- A Small Hotfix of Modest Proportions - 15 September 2026
Just a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. Added Fog Random class goes to 30% instead of 25% with all 8 classes (thx Hank) Teaching newbies how to chat sooner in the tutorial Flaming bullets mutation and base duration slightly less to compensate for higher DPS Heavy's passive shield regen goes from 5 to 10 hp/s Slightly easier bots Dash Attack duration is 0.7s instead of 1.0s and begins AFTER the dash finishes, not when you first begin the dash Dash Attack now gains an additional single damage boost after the dash finishes, sort of like the Assault medkit, dealing 4/5/6/7/8/10/12 extra damage Dash Attack retains the name Dash Attack Phase Drifting speed is now faster at low levels, now ranging from 64% to 80% speed boost Phase Drifting now has a duration before it times out, ranging from 6s to 30s Invisibility move speed is 10% faster f…
- Minor Balance Tweaks - 12 September 2026
Hey all, just some small bug and balance fixes. Improved lighting visuals in-game Muted players now get muted instantly, not after their next login Global chat now shows a little indicator for how old a message is Improved new player onboarding tutorial to teach how to dash New players get just 1 "intro match" instead of 3 Fixed a bug where lege flasks only gave 2 good drops instead of 3 Potentially improved netcode for ppl who sometimes disconnect Optimised FPS a bit Joining early round 1 is slightly more forgiving in terms of giving you average cash Slightly more civ mission givers exist in the map Molotov Impact damage is 10 instead of 15 hp Stimpacks double damage drop rate nerfed from 5% to 3% Falling Inferno's mutation duration is now 4s instead of 5s Toxic Blood dps is x1.5 more Flaming Bullets dps at max level goes from 11 to 15 Shift Attack's damage is 25% instead of 20% at max…
- Cyberpunk City, New Round Mods & More! - 2 September 2026
Heyo!This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc.Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locations, and skill balancing. I've also buffed some flasks, giving things like XP Flasks, Magnetic Flasks and Legendary Flasks more guaranteed rares per drop.Enjoy!bencelot----\Jetboots (Rare): Everyone runs +30% fasterBunny Pads (Rare): Jump Pads launch players +150% further into the airLottery Box (Rare): Destroying a rare crate gives nearby players a random slot machine buff for 90s\Regen buff gives 30 instead of 20 hp/sExplosion one does 20% damage vs civs and carsNew buff added: +3m jump heightNew…
- SEA SERVERS - 14 August 2026
Heyo, Main thing this version is adding new dedicated servers in Singapore, replacing the old low powered ones in Aus. There are more players here and it's actually pretty close to Europeans too. Enjoy! bencelot ---- Moved the AU servers to Singapore (there are more players in SEA region) Added some sound effects to better warn players about overtime and heart drops Allies skills are now shown beneath their health bar in squads mode (next to the minimap) Minor FPS improvements. Slightly sped up the levelling curve beyond level 10, so level 15 comes a bit sooner Fixed a bug where players all got the same skill draft Chemicals take 2s instead of 3s to capture The circle of death is a bit less aggressively spinny Health Stimulant's active now gives 10hp/s instead of 15hp/s, but lingers for 3s instead of 2s (slight nerf) Goo Traps now slow more aggressively, and specifically reduce the effe…
- SEA SERVERS - 14 August 2026
Heyo, Main thing this version is adding new dedicated servers in Singapore, replacing the old low powered ones in Aus. There are more players here and it's actually pretty close to Europeans too. Enjoy! bencelot ---- Moved the AU servers to Singapore (there are more players in SEA region) Added some sound effects to better warn players about overtime and heart drops Allies skills are now shown beneath their health bar in squads mode (next to the minimap) Minor FPS improvements. Slightly sped up the levelling curve beyond level 10, so level 15 comes a bit sooner Fixed a bug where players all got the same skill draft Chemicals take 2s instead of 3s to capture The circle of death is a bit less aggressively spinny Health Stimulant's active now gives 10hp/s instead of 15hp/s, but lingers for 3s instead of 2s (slight nerf) Goo Traps now slow more aggressively, and specifically reduce the effe…
- CYBERPUNK CITY - 7 August 2026
