- AZERTY control option (10/8/2026) - 8 October 2026
AZERTY controls have been added and can be selected from the Main Menu. The control popup on level start does not reflect this change though, so please ignore.
- Feedback Fix (1/27/2026) - 27 January 2026
Due to comments from players, enemies will now flash when hit to make weapons feel more impactful and to give weapon feedback. A black background has been added during Level Up / pause to increase legibility of the UI. Death giblets have been made more dramatic, barring performance issues. Fixed an issue with the "Almost a Superhero" achievement incorrectly registering even if the requirements aren't met. Fixed an issue where the Leaderboard couldn't be accessed on controller. Adjusted the feel of powerup weapons when used with controller to make aiming a little easier.
- Resolution fix; saturation fix; 12/15/2025 - 16 December 2025
Fixed an issue where 16:10 screens were cut off on the right. Now the image will fit inside monitors with this resolution, albeit slightly squished. Everything has been slightly desaturated for better visual clarity, this was an issue from the computer I designed the art on having a screen with poor saturation levels. Fixed an issue where player stats on the Unlock Screen weren't visible for some players with low playtimes. Miss Noxious should no longer be able to use the "Gooey Center" card. Fixed some typos on Cards.
- Leaderboard (Beta) Update; 11/13/2025 - 13 November 2025
A Leaderboard has been added, displaying the top 25 players by all-time damage done. This is a beta feature and since I need to view user scores in order to actually polish it, changes will be made on the fly. This is also to prepare myself for the possibility of adding a daily run.Numbers now have commas in them to increase readability. This applies to most large numbers in the game (unless I missed some), other than actual in-game damage numbers.Fixed an issue where it was not correctly tallying the number of Heinous enemies killed.
- People Popper Emergency Fix (6/4/2025) - 4 June 2025
Fixed an issue where People Popper's crit chance was resetting to 0 on her level up, which effectively nerfed her into the grave (for months before I noticed). Fixed some card errors.
- Weekly Patch 6/1/2025 - 1 June 2025
Consumable 'Shrink Ring' now has its Damage Reduction changed from -40% to -25% Consumable 'Fight in Darkness' now has a larger light radius, and enemy projectile speed is now -50%, improved from -40%. Fixed some issues with in game Hero ability descriptions not being clear enough. Red slime demons that spawn in groups on Down VERY Bad difficulty have now been made slightly less dangerous due to being too overtuned before. 'But Does He Deserve It' Red Card now heals the mayor to full health when you select it.
- Small Weapon Patch / UI Fix (5/19/2025) - 19 May 2025
Brainsnails will now guarantee a Chest drop, with higher rarities being guaranteed if their health gets very, very high (100k+). Fixed an issue where Bravera was mistakenly gaining additional Burn Helixes as part of her level up bonus. Hero bonus text is now a bit larger and slightly more legible on the pause menu. Blame the engine for its poor implementation of text (it's a JS game, after all, lol).
- Achievement Patch (4/18/2025) - 18 April 2025
Getting more than 6 achievements at once will now distribute them to the other side of the screen.
- Two New Risky Cards and other changes (4/5/2025) - 5 April 2025
2 new Yellow Risky Item Cards added: 'Mend Me Over' (automatically pulls syringes, but lose all of your Heal Amount bonus), and 'Gooey Center' (lose 80% of your Max HP but gain +800% to your shielding). You will no longer lose health from negative Health Recovery while Invulnerable. The Stats display will now show your Turrets' damage, bullet count, and cooldown. The Main Menu's background color will now randomly display a certain color based on your difficulty completed, rather than always being one color. Fixed an issue where clicking on a selected weapon tooltip no longer deselects it. Fixed an issue where changing dialogue or weapon opacity icons changed the opacity of the Music Track's switch buttons. Chest Cash drops increased by 15%. Fixed an issue with clicking on the "Loop Music" option -
- Important Resolution Fix Patch (4/4/2024) - 4 April 2025
The game should (hopefully) scale properly on higher resolution screens and monitors, but due to my lack of access to all monitor sizes, I'm only 95% sure this should work.
- Small QOL Patch (3/31/2025 Weekly Updates) - 31 March 2025
Music can now be changed in game, with an option to loop tracks. The cursor is now slightly bigger and hopefully more visible. Lady Victory's Ultimate has been increased in damage by 25%. "I'm Keeping That" will no longer display an absorbed notification when struck by a boss's dropped explosive attack.
- Small Patch (3/29/2025) - 29 March 2025
Fixed card syntax issue. Fixed an issue where Fortune bonuses added with a Lucky Trinket active, would lead to incorrectly calculated fortune on the Trinket's expiration.
- New Lore, Alternate Main Menu Music (Weekly Patch Notes 3/24/2025) - 24 March 2025
Two new Lore unlocks have been added, discussing the First Rate Superheroes and how they met their awful fates. These can be unlocked by ending a run with 5000 DPS, or collecting $7500 in a run. An alternative Main Menu musical theme can be unlocked by spending over $5000 rerolling in total (not in one run, obviously). It has a chance to play... on the Main Menu, (duh), once you unlock it. I guess it's more of an easter egg for long time players. Thorns now has a sound when it activates, making it easier to use when Invulnerable due to sound feedback. "I Step Where I Wanna Step" Grey Card now correctly fixed to do the proper amount of damage for stepping in a toxic spill. It should be much higher than before. Previously, when the purchasable Good Luck Trinket was active, if your Fortune was more than 360, when the fortune boost ended at 5 minutes, any additional Fortune gained wouldn't…
- Blowhole (again), rounding error, and future update patch (3/22/2025) - 22 March 2025
Blowhole was bizarrely overpowered and not fun, so his bonus has been dropped from +6% (x difficulty level) on being hurt by a frozen enemy, and +15% (x difficulty level) on killing a Grotesque (2 bar+) or higher enemy, to +6% + 2% per difficulty level, and +15% + 5% per difficulty level, respectively. Hopefully fixed a rounding error where Freeze durations would have a large number of decimal points. The Unlocks page has had its icons shrunk to make room for future unlocks and updates.
- Small Patch (3/14/2025) - 14 March 2025
Finally (hopefully) fixed an issue with tiny ghosts spawning along with ghost waves. "Out of Shape" Card now indicates that it will not affect Ghosts' sizes. SNIIPPPEERRR! Card will now give +30 to Fortune, up from +20.
- Instructions Fix (3/6/2025) - 6 March 2025
The starting tooltip (that can also be seen on the pause menu) is now clearer on how to place turrets.
- Card Fixes (2/22/2025) - 22 February 2025
Fixed some errors are some cards. Fixed a missing text box on the Tutorial page.
- Card Fixes (2/16/2025) - 16 February 2025
Fixed an issue with certain cards rolling as blank Red Cards, on a rare bug. Fixed a typographic issue on "Strong but Slow" Gold Card.
- Blood Patch Fix (2/6/2025) - 6 February 2025
Fixed an issue where the blood patch from "That Can't Be Hygenic" was too dark and could be mistaken for an oil patch (the ones dropped by the zombie girls with oil barrels).
- 3 New Gold Cards; other Patches (2/4/2025) - 4 February 2025
3 new Risky Gold Cards have been added to tempt players; "Didn't Need 'Em Anyways," "Slow, but Strong," and "Impenetrable." Fixed a rare issue with a Red Card showing a blank Tooltip. Red Upgrades for Penalizing Grenades were previously too low powered and now are significantly stronger. A Red Upgrade for Ice Meteors has been upgraded to be stronger.