SPSTEAMPULSELIVE ANALYTICS
Deadline Savior

Deadline Savior Steam metadata

Cointinue Games | Q3 2026 | game

Released

107players observed · 22 September 2026 - 03:07:17 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed players107 · 22 September 2026 - 03:07:17 UTC
  • SteamPulse tracked peak151
  • Units sold (VGI)754
  • Revenue (VGI)$2,708
  • Review scoreNot available

Deadline Savior metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players107 · 22 September 2026 - 03:07:17 UTC
  • SteamPulse tracked peak151
  • Units sold (VGI)754
  • Revenue (VGI)$2,708
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateQ3 2026
  • DeveloperCointinue Games
  • PublisherCointinue Games

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: Cointinue GamesPublisher: Cointinue Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deadline Savior Steam metadata

Deadline Savior metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3158070/metadata
Steam Storehttps://store.steampowered.com/app/3158070/
Steam Communityhttps://steamcommunity.com/app/3158070
PCGamingWiki search
IGDB searchSearch IGDB for Deadline Savior

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime

Achievements

98

Platform releases
  • Steam 30 August 2026

Latest Steam announcements

  • FixUpdate-20260920 - 20 September 2026

    Fixed an issue where the tutorial could get stuck. Slightly increased the Paladin's STR growth.

  • FixUpdate-20260919 - 19 September 2026

    Removed achievements that were excessively difficult. Fixed an issue where line breaks made some text in the inventory interface difficult to read. Fixed an issue where the Wizard could still cast Blizzard after channeling even when there was insufficient Mana. Fixed a display issue that could occur after restarting the game if it was closed during the pre-battle preparation phase when a battle was triggered while patrolling in place at a village.

  • Hotfix Update: Flowmodoro Mode! - 18 September 2026

    Flowmodoro Mode Is Now Officially Supported!Flowmodoro is a productivity timing method that works a little differently from the traditional Pomodoro Technique.This mode is designed to avoid interrupting your flow state, and is mainly intended for people who dislike having their focus sessions forcibly ended or whose work cycles do not follow a fixed schedule.Unlike the traditional Pomodoro method, which uses a fixed focus duration, the Flowmodoro counts upward as your focus time continues to accumulate.The system will not automatically end your focus session. Instead, you decide when to stop focusing.Once the focus session ends, an appropriate break duration will be calculated proportionally based on how long you stayed focused.In other words, shorter focus sessions give you shorter breaks, while longer focus sessions give you longer breaks.You can also set a total amount of break time…

  • Regular Update: The First Adventure Skills Are Here! - 15 September 2026

    Make Your Adventures Smoother: Universal Adventure Skills Are Here!In this update, we've implemented six Adventure Skills!Adventure ExpertThis one is made for adventurers who love exploring the map!It includes faster travel along routes you've already explored, increased EXP and currency gains while patrolling in place (great for grinding!), discounts on teleport altars and tavern fees, and more.RavenThe previous feature that let you see the Focus Time required for routes on the map in advance has now been integrated into this skill.We'll keep the Level 2 effect a secret for now. It will be implemented in a future update!At Level 3, you'll be able to see what's actually hidden behind those question-mark locations ahead of time, making route planning much easier!Survival ExpertThis skill lets you recover Satiety more quickly when using gathering and hunting features.Just like before, we'…

  • Regular Update: Delicious Food Is Here! - 10 September 2026

    Adventurers, the wait is over!This regular feature update brings you "More Food" than ever before!Some of you may have wondered why the hunger system seemed to be such a strange restriction on your character's exploration.The original intention was actually to prevent players from acquiring too many items early on and running out of inventory space.But now, "hunger" might become a whole new "opportunity" instead!Introducing this update's main attraction: Tavern Meals!Tavern Meals and Their EffectsOnce you've unlocked additional tavern meal options through Goddess Blessings, you'll be able to browse a wider menu at the tavern!Some menu options change depending on your character's current biome.For example, meals from the icyland can help protect you against freezing, while swamp dishes can provide poison resistance.There are also meals that can help you level up or earn money faster!Food…

