Dig or Die news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players24 · 5 October 2026 - 17:21:09 UTC
- SteamPulse tracked peak43
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews4,267
- Release dateJul 10, 2018
- DeveloperGaddy Games
- PublisherGaddy Games
Genres: Action, Indie, RPG, Strategy
Company pages: Developer: Gaddy GamesPublisher: Gaddy Games
Dig or Die Steam news
Dig or Die news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Plan B: Terraform 1.0 is released! - 5 September 2025
After 6 years of dev time, Plan B: Terraform has finally reached version 1.0! More info : Future of the game is still undecided, but we are probably going to continue to update it as there are lot of things we would like to add. But as for myself I'm also going to start working on a new concept i've in mind... To be sure not to miss any future game, please subscribe to join Discord (one @everyone every few year, no more!) or the mailing list (same, no more than one email every few yeras!).
- Dig or Die on XBox and Playstation! - 5 June 2024
Hi everyone! It has been a long time, but it's finally there: Dig or Die is released today on consoles. The port was made by Blitworks Games (they have previously ported They Are Billions, Spelunky 2, Train Valley... very talented studio !). I hope this port will let new players discover Dig or Die, and propose a new and nice way to play the game. Dig or Die on Playstation Dig or Die on Xbox As for myself, I still work on Plan B: Terraform, currently on Early Access. But I hope to be able to come back on the Dig or Die universe after! Lot of thinking and discussions going on about it. And if enough success, this console port will help me fund it. Here is a new trailer that was made for the occasion:
- v1.11 (build 864) minor update - 27 May 2024
This minor update just changes some musics to avoid some copyright issues with youtube videos of the game. Detailed explanation: all musics had the appropriate licence to be used in the game, but not to be uploaded and monetized by youtubers playing the game. So I purchased some alternate versions with this specific licence extension. Concerned musics are a few day musics, and the new alternate version is very similar.
- Plan B: Terraform demo is out - 23 January 2023
The demo will be live until february 13th, and two days later the Early Access will start. I hope you'll enjoy the game :-) More info : https://store.steampowered.com/news/app/1894430/view/3677786186794639633
- Dig or Die - v1.11 (build 861) ultra-minor fix - 17 November 2022
Very small fix to update the broken discord links. As last build was a very long time ago, if you see anything broken, please contact me ! (on the forum or on my discord : https://discord.com/invite/gaddygames , where you can discuss Dig or Die and my new game Plan B: Terraform )
- Here is my new game, Plan B: Terraform - 3 November 2022
Hello everyone! My new project is finally ready to be presented: https://store.steampowered.com/app/1894430/Plan_B_Terraform/ Plan B: Terraform is about colonizing and terraforming a newly discovered planet. You'll mine resources, process and transport them to the cities to grow your population, but also terraform your planet to make it inhabitable: warm up the atmosphere, form rivers, oceans and grow forests. If you think it's interesting, I hope you'll wishlist it as it would help a lot! Now about the Dig or Die future, I keep noting ideas and thinking about what would be interesting to explore. I'll continue to do that while i'm 100% focused on Plan B, and we'll what comes after :-)
- About discounts and my next game - 16 March 2020
Hello everyone! First, about Dig or Die discounts: I'll try to increase the discount by 5% every six months (-30% at last winter sales, 35% for next summer sales, etc). And so I just set up week long discount at -32%. Now, what about Dig or Die future? Thousands of things could be improved and added to the game, but I cannot seriously work on two games at the same time. So after working for 5 years on this game (and 4 years since early access), I have chosen to work on my new project. If you know of a company that would like to take over Dig or Die and continue its updates, and/or port it to console, please let me know. I might make a mistake... but I think that I really have to develop this new game, that its concept is worth it. It's too early to present it, except to say that it will be very different from Dig or Die (another game genre). But if you like innovative and unique games I…
- v1.11 minor update - 22 March 2019
Here is a small update I just released, mostly to fix a few issues. Thanks again to all of you for your support and appreciation of my game :-) Now I go back to work on my new project! v1.11 (Build 858) General - Added recipes for crafting Stone, Granite and Lightweight Rock - Changed ingame discord links to the language-specific discord channels when appropriate Bug Fix - Fixed bug that prevented client to place a backwall over an item - Fixed bug that paused the organic rock during 10s after a reload - Fixed "/find" to avoid returning positions outside of the visible world - Fixed
