- Second Stellar v0.2.2.2 - 22 August 2026
Removed blur from Odette's arena to solve lag issues. When starting a voyage with Garridine and Eridani the drones should no longer overlap. Fixed music leaking from specific stages. Weapons can no longer be dragged in the pause or level-up menu. Removed WIP multiplayer features that were accidentally included in the prior patch (Will be added fully in the next major update!)
- Second Stellar v0.2.2.1 - 20 August 2026
Fixed stage music persisting between stage transitions. Removed blur effect on certain stages due to major lag. May be reimplemented at a later date.
- 20,000 Sales! Roadmap: Co-op, Upcoming Price Increase, Next Major Update - 18 August 2026
Hello everyone!To start off, I want to thank you for supporting Second Stellar- in July, the game surpassed 20,000 sales! I'll keep working hard to shape the game to be the best it can be. To that end, this post will be a roadmap of the next major update, which is planned to be a huge one- so big, that I'm skipping 0.3 and 0.4 and calling this update 0.5!Price Increase (4.99$ to 7.99$)Before I introduce any features, I want to be fully transparent and say this update will coincide with a price increase, likely to 7.99$. There will be regional pricing for this just like the base 4.99$ price. I think the amount of new content justifies this price, so please read on. Note that I'm planning a sale when this price increase happens, so it'll go a bit lower before it raises to 7.99$! Of course, if you already own Second Stellar, no problem!2 Player Online Co-op!If you've visited the Discord, y…
- Second Stellar v0.2.2.0 - 18 August 2026
Added preliminary Russian translation, thank you to Ch4ter! Fewer enemies spawn on the Southstop stage. Addressed several issues that may be causing lag and/or increased processing load in the menu. Adjusted backend to support new upcoming features- roadmap coming soon.
- Second Stellar v0.2.1.1 (JP Language Support for v0.2) - 25 June 2026
Updated Japanese localization to support v0.2, thank you to Rokubana!
- Second Stellar v0.2.1.0 - 20 June 2026
Replaced all UI in the game to support all resolutions (Ultrawide, 4:3, and more.) Please let me know in the Discord if any issues pop up due to this update!
- Second Stellar v0.2.0.3 - 10 June 2026
Fixed Cygnus Loophole's boss becoming softlocked if a certain Surge difficulty is selected. Attempted to address issues with saving and loading in rare circumstances. Fixed a polling bug during pre-game menus which caused a lot of lag.
- Second Stellar v0.2: Ocean of Storms - 8 June 2026
Major Additions:Difficulty System Rework:A new difficulty system has been implemented, the Surge system. Each stage has a set of default Surges and their own personal Surges which can be selected to add challenge to a run. Each Surge selected will also amplify the amount of Mnemoria and Aptitude gained at Voyage end. Additionally, each stage has new unlockable Memories which are obtained by reaching a certain threshold of Surge Level. More difficult Surges are worth more Surge Level.New Main Story:Chapter 2 of the Main story has been implemented, including 6 new Main Story scenes. This transition chapter leads the Starfarers to the Whalers in search for a way to gain access to the Pillar, as well as introducing some new characters to the story.New Stages:Added 2 new stages.The Southstop: This derelict trading hub marked the Pillar's southernmost point ere the Divide first began to rage.…
- Second Stellar v0.2 Beta Branch Now Available! - 28 May 2026
The Beta Branch for v0.2 is now active! To access it, right click the game in your library (or select the ⚙️ symbol) and navigate to Game Versions & Betas. Under "Default Public Version" there will be a Beta Branch version. As a reminder, don't return back to the Default Public Version once you've switched to the beta branch! Once the full game is updated, the Beta Branch will be removed and you'll automatically be moved over to the public branch. A full changelog will arrive on the release of v0.2 proper, but all content for v0.2 is available in this beta barring full translations. Thank you for playing Second Stellar!