  • First Regular Update: Choose from 32 Pomodoro Timer Sounds! - 3 September 2026

    Thank you all for your support and help!Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it.This update introduces Pomodoro phase sound customization!We've prepared a total of 32 different sounds, and we hope everyone can find one that suits them.In addition to familiar sounds like traditional alarm clocks and bells, you'll also find immersive options such as school bells, birdsong, rooster calls, singing bowls, ship foghorns, train whistles, and many more.Whether you prefer a simple and clear alert, the atmosphere of natural ambience, or something that gives the end of every focus session a little more ceremony, you can freely choose the sound that works best for you!Important Updates and Fixes This WeekWe've also made quite a few up…

  • FixUpdate-20260902 - 2 September 2026

    Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese.Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering.Fixed excessive delays in the achievement trigger queue, as well as an issue where movement animations could occasionally be skipped during battle result playback.Added "Loading" text during black-screen loading transitions.Significantly increased the chance for equipment obtained from battle drops and treasure chests to match the player's current class.Fixed an issue where the Potted Man-Eater item would occasionally fail to trigger.Some players have also reported that a small black window resembling a Command Prompt may briefly appear when a Focus or Break session ends automatically.There is no need to worry. This happens because the game sends a Windows system notification, and o…

  • FixUpdate-20260901 - 1 September 2026

    Added a smaller resolution option (960x540).Set item silhouettes in the Compendium will now remain visible until the full set has been collected, making it clearer when previewing a set that some items are still missing.Added a "Hide Unequippable" option to the Codex. It can be toggled from the top-right corner of the Item Codex.Improved the task input field during the tutorial and increased the character limit.Fixed an issue where Goddess Blessing node could stack incorrectly.Fixed an issue where the Daily Chest tab was not properly hidden during battle based on the active Blessing.Fixed an issue where closing the Teleport interface with ESC and then opening the regular map could cause the interface to display incorrectly.

  • FixUpdate-20260831 - 31 August 2026

    Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. Fixed several text display errors.

  • Deadline Savior Is Officially Out Now! - 31 August 2026

    Deadline Savior, is officially out now!It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure!The game is currently 10% off for launch.We've also released a Cointinue Games bundle, and our studio's other title, Midnight Ramen, is now available at its biggest discount ever.And if you own Midnight Ramen, you'll also find a special Easter egg waiting for you inside Deadline Savior!As for what it is... we'll leave that for you to discover.Thank you so much for all your support along the way.See you on the Deadline Continent!

  • Thank You for Joining the Public Playtest — The Full Version Launches Tomorrow! - 30 August 2026

    Thank you so much for your enthusiastic participation!More than 800 players signed up for this public playtest, and over 50% of them actually launched the game and played it! We also received a great deal of valuable feedback and suggestions from many players, and we're carefully reviewing every single one.While we may not be able to implement every suggestion directly into the game, your feedback has been incredibly helpful in shaping the direction of future updates. Once again, thank you so much for supporting and enjoying Deadline Savior! About Carrying Over Your Playtest Save DataOnce the playtest version is closed, Steam Cloud will no longer be able to sync its save data. Because of this, players who still have the game running after the playtest period ends may encounter synchronization issues.If this happens, don't worry. Open the installation folder of the playtest version and m…

  • Public Playtest Begins August 20! - 17 August 2026

    Greetings, Heroes!Deadline Savior will officially launch in Steam Early Access on August 31, but before that, we're holding a 10-day Public Playtest!This playtest will feature content very close to the Early Access version, and everyone is welcome to join. More importantly, your save data from this Public Playtest can be carried over to the full version, so if you're ready to begin your adventure, you won't have to start all over again when the game launches!Public Playtest ScheduleStarts: August 19 at 07:00 PM (UTC-7) Ends:August 29 at 07:00 PM (UTC-7) After the Public Playtest ends, Deadline Savior will officially launch in Steam Early Access on August 31.What's Included in the Public PlaytestThe features available in this playtest are largely the same as those in the Early Access version launching in August. You can get a head start on your adventure, build your character and experim…

  • June 2026 Development Log - 13 June 2026

    Greetings, adventurers! It is time for our once-every-two-months devlog again! These past two months have mainly been about preparing for the Early Access version. I thought it would be easy to summarize the updates, but when I looked back, I realized that several major systems had been connected during this period. So, let us take a look at what has been added over the past two months! The Grand Codex and Goddess's Blessing First, let us talk about the two most important long-term progression systems from the past two months: The Grand Codex and Goddess's Blessing. Items found during adventures are no longer only for equipping, using, or selling. They can now also be registered in The Grand Codex. After registering items, players can obtain Sands of Time. Sands of Time can then be used to activate Goddess's Blessing. Goddess's Blessing is a long-term enhancement system tied to Chronosh…

