SPSTEAMPULSELIVE ANALYTICS
Night Of The Abattoir Man

Night Of The Abattoir Man Steam metadata

Diogo Marques | Dec 13, 2024 | game

Released

0players observed · 5 October 2026 - 16:42:11 UTC

ActionIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)402
  • Revenue (VGI)No data available
  • Review score100% positive

Night Of The Abattoir Man metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)402
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews35
  • Release dateDec 13, 2024
  • DeveloperDiogo Marques
  • PublisherCanvaSoft Publications

Genres: Action, Indie, Free To Play

Company pages: Developer: Diogo MarquesPublisher: CanvaSoft Publications

Top Steam chartsTop 100 gamesGame directorySteam Store page

Night Of The Abattoir Man Steam metadata

Night Of The Abattoir Man metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3020780/metadata
Steam Storehttps://store.steampowered.com/app/3020780/
Steam Communityhttps://steamcommunity.com/app/3020780
PCGamingWiki search
IGDB searchSearch IGDB for Night Of The Abattoir Man

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 35 positive, 0 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

22

Platform releases
  • Steam 13 December 2024

Latest Steam announcements

  • What can you expect from the new update? - 23 August 2026

    What can you expect from this new update, you might be wondering? It's been the the works for about a year now and it be a while before it's ready.What have I been cooking?Well, heres what you can expectFirst: The NameUp until now, no ending has ever just been "ending 1" or "Ending A", they've all had their own names. Usually these names are a reference to something like how name for the neutral ending is a reference to the Texas Chainsaw Massacre.For the true ending, however, I wanted something more relevant to the games lore and character.Which is why I've landed at the name...Son of the NephilimYou might think you know what that means, trust me, you don't. It's gonna be exciting. Second: More level variationEvery level in the current relase of Night of the Abattoir Man have mostly been very similar to each other, not that thats a bad thing, and the new levels for the true ending path…

  • Been a while, huh? Hows that update coming along? - 21 August 2026

    Hi, yo. So yeah, been a while. When did I last do one of these? a year? Well if you've been waiting for the update I have good and bad news. Bad news first, I'm not really sure how far I am into development. Level wise, I'm pretty far into that, but there's still a ton of art assets to make and cutscenes to write and other things, I have no idea when this update will release. The good news, this update will double the current game, probably more. Of course just saying "I doubled the game" is not always a good thing, it can make the game repetitive. I can assure you this update will be anything but repetitive. Every level has their own vibe, assets and even mechanics. This update might genuinely make the current game look tame.Safe to say, the true ending is gonna be super ambitious and I gotta make another post with all the features you can expect with its release.I'm just making to say…

  • Quick emergency update on the game - 11 October 2025

    So I had to do a very quick emergency update for this game that consisted on removing a script that disabled the f12 key. As some of you may know, f12 in rpg maker resets the game, I wanted to prevent this. The script I was using required a dll file.Well the problem is that I was in the talks with a game reviewer and he ran into an issue. The god damned game would not start up because of that script and dll file. Why? Idk, more than likely a steam side issue.I have not seen this happen to anyone else before but as a game developer you start fearing that this might be happening to more people that you don’t know.So I made the decision to just remove the script, obviously it was causing more issues than it was fixing, and besides the f12 key resetting the game, while annoying imo, is not that big of an issue. So it’s gone. Bye bye.Anyways, that’s the update.Thank you to everyone.

  • My pc is back from repairs! I can get back to work! - 15 August 2025

    In my last post, I said I was gonna send out my pc for repairs to change the battery. About a month later and I have it back, not only did they change the battery but also the motherboard for some reason, I'm glad it was still in warranty because I cannot imagine the cost.Oddly enough, I was told that all the files on my pc would be deleted while they were fixing it but not only are thet still here, they remain pretty much untouched. I guess I spent all that time backing my stuff up for nothing. Well it's never for nothing, it's good to back your things up in case of an accident.Anyways, yes, I can finally get back to work on this game and it's safe to say that during this month some ideas have sprung up.I hope you guys are as excited as I am.Another thing! Aparently if a steam game gets at least 50 reviews it starts getting more visibility on steam which I'd say would be pretty great f…

