Deadline Savior news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players107 · 22 September 2026 - 03:04:21 UTC
- SteamPulse tracked peak151
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateQ3 2026
- DeveloperCointinue Games
- PublisherCointinue Games
Genres: Adventure, Casual, Indie, RPG, Strategy
Company pages: Developer: Cointinue GamesPublisher: Cointinue Games
Deadline Savior Steam news
Deadline Savior news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- FixUpdate-20260920 - 20 September 2026
Fixed an issue where the tutorial could get stuck. Slightly increased the Paladin's STR growth.
- FixUpdate-20260919 - 19 September 2026
Removed achievements that were excessively difficult. Fixed an issue where line breaks made some text in the inventory interface difficult to read. Fixed an issue where the Wizard could still cast Blizzard after channeling even when there was insufficient Mana. Fixed a display issue that could occur after restarting the game if it was closed during the pre-battle preparation phase when a battle was triggered while patrolling in place at a village.
- Hotfix Update: Flowmodoro Mode! - 18 September 2026
Flowmodoro Mode Is Now Officially Supported!Flowmodoro is a productivity timing method that works a little differently from the traditional Pomodoro Technique.This mode is designed to avoid interrupting your flow state, and is mainly intended for people who dislike having their focus sessions forcibly ended or whose work cycles do not follow a fixed schedule.Unlike the traditional Pomodoro method, which uses a fixed focus duration, the Flowmodoro counts upward as your focus time continues to accumulate.The system will not automatically end your focus session. Instead, you decide when to stop focusing.Once the focus session ends, an appropriate break duration will be calculated proportionally based on how long you stayed focused.In other words, shorter focus sessions give you shorter breaks, while longer focus sessions give you longer breaks.You can also set a total amount of break time…
- Regular Update: The First Adventure Skills Are Here! - 15 September 2026
Make Your Adventures Smoother: Universal Adventure Skills Are Here!In this update, we've implemented six Adventure Skills!Adventure ExpertThis one is made for adventurers who love exploring the map!It includes faster travel along routes you've already explored, increased EXP and currency gains while patrolling in place (great for grinding!), discounts on teleport altars and tavern fees, and more.RavenThe previous feature that let you see the Focus Time required for routes on the map in advance has now been integrated into this skill.We'll keep the Level 2 effect a secret for now. It will be implemented in a future update!At Level 3, you'll be able to see what's actually hidden behind those question-mark locations ahead of time, making route planning much easier!Survival ExpertThis skill lets you recover Satiety more quickly when using gathering and hunting features.Just like before, we'…
- Regular Update: Delicious Food Is Here! - 10 September 2026
Adventurers, the wait is over!This regular feature update brings you "More Food" than ever before!Some of you may have wondered why the hunger system seemed to be such a strange restriction on your character's exploration.The original intention was actually to prevent players from acquiring too many items early on and running out of inventory space.But now, "hunger" might become a whole new "opportunity" instead!Introducing this update's main attraction: Tavern Meals!Tavern Meals and Their EffectsOnce you've unlocked additional tavern meal options through Goddess Blessings, you'll be able to browse a wider menu at the tavern!Some menu options change depending on your character's current biome.For example, meals from the icyland can help protect you against freezing, while swamp dishes can provide poison resistance.There are also meals that can help you level up or earn money faster!Food…
- First Regular Update: Choose from 32 Pomodoro Timer Sounds! - 3 September 2026
Thank you all for your support and help!Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it.This update introduces Pomodoro phase sound customization!We've prepared a total of 32 different sounds, and we hope everyone can find one that suits them.In addition to familiar sounds like traditional alarm clocks and bells, you'll also find immersive options such as school bells, birdsong, rooster calls, singing bowls, ship foghorns, train whistles, and many more.Whether you prefer a simple and clear alert, the atmosphere of natural ambience, or something that gives the end of every focus session a little more ceremony, you can freely choose the sound that works best for you!Important Updates and Fixes This WeekWe've also made quite a few up…
- FixUpdate-20260902 - 2 September 2026
Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese.Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering.Fixed excessive delays in the achievement trigger queue, as well as an issue where movement animations could occasionally be skipped during battle result playback.Added "Loading" text during black-screen loading transitions.Significantly increased the chance for equipment obtained from battle drops and treasure chests to match the player's current class.Fixed an issue where the Potted Man-Eater item would occasionally fail to trigger.Some players have also reported that a small black window resembling a Command Prompt may briefly appear when a Focus or Break session ends automatically.There is no need to worry. This happens because the game sends a Windows system notification, and o…
- FixUpdate-20260901 - 1 September 2026
Added a smaller resolution option (960x540).Set item silhouettes in the Compendium will now remain visible until the full set has been collected, making it clearer when previewing a set that some items are still missing.Added a "Hide Unequippable" option to the Codex. It can be toggled from the top-right corner of the Item Codex.Improved the task input field during the tutorial and increased the character limit.Fixed an issue where Goddess Blessing node could stack incorrectly.Fixed an issue where the Daily Chest tab was not properly hidden during battle based on the active Blessing.Fixed an issue where closing the Teleport interface with ESC and then opening the regular map could cause the interface to display incorrectly.
