SPSTEAMPULSELIVE ANALYTICS
Forestygian

Forestygian Steam metadata

Sergii Ievtushenko, Michael Ievtushenko | Mar 3, 2025 | game

Released

0players observed · 23 September 2026 - 14:57:48 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)396
  • Revenue (VGI)$4,749
  • Review score97% positive

Forestygian metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)396
  • Revenue (VGI)$4,749
  • Review score97% positive
  • Total reviews31
  • Release dateMar 3, 2025
  • DeveloperSergii Ievtushenko, Michael Ievtushenko
  • PublisherSergii Ievtushenko

Genres: Indie, Strategy

Company pages: Developer: Sergii Ievtushenko, Michael IevtushenkoPublisher: Sergii Ievtushenko

Top Steam chartsTop 100 gamesGame directorySteam Store page

Forestygian Steam metadata

Forestygian metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3132780/metadata
Steam Storehttps://store.steampowered.com/app/3132780/
Steam Communityhttps://steamcommunity.com/app/3132780
PCGamingWiki search
IGDB searchSearch IGDB for Forestygian

Reviews, pricing, and metadata

Review summary

Positive

97% positive, 30 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

Not available

Platform releases
  • Steam 31 October 2024

Latest Steam announcements

  • Patch 1 2 1 - Story Intro - 17 January 2026

    New content Many players said the game needs at least a bit of story, so I added a story intro. Shown at every start of the client Can be skipped by any keyboard/mouse button press Updated headers in few screens to match the story intro Bugfixes Fixed few typos (those reported by Jambit on game's Discord) Fixed few localizations

  • Patch 1 2 0 - New heroes: Wizard and Rogue - 2 June 2025

    New content Added new heroes: Wizard and Rogue Wizard is unlocked one victory after Crusader Rogue is unlocked one victory after Wizard As result, people who unlocked everything, will have both heroes already unlocked, but will need one more victory to unlock everything again. Bugfix Description of Placebo cards was missing Retain keyword, which was shown with card icon only. This is now fixed in all languages.

  • Patch 1 1 0 - New heroes: Monk and Crusader - 16 April 2025

    New content Added new heroes: Monk and Crusader Monk is unlocked one victory after Druid is unlocked. Crusader is unlocked one victory after Monk is unlocked. Had to prolong the unlocks for one extra run victory because of that. As result, people who unlocked everything, will have both heroes already unlocked, but will need one more victory to unlock everything again. Improvements Because both heroes have statuses that draw extra cards, I improved few aspects of that. Firstly, for status effects that draw extra cards, all stacks are used at once. This is now mentioned in their descriptions. Secondly, number of cards in hand is now shown on user interface, near ability buttons. Thirdly, cards now shift a bit higher on mouse over, so number of stacks on statuses can be read more easily. Bugfixes Color saturation of some enemies and heroes wasn't consistent (for example, golems). Fixed tha…

  • Patch 1 0 2 - Localization fixes after full release - 6 March 2025

    Improvements Noticed that Intelligence and Intellect were used interchangeably in French, which was confusing. Fixed that, leaving only the word that was used more already. Found same issue in Polish and Korean, fixed it same way. Bugfixes In Youtube videos, I noticed a bug that I never reproduced: some strings weren't found in localization, even though they are definitely present. I have implemented a fast workaround for card names, but the bug kept happening for "Normal" in French, for example. Looks like what all these cases have in common, is that the word is spelled exactly the same in both languages, English and the other one. For card names for example, there's a pattern that governs order of words in card name, which in most languages looks like "{0} {1}", And in those languages, this diddn't localize properly for many players. Another weird thing is, that the bug is gone once y…

  • Patch 1 0 1 - Making End Turn stand out - 5 March 2025

    Improvements Thanks to Semaniel's Youtube video and feedback, I realized that End Turn button looks too similar to Undo, making it easy to mis-click. So I added a gradient texture around End Turn button, which makes it looks different. Also, just as End Turn text, this texture is painted red when there are cards in hand that are going to be discarded (i.e. non-Retained cards). Which also helps to make fewer not-Undo-able mistakes. Also, Tutorial screens now support Escape button. Before that, Escape button was consumed by their parent screen, and it looked weird.

  • Patch 1 0 0 : Full release - 3 March 2025

    Bugfixes Noticed in a video on Youtube, description specifically for Mana Potion didn't find localization in French. Still can't reproduce these issues myself. Makes fixing those issues much harder. Implemented a speculative safeguard that hopefully helps it.

