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STORROR Parkour Pro

STORROR Parkour Pro Steam news

Hole in the Sleeve Game Studios | Mar 31, 2025 | game

Released

10players observed · 6 October 2026 - 01:20:52 UTC

ActionAdventureIndieSimulationSportsSteam Store

  • Latest observed players10 · 6 October 2026 - 01:20:52 UTC
  • SteamPulse tracked peak503
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

STORROR Parkour Pro news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players10 · 6 October 2026 - 01:20:52 UTC
  • SteamPulse tracked peak503
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews1,620
  • Release dateMar 31, 2025
  • DeveloperHole in the Sleeve Game Studios
  • PublisherHole in the Sleeve Game Studios

Genres: Action, Adventure, Indie, Simulation, Sports

Company pages: Developer: Hole in the Sleeve Game StudiosPublisher: Hole in the Sleeve Game Studios

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STORROR Parkour Pro Steam news

STORROR Parkour Pro news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Next steps for the game - 7 August 2026

    STORROR Parkour Pro has always been made by us at HITS. We're a small indie studio that has spent the last few years trying to make this game a reality. STORROR gave the game its name, but it’s always been built by the team here at HITS and exists today because of the support you, the players, have shown it. Every penny of revenue goes straight back into development.Given recent events, the game won't carry that name any further. As many of you noticed, some STORROR characters were removed from the game earlier this year. We were shocked and disgusted when we learned of the crimes committed by one former member, and the highly inappropriate behaviour of another and removed both from the game immediately. Whilst thankful to STORROR for giving us the platform to grow the game and share the vision with their audience, the game has grown into something with its own identity, community, and…

  • Minor Update – Endpoint Changes - 29 June 2026

    Minor maintenance update. Updated backend service URLs. No gameplay changes.

  • Removal of Josh - 9 June 2026

    Following the removal of Josh from STORROR, we have completely removed his character from the game.

  • Removal of Callum. - 10 May 2026

    Following Callum’s removal from STORROR, we have completely removed his character from STORROR Parkour Pro.

  • 21st April 2026, bug fixes release - 21 April 2026

    We've addressed a variety of bugs, including crashing bugs.

  • 16th April 2026, codename: Domio#3 (hotfix) - 16 April 2026

    All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in certain areas. Additional common sense jump fallbacks for jumping over/onto walls Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz) Fixed tagging spray emitter being hidden Fixed tag surface detection Fixed tagging not detecting collectables Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂 Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion Diveroll mesh physics improvements Fixed some mission/world overlaps and triggers firing during a reset Fixed fl…

  • 15th April 2026, codename: Domio#2 - 15 April 2026

    All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in certain areas. Additional common sense jump fallbacks for jumping over/onto walls Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz) Fixed tagging spray emitter being hidden Fixed tag surface detection Fixed tagging not detecting collectables Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂 Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion Diveroll mesh physics improvements Fixed some mission/world overlaps and triggers firing during a reset Fixed fl…

  • Update Domio #1 - 7 April 2026

    Added first set of new challenges Ledge detection and ledge reticle fixes Mission bug fixing and tweaks Attenuation for the bloody seagull (sorry) Some more sfx tweaks Fixed bug where demolition site rubble was not disappearing when not in mission. Now demolition site is significantly more open when not is demolition site mission Added demo site player start

  • Hotfix #3 - 5 April 2026

    fixes for mission unlocking not being correctly detected! showing climb instead of dyno reticle when no input bad cloth reset at start

  • Hotfix #2 - 5 April 2026

    Cutscenes are now playable on Steam Deck! Sorry about that!

  • Hotfix #1 - 4 April 2026

    Fixed Callum's (seagull stealing his ice-cream) mission that wasn't completed if player jumped in the water. Fixed wrong R1/R2 icon on steam deck

  • April 2026 update! - 4 April 2026

    Hello everyone, this release marks the beginning of the transition of our early access from a "technical demo" to a "game". We are introducing the first 4 onboarding missions, part of the story mode, introducing 4 (out of 7) STORROR characters: Drew, Toby, Callum, Benj.We are replacing the old style tutorials with more dynamic and cinematic onboarding missions, hope you'd like these changes!In the next days we'll add many more challenges, improvements and fixes.A lot more work has gone into this update, you'll find the changelog in the game, and here, below.Version 0.38New FeaturesNew Onboarding Experience We have completely overhauled the first thirty minutes of the game New Prologue missions featuring Toby, Callum, and Benj Redesigned introduction to get you into the action fasterCharacter Selection Overhaul Redesigned character selection menu with clear icons for both character model…

  • February 2026 update, drone, emotes, tagging, action wheel, all in one! - 6 February 2026

    Hello everyone, this is a pretty big update, star of the show is the introduction of the action wheel, from there you can control all sort of new tools and gadgets! Give it a try, my favourite is Drone Mode and some funky emotes!New Features- Drone Mode - Take control of an FPV drone to explore the city from a new perspective - Multiple camera modes including fisheye lens - Battery system with boost functionality - Impact sparks visual effects - Full multiplayer support - other players can see your drone flying around- Action Wheel - New radial menu for quick access to tools and features - Multi-level navigation for organized access - Music player controls with audio visualizer - Emote selection - Tagging/graffiti tools - Flashlight tool- Emotes - Express yourself with a new collection of emotes - New emote icons and animations - Quick access via the Action Wheel - Hackysack and other f…

  • New update incoming, beta and experimental branches open for testing! - 4 February 2026

