- Next steps for the game - 7 August 2026
STORROR Parkour Pro has always been made by us at HITS. We're a small indie studio that has spent the last few years trying to make this game a reality. STORROR gave the game its name, but it’s always been built by the team here at HITS and exists today because of the support you, the players, have shown it. Every penny of revenue goes straight back into development.Given recent events, the game won't carry that name any further. As many of you noticed, some STORROR characters were removed from the game earlier this year. We were shocked and disgusted when we learned of the crimes committed by one former member, and the highly inappropriate behaviour of another and removed both from the game immediately. Whilst thankful to STORROR for giving us the platform to grow the game and share the vision with their audience, the game has grown into something with its own identity, community, and…
- Minor Update – Endpoint Changes - 29 June 2026
Minor maintenance update. Updated backend service URLs. No gameplay changes.
- Removal of Josh - 9 June 2026
Following the removal of Josh from STORROR, we have completely removed his character from the game.
- Removal of Callum. - 10 May 2026
Following Callum’s removal from STORROR, we have completely removed his character from STORROR Parkour Pro.
- 21st April 2026, bug fixes release - 21 April 2026
We've addressed a variety of bugs, including crashing bugs.
- 16th April 2026, codename: Domio#3 (hotfix) - 16 April 2026
All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in certain areas. Additional common sense jump fallbacks for jumping over/onto walls Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz) Fixed tagging spray emitter being hidden Fixed tag surface detection Fixed tagging not detecting collectables Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂 Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion Diveroll mesh physics improvements Fixed some mission/world overlaps and triggers firing during a reset Fixed fl…
- 15th April 2026, codename: Domio#2 - 15 April 2026
All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in certain areas. Additional common sense jump fallbacks for jumping over/onto walls Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz) Fixed tagging spray emitter being hidden Fixed tag surface detection Fixed tagging not detecting collectables Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂 Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion Diveroll mesh physics improvements Fixed some mission/world overlaps and triggers firing during a reset Fixed fl…
- Update Domio #1 - 7 April 2026
Added first set of new challenges Ledge detection and ledge reticle fixes Mission bug fixing and tweaks Attenuation for the bloody seagull (sorry) Some more sfx tweaks Fixed bug where demolition site rubble was not disappearing when not in mission. Now demolition site is significantly more open when not is demolition site mission Added demo site player start
- Hotfix #3 - 5 April 2026
fixes for mission unlocking not being correctly detected! showing climb instead of dyno reticle when no input bad cloth reset at start
- Hotfix #2 - 5 April 2026
Cutscenes are now playable on Steam Deck! Sorry about that!
- Hotfix #1 - 4 April 2026
Fixed Callum's (seagull stealing his ice-cream) mission that wasn't completed if player jumped in the water. Fixed wrong R1/R2 icon on steam deck
- April 2026 update! - 4 April 2026
Hello everyone, this release marks the beginning of the transition of our early access from a "technical demo" to a "game". We are introducing the first 4 onboarding missions, part of the story mode, introducing 4 (out of 7) STORROR characters: Drew, Toby, Callum, Benj.We are replacing the old style tutorials with more dynamic and cinematic onboarding missions, hope you'd like these changes!In the next days we'll add many more challenges, improvements and fixes.A lot more work has gone into this update, you'll find the changelog in the game, and here, below.Version 0.38New FeaturesNew Onboarding Experience We have completely overhauled the first thirty minutes of the game New Prologue missions featuring Toby, Callum, and Benj Redesigned introduction to get you into the action fasterCharacter Selection Overhaul Redesigned character selection menu with clear icons for both character model…
- February 2026 update, drone, emotes, tagging, action wheel, all in one! - 6 February 2026
Hello everyone, this is a pretty big update, star of the show is the introduction of the action wheel, from there you can control all sort of new tools and gadgets! Give it a try, my favourite is Drone Mode and some funky emotes!New Features- Drone Mode - Take control of an FPV drone to explore the city from a new perspective - Multiple camera modes including fisheye lens - Battery system with boost functionality - Impact sparks visual effects - Full multiplayer support - other players can see your drone flying around- Action Wheel - New radial menu for quick access to tools and features - Multi-level navigation for organized access - Music player controls with audio visualizer - Emote selection - Tagging/graffiti tools - Flashlight tool- Emotes - Express yourself with a new collection of emotes - New emote icons and animations - Quick access via the Action Wheel - Hackysack and other f…
- New update incoming, beta and experimental branches open for testing! - 4 February 2026
