- Hotfix #9 & Portuguese added to the game! - 4 June 2026
We've added Portuguese to the game, thanks to our amazing community members! The bubble with symbols in level 3 have been tweaked, and shouldn't bug now with slight offset for client. In level 9, the dagger will come back to it's original location regardless if thrown or placed, which should help with not losing it permanently! Enjoy!
- Hotfix #8 - 2 June 2026
Due to questions and issues with some potion creation, We've decreased the sensitivity for temperature change. It should be way smoother now to create the potions.
- Hotifx #7 - 31 May 2026
Area 4 sliding doors shouldn't get blocked after completing the puzzle Statues in area 5 should now sync correctly between Client and the Host.
- Hotfix #I Lost Count #1 - 30 May 2026
Hints in 7th Location have been corrected.
- Hotfix #6 - 30 May 2026
Hi! Hotfix #6 here! Potion that makes you small work correctly now, so you can get to being big again! Collision in alchemist room doors has been added, so no cheating allowed anymore! Sync issue a spinny-thingie with stars and suns should be resolved now!
- Hotfix #4 - 30 May 2026
Hi there, Hotfix #4 here! In Alchemist room, the hidden ink is now easier to set correctly and there is only viable solution.
- Hotfix #3 - 29 May 2026
Very small hotfix - Cauldron doesn't get disabled after creating the final potion - feel free to experiment with other potions if you didn't make them before completing the room puzzles!
- Hotfix #2 - 29 May 2026
Hello! Hotfix #2 here! Tweaked a placement slots in the final level, so you can avoid a softlock. The ladle in alchemist room always snaps back to it's original location to avoid a softlock. Few other minor tweaks! Enjoy! And thank you for giving Inkwellers a go!
- Few post-launch tweaks! - 28 May 2026
Hi! Few things we've tweaked: Options menu default is now generic settings instead of controls settings. You can read ending credits clearly now! Collision in 3rd location in one of the spots has been added so no going through the walls and ending up in void. In case you might end up in the void, we've added a KillZ mechanic, that will spawn you back in a safe location if you fall through the world We've also received a bug report to do with item pick-up server-host validation, and added further safeguard to prevent any issues of this type. Enjoy!
- Amazing Bundles! - 28 May 2026
Hey guys! We have a special bundle of two magical and puzzly and co-op'y games for you! :DWe're happy to announce that Inkwellers and Alchemist: Journey of the Soul are boundled now! BUT! that's not all! We've bundled with another amazing game! Inkwellers and My Little Cafe Nightmare is also bundled now! :D Hope you guys will have fun in playing both of them, both are amazing c: Highly recommend to check them out!
- Inkwellers just got released! - 28 May 2026
Inkwellers is OUT NOW! Hi everyone!We’re incredibly happy to finally say this: Inkwellers is now live and ready to play on Steam! Inkwellers is a 2-player co-op puzzle adventure where you and a friend enter Celiphia's enchanted journal and solve puzzles built around communication, teamwork, and figuring things out together.After more than two years of working on the game during evenings and weekends, it feels surreal to finally let players experience it.Thank you so much to everyone who wishlisted the game, followed our development, gave feedback, tested it, or simply supported us along the way. It genuinely means a lot. (we hope no bugs nor issues will occure lol, but if anything please let us know on our discord!)We hope you have fun getting lost inside the journal.Play Inkwellers now on Steam!
- 28th of May Release & Trailer - 14 May 2026
Hello everyone! We're super excited to finally show you the new trailer for Inkwellers, And we are super happy to confirm that Inkwellers is releasing on May 28th 2026! This trailer is our biggest look yet at what Inkwellers will have to offer, so please sit back, relaxing, and enjoy the video below! Over the past few months we've been working on ironing out all the aspects of the game, to the point where we are happy with it! It truly is the game we'd like to play, especially as a two-player coop puzzler fans! And hopefully it will also be the same for you! We've also implemented a lot of feedback that came from our amazing community members over at our discord, and we are extremely thankful for their help, and honestly we are truly moved by their willingness to dedicate their free time to help us create the best possible experience for everyone else. Thank You!Also We'd like to thank…
- What's going up with Inkwellers? - 5 January 2026
Hey everyone! We wanted to share a quick update with you. We’ve decided to move the release of Inkwellers to late Q1/early Q2 2026. The game is very much alive and in active development — we’ve just been a bit quiet lately. The reason? As You may know, Inkwellers is a project we work on in our spare time, alongside full time jobs. Over past few months these were pretty demanding, and on top of that a lot of other things were happening that required our attention. We were making progress when we could, but it just wasn't enough to also allocate time for updates/media, we decided to use that time to work on the game itself. As for Kickstarter, we decided to not go on with that, due to reasons cited above. Kickstarter rewards and goals came with additional workload, that most certainly would impact the release date even further given the circumstances. But all that being said, We are back!…
- Inkwellers – Featured in Tiny Teams 2025! - 7 August 2025
Hello Inkwellers! We’re thrilled to announce that Inkwellers has been selected as a featured game in Tiny Teams 2025! The event is starting Today! This is a huge milestone for our two-person team, and we couldn’t have done it without your support, all the feedback really helps us stay motivated and going! What is Tiny Teams? In the words of the organizers - " Tiny Teams is a festival all about celebrating games made by solo developers and micro-studios, from already popular indie hits, to hidden gems and what could be the next "big thing.” " https://www.yogscast.games/tinyteams The showcase starts Today 7th of August 2025! Check out live stream here: and here: And here's few screenshots of what we've been working on!