  • Patch 0 9 999 : Fixes just before full release - 2 March 2025

    Hopefully, next version is 1.0.0, without any changes. Improvements Noticed that players try to mouseover images in tutorial screens, and get confused. Taken new screenshots with cursor for tutorial screens, to make it more obvious that mouseover won't work there. Also, taken a screenshot with Retain icon for Battle Tutorial, to help understanding that the infinity icon means Retain. Bugfixes In two videos on Youtube, noticed issue with card name and Status node on map not showing localized description properly. Couldn't reproduce it, but implemented failsafe mechanisms that should fix those.

  • Patch 0 9 99 : More localization fixes before full release on March 3rd - 27 February 2025

    Hopefully, next version is 1.0.0, without any changes. Improvements Had a localization quality pass for: Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Italian, Norwegian, Polish, Romanian, Swedish, Thai, Turkish, and Vietnamese. Meaning, now all languages had a quality pass. Added a very short delay before displaying every card as it's drawn to hand. So now they make a nice wave-like animation. Also, there's a sound for that. Encyclopedia screen now uses a book image for background. Bugfixes Fixed descriptions for Lizards and Trolls (it said "after attack", while actually they regenerate when not ready as well, which is intended). Fixed description for Grape card cycle (it said "Vitality" instead of "Health").

  • Patch 0 9 39 : Localization fixes before full release on March 3rd - 17 February 2025

    Improvements Localization quality pass for both Chinese, Japanese, Korean, Russian, both Spanish, both Portuguese, German, French, and Ukrainian. In Map Screen and Choose Card Screen, a small hero panel is now shown on top-left. This helps with situation when player continues a run next day and can't remember which hero they played. Also, a reminder of how much health and mana the hero has by default, which matters when choosing between some cards. Bugfixes Portuguese-Portugal localization had an error, where some text lines were in different language. Luckily, that was noticed during localization quality pass, and fixed. With such a huge issue found, I couldn't wait to finish with other languages. and decided to release this patch ASAP.

  • Patch 0 9 38 : Fixes in preparation to full release. - 6 February 2025

    Improvements Optimization pass with Serhious (from the Discord channel) helping. Frame rate should go up a bit. When card is played, it now plays a sound depending on card type (liquids play one sound, foods - another, etc). The hot air effect at the logo is now less noisy. Better images for Apricot, Blueberry, and Plum cycles. Better images for Comprehension, Grandeur, Hope, Prediction and Realism statuses. Larger effect behind Victory and Defeat texts in battle. A pass on music to make it loop smoother. Updated tutorial images to match the recent improvements. Bugfixes Fixed an issue resulting in ambience sound not working. Fixed a bug with card in hand jumping up and down, when mana icon was unhovered just out of card frame edge below it. Fixed a bug with many material effects getting smaller at higher resolutions. Buttons in battle are now disabled when no alive enemies left. This i…

  • Price increase from 12 to 15$, before the full release - 1 February 2025

    Hello, fellow players! As mentioned at the start of the Early Access, price of the game was slightly lower than intended. That's because the game still needed many things implemented, thus didn't cost the full price. By this logic, I'd prefer the price increase to happen at the full release. But when game price is increased, no discounts can be done for 30 days. Which would mean no full release discount, which wouldn't be ideal. The new price aims to avoid underselling the game, while being fair in comparison with most other similar indie games. Do not worry, you will have a chance to buy the game with a discount.

  • Patch 0 9 37 : Art improvements and more cards. - 17 January 2025

    Improvements Better backgrounds for all 6 battles. Added 20 new card cycles total. Injector and Stimulant cards reworked. Now, they reduce max health for the fight. Those cards didn't do enough damage to justify big heal cards, so now these cards are repurposed to justify max health increases. Also, another similar card cycle was added, named Catalyst (so Injector now gains Intellect, Stimulant still gains Mana, and Catalyst - Max Mana). There are three new card cycles that do the reverse - reduce Max Mana, but add Health/Vitality/Max Health. New map image for "Choose your path" screen. Difficulty selector improved, now shows locked and available difficulties in a more obvious way. Percentage of unlocked card cycles and statuses is now shown in the screen where difficulty is selected. Temporary Status icons (added in the previous patch) are now replaced. Icons have thinner outlines, loo…