Hi all, Before releasing to the general public, we'd like to offer existing players a glimpse of what's to come!New update will have a brand new action wheel feature! In there you'll find:Drone mode, quick access a drone to scan areas around, also flying a drone is just fun :)Emotes: now you can express yourself with some cool movements, personally the matrix dojo one is my fav one!Flashlights: at night, it's could be dangerous...New tagging: now you can choose a lot more options when tagging wallsMusic player: your inner spotify.General bug fixings and performance improvement always present!If you encounter some major issues, please let us know as usual either here on in our discord server:https://discord.gg/GuemCEqKUE You can find it in the beta or experimental branch on your steam client, follow the steps below to access it:
- December Hotfix #4 and #5 - 14 December 2025
Hello everyone, it's been a week of refinements, fixes and optimisations. Hopefully this latest patch should improve stability and performances, and a few gameplay issues :)Version 0.36.3Bug Fixes- Fixed Plaza Stick challenges not working correctly- Fixed potential crash when clearing mission invites during level transitions- Fixed debug spheres being drawn in shipping builds- Replaced placeholder grey block with proper meshPerformance Improvements- Optimized mission NPC spawning to reduce frame drops- Cleaned up old shader cacheGameplay Improvements- Animation tweaks- Physics tweaks
- December Hotfix #2 and #3 - 9 December 2025
Hello everyone, we've been working on making the whole experience smoother, fixed a lot of multiplayer crashes/bugs, and improved again performances. You'll find a rather detail lists of what changed in here:Version 0.36.2 hotfixPerformance ImprovementsCPU performance optimizations for smoother gameplayImproved light culling based on distance for better frame ratesNanite cluster and overdraw optimizations across the mapReplaced text actors with decals for improved performanceShader optimizationsGameplay FixesEngine and mesh physics tweaks for smoother movementImproved camera collision handlingFixed action whitelisting in missionsSplash collision improvementsIncreased audio channels for richer soundscapesLevel FixesFixed collision and visual bugs on skyscraper rooftopsAdded climbable ledge at demolition siteFixed climbing modules placement on demolition site Building BBall court bars adj…
- Our Biggest Update Yet! - 27 November 2025
Hey everyone,It's been a minute since we've had an update, but we're back, and with the biggest update yet!This is a huge update with loads of new features, loads of improvement and countless bug fixing! Graphically and performance-wise we have improved in all areas, while adding a lot of core gameplay functionality, flow state, the beginnings of our progression system, time of the day and weather cycles, funky new game modes (floor is lava) loads of new challenges, improved multiplayer experience, added support for 9 languages (more in the future) and much more, the list goes on and on! We are also running a 10 days deep discount to celebrate this huge milestone! If you haven't grabbed your copy yet, this is the time!New Features- Flow State - Along with an improved scoring system you can now build up flow by chaining moves together. Activate flow state to amplify your movement. Move f…
- A new update coming (very) soon, experimental branch open for testing! - 25 November 2025
Hi all, we are in the process of QA-ing our next update, for existing players we'd like to give you an opportunity to test it before we go live.In particular we've changed some of the controls settings, please refer to the controls page in the pause menu for a refresher! We also added few localisation support, please if you are a native speaker of on the the languages support tell us your feedback about it! As the name suggests this is an experimental branch, so things won't be perfect but it should give you a good peek of what's to come. If you encounter some major issues, please let us know as usual either here on in our discord server:https://discord.gg/GuemCEqKUE You can find it in the experimental branch on your steam client, follow the steps below to access it:
- Weekly dev update #5 - 20 November 2025
This week, and most of the next, was/will be spent prepping up for our next big update, codenamed: "Como". (Yep like the Italian city!)We are aggressively looking into all sort of optimisations right now, both in terms of code and art, but specifically art, made huge strides there!We've locked down our weather / time of day modes, they look very solid right now!A big big big effort has gone into the QA process for the next update, so big ups for all of our QA volunteers, you can find them in our discord server if you want to chit chat with them! We are going to open up, very soon, a beta channel in steam where all of the existing players can start to test our next update, please stay tuned if interested. If you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server: https://discord.gg/j2vDU5…
- Weekly dev update #4 - 8 November 2025
Yep you've guessed it, another busy week!We’ve got a bunch of new indoor spots wrapped up and a new play-park spot in the works!We finally added in FLOW and SCORING! Excited to see how this allows for more fast and fluid gameplay, as well as the new dynamics it brings to modes like chase and escape and speed challenges!Here a sneak peek! (You really don't want to miss this!!) https://www.youtube.com/shorts/JCJrqtDG4qgIf you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server: https://discord.gg/j2vDU52NQV