Thus, hard mode has been made slightly easier once again.Hard mode is now... HP, MP, Agility: 90%Attack, Defense, Magic, Magic Resist: 80%Luck: 50%I made the stat changes less drastic for all stats except max HP and Luck.Never forced detrimental Choice Chest optionsThere were a few Choice Chest options that only had options for some kind of negative effect (for example one that gave you good stuff, but both options took away all of your Dispel Herbs) that have been changed to be less potentially punishing. There are still several that force you into a challenge like fighting a Mimic or being poisoned in the next battle, but those are risk/reward situations instead of forced negative consequences.Bug fixesLots of little inconsequential bug fixe…
- Many impactful tweaks - 18 January 2026
Hello everyone! I have a lot of relatively impactful changes in this update from my intense playing of the game on Hard Mode and from community feedback. Class Changes:Acolyte now learns Group Heal I at level 3 instead of 4 and Group Heal II at level 17 instead of 18.Lancer All 3 jump skills are now certain hit and slightly more damage based on character level. One time missing a Jump you waited 3 turns for was enough to make you never want to use a Lancer again. lol. Now Jumps can't miss. Yay!Thaumaturgist base evasion and luck has been lowered slightly. (Don't worry, they got the new spell Levitation too. See below)Druid got the new spell Levitation.Rogue: New skill learned at level 14. Ethereal Mist, 70RP, 90% chance of inflicting Blinded status (-50% accuracy) on all enemies. There are very few skills/spells that can inflict Blinded, so this gives the Rogue a little more unique flai…
- Satchel Update - 12 January 2026
New item type: Satchels!It's not a purse, sheesh!Shout out to player Zanerus for the suggestion. Satchels will appear in the silver rare chests in biomes 1-4 and the gold/red equipment chests in biomes 5-6. They are also available for purchase once you unlock either of the last two Accessories upgrades.Any character can equip a satchel. The idea behind this equipment type is to give more versatility to all classes at the cost of a shield slot or an offhand weapon slot (you can purchase either the shield slot or the offhand weapon slot versions, or when you earn one in a chest you get the option of either version).Each Satchel grants three entirely brand new skills (brand new to the game and to the character when they equip it). Each satchel has a 10RP, a 40RP, and a 90RP skill which slots in between the weapon skill RP costs.Battle Satchel10RP Barbed Wire - Single target Low attack that…
- Mini update - 2 January 2026
Hello everyone! I hope your 2026 is off to a great start.Just a few small changes today:Added text to the Commander skill "Choose Starting Formation" and the Hex Blade skill "Choose Starting Element" that warns the player that it will kick them out of the menu and straight into battle again when you're in the menu after a resurrection is triggered. I'm looking for a solution to the issues.All of the enemies in the final biomes now drop stuff! Previously only a few did. The chances are low for most of them... but if you get a drop, it's usually something VERY good. Some have a small chance of dropping the best equipment in the game.Sea Serpent is now a little less powerful and less likely to use Tsunami III. Its splash skill was also changed to physical damage as it was originally intended.Bodyguards in the Wizard Tower biome now use Healing Breeze potions (300HP to all) instead of Heali…
- Mini Update - 1 January 2026
Hello everyone! This tiny update fixes a couple minor bugs. The only notable change is to Ferocious monsters. Since them going an extra time each round is already such a huge buff, I lowered their attack and magic power slightly. They were 120% and now they are 115%.There are a few enemies that were designed to do one strong full party spell/attack each round. Going twice was terrible for those enemies. Hopefully now it will be a little easier to weather that storm. (I personally lost a run to a Ferocious Leviathan in the final biome that party wiped me turn 1 with two Tsunami III in a row. Not ideal...)Happy new year!-Andrew
- Small upddate - 31 December 2025
Just a small update fixing some minor bugs and a few small tweaks and additions. Arcane Boon now grants 50% more MP! (It's still not a ton, but it's something!)In a character's status screen, it now lists the weapons and armor they can useFixed the animation for Battlemage's 100RP skill Vertigo BlastHex Blade's Elemental Resonance skills now que up the Diablerie Staff's Conflagration too! ːsteamhappyːAdded weakness icons under enemies for the new Holy and Evil elements
- Balance update, New skills, New elements! - 29 December 2025