- 0.2 Ocean Of Storms Arrives June 8th - Beta Branch Opening soon! - 25 May 2026
Hello everyone! The next major update to Second Stellar is coming soon, v0.2 "Ocean of Storms." This update focuses on fleshing out all aspects of the game with new items, weapons, skills, and more!New Difficulty SystemThe biggest element of this update is the new Surge system, replacing the original 4 tiered difficulty. Each stage will have a set of default Surges, and other optional Surges- there are 3 tiers of Surges tied to Key Surges (these are the original difficulty toggles.) Additionally, stages may have unique Surges that interact with the stage's mechanics. For instance, the Neon Veil's Surges add a Dash cost to the teleporters, or increase their cooldown. To unlock new Memories, you'll need a certain Surge level- choose Surges you feel you can handle, and tailor your character's equipped skills to cover your weaknesses! Expect this system to be adjusted and expanded upon as t…
- Early Roadmap & FAQ - 5 January 2026
Hello everyone! This post will be a roadmap of what's planned for the next major update v0.2 and beyond!First of all, thank you again everyone for the support! I'm glad the game was recieved well and I'll be working hard to polish the game to perfection!As for the content planned in the next major update, I'm planning at least 2 new Observatory Levels: this means at least 2 new weapons (previews included below!) and more Memories.Chapter 2 of the story will be included, with new story characters to meet and at least 2 new Voyages to embark upon, and 2 new bosses to fight as well.There will be a new playable character: still a WIP so no preview yet, but their kit should be really fun and open up a lot of options!As for novel content, I want to focus on replayability of the game. Right now, after unlocking all the available Observatory Levels, the only content is hunting for other achieve…
- Second Stellar has reached 10,000 sales!!! - 25 December 2025
Hello everyone! I finally gathered up the courage to check sales- and it has truly blown me away! I want to thank everyone for your support, and I will be working hard on the game to make it as fun as possible! Please check out the Discord Server for the most up-to-date info on the game! Will have info on the next major update soon! Discord Link
- Second Stellar v0.1.3.0 - 14 December 2025
New Additions- Added complete CN translation, thank you to MeireiHakuya and Mercu3y! Changes- Localized Steam achievements to CN and JP.- Fixed Health Regeneration not calculating properly. Adjusted all character's Health Regeneration stats.- When an enemy is defeated, their hitbox immediately disappears, which should prevent dead enemies from dealing contact damage or absorbing projectiles.- Lowered the speed of the Starskip teleport and increased invincibility duration (to stop clipping issues.)- Fixed Garridine's skill "Flux Engineering." Nerfed damage bonus from 100% to 50%. Bugfixes- Sigil of Hope now correctly only applies to the owner of the passive item instead of both characters.- Fixed a bug where the sword slash animation would return null if the sword was destroyed early and throw an error.
- Second Stellar v0.1.2.0 - 13 December 2025
New Additions- Added preliminary CN translation, thank you to MeireiHakuya and Mercu3y! (Does not include full story yet)- Added a red gradient to indicate when below 40% HP, increasing in brightness as HP reaches 0.- Added another HP bar below the active character and made swapping change the indicators immediately. Changes- Updated JP translation.- Rewrote the requirement for Chapter 6 to be more clear.- Brightened locked story chapters.- Marble Over Oath's Special will reduce the user to 1 HP and no longer defeat them if overspent.- Adjusted the dialogue background to be more visible.- Achievement progress is rounded to the nearest integer. Bugfixes- Attempted to fix the skill Starskip from being able to teleport the player out of bounds.- Achievement progress is now rounded to the nearest integer.- The Observatory Achievement tracker should now correctly display achievement points u…
- Second Stellar v0.1.1.0 - 12 December 2025
New Additions- Added the JP translation, thank you to rokubana!Changes- Adjusted some english dialogue to flow better and fix grammar mistakes.- Widened the story recap textbox.Bugfixes- Skipping story rapidly or pressing the return to menu button after a Voyage rapidly no longer causes the game to break.- Enemy attacks should immediately disappear when the enemy is defeated.- Gain invincibility for the entire duration of the fadeout before the boss fight.- Fixed the item Argentum Shard causing the burst UI to appear on cooldown when it was ready.- Adjusted position of speaker name in dialogue.- Added a fallback if the pause input fails to register for any reason. Let me know if the pause issue continues after this update (v0.1.1.0.)- Attempted to remedy an issue where defeating Thespian did not end the Voyage. Let me know if this issue persists.v0.1.0.2 changes: - Hovering over the wea…
- Second Stellar v0.1.0.1 - 11 December 2025
New Additions- Hovering over weapons in the in-game pause menu opens a new UI that shows the weapon's description and descriptions of Primary, Special, and Burst. Balancing- The item "Prime Cut" now has a short internal cooldown before its cooldown reduction effect applies. Other Changes- Dialogue audio settings should now update immediately instead of when audio changes tracks.- Adjusted certain dialogue and tutorial text to read better.- Dialogue starts at the top and proceeds down, instead of starting centered.- Rounded refresh rates for resolutions for easier readability.- Squished the story menu so stories are more visible.- Fixed passive items getting stuck in their "refreshed" animation.- Encouraged stale tooltips to disappear.- Hopefully resolved a bug where pausing during gameplay would not function properly.- Swapping right before a Weapon Upgrade no longer causes the UI to ge…
- 10,000 Wishlists!! - 9 September 2024
Thank you everyone for your support- this reception has blown me away! I'll be working hard to get Early Access out before the end of this year- please check out the Discord Server for the most up-to-date info on the game! Discord Link