  • Playtest build update + computer issues - 14 July 2025

    Ok, first things first, the playtest build. Before, I shared a drive link so you could access the playtest build. Now I'd like to announce that I set up an itchio page where you can access the build as well. Here's the link to that:https://knucklesthechuckles.itch.io/night-of-the-abattoir-man-true-ending-playtesting-buioldOver this week I've been updating the playtest build with fixes and some new content that was suggested to me so ya'll might wanna give that a try. Here's one of the cool things I added. Animated portraits, like in doom and pizza tower! Sencondly the computer issues. Yes, for almost a year now I've been having issues with my computers battery. Basically it doesn't charge any more. This isn't that big of an issue and I can just keep it plugged when I use it but I'd rather have it fixed before the warranty goes out. What this means is that I most likely won't have my pc…

  • Playtest build Released - 4 July 2025

    Greetings everyone I have been working on the update for a long while now and in that time I've actually got a pretty considerable ammount of content done for the true ending path. However so far the only person who's gotten to play that content is myself which isn't great for playtesting. So I have made the decision to release a playtest build that any of you can play. You can access it throught the Discord in the channel called Playtest-Buildshttps://discord.gg/Wd6MdDVWQ9Or you can just access it from here through the drive linkhttps://drive.google.com/file/d/1H-PxCpchw2VaZjyna-Gq3NfUpjkZpihG/view?usp=sharingIf you find any bugs or glitches or you have feedback, please report it on the discord Thank you all

  • Progress? - 3 June 2025

    Hey there. Couple of things have happened in my life, good things.~ But as for the game, I've done a couple of things. Mostly writing stuff for cutscenes and structuring stuff. I also I worked on some character concepts for the update. If you’re wondering why these characters are even gonna be in the game, don’t worry about it. Trust the process. I promise it’s gonna all make sense. Anyways, Thank you all and have a good one. Here’s some of the concepts.

  • More Progress on the big update - 18 May 2025

    Finished another big level for the update, the Metro Station. Thats right, you get to leave the factory, how nice. Im pretty proud of this level and it might genuinely be my favorite of the whole game so far. Got a couple of videos to show you guys. Hope you guys are excited

  • New Map Transition Animations Added - 3 May 2025

    I was debating if I should add these animations to the game already or wait for the big update but, considering how long it will take to finish the big update and the fact that they are genuinely really cool, I figured I should just add them now. Much like in game such as Resident Evil, this game now has transition animations between maps. These animations include going through a brick wall corridor, going up stairs, going down stairs, going up and down a ladder and teleporting. If you want to see these animations you can just play the game and see them in action now or watch this video. I hope you guys enjoy these new anymations.

  • Cool new things I'm working on - 2 May 2025

    Been working a bit on this game as of late, doing some writting, trying to map out the continuity and what levels will come, having some ideas for puzzles and Lore, of course. The other video is a boss fight I'm still working on, it's not finished. The first video is this cool animation for entering a new map, very Resident Evil. What purpose does it serve? It looks neat. I'ts a lot like the final chase scene from the default ending but while that one has a focus on opening doors and pushing things out of the way, this one is more focused on running away and your reflexes, as Trevor is way faster here and will always be on your tail. Here's Michael eating chalk sticks

  • Michael's Gautlet - 20 April 2025

    Here it is, the level from yesterday completed. Well, the core of it is complete, there’s still the aesthetic of the level to work on, you know, destroyed walls, debris on the floor, all the good stuff that make you think of an abandoned factory. Also there might be some stuff I’ll have to change around but for the most part, this is the level. It’s name is “Michael’s Gauntlet”. Is it Michael D’Amato’s gauntlet or maybe some other Michael? Who knows. Well, I do but I won’t tell. Here’s a video of the level What’s special about this level? Well, as the gauntlet name might imply, this level is more like three smaller levels in one map. Pretty neat I think. Word of warning for any aspiring game dev, and this is something I had to learn the hard way while making this level, DO NOT MAKE LEVELS WHERE THE LAYOUT IS BASED ON A SYMBOL. It’s not gonna make for fun level design and you’ll most cer…

  • Quick Update on Progress - 19 April 2025

    So, what have I been doing so far? Well a few things. Mostly, I've been working on some writing. I’ve also been working on a map, I got an interesting idea for this one but I won’t go too much into it. No spoilers. But I did record a little sneak peek of what I’ve been working on. Hopefully I'll be able to get the update finished before the end of the year. I see no reason why it should take that long to complete it. If everything goes well, this update might outdo the current game.