Eyooo! As SSC slowly prepares for a full release, it needs a visual touchup. In future versions I'll be updating the main menu, but this version makes the map itself a lot more colourful, with plenty of neon lights everywhere. You might also notice there's some new menu music! Also, gameplay-wise, this version makes the leveling curve a bit slower once you get to really high levels, to tone down the farm advantage very skilled players have over newer players. Farming fast is of course still very valuable, but as vets and casual players are in the same servers, I wanted to tone down the snowballyness a bit. Enjoy! bencelot ---- Improved the visuals of the map. Changed the main menu music. UI improvements for onboarding. Random class mode has 5% less cash and XP boost, now ranging from 10% to 25% instead of 15% to 30%. Stats show this mode consistently did better than non-random class mod…
- Skill Balancing & Making Match Placement Matter - 7 July 2026
Heyo, just a medium sized balance and gameplay patch.Some highlights for this version are:- You can see a timer next to your wanted level letting you know when you can next gain a star.- Account XP at the end of the match is now based on your placement (Trophies x 1000) instead of XP earned in-game. This makes placement matter even for casual players.- In-game score no longer considers your level at all. This used to cap at max 10 anyway and was needless complexity. Now score is ENTIRELY based on overtime kills and round wins.- Assault can now run faster even when firing your gun. Marksman now gets discounted grenades. Caster has faster skill cooldowns. Scientist has faster chemical cooldowns. Criminal only loses 1 star on death.- Many more skill balances.Have fun!bencelot----\Account XP at the end of the match is no longer based on how much XP you earned in-game. Instead, it is based o…
- SIMPLE REROLLS & SKILL REWORKS - 27 June 2026
Heyooo This patch makes rerolling simpler. It is now free to reroll instead of costing $1000. It felt kinda bad to spend $1000 and then sometimes see 2 options that were even worse. Now it's free to reroll. To compensate, you get 1 reroll instead of 2. Random skills mode gets 2 rerolls. Also there is a subtle "anti third partying" mechanic now. Shield pickups now instantly restore 20% of your health, so if you get a kill and grab the shield you're less likely to die after winning your fight. Finally, some skills got reworked. Regeneration's mutation now restores your shield during combat. Clip Magnet's mutation now gives you extra bullet range and seeking when standing inside chemicals. Proximity Rounds mutation now also gives you extra charges when near XP Pools. Have fun! bencelot ---- Opening ingame chat will now hide the final survivors thing to make space to read chat properly Rero…
- BALANCE CHANGES - 19 June 2026
Heyooo Just a small balance patch this week. Thanks for continuing to give such great feedback in discord! Have fun! bencelot ---- Leaderboards show 3000 instead of 1000 players The top rank is now called Skill Slayer Champion instead of Skill Slayer Elite, just so the SSC accronym can match the game name The trophy payout system now puts more weight on especially strong players, and a bit less on weak players The trophy payouts are a bit more generous in duos and trios modes (aka, they don't require as many ppl for a game to be conisdered "difficult") Trophy payouts in duos mode now give equal trophies for 3rd and 4th, then 5th and 6th, then 7th and 8th, etc.. so if you and your ally lose and come 3rd and 4th you'll get the same score and don't need to compete over kills. Same logic applies for trios You always get at least 10 rating if you win a game, no matter what The most rating yo…
- TROPHY BUFF - 14 June 2026
Heyo! As there are now multiple Skill Slayer ranks (including the new Skill Slayer Elite rank at 12000 rating), I've increased the rewards you get for winning a game against a bunch of tough opponents. It's now possible to in theory get 15 trophies for winning a stacked solo game instead of just 14 (2+13 instead of 2+12). Duos and Trios games can now reach 14 instead of 13 points too. Only 1st place was buffed. This means that if someone wins R1 and R2 but comes 2nd in R3, they can now equal the trophy payout of first place, but no longer get more (which was a bit silly). Have fun! bencelot ---- More trophies are awarded to the winner of a game, typically 1 extra trophy compared to before. Skill Shots max charges now caps at 4 to 20 instead of 6 to 30 The +2% DMG pickups once again go back to only affecting bullets, not all weaponry. Fixed an issue where if 2 ppl stand on the same heart…