- Daily Deal - Dig or Die, 25% Off - 20 January 2019
Today's Deal: Save 25% on Dig or Die !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
- Dig or Die v1.1 released! - 4 January 2019
This update brings new arts and animations for all monsters, new items, various tools and commands for map edition, and a lot of bug fixes and improvements. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7977609%2F770d1f3417cf1c00d98145589f961604e4d27872.png New edition tools are detailed in this wiki page: https://digordie.gamepedia.com/Modding_and_Mapping. Don't hesitate to complete it, or post a link to your own custom maps. I'll now start working on a new game, and stop updating Dig or Die but for bug fixes or minor improvements. I'm not sure yet what I'll do next with Dig or Die as there are so much to do... hire a developer to work on it? find a partnership with another studio to continue it and port it to consoles (if you are one, contact me!)? Wait for some hypothetical Dig or Die 2 in order to change the game features in depth? I don't know yet. As for my next…
- v1.1 Work In Progress - 27 November 2018
Major v1.1 update will soon be ready! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7977609%2Fc1f52b35303864b924e35e87d6e79f5cd1d81e2c.gif Today I uploaded on the beta branch a version with two of the major v1.1 features: - New arts and animations for all monsters and bosses! You can already see most of them in the beta version (still work in progress however) - Tools to help players to create or customize a map: a "dev mode" param to get full invincibility, fast travel and no collision ; a param to make monsters spawn dynamically depending of the surrounding mineral backgrounds ; and various other commands and params (Here is the wiki page to explain them: https://digordie.gamepedia.com/Modding_and_Mapping ). V1.1 will also have a lot of balance, some new items (not yet done), a minimap zoom, and various bug fixes It will probably be the last major update of the game…
- v1.03 update: multiplayer & low framerate experience - 25 September 2018
This update should improve your experience in multiplayer: for late-joining clients (they will get same weapons & devices than host) and for better managing bad behaviors (easy kick & ban, and if banned host get its inventory). It should also improve low-framerate experience with the volcano lava cycle & eruption and jumping down platforms bug fix. Also, Base Defense mode is now really (really) challenging in late game. I'll now start working on the v1.1 update. More news about it soon. And remember about the Eiffel Tower Building Contest, it ends tomorrow! v1.03 (Build 814) General - Joining clients (first-time) automatically get the host devices & weapons (param m_clientGetHostItems) - Banned players give all their item to host (param m_banGiveLootToHost) - Kick & Ban buttons in the players list window, for host. Add a "players" button to open this window (Tab key shortcut). - Volcano…
- Eiffel Tower Building Contest! - 25 August 2018
Here is a little building contest for fun! You have one month, until September 26th, to build the highest possible tower. Winner will get 3 keys of the game as a little reward, 2nd and 3rd one key, that you can offer to family or friends https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7977609%2Fe9464a2fd1811632da94a7675264182164aaff41.png Really bad example of a tower Here are the rules: - Use this map: http://gaddygames.com/games/DigOrDie/divers/Eiffel%20Tower%20Contest%20v4.save download it and copy it into your Dig or Die save directory, which should be something like that: C:\Users\ \Documents\Dig or Die\ \Saves\Solo ). - Use only the blocks you have in your inventory. Of course don't change the params or anything like that - You can anchor your tower only to the 4 rock anchor poitns on each side, as you can see in my example above. Do not anchor on the 10/20/etc. m…
- v1.02 update: power and balance - 24 August 2018
This update is now live! Most interesting change is the hydroelectric generators: their power limit has been increased from 5kw to 50kw! If you can manage to get enough water pressure, you'll be able to produce much more electricity than before with one single generator. Another thing is the Sun Lamp, which has a far greater range than before. So don't hesitate to use it to create large plants farms! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7977609%2Fd75254475c4b2bd92c733e741a30fb80cf4eeae6.pngHere you an do a generator producing 14kW I also did a lot of balancing. Most important is the weapon heating: your firerate will drop more now if you heat your weapons too much ; by firing constantly. The heating feedback on cursor is more visible now. This way player should be able to better understand the system and actually improve their DPS Also some changes on Metal D…
- v1.01 update: items active from inventory, weapons balance, more dynamic vegetation - 3 August 2018