- FixUpdate-20260831 - 31 August 2026
Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. Fixed several text display errors.
- Deadline Savior Is Officially Out Now! - 31 August 2026
Deadline Savior, is officially out now!It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure!The game is currently 10% off for launch.We've also released a Cointinue Games bundle, and our studio's other title, Midnight Ramen, is now available at its biggest discount ever.And if you own Midnight Ramen, you'll also find a special Easter egg waiting for you inside Deadline Savior!As for what it is... we'll leave that for you to discover.Thank you so much for all your support along the way.See you on the Deadline Continent!
- Thank You for Joining the Public Playtest — The Full Version Launches Tomorrow! - 30 August 2026
Thank you so much for your enthusiastic participation!More than 800 players signed up for this public playtest, and over 50% of them actually launched the game and played it! We also received a great deal of valuable feedback and suggestions from many players, and we're carefully reviewing every single one.While we may not be able to implement every suggestion directly into the game, your feedback has been incredibly helpful in shaping the direction of future updates. Once again, thank you so much for supporting and enjoying Deadline Savior! About Carrying Over Your Playtest Save DataOnce the playtest version is closed, Steam Cloud will no longer be able to sync its save data. Because of this, players who still have the game running after the playtest period ends may encounter synchronization issues.If this happens, don't worry. Open the installation folder of the playtest version and m…
- Public Playtest Begins August 20! - 17 August 2026
Greetings, Heroes!Deadline Savior will officially launch in Steam Early Access on August 31, but before that, we're holding a 10-day Public Playtest!This playtest will feature content very close to the Early Access version, and everyone is welcome to join. More importantly, your save data from this Public Playtest can be carried over to the full version, so if you're ready to begin your adventure, you won't have to start all over again when the game launches!Public Playtest ScheduleStarts: August 19 at 07:00 PM (UTC-7) Ends:August 29 at 07:00 PM (UTC-7) After the Public Playtest ends, Deadline Savior will officially launch in Steam Early Access on August 31.What's Included in the Public PlaytestThe features available in this playtest are largely the same as those in the Early Access version launching in August. You can get a head start on your adventure, build your character and experim…
- June 2026 Development Log - 13 June 2026
Greetings, adventurers! It is time for our once-every-two-months devlog again! These past two months have mainly been about preparing for the Early Access version. I thought it would be easy to summarize the updates, but when I looked back, I realized that several major systems had been connected during this period. So, let us take a look at what has been added over the past two months! The Grand Codex and Goddess's Blessing First, let us talk about the two most important long-term progression systems from the past two months: The Grand Codex and Goddess's Blessing. Items found during adventures are no longer only for equipping, using, or selling. They can now also be registered in The Grand Codex. After registering items, players can obtain Sands of Time. Sands of Time can then be used to activate Goddess's Blessing. Goddess's Blessing is a long-term enhancement system tied to Chronosh…
- April 2026 Development Log - 1 May 2026
Greetings, adventurers!It’s time for our bimonthly devlog update!Over the past two months, we’ve been hard at work preparing for the upcoming Steam Next Fest. This included numerous quality-of-life adjustments and bug fixes. While there are fewer "brand new" features this time, the ones we have are game-changers. Let’s dive in!Town Portal ScrollsWe’ve all been there: your backpack is overflowing, or your hunger meter is hitting zero in the middle of a dungeon. In the full version, we are introducing Town Portal Scrolls. These allow you to return to the previous town to restock and resupply. Once you’ve healed up and grabbed a meal at the tavern, you can teleport right back to where you left off!Private StorageStorage chests are finally available in towns! While expanding your storage capacity still costs a bit of gold, it’s much more affordable than upgrading your backpack.Best of all,…
- February 2026 Development Log - 10 March 2026
Greetings, fellow adventurers! Thank you all for your incredible support.Here’s a breakdown of our development progress from the last two months:Focus & Task RewardsWe heard your calls for "direct rewards for focusing"!We are adding a "Focus Reward Panel" to the right side of the screen.By reaching specific focus durations and archiving enough tasks, you can claim reward items here.Rumor has it there are even rare "Skill Points" and "Diamond Chests" waiting for you!"Won the Fight but Wasted an Item" OptimizationWe've addressed the frustration of using items unnecessarily after an enemy is already defeated.In future battles, if all enemies are wiped out, subsequent items will no longer trigger.(Of course, if skipping an item would result in your character dying from over-time damage like poison, the item will still be used to save you—so it’s never a waste!)This was technically challengi…