  • April 2026 Development Log - 1 May 2026

    Greetings, adventurers!It’s time for our bimonthly devlog update!Over the past two months, we’ve been hard at work preparing for the upcoming Steam Next Fest. This included numerous quality-of-life adjustments and bug fixes. While there are fewer "brand new" features this time, the ones we have are game-changers. Let’s dive in!Town Portal ScrollsWe’ve all been there: your backpack is overflowing, or your hunger meter is hitting zero in the middle of a dungeon. In the full version, we are introducing Town Portal Scrolls. These allow you to return to the previous town to restock and resupply. Once you’ve healed up and grabbed a meal at the tavern, you can teleport right back to where you left off!Private StorageStorage chests are finally available in towns! While expanding your storage capacity still costs a bit of gold, it’s much more affordable than upgrading your backpack.Best of all,…

  • February 2026 Development Log - 10 March 2026

    Greetings, fellow adventurers! Thank you all for your incredible support.Here’s a breakdown of our development progress from the last two months:Focus & Task RewardsWe heard your calls for "direct rewards for focusing"!We are adding a "Focus Reward Panel" to the right side of the screen.By reaching specific focus durations and archiving enough tasks, you can claim reward items here.Rumor has it there are even rare "Skill Points" and "Diamond Chests" waiting for you!"Won the Fight but Wasted an Item" OptimizationWe've addressed the frustration of using items unnecessarily after an enemy is already defeated.In future battles, if all enemies are wiped out, subsequent items will no longer trigger.(Of course, if skipping an item would result in your character dying from over-time damage like poison, the item will still be used to save you—so it’s never a waste!)This was technically challengi…

  • Devlog: Second Half of 2025 - 2 December 2025

    First and foremost, I offer my sincerest apologies to all the players looking forward to the game! This devlog is arriving a bit later than intended. There were some unexpected personal family matters that the developer (me) had to attend to, which caused the progress to fall behind schedule. Fortunately, everything has been resolved peacefully, and development is back in full swing!Below, I’d like to share the progress made on the full version since the demo release in August.New Classes: "Wizard" and "Rogue"The game features four main class archetypes. We already have the melee specialists (Paladin, Berserker) and the ranged attackers (Ranger, Gunner).Now, the base classes for the remaining two archetypes have been designed! They are the magic-based "Wizard" and the stealth-based "Rogue."The Wizard specializes in elemental magic, including Fire, Frost, and Lightning. They can also sum…

  • "Deadline Savior" Demo is Out Now! - 5 August 2025

    The DEMO version is officially available!After a full year of dedicated development, we’re thrilled to finally let everyone try it out!This demo offers around 30–40 hours of content for a single playthrough, featuring two playable characters to choose from!(Excerpt from the in-game class introductions)PaladinA warrior with a strong physique and the power to heal. Paladins excel at survival and can also wield magic to strike down their foes.RangerMasters of stealth among the trees, Rangers use their bows to pick off enemies from afar.They boast high critical hit and evasion rates and can inflict various status effects with different arrow types.There’s much more to discover—download the demo and give it a try!May you all survive the looming deadline crisis! P.S. Playing the demo will earn you a special bonus in the full version! Follow Us on Social Media!Facebookhttps://www.facebook.com/…

  • June 2025 Development Log - 23 June 2025

    Thank you all for your patience!We’re in the final stretch of preparing the demo, and it’s scheduled to launch this August!Here’s a look at the key development updates from the past two months:Designed and implemented gear for the Paladin and Ranger classes.Created combat animations for monsters and player battle items.Added music and sound effects functionality.Implemented the item overflow system for post-battle rewards.You can now expand your inventory and belt capacity using coins.“Small Chests” and “Food” items can now be used directly in the inventory.Your journey progress is now displayed clearly at the top as a 2D linear map. More combat animations and immersive sound effectsWe’ve also added a variety of new monster abilities and items, making combat feel more diverse and engaging.The tactical side of battle has also deepened—scouting enemy types before combat is more important…