- ADDED DUOS MODE! - 4 June 2026
Heyo, a few days ago I ran an in-game poll asking what mode people would most like to see. Duos, Trios, or 4 person Squads. People mostly voted for Duos mode, so now it exists! Trios mode also remains, as does Solos of course. Otherwise, this version is quite small, just some balance and bug fixes. Oh, and 3 new legendary round modifiers to unlock. Read them below. Have fun! bencelot ---- - Added Duos Mode. Renamed Squads to Trios. - The recruit bonus only gives 300 uranium for the first 3 recruits you get. It no longer does this for every 3 after. - Fixed a bug with the FPS Limiter being jittery. - Added better soft protection from seeing the same guns over and over at vendors. - Improved the respawning algorithm to hopefully avoid people spawning on top of eachother - Vampirism once again treats knife as non-bullet damage and is healed from the mutation, not the base effect - Assassin…
- MIRROR IMAGE REWORKED - 1 June 2026
Hey all! New ranked season starts this month with a new algorithm. It's faster than last month, so you should be able to grind up to your true average sooner. The way it works now is that after each match, the game will slightly shift you towards Trophies*1000. So if you earn 8 trophies, it'll shift you towards 8000. Good luck! The other main change is to Mirror Image. It was very bullet spongey in the recent tournament, and not that fun to fight against. So now it has less health, but more damage, and a reworked mutation. Have fun! bencelot ---- - Reverted the nerf to trophy payout in squads mode. - Slot Machines RNG is now nicer because it won't give you a buff that you currently have active - Helicopters now show in the minimap - Slot Machine vendors now have purple text bubbles - You can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools - Yo…
- Minor Tweaks - 30 May 2026
Just some small tweaks to polish up the big patch from yesterday. Slot Machine vendors now have purple text bubbles You can now keep earning XP Pool xp in your buffer (shown top right) while standing inside XP Pools The "Most Wins" monthly leaderboard has been replaced with a new "Biggest Kill Streak" leaderboard, which will start next month Fixed a possible bug with Sonic Boom and Teleportation being warpy You can now capture gangster camps while invisible Civs on the missiion to attack you won't get into cars Flame damage over time is always counted as magic damage for the purpose of Vampirism's mutation healing (even from Flaregun and Flamethrower) Armed Robbery cooldown is now 40s instead of 30s, and lege mutation drop rate is 35% instead of 40% Squads mode pays out very slightly less trophies to places 4th and below (to offset the ease of getting trophies when you hit top 3) Marksm…
- New Slot Machines, Improved Ranking Algorithm & Round Modifier Power Creep! - 29 May 2026
SLOT MACHINESGambling is fun! (or might get you killed)This version adds a new special item that appears at vendors called Slot Machines. These let you buy powerful but TEMPORARY buffs for cash. Only some vendors sell them, and they sell for random prices too, so shop around and you might find a good deal. When you buy the Slot Machine, you'll hear a funky slot machine sound and then be given a RANDOM BUFF which lasts for the next 90 SECONDS. These are the possible buffs so far (more to come in the future):global visioninfinite shiftingexplosions on yourself every 4s+50% fire rate+20 hp/s regenIs this a good deal? That's up to you. The buffs range from $1111 to $7777. It's almost always worth buying it when it's $1111, but thats' rare. Normally it's more like $5555 or $7777, which is a lot of cash, and could instead go towards a PERMANENT upgrade that will last the rest of the game. But…
- 3 Months of Polish From 1000s of New Players! - 12 May 2026
3 MONTHS OF POLISHI need to post here more often!It's been 3 months since the last Steam page announcement, and in that time I've released over 50 updates to the game. The in-game changelog shows all of this, but not this Steam page itself. So it's time to make an announcement, with today's changes, plus some highlights of previous versions I didn't officially announce yet. Most of the changes come from the thousands of new players signing up every week from youtube, tiktok, instagram etc. There's been a huge focus on streamlining the new player experience, balancing the game and matchmaking around much fuller servers, and using the ingame survey to poll the playerbase to fine tune the overall balance. P.S. Here's what the Steam backend looks like whenever I release a new version:TODAY'S CHANGELOG\- Added soft duplicate protection to bias away from dropping DNA on existing legendary ski…