  • Attempted to fix the bug that causes the killer to be stuck floating AGAIN! - 3 April 2025

    What is it like the 5th or 6th time I try to fix this problem? Just when I think it's fixed, it happens again and I have to scramble to see what caused it. That's what happens when you use an decade old engine meant for rpg games and not horror games with bear trap mechanics. Alas, this time it should be fixed, hopefully. We pray. Anyways, what was the fix this time? Well, I made it so when a taser knife is used then the player can't instantly start placing bear traps. This was already a really weird quirk of the game and it might have contributed for the bug, so hopefully that fixes it.

  • Content from a cancelled dlc added as extra content - 31 March 2025

    This should be the last update I release before I start working full force on the true ending update. For this update, I decided to add three extra bosses that are accessible to the player from the ending room after they beat the default ending. These three bosses are: -The Labyrinthian -Incubus End -BetaV1 The Labyrinthian and Incubus End are two bosses made specifically for an unannounced dlc that I ended never going through with, you know, not wanting to bury myself in projects when I still had the true ending update to work on. While very little was done for that dlc, I didn't want to wast the work I did on those bosses. The Labyrinthian is very similar to the final chase in the default ending but it's shorter and it kinda forces the player to go out of their way to collect the blue keys. Incubus End was to be the final boss of that dlc and it is incredibly difficult, unfairly so at…

  • Good news! College is over, kinda. - 29 March 2025

    As the title implies, I have finished my master’s degree. It's not officially over just yet and there's a chance that there might be something else I'll need to do but I've already presented my final project and the professors said I'd pass so it should be done now. I’m saying this because this means I can devote more time into working on the update again. I predict that it should take a few months of work before it comes out. I will be posting updates regularly, maybe even posting videos of things I’m working on. Hopefully I can make this game better than it already is.

  • News on the True Ending Update? - 18 March 2025

    Hello everyone. I'm writting this just to keep everyone up to date on the progress on the True Ending Update and this whole game in general. As I mentioned before, I'm more focused on finishing my masters degree right now, it's almost complete. This means that the game is taking a slight back seat for now. This, however, does not mean that I have been working on the update at all. Granted, work has been slow. For the most part, I've done some writing for some cutscenes I’m planning, drew one new character and have been coming up with ideas for maps and mechanics. I understand this is not much but as I said, I've been busy. Rest assured, I have not forgotten about this game, I have so many plans that I want to put into practice and I can’t wait to be able to focus on this game once more. Thank you to everyone who has played this game and left reviews, it really means a lot to me. Once ag…

  • Some minor fixes - 21 February 2025

    Some minor fixes ive been working over the month. Been more focused on college work to be completely honest but I haven't forgotten about this game. Some minor fixes include some fixes to the minigames hit detection, some fixes to the traps and now in maps where you need to type a password, you get an option to input the password or not use the terminal, in case the player doesnt have the password yet

  • Visual C++ 2013 has been added - 16 February 2025

    Visual c++ has been aded I have been notified that if the player tried to play the game without visual c++ installed then it would crash the game Has such, I made it so 2013 was installed along with the game. Im sorry if this was causing issues with anyone

  • 4 new achievements added - 26 January 2025

    Added 4 new achievements These should be all the achievevements I'll add until we release the True Ending Update which will have it's own achievements. If you have any suggestions for more achievements please feel free to tell me.