Hello everyone! I am implementing several changes based on player feedback.New Elements!There are two new elements! These are unique because they do not interact with the other magic elements via the Circle of Elements. They are Holy and Evil elements. Some enemies are weak to one or the other and that's as complicated as it gets. Enemies like zombies that are unholy or evil will likely be weak to the Holy element. Enemies that seem holy or perfect in some way are likely weak to the Evil element.Spells and skills that deal Holy damage:The spell Holy that Healers and Clerics learn. The Paladin's Holy Smite I and II skills, and the new 40RP Cleric skill Smite Evil.Spells and skills that deal Evil damage:The Elementalist skills Reality Collapse I and II (more about them later), the 80RP Kama skill Reaper's Harvest, the 50RP wand skill Necrotic Siphon, and the Samurai skill Dishonorable Dis…
- Small balance update - Battlemaster Offhand! - 23 December 2025
Hey everyone! The game has 10 positive reviews now. Thank you to everyone who purchased the game and reviewed it. It means the world to me to hear your feedback. Speaking of feedback, there's a lively discussion on class balancing, status effects, and more in the discussion board. Go check it out! From these discussions, I've decided to make a few changes to the game. Patch notes: The Battlemaster class can now use every main hand and offhand weapon (except ninja only offhand swords and claws) instead of shields.Tied Down and Slow status effects have been reworked. They both lower the target's Agility stat by 50%. After that, they each have their unique niches of when they'd be useful. Tied down hurts magic users more while Slow hurts attackers more now.Tied Down: Agility -50%, Evasion -100%, Mag evasion -100%, Magic Reflection -100% Slow: Agility -50%, Evasion -50%, Mag evasion -50%, C…
- PsephRain8 Artist Shoutout - 18 December 2025
Hey everyone! The artist who did all the character art for JRoguePG is PsephRain8. She did a fantastic job and the game is really brought to life with her original art. Please give her some love over at her socials. If you ever get the chance to hire her or recommend her art, I had a great experience and would 100% recommend her. https://bsky.app/profile/psephrain8.bsky.social/post/3maa24m3vvs2ehttps://x.com/PsephRain8/status/2001469856835903771?s=20 How are your runs going? Are you getting farther each time? Do you have any ridiculous party comps or class builds you've found. Share them in the discussions! -Andrew
- Class Balance Update - 15 December 2025
After some suggestions in the discussion board, several class rebalances have been made. Also a couple minor bugs have been fixed.Ethers are cheaper! Yay! I changed them from 80g to 50g.Class changesWarrior: All three power attack skills have been buffed. Power attack 1 and 3 simply do more damage now. Also, they all now ignore most of an enemy's armor. This gives the skills a little more of a unique niche as well as a buff. Knight and Lancer: Phalanx is now 25RP instead of 30RP.Knight: Rallying Cry is now 90RP instead of 100RP.Fighter: Both Break Armor and Break Resistance have had their RP cost lowered from 25RP to 15RP. The damage for both was reduced slightly, but they still ignore the target's defense.Fighter and Battlemaster: Desperation Attack now goes first in the round. Skirmisher: Opportunistic Strike now has a higher chance of inflicting the Defenseless status effect. Also, t…
- First small update - 8 December 2025
Hey everyone! To all who have purchased JRoguePG with only a couple positive reviews, thank you for your leap of faith! ːsteamsunnyː I hope you are enjoying the game so far.I just pushed a small update fixing a couple typos and minor issues. Rebalanced:Hard mode is a little harder now mostly in the offense category. Healing spells and life spells have been rebalanced. Previously, magic power was much more important to the amount of HP restored. This made it so a really powerful magic attacker who also had healing spells outclassed the dedicated healing classes too much. Now healing spells will do more healing with less magic power and will be less radically strong with a ton of magic power. The same is true for all the Life spells as well. I hope you're having fun! Feel free to comment anything in the discussion board. I check it and reply regularly.-Andrew Ryan Henke
- JRoguePG Release Livestream! - 5 December 2025
It's happening!!! JRoguePG comes out today Dec. 5th! Join me tonight the moment JRoguePG is released for a live stream where I (the sole developer) will play the game, talk strategy, answer any questions, and chill and enjoy the moment. I will start at 8:00PM EST (the same time the game will be released for purchase). The live stream link (or just go to the JRoguePG steam store page): https://steamcommunity.com/broadcast/watch/76561197972349832
- JRoguePG official release date set for Dec. 5th! - 22 November 2025
December 5th is the official release date for JRoguePG! How many heroes will you sacrifice to Extol before ridding the world of evil?