    Hi all, Before releasing to the general public, we'd like to offer existing players a glimpse of what's to come!New update will have a brand new action wheel feature! In there you'll find:Drone mode, quick access a drone to scan areas around, also flying a drone is just fun :)Emotes: now you can express yourself with some cool movements, personally the matrix dojo one is my fav one!Flashlights: at night, it's could be dangerous...New tagging: now you can choose a lot more options when tagging wallsMusic player: your inner spotify.General bug fixings and performance improvement always present!If you encounter some major issues, please let us know as usual either here on in our discord server:https://discord.gg/GuemCEqKUE You can find it in the beta or experimental branch on your steam client, follow the steps below to access it:

  • December Hotfix #4 and #5 - 14 December 2025

    Hello everyone, it's been a week of refinements, fixes and optimisations. Hopefully this latest patch should improve stability and performances, and a few gameplay issues :)Version 0.36.3Bug Fixes- Fixed Plaza Stick challenges not working correctly- Fixed potential crash when clearing mission invites during level transitions- Fixed debug spheres being drawn in shipping builds- Replaced placeholder grey block with proper meshPerformance Improvements- Optimized mission NPC spawning to reduce frame drops- Cleaned up old shader cacheGameplay Improvements- Animation tweaks- Physics tweaks

  • December Hotfix #2 and #3 - 9 December 2025

    Hello everyone, we've been working on making the whole experience smoother, fixed a lot of multiplayer crashes/bugs, and improved again performances. You'll find a rather detail lists of what changed in here:Version 0.36.2 hotfixPerformance ImprovementsCPU performance optimizations for smoother gameplayImproved light culling based on distance for better frame ratesNanite cluster and overdraw optimizations across the mapReplaced text actors with decals for improved performanceShader optimizationsGameplay FixesEngine and mesh physics tweaks for smoother movementImproved camera collision handlingFixed action whitelisting in missionsSplash collision improvementsIncreased audio channels for richer soundscapesLevel FixesFixed collision and visual bugs on skyscraper rooftopsAdded climbable ledge at demolition siteFixed climbing modules placement on demolition site Building BBall court bars adj…

  • Our Biggest Update Yet! - 27 November 2025

    Hey everyone,It's been a minute since we've had an update, but we're back, and with the biggest update yet!This is a huge update with loads of new features, loads of improvement and countless bug fixing! Graphically and performance-wise we have improved in all areas, while adding a lot of core gameplay functionality, flow state, the beginnings of our progression system, time of the day and weather cycles, funky new game modes (floor is lava) loads of new challenges, improved multiplayer experience, added support for 9 languages (more in the future) and much more, the list goes on and on! We are also running a 10 days deep discount to celebrate this huge milestone! If you haven't grabbed your copy yet, this is the time!New Features- Flow State - Along with an improved scoring system you can now build up flow by chaining moves together. Activate flow state to amplify your movement. Move f…

  • A new update coming (very) soon, experimental branch open for testing! - 25 November 2025

    Hi all, we are in the process of QA-ing our next update, for existing players we'd like to give you an opportunity to test it before we go live.In particular we've changed some of the controls settings, please refer to the controls page in the pause menu for a refresher! We also added few localisation support, please if you are a native speaker of on the the languages support tell us your feedback about it! As the name suggests this is an experimental branch, so things won't be perfect but it should give you a good peek of what's to come. If you encounter some major issues, please let us know as usual either here on in our discord server:https://discord.gg/GuemCEqKUE You can find it in the experimental branch on your steam client, follow the steps below to access it:

  • Weekly dev update #5 - 20 November 2025

    This week, and most of the next, was/will be spent prepping up for our next big update, codenamed: "Como". (Yep like the Italian city!)We are aggressively looking into all sort of optimisations right now, both in terms of code and art, but specifically art, made huge strides there!We've locked down our weather / time of day modes, they look very solid right now!A big big big effort has gone into the QA process for the next update, so big ups for all of our QA volunteers, you can find them in our discord server if you want to chit chat with them! We are going to open up, very soon, a beta channel in steam where all of the existing players can start to test our next update, please stay tuned if interested. If you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server: https://discord.gg/j2vDU5…

  • Weekly dev update #4 - 8 November 2025

    Yep you've guessed it, another busy week!We’ve got a bunch of new indoor spots wrapped up and a new play-park spot in the works!We finally added in FLOW and SCORING! Excited to see how this allows for more fast and fluid gameplay, as well as the new dynamics it brings to modes like chase and escape and speed challenges!Here a sneak peek! (You really don't want to miss this!!) https://www.youtube.com/shorts/JCJrqtDG4qgIf you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server: https://discord.gg/j2vDU52NQV

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2026Minor Update – Endpoint Changes1836506165560844
29 June 2026Removal of Josh1834602721201835
310 May 2026Removal of Callum.1832065502819104
421 April 202621st April 2026, bug fixes release1830163047267996
516 April 202616th April 2026, codename: Domio#3 (hotfix)1830163047257595
615 April 202615th April 2026, codename: Domio#21830163047254247
77 April 2026Update Domio #11828894815567821
85 April 2026Hotfix #31828894815564248
95 April 2026Hotfix #21828894815563041
104 April 2026Hotfix #11828894815562876
1114 December 2025December Hotfix #4 and #51818752592131608
129 December 2025December Hotfix #2 and #31818118366185146
139 September 2025Hotfix 0.1 - Mission, Challenge and Multiplayer Fixes1810503566360847
1423 April 2025Patch Notes 23rd April - [LIVE]1797820624421240
152 April 2025Update Notes for April 21795917897278421

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