Here is a first minor update for the game since its launch. The most useful change is the toggeable items now active from inventory - it should give you a lot more useful space in the items bar. The vegetation process update should also help the plants to grow back easier and faster, and avoid getting the world slowly becoming all dead in the areas that were digged a lot. Finally, a few weapons balance change should make the ZF-0 (and the Sniper & Storm guns) much more efficient. v1.01 (Build 793) General - Toggeable items (armor, light, etc.) are active from the inventory, no need to put them in the items bar anymore. Green/red indicator visible in inventory ; right-click to activate/deactivate them. - Add Italian localization - Vegetation more dynamic and alive: dirt tiles infiltrated with water keep some of it. Plants drink less water. Dead plants & trees fall faster (so new plants c…
- Thank you! + Hotfixes - 11 July 2018
The game was released yesterday, and it got an amazing reception! Even better than the Early Access launch, all records have been broken :-) I'll try to be worthy of your trust, and to offer you someday something even better, a completely new experience - and that will be entirely thanks to all of you. About the future of Dig or Die, as I explained in the forum I don't know yet how things will go. There is so much to add (modding !), and I have also this new game concept I really want to develop. So best solutions could be to hire someone to continue update the game (I work alone for now), or find a partnership with another studio... That might be also a way to port the game to console. I'll keep you updated! But first step is to fix the game issues, so here is a first little hot fix about issues some people got with the the volcano eruption from the Hazardous Events. I've removed it te…
- Dig or Die v1.0 released! - 10 July 2018
After 3 years of Early Access, the game is finally complete! To all of the Early Access supporters, I'll never thank you enough. You made my Indie Dev dream come true ; thanks to you I was able to work full time on the game for those last years and to develop much more content than initially planned. To all future players, I hope you'll enjoy the game and what I tried to do with it. Too much emotion for me, so let's go straight to the v1.0 feature list: v1.0 (Build 784): 3 new game modes: - Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine. - Sky World: A world composed of hundreds of flying islands, procedurally generated, offering high replayability value. - Base Defense: This is a tower defense inspired mode. No explorati…
- v1.0 Trailer - 20 June 2018
Here is the new trailer: https://www.youtube.com/watch?v=LmYM2GWENAU The game will be released on July 10, and as said previously it will contain 3 new custom modes, the hazardous environment option, new musics and a creative mode. You might have noticed some updates for the game: that's because until release I'll regularly publish updates so the main and beta versions are as close as possible, to avoid unexpected launch bugs. I've updated the change log at the end of the previous announcement here : https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584 And I've still a few things to add before release. If you wish to play the v1.0 feature already, simply activate the beta branch
- v0.99 just released! - 25 May 2018
(EDIT: Until the release on July 10th, I'll release several minor updates so they are tested as best as possible before release. I'll update the change log below) This update is a "pre-release" one, with a lot of minor/medium changes (see the list below), but without the main new content that will stay locked until the v1.0 release on July 10th: - Custom modes (Under the Sea, Sky World, Base Defense) - Hazardous Environments option - 9 new musics - Creative mode option, with a new brush tool If you wish to play those features right now, simply activate the public "beta" branch! And as I said, the price is now set to $/€ 12. So if you wish to buy the game, it may be better to wait for the -10% launch sale launch sale (but don't forget, ok? :D). Here are the changes. All v0.35 saves games are compatible. The main objective of this update is to help me fix as many problems as possile befor…
- v1.0 release date (July 10th), v0.99 and final price - 18 May 2018
Finally - and after far too much time in Early Access - the game will be released on July 10th! It has been a long journey, but thanks to your incredible support it was a dream come true for me as an indie developer. In order to test the game as best as possible before the release date, I'll push next week a v0.99 version. This version will be the same as the one currently in the beta branch, but without the big new v1.0 content (3 new game modes, hazardous environment option, and new musics) that I'll keep for the official release date. But it will have all the little improvements and bug fixes done since the v0.35 (and there are a lot!), and technically it will be the same code as the beta, which will help me a lot to fix any big issue before the release, and do the remaining improvements to the game. As planned since the v0.06, the final price will be increased to $12 (now $10). But…
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