  • Patch 0 9 36 : More viable synergy packages - 4 January 2025

    Improvements Added 12 new Statuses and 6 new Card Cycles. That makes many more synergies stronger. As result, deck building got deeper. You can find new Statuses and Cycles in Encyclopedia. Note, those new Statuses have temporary images at the moment. Battles 2-5 were reconfigured to have fewer mid-sized enemies, and more small and large. This makes battles more tactical, and area effect spam less self-sufficient. That was done to battle 1 previously (making Large Demon show up even on Easy). That was also the case for battle 6 already (cause, bosses). Two non-default cards that run is started with, are now also shown in Hero Selection Screen. That is to make it easier for player to pick a hero that plays well with those cards. "Retained" is added at the end of relevant card cycle descriptions. This helps building hand size based synergies.

  • Patch 0 9 35 : Encyclopedia - 26 December 2024

    Improvements Encyclopedia was added to the game. Contains sub-screens for Heroes, Enemies, Cards, Card Cycles, Status Effects, Tutorials and Credits. Can be opened in Main Menu instead of Credits, and by the "?" button in other screens. Made Help Screen largely obsolete, so it was removed. New backgrounds were added in battle (1st iteration). Enemies and heroes now have semi-transparent backgrounds in battle (hope you like it too!). Few minor interface improvements. Bugfixes "Hell" is now name of the highest difficulty, as "Inferno" translates the same in many languages. New name, "Cruel" was inserted after "Hard" to fill the spot. Nothing else about difficulties was affected. Few other, minor localization related bugfixes.

  • Patch 0 9 34 : Combo Kill Score - 19 December 2024

    Improvements Combo Kill system added. Killing two enemies with one ability is Double Kill, three - Tripple Kill, and so on. Combo kill text is shown on top-mid of the screen. Score system added. Score earned this battle is shown on top-right side of the screen. Killing one enemy at once earns 100 score, Double Kill earns 400, Tripple Kill - 1200, and so on. Battle Score defines which Victory Text to show ("Convincing Victory" etc). Battle Score resets to 0 each battle. At the end of victorious run, sum of Battle Scores defines which Run Victory Text to show ("Convincing Run" etc). Content is now unlocked ~4 times faster for players who win a lot. If you didn't unlock all heroes yet, a victorious run unlocks a hero and 3 Cycles or Statuses. If you unlocked all heroes but not all the rest, a victorious run unlocks 3 Cycles and 3 Statuses. Content is unlocked by victorious runs only now. T…

  • Patch 0 9 33 : More Visual Improvements - 15 December 2024

    Improvements Animated materials everywhere (health and mana pools, cards, screen headers, and more). Enemies now have animation and sound when they get ready. Defeat and Victory screens now show the hero and the deck, and don't use the placeholder art. At battle end, "Vicotory! / Defeat!" text is shown, with a sound. "Your/Enemy Turn" text now have sounds, and are played bit slower. Updated logo in Main Menu. Improved animations of Draw and Discard buttons.

  • Patch 0 9 32 : Various Visual Improvements - 9 December 2024

    Improvements Screen shake is added on ability cast and on enemy attack. Can be turned off in settings. User interface elements that show a hint, now have a weak spotlight on mouseover. Those that are also clickable, now play mouseover sound (same as on buttons). Animation improvements: Improved enemies' attack animation. Improved hero's and enemies' animation when hit is taken. Improved hero's on-defeat animation. Reduced size of most texts by 10% (they didn't need to be that large, really). Run Progress is shown at run start, explaining that there're 6 battles to prevail in. Run Progress below map now shows 6 nodes, to be more clear. Renamed Bonesaurs to Fossils for smoother localization. Renamed Clunkers to Automatons for smoother localization. Bugfixes Clicking on the edge of a button (or other clickable element), it was possible to not trigger a click. To fix that, buttons and other…

  • Patch 0 9 31 : Demo saves hotfix - 3 December 2024

    Bugfix Demo and full version were using same save files. As result, playing demo on the same computer with the full game would erase the progress. The problem is now fixed: Demo uses different save files now. Unfortunately, this fix results in progress in the demo being reset. Hopefully that's not a big issue, as progress in the demo is limited to 1 unlock only, plus unlocked difficulties. Sorry for the inconvenience. That was a mistake on my, developer's, side.