  • April 2025 Development Log - 28 April 2025

    Thank you all for your patience; for these past two months, we’ve been primarily rushing through battle performances. Below are the development highlights for these past two months: Player items and skill equipments can effect in the battle system. Continued addition of features to the combat logic layer Implementation of skill casting, status effects, and Buff displays in the combat presentation layer. Configuration and performance of monsters and character skills appearing in the Demo version Event interface and map interface (functionalities not yet integrated) Implementing Battle Performances The battle performances look like this: Players can choose which skills and items to bring into battle. Different skills or items will be automatically triggered under different conditions. For example, a health potion will automatically trigger when health is low and will be consumed upon use.…

  • February 2025 Development Log - 24 February 2025

    Hello, everyone! After nearly four months of development, we finally have some progress and visuals to share with you! During this period, we focused mainly on designing the logic layer of the battle system, as well as UI design and resource integration for some features. As a result, there isn't much battle footage to showcase just yet. Pomodoro Interface Showcase The Pomodoro feature is now fully developed. In the settings menu, you can adjust the length of focus sessions, short and long breaks, and the interval between long breaks. Additionally, the game will automatically record the accumulated focus time for the current task. You can easily review cumulative focus and idle times through daily, 5-day, or 30-day charts. The task list clearly displays the focus time for each individual task. Only the currently pinned task will be displayed in the game interface, accumulating time acco…

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2026FixUpdate-202609021842846814439610
21 September 2026FixUpdate-202609011842212951311999
331 August 2026FixUpdate-202608311842212951309314

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3158070
Live current players107
SteamPulse tracked peak151
Live count (today's peak floor)107
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateQ3 2026
DeveloperCointinue Games
PublisherCointinue Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements98
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3158070/

Short description

This idle RPG adventure is based on the "Pomodoro Technique." Complete focused work sessions to advance your character's exploration. To reclaim the Goddess's Hourglass and restore peace, the hero must defeat the evil dragon "Procrastination" and its minions. The world’s fate is in your hands!

About this game

Please Note Deadline Savior is not a traditional RPG. During focus sessions, your hero travels and explores automatically while you work. When you take a break, battles, rewards, and decisions unfold. Your role is to plan tasks, prepare builds, collect rewards, and grow stronger across timelines. ⌛ ⌛ ⌛ ⌛ ⌛ A Desktop RPG That Grows While You Focus Deadline Savior is a desktop idle RPG that turns your focus sessions into fantasy adventures. Create a real-life task, start a focus session, and let your hero explore the world while you work. When the session ends, return to collect loot, gain experience, adjust your build, and prepare for the next journey. Whether you are studying, working, drawing, writing, coding, or handling daily tasks, each focused session moves your adventure forward. Focus Sessions Become Adventures Your real-life focus time becomes your hero's travel time. During each session, your hero explores the map, encounters enemies, finds treasure, and pushes closer to the destination. When you take a break, you can review what happened, manage your inventory, equip new items, upgrade skills, and decide how to prepare for the next run. You can use Deadline Savior as a structured focus tool, or simply keep it running as a desktop idle RPG companion. Work hard and reap the rewards! Build Your Hero Choose your class, equip weapons and gear, prepare consumables, and create a strategy that fits your play style. The full version includes 12 playable classes and over 4,000 equipment and item variations. Experiment with different builds, collect rare items, and make each timeline stronger than the last. Loot, Battles, and Auto Progression Battles play out automatically, but preparation matters. Your equipment, skills, items, hunger, and long-term upgrades all affect how far your hero can go. A good focus session gives your hero more chances to explore, fight, and return with better rewards. Between sessions, make decisions that shape the next adventure. Collect Across Timelines Progress does not end when a timeline resets. Register items in the Codex, earn Time Sand, unlock Goddess Blessings, and carry permanent progress across ti…

Supported languages

English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Deadline Savior's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Deadline Savior's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deadline Savior at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod15,04922 September 2026 - 03:02:25 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
Factorio12,37022 September 2026 - 02:59:12 UTC118,166233,918Wube Software LTD.
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2378,84922 September 2026 - 03:46:31 UTC1,291,3282,758,031Valve
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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