- Bug Fixes + Few new Features + "FATAL ERROR" update - 13 June 2025
Hi!We've just updated the demo with few quality of life features and some bug fixes. We've added an option to invert X and Y axis for mouse and controllerHead bob / Camera Shake can now be turned on or offWe've added a FOV slider You can zoom in and out with RMB / B button on controllerSeveral bug Fixes in regards to physicsThere shouldn't be a hiccup while approaching the large door in second area anymore.We were made aware that a rare bug occurs, when players try to get into the game from Lobby, and it would result in "Fatal Error", We did some digging, and improved the code where we though it might fix the issue. We had a hard time replicating it on our side, therefore it's difficult for us to say for sure that it's 100% fixed, but we did what we could based on logs provided by some players! Also some players reported that verifying the files fixed it for them. That being said, if th…
- Steam Next Fest, Kickstarter & Demo Update! + New Trailer coming soon! - 5 June 2025
Hi everyone! We're happy to share few news with you all, so let's get to it! Kickstarter We are launching a Kickstarter campaign soon, and the pre-launch page is up, so please go and follow it! We decided to go with crowd funding for few things - Soundtrack and SFX, Localization and extra Marketing, so all the things we are most lacking in, or are unable to do ourselves. Of course if the campaign is not a success, we will do our best to deliver the game in the best state we will be able to. Steam Next Fest We are participating in the upcoming Steam Next Fest event, which is going to start next Monday 9th of June! We'd love to hear from you, so leave us a review, tell us what you think about the game! Demo Update We've just updated the demo with few quality of life improvements, here some of those: - Host can swap which player plays as which character freely - Character animation now fol…
- Inkwellers Demo Controller Support & dev Update - 17 April 2025
Hi! We're happy to announce that the latest update for Inkwellers Demo now includes controller support! So whether you prefer keyboard and mouse or gamepad, you can play the way you like! This update also brings a handful of improvements and bug fixes to improve the experience. As for the development, we are happy to share that we are still on track for Q4 2025 release. All the major system we planned for the full game are now implemented! While there is still a lot of work ahead of us, it's mostly focused on creating assets, wrapping up puzzle designs, and programming said puzzles :) Thanks to everyone who gave the demo a go, all 3,093 of you! and congrats to 2084 of you who have seen it through to the end! Also thank you for all the positive reviews, it really helps, and means a lot to us. Join our discord! Thanks!
- Inkwellers Demo is Coming Jan 16th! - 24 December 2024
Hey everyone! Over the past three weeks, we've been hard at work playtesting and polishing the demo of Inkwellers, and we’re happy to announce that we’re nearly ready to share it with you! 🎉 Here’s what you can expect in the demo: ✨ Two Unique Areas: Area 1 - Arrival Garden : A communication-focused challenge with three puzzles that heavily rely on you and your partner communicating what you see, to piece together the solution. Area 2 - Father's Study : A more Escape Room-style experience featuring four puzzles, all designed to keep you working together to solve them. We’ve poured a lot of love and work into this, and we can’t wait for you to explore the world of Inkwellers and tackle the puzzles with a friend. Your feedback will mean the world to us as we continue the development of the game! Stay tuned for more updates, and let us know what you think once you’ve had a chance to play.…
- Inkwellers Trailer #1 + Updates - 1 November 2024
Hey Everyone! Today we've released our first proper trailer, and you can watch it below, let us know what you think about it! In other news, we are close to finishing a preview build that will get into the hands of few select people. A gameplay showcase will be shared on YouTube at the later date :) Here's a little sneak peek of one of the puzzles that will be included in the preview! We've also updated few 3d assets to better reflect our style and to showcase the story Let us know what you think! ScrumptySproutEnojyer out!
- Devlog #1 - 22 August 2024
Hey everyone! We thought to give everyone who's interested a small update on what we've been working on, and overall where we're at with the project. DEMO First and foremost we are focusing 90% of our energy on making the demo, To give you an idea what will you be able to see in the demo - It will include 8 puzzles, two of which will be a bit more complex and layered, with other six more linear, but keep in mind that includes tutorial puzzles. All this will be happening in four major areas, out of those areas : One is complete Two are almost done and we are aiming to complete those within next two weeks. One is half-way done, and still needs quite a bit of work in terms of 3d and implementing puzzles. PLAYER CHARACTER In other news, just yesterday we finished working on one of our Player Character model, textures and rig! so all that's left is to animate, which thankfully one of our tea…