  • Patch 0 9 30 : More music by Kevin MacLeod + button animations - 2 December 2024

    Improvements There are now 9 music pieces by Kevin MacLeod (incompetech.com) in the game. Every battle has different music, that's 6. Slower music for Main Menu and between battles, that's 7. The sad music previously played everywhere is now in Defeat Screen, that's 8. Victory Screen has new happy music, that's 9. Note, music from Defeat and Victory Screens intentionally continues (up to 1st battle) if new run was started from those screens. Credits Screen was updated to display all this awesome music. Buttons (and other clickable UI) now play short animation on being pressed. That is part of ongoing effort making the game juicier. More to come. Previous button and card interaction sounds were replaced by new, hopefully more enjoyable. Card play animation is now different from end-of-turn discard, to better match card play sound. Dryad images were made brighter, to match brightness of o…

  • Patch 0 9 29 : Better Lamia and Better Localization - 29 November 2024

    Improvements One of the Normal+ bosses, Ancient Lamia, now also increases attack of ready enemies by 1. That is to make her more unique than just a Nymph with higher heal number. That also makes here even more of "you don't want to let it stay alive" type of enemy. Localization of ability description was improved. Hypertrophy icon was improved with cooler pants.

Patch notes and updates

S.noRelease datePatch nameGID number
117 January 2026Patch 1 2 1 - Story Intro1821922921817851
26 March 2025Patch 1 0 2 - Localization fixes after full release1793384379374265
35 March 2025Patch 1 0 1 - Making End Turn stand out1793384379339518
43 March 2025Patch 1 0 0 : Full release1792751526133560
52 March 2025Patch 0 9 999 : Fixes just before full release1792751526114220
627 February 2025Patch 0 9 99 : More localization fixes before full release on March 3rd1792751526008188
717 February 2025Patch 0 9 39 : Localization fixes before full release on March 3rd1791580426094551
86 February 2025Patch 0 9 38 : Fixes in preparation to full release.1790848102624868
917 January 2025Patch 0 9 37 : Art improvements and more cards.1789039014377940
104 January 2025Patch 0 9 36 : More viable synergy packages1787858252786562
1126 December 2024Patch 0 9 35 : Encyclopedia1786573930851891
1219 December 2024Patch 0 9 34 : Combo Kill Score1786409468882487
1315 December 2024Patch 0 9 33 : More Visual Improvements1785774543628858
149 December 2024Patch 0 9 32 : Various Visual Improvements1785321795734116
153 December 2024Patch 0 9 31 : Demo saves hotfix1784506359183344
162 December 2024Patch 0 9 30 : More music by Kevin MacLeod + button animations1784506359152433
1729 November 2024Patch 0 9 29 : Better Lamia and Better Localization1784506359049765
1828 November 2024Patch 0 9 28 : Demo infrastructure1784506359016026
1926 November 2024Patch 0.9.26 : Localization related bugfixes1783872412144813
2025 November 2024Patch 0.9.25 : Localizations for 26 languages1783872412109865

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3132780
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 3, 2025
DeveloperSergii Ievtushenko, Michael Ievtushenko
PublisherSergii Ievtushenko
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent97%
Positive reviews30
Negative reviews1
Total reviews31
Steam recommendationsNot available
AchievementsNot available
Average playtime forever68 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3132780/

Short description

Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards.

About this game

Tactical Roguelike Deckbuilder with ability-based combat, fueled by card synergies. Build a powerful deck to support your hero. Use abilities to wipe out hordes of enemies. Discover powerful combos within the near-endless variety of composite cards. Features: Abilities supported by cards : Hero has 3 abilities that cost mana. Cards generate mana, buff abilities, and heal hero. Area effect based combat : Abilities with large range don't hit very hard. Abilities with high damage don't reach very far. Sequence them cleverly! Experimentation without punishment : You can Undo anything played that turn. Try different approaches with no penalty. Composite cards : Combination of interchangeable statuses and cycles produces near-endless variety of cards. Forestygian currently has: 9 heroes 54 enemies (20 enemy types) 52 card cycles (plus 1 default mini-cycle, Potion) 38 status effects 52 * 38 = 1976 cards combining cycles and statuses (plus 2 Potions)

Supported languages

English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Forestygian's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Forestygian's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Forestygian at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV46,43023 September 2026 - 15:28:47 UTC93,196366,107Paradox Development Studio
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios
RimWorld30,67923 September 2026 - 15:36:14 UTC95,851239,107Ludeon Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
7 Days to Die27,18823 September 2026 - 15:25:15 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human22,30423 September 2026 - 15:07:20 UTC231,343179,110Starry Studio

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