- Patch 1 2 1 - Story Intro - 17 January 2026
New content Many players said the game needs at least a bit of story, so I added a story intro. Shown at every start of the client Can be skipped by any keyboard/mouse button press Updated headers in few screens to match the story intro Bugfixes Fixed few typos (those reported by Jambit on game's Discord) Fixed few localizations
- Patch 1 2 0 - New heroes: Wizard and Rogue - 2 June 2025
New content Added new heroes: Wizard and Rogue Wizard is unlocked one victory after Crusader Rogue is unlocked one victory after Wizard As result, people who unlocked everything, will have both heroes already unlocked, but will need one more victory to unlock everything again. Bugfix Description of Placebo cards was missing Retain keyword, which was shown with card icon only. This is now fixed in all languages.
- Patch 1 1 0 - New heroes: Monk and Crusader - 16 April 2025
New content Added new heroes: Monk and Crusader Monk is unlocked one victory after Druid is unlocked. Crusader is unlocked one victory after Monk is unlocked. Had to prolong the unlocks for one extra run victory because of that. As result, people who unlocked everything, will have both heroes already unlocked, but will need one more victory to unlock everything again. Improvements Because both heroes have statuses that draw extra cards, I improved few aspects of that. Firstly, for status effects that draw extra cards, all stacks are used at once. This is now mentioned in their descriptions. Secondly, number of cards in hand is now shown on user interface, near ability buttons. Thirdly, cards now shift a bit higher on mouse over, so number of stacks on statuses can be read more easily. Bugfixes Color saturation of some enemies and heroes wasn't consistent (for example, golems). Fixed tha…
- Patch 1 0 2 - Localization fixes after full release - 6 March 2025
Improvements Noticed that Intelligence and Intellect were used interchangeably in French, which was confusing. Fixed that, leaving only the word that was used more already. Found same issue in Polish and Korean, fixed it same way. Bugfixes In Youtube videos, I noticed a bug that I never reproduced: some strings weren't found in localization, even though they are definitely present. I have implemented a fast workaround for card names, but the bug kept happening for "Normal" in French, for example. Looks like what all these cases have in common, is that the word is spelled exactly the same in both languages, English and the other one. For card names for example, there's a pattern that governs order of words in card name, which in most languages looks like "{0} {1}", And in those languages, this diddn't localize properly for many players. Another weird thing is, that the bug is gone once y…
- Patch 1 0 1 - Making End Turn stand out - 5 March 2025
Improvements Thanks to Semaniel's Youtube video and feedback, I realized that End Turn button looks too similar to Undo, making it easy to mis-click. So I added a gradient texture around End Turn button, which makes it looks different. Also, just as End Turn text, this texture is painted red when there are cards in hand that are going to be discarded (i.e. non-Retained cards). Which also helps to make fewer not-Undo-able mistakes. Also, Tutorial screens now support Escape button. Before that, Escape button was consumed by their parent screen, and it looked weird.
- Patch 1 0 0 : Full release - 3 March 2025
Bugfixes Noticed in a video on Youtube, description specifically for Mana Potion didn't find localization in French. Still can't reproduce these issues myself. Makes fixing those issues much harder. Implemented a speculative safeguard that hopefully helps it.
- Patch 0 9 999 : Fixes just before full release - 2 March 2025
Hopefully, next version is 1.0.0, without any changes. Improvements Noticed that players try to mouseover images in tutorial screens, and get confused. Taken new screenshots with cursor for tutorial screens, to make it more obvious that mouseover won't work there. Also, taken a screenshot with Retain icon for Battle Tutorial, to help understanding that the infinity icon means Retain. Bugfixes In two videos on Youtube, noticed issue with card name and Status node on map not showing localized description properly. Couldn't reproduce it, but implemented failsafe mechanisms that should fix those.
- Patch 0 9 99 : More localization fixes before full release on March 3rd - 27 February 2025
Hopefully, next version is 1.0.0, without any changes. Improvements Had a localization quality pass for: Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Italian, Norwegian, Polish, Romanian, Swedish, Thai, Turkish, and Vietnamese. Meaning, now all languages had a quality pass. Added a very short delay before displaying every card as it's drawn to hand. So now they make a nice wave-like animation. Also, there's a sound for that. Encyclopedia screen now uses a book image for background. Bugfixes Fixed descriptions for Lizards and Trolls (it said "after attack", while actually they regenerate when not ready as well, which is intended). Fixed description for Grape card cycle (it said "Vitality" instead of "Health").