  • Fixed achievements - 20 January 2025

    Fixed a problem that would cause some achievements to be unobtainable

Patch notes and updates

S.noRelease datePatch nameGID number
111 October 2025Quick emergency update on the game1813041031275520
23 May 2025New Map Transition Animations Added1798454487670040
33 April 2025Attempted to fix the bug that causes the killer to be stuck floating AGAIN!1795917897324819
421 February 2025Some minor fixes1792116353237833
516 February 2025Visual C++ 2013 has been added1791580426064602
626 January 20254 new achievements added1789580505405103
720 January 2025Fixed achievements1789039014474928
819 January 2025Achievements have been added!1789039014436448
917 January 2025Fixed a minigame not unlocking after collecting the floppy disk1789039014365633
1014 January 2025New Collectible Minigames have been added!1788311419182545
1110 January 2025Updated the fishing minigame1788311419057981
129 January 2025Fishing minigame has been added1788311419030371
137 January 2025Update notes1787858252873262
146 January 2025Quick update1787858252857215
151 January 2025Quick fix for a bug1786573931045366
1630 December 2024Secret Boss Fight Phase 2 Added1786573930978959
1729 December 2024New game over images!1786573930946393
1824 December 2024Quick update1786573930780073
1922 December 2024Some more small fixes1786573930727715
2019 December 2024Minimap has been updated!1786573930636165

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3020780
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateDec 13, 2024
DeveloperDiogo Marques
PublisherCanvaSoft Publications
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews35
Negative reviews0
Total reviews35
Steam recommendationsNot available
Achievements22
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3020780/

Short description

The story of Michael D'Amato, a young 23-year-old man who flies to New York with the intention of starring in his uncle's new horror movie. However, he finds himself in a real-life horror scenario as he becomes the target of a 10-foot-tall maniac known as the Abattoir Man.

About this game

STORY: In New York, there lives a legend of a monster known as the Abattoir Man , a 10 foot tall bloodthirsty maniac. A beast so tall he blocks the moon, so heavy the ground shakes beneath him, so strong he bends steel like paper and with eyes so empty and cold that one single glare is enough to freeze your whole body. To many, this simply a legend. But to young Michael D'Amato, the legend will soon become a life changing night of terror as he is forced to escape the monster himself. Will Michael be just another victim to the merciless cleaver of the mad butcher or will he get away, and if he does survive what will be left to tell the tale? This game is incredibly tense, harrowing and terrifying while not being devoid of humor. As Sam Raimi once said, horror and comedy go hand to hand. However, this game tackles incredibly disturbing and gruesome topics, topics that it of course takes completely seriously. And of course, there's lot's of GORE , lot's and lot's of gore. Night of the Abattoir Man has everything to be among the classics of the rpg maker horror genre like Mad Father, The Witch's House and Ao Oni. So go ahead, play it and see for yourself. Can you survive the Night of the Abattoir Man ? Gameplay: In the game your play as Michael D'Amato, a young 23 year old college graduate from Naples Italy. As Michael, you're chased into the old ruins of the Sassafraz Factory. Your objective then is simple, find a way out of the factory and escape the Abattoir Man. You will have to explore the maps, solve puzzles and find keys all while being stalked the the towering beast himself. And all you can do to defend yourself is run, hide and set up traps to delay the unstopable butcher. Occasionally you're met with boss encounters after each level to shake up gameplay. You will also be able to find secrets, all filled with references to other games and movies. Can you find all of them? After you beat the neutral ending, you unlock the Abattoir Man himself as a playable character. you're objective here is even simpler, kill Michael. But nothing is stopping you from exploring the map. and who knows, you might just find something... unexpected... Features: - Th…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbNot availableAnimated Blood Blood and Gore Cartoon Violence Strong Language Comic Mischief Crude Humor
dejus16Violência Extrema Linguagem imprópria Atos criminosos
steam germany18Drastische Gewalt Derbe Sprache
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

Night Of The Abattoir Man's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Night Of The Abattoir Man's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Night Of The Abattoir Man at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

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Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Geometry Dash54,7785 October 2026 - 16:53:56 UTC108,707646,789RobTop Games
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,095,7295 October 2026 - 16:57:01 UTC1,818,3689,896,033Valve
Dota 2810,3225 October 2026 - 16:57:01 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS362,1835 October 2026 - 16:57:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
Team Fortress 275,0375 October 2026 - 16:15:07 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege57,5035 October 2026 - 16:54:47 UTC200,4761,547,383Ubisoft Montreal

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