- BALANCE & POLISH - 11 May 2026
Hey all! This version mostly includes a bunch of feedback from the Discord over the last 2 weeks. Have fun! bencelot ---- - Added soft duplicate protection to bias away from dropping DNA on existing legendary skills - The 6th daily challenge is easier to complete (requiring 75% as much stuff as before) - Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers - The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge - The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills. - F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing - Instead of showing player's account levels, the scoreboard now shows the class level badge - Player's class…
- BALANCE CHANGES - 14 April 2026
Hey all! This version introduces a new semi-tutorial mode. In the singleplayer tab you can now play vs bots, and the game will slow down time when you hold CTRL, making it much easier to read without getting shot at. Muting players now also acts as semi "report player" button. People who get muted by many different players are more likely to get globally muted. 99% of us are awesome! 1% are edgy racists. Please mute/report them to help keep the servers chill. Also, the map has new showdown areas and some classes got buffed. Have fun! bencelot ---- - Muting players now also acts as a sort of "report player" button. - Synergy Wins challenges no longer require you to mutate the skill. - Zombies can now see all players in the spectating phase at the end of the game. - Added a new QUESTIONS channel in the global chat. Use it to ask me or vets anything! - Improved bot behaviour in squads mode…
- Stronger Common Syringe Mutations! - 7 April 2026
Hey all! This version buffs common syringe mutations, to reduce the relative power gap between commons and legendaries. Previously, common skills had mutations which were only 25% as strong as legendary skills. For example, Smoke Bomb would drop 1/2/3/4 med kits (1 = common, 2 = rare, 3 = epic, 4 = legendary). Now Smoke Bomb drops 2/3/4/5 med kits. Almost every skill has been buffed like this. Force Fields now do 20/30/40/50 damage instead of 10/20/30/40. Vampirism now heals 40/60/80/100% of non-bullet damage instead of 20/40/60/80%, etc. So every skill got stronger this version. But most importantly, commons are now 40% as strong as legendaries, instead of only 25%. Because the pattern is now 40%/60%/80%/100% instead of 25%/50%/75%/100%. This should help new players, and make drafting common skills more viable as their mutations have become 2x stronger than before. Have fun! bencelot -…
- The Syringe Gambit - 16 March 2026
Are you feeling.. risky? This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit". It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours! Other noteworthy changes are that daily challenges give +500 ACID instead of +300, and shields regenerate faster. Have fun, bencelot ---- - Daily Challenges now give 500 ACID and 5000 XP instead of 300 ACID and 3000 XP. - The 3x acid bonus from the DLC is now applied to the acid you earn from ranked mode. - Ranked Mode now unlocks at level 30 instead of 10 (4 or 5 hours of playtime. If you've already played at least one ranked match, it stays at 10). - Added the Syringe Gambit, letting you buy a syringe for $20k but only if…
- INSTANT RANKED REWARDS - 24 February 2026
Heyo! You now get rewards in ranked mode AS YOU EARN THEN, instead of having to wait till the end of the month. This is kind of obvious now in hindsight. This is especially good for new players, as there is now a reliable way to grind ACID and Uranium immediately. No waiting for days or weeks.. just do 5 placement matches and you'll get big rewards right away! You get +25 uranium and +250 ACID every 500 ranked points you go up. Have fun, bencelot ---- - Ranked Rewards are now given immediately as you earn them, not at the end of the month. - New Skill Flasks now give 3 rares instead of 1 if you max out the skill tree, as compensation for the fact there are new new skills to unlock. - Fixed a few netcode bugs. - Shifting no longer pauses your passvie regen - Caster's skills have +30% cooldown speed instead of +20%