- Patch 0 9 39 : Localization fixes before full release on March 3rd - 17 February 2025
Improvements Localization quality pass for both Chinese, Japanese, Korean, Russian, both Spanish, both Portuguese, German, French, and Ukrainian. In Map Screen and Choose Card Screen, a small hero panel is now shown on top-left. This helps with situation when player continues a run next day and can't remember which hero they played. Also, a reminder of how much health and mana the hero has by default, which matters when choosing between some cards. Bugfixes Portuguese-Portugal localization had an error, where some text lines were in different language. Luckily, that was noticed during localization quality pass, and fixed. With such a huge issue found, I couldn't wait to finish with other languages. and decided to release this patch ASAP.
- Patch 0 9 38 : Fixes in preparation to full release. - 6 February 2025
Improvements Optimization pass with Serhious (from the Discord channel) helping. Frame rate should go up a bit. When card is played, it now plays a sound depending on card type (liquids play one sound, foods - another, etc). The hot air effect at the logo is now less noisy. Better images for Apricot, Blueberry, and Plum cycles. Better images for Comprehension, Grandeur, Hope, Prediction and Realism statuses. Larger effect behind Victory and Defeat texts in battle. A pass on music to make it loop smoother. Updated tutorial images to match the recent improvements. Bugfixes Fixed an issue resulting in ambience sound not working. Fixed a bug with card in hand jumping up and down, when mana icon was unhovered just out of card frame edge below it. Fixed a bug with many material effects getting smaller at higher resolutions. Buttons in battle are now disabled when no alive enemies left. This i…
- Price increase from 12 to 15$, before the full release - 1 February 2025
Hello, fellow players! As mentioned at the start of the Early Access, price of the game was slightly lower than intended. That's because the game still needed many things implemented, thus didn't cost the full price. By this logic, I'd prefer the price increase to happen at the full release. But when game price is increased, no discounts can be done for 30 days. Which would mean no full release discount, which wouldn't be ideal. The new price aims to avoid underselling the game, while being fair in comparison with most other similar indie games. Do not worry, you will have a chance to buy the game with a discount.
- Patch 0 9 37 : Art improvements and more cards. - 17 January 2025
Improvements Better backgrounds for all 6 battles. Added 20 new card cycles total. Injector and Stimulant cards reworked. Now, they reduce max health for the fight. Those cards didn't do enough damage to justify big heal cards, so now these cards are repurposed to justify max health increases. Also, another similar card cycle was added, named Catalyst (so Injector now gains Intellect, Stimulant still gains Mana, and Catalyst - Max Mana). There are three new card cycles that do the reverse - reduce Max Mana, but add Health/Vitality/Max Health. New map image for "Choose your path" screen. Difficulty selector improved, now shows locked and available difficulties in a more obvious way. Percentage of unlocked card cycles and statuses is now shown in the screen where difficulty is selected. Temporary Status icons (added in the previous patch) are now replaced. Icons have thinner outlines, loo…
- Patch 0 9 36 : More viable synergy packages - 4 January 2025
Improvements Added 12 new Statuses and 6 new Card Cycles. That makes many more synergies stronger. As result, deck building got deeper. You can find new Statuses and Cycles in Encyclopedia. Note, those new Statuses have temporary images at the moment. Battles 2-5 were reconfigured to have fewer mid-sized enemies, and more small and large. This makes battles more tactical, and area effect spam less self-sufficient. That was done to battle 1 previously (making Large Demon show up even on Easy). That was also the case for battle 6 already (cause, bosses). Two non-default cards that run is started with, are now also shown in Hero Selection Screen. That is to make it easier for player to pick a hero that plays well with those cards. "Retained" is added at the end of relevant card cycle descriptions. This helps building hand size based synergies.