- Devlog: Second Half of 2025 - 2 December 2025
First and foremost, I offer my sincerest apologies to all the players looking forward to the game! This devlog is arriving a bit later than intended. There were some unexpected personal family matters that the developer (me) had to attend to, which caused the progress to fall behind schedule. Fortunately, everything has been resolved peacefully, and development is back in full swing!Below, I’d like to share the progress made on the full version since the demo release in August.New Classes: "Wizard" and "Rogue"The game features four main class archetypes. We already have the melee specialists (Paladin, Berserker) and the ranged attackers (Ranger, Gunner).Now, the base classes for the remaining two archetypes have been designed! They are the magic-based "Wizard" and the stealth-based "Rogue."The Wizard specializes in elemental magic, including Fire, Frost, and Lightning. They can also sum…
- "Deadline Savior" Demo is Out Now! - 5 August 2025
The DEMO version is officially available!After a full year of dedicated development, we’re thrilled to finally let everyone try it out!This demo offers around 30–40 hours of content for a single playthrough, featuring two playable characters to choose from!(Excerpt from the in-game class introductions)PaladinA warrior with a strong physique and the power to heal. Paladins excel at survival and can also wield magic to strike down their foes.RangerMasters of stealth among the trees, Rangers use their bows to pick off enemies from afar.They boast high critical hit and evasion rates and can inflict various status effects with different arrow types.There’s much more to discover—download the demo and give it a try!May you all survive the looming deadline crisis! P.S. Playing the demo will earn you a special bonus in the full version! Follow Us on Social Media!Facebookhttps://www.facebook.com/…
- June 2025 Development Log - 23 June 2025
Thank you all for your patience!We’re in the final stretch of preparing the demo, and it’s scheduled to launch this August!Here’s a look at the key development updates from the past two months:Designed and implemented gear for the Paladin and Ranger classes.Created combat animations for monsters and player battle items.Added music and sound effects functionality.Implemented the item overflow system for post-battle rewards.You can now expand your inventory and belt capacity using coins.“Small Chests” and “Food” items can now be used directly in the inventory.Your journey progress is now displayed clearly at the top as a 2D linear map. More combat animations and immersive sound effectsWe’ve also added a variety of new monster abilities and items, making combat feel more diverse and engaging.The tactical side of battle has also deepened—scouting enemy types before combat is more important…
- April 2025 Development Log - 28 April 2025
Thank you all for your patience; for these past two months, we’ve been primarily rushing through battle performances. Below are the development highlights for these past two months: Player items and skill equipments can effect in the battle system. Continued addition of features to the combat logic layer Implementation of skill casting, status effects, and Buff displays in the combat presentation layer. Configuration and performance of monsters and character skills appearing in the Demo version Event interface and map interface (functionalities not yet integrated) Implementing Battle Performances The battle performances look like this: Players can choose which skills and items to bring into battle. Different skills or items will be automatically triggered under different conditions. For example, a health potion will automatically trigger when health is low and will be consumed upon use.…
- February 2025 Development Log - 24 February 2025
Hello, everyone! After nearly four months of development, we finally have some progress and visuals to share with you! During this period, we focused mainly on designing the logic layer of the battle system, as well as UI design and resource integration for some features. As a result, there isn't much battle footage to showcase just yet. Pomodoro Interface Showcase The Pomodoro feature is now fully developed. In the settings menu, you can adjust the length of focus sessions, short and long breaks, and the interval between long breaks. Additionally, the game will automatically record the accumulated focus time for the current task. You can easily review cumulative focus and idle times through daily, 5-day, or 30-day charts. The task list clearly displays the focus time for each individual task. Only the currently pinned task will be displayed in the game interface, accumulating time acco…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 September 2026 | FixUpdate-20260902 | 1842846814439610 |
| 2 | 1 September 2026 | FixUpdate-20260901 | 1842212951311999 |
| 3 | 31 August 2026 | FixUpdate-20260831 | 1842212951309314 |
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