SPSTEAMPULSELIVE ANALYTICS
ASTHENIA

ASTHENIA Steam metadata

Matthaios Lappas | 2027 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3181660
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperMatthaios Lappas

ASTHENIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3181660
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperMatthaios Lappas
  • PublisherMatthaios Lappas
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Matthaios LappasPublisher: Matthaios Lappas

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

ASTHENIA Steam metadata

ASTHENIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3181660/metadata
Steam Communityhttps://steamcommunity.com/app/3181660
PCGamingWiki search
IGDB searchSearch IGDB for ASTHENIA

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Custom Volume Controls, Playable without Timed Input, Stereo Sound, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • ASTHENIA in GAMESCOM-New Trailer-Upcoming Demo News - 30 August 2026

    Hello everyone!Asthenia participated digitally in Gamescom via the Greek Delegation this year, and I couldn't be prouder or happier! It has helped the game gain much more attention and overall visibility.Here is the Gamescom Trailer:Development Progress: My support programmer and I are working in parallel on both the full version as well as the demo. Development has been steady, though a bit slow due to some code and systems restructuring and the fact that our day jobs keep us busy in the meantime. We are making good progress regardless!Next Demo Update (Including bonus content)We are hard at work addressing major issues reported in the latest build and trying to iron them out. Expect updates to menu navigation, core functionalities, systems, controls, settings, and many more quality-of-life improvements.Additionally, a new playable chapter will be included in the update, and the entire…

  • Demo Patch 1.0.9 & ASTHENIA at "Support the Indies" by DFF - 4 July 2026

    Demo Live at "Support the Indies"Hi everyone,My demo has been running at an event called "Support the Indies" by DFF!Please check it out, and let me know what you think in the comments or the discussion forums.https://x.com/realkenwillis I had streamers play the game and found some issues that I am trying to address as fast as possible.Here is a list of a few things updated:Camera Lock: The force-locking camera duration on certain objects in the scene has been reduced by 1 second.Spawn Statues: Statues repeating spoken lines too often have been tweaked.Traps & Tutorials: One additional trap has been added in the ancient site area that should be easier to distinguish and understand what those traps look like. (The image in the tutorial should help with visualization to find those traps around. Some are hidden under rocks or corners and others are more visible).Level Loading: The "Rust an…

  • Demo Update V. 1.0.8 - 29 June 2026

    Hello everyone!I have been very busy working on the full version of the game and trying to migrate changes and fixes to