- Patch 0 9 35 : Encyclopedia - 26 December 2024
Improvements Encyclopedia was added to the game. Contains sub-screens for Heroes, Enemies, Cards, Card Cycles, Status Effects, Tutorials and Credits. Can be opened in Main Menu instead of Credits, and by the "?" button in other screens. Made Help Screen largely obsolete, so it was removed. New backgrounds were added in battle (1st iteration). Enemies and heroes now have semi-transparent backgrounds in battle (hope you like it too!). Few minor interface improvements. Bugfixes "Hell" is now name of the highest difficulty, as "Inferno" translates the same in many languages. New name, "Cruel" was inserted after "Hard" to fill the spot. Nothing else about difficulties was affected. Few other, minor localization related bugfixes.
- Patch 0 9 34 : Combo Kill Score - 19 December 2024
Improvements Combo Kill system added. Killing two enemies with one ability is Double Kill, three - Tripple Kill, and so on. Combo kill text is shown on top-mid of the screen. Score system added. Score earned this battle is shown on top-right side of the screen. Killing one enemy at once earns 100 score, Double Kill earns 400, Tripple Kill - 1200, and so on. Battle Score defines which Victory Text to show ("Convincing Victory" etc). Battle Score resets to 0 each battle. At the end of victorious run, sum of Battle Scores defines which Run Victory Text to show ("Convincing Run" etc). Content is now unlocked ~4 times faster for players who win a lot. If you didn't unlock all heroes yet, a victorious run unlocks a hero and 3 Cycles or Statuses. If you unlocked all heroes but not all the rest, a victorious run unlocks 3 Cycles and 3 Statuses. Content is unlocked by victorious runs only now. T…
- Patch 0 9 33 : More Visual Improvements - 15 December 2024
Improvements Animated materials everywhere (health and mana pools, cards, screen headers, and more). Enemies now have animation and sound when they get ready. Defeat and Victory screens now show the hero and the deck, and don't use the placeholder art. At battle end, "Vicotory! / Defeat!" text is shown, with a sound. "Your/Enemy Turn" text now have sounds, and are played bit slower. Updated logo in Main Menu. Improved animations of Draw and Discard buttons.
- Patch 0 9 32 : Various Visual Improvements - 9 December 2024
Improvements Screen shake is added on ability cast and on enemy attack. Can be turned off in settings. User interface elements that show a hint, now have a weak spotlight on mouseover. Those that are also clickable, now play mouseover sound (same as on buttons). Animation improvements: Improved enemies' attack animation. Improved hero's and enemies' animation when hit is taken. Improved hero's on-defeat animation. Reduced size of most texts by 10% (they didn't need to be that large, really). Run Progress is shown at run start, explaining that there're 6 battles to prevail in. Run Progress below map now shows 6 nodes, to be more clear. Renamed Bonesaurs to Fossils for smoother localization. Renamed Clunkers to Automatons for smoother localization. Bugfixes Clicking on the edge of a button (or other clickable element), it was possible to not trigger a click. To fix that, buttons and other…
- Patch 0 9 31 : Demo saves hotfix - 3 December 2024
Bugfix Demo and full version were using same save files. As result, playing demo on the same computer with the full game would erase the progress. The problem is now fixed: Demo uses different save files now. Unfortunately, this fix results in progress in the demo being reset. Hopefully that's not a big issue, as progress in the demo is limited to 1 unlock only, plus unlocked difficulties. Sorry for the inconvenience. That was a mistake on my, developer's, side.
- Patch 0 9 30 : More music by Kevin MacLeod + button animations - 2 December 2024
Improvements There are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game. Every battle has different music, that's 6. Slower music for Main Menu and between battles, that's 7. The sad music previously played everywhere is now in Defeat Screen, that's 8. Victory Screen has new happy music, that's 9. Note, music from Defeat and Victory Screens intentionally continues (up to 1st battle) if new run was started from those screens. Credits Screen was updated to display all this awesome music. Buttons (and other clickable UI) now play short animation on being pressed. That is part of ongoing effort making the game juicier. More to come. Previous button and card interaction sounds were replaced by new, hopefully more enjoyable. Card play animation is now different from end-of-turn discard, to better match card play sound. Dryad images were made brighter, to match brightness of o…
- Patch 0 9 29 : Better Lamia and Better Localization - 29 November 2024
Improvements One of the Normal+ bosses, Ancient Lamia, now also increases attack of ready enemies by 1. That is to make her more unique than just a Nymph with higher heal number. That also makes here even more of "you don't want to let it stay alive" type of enemy. Localization of ability description was improved. Hypertrophy icon was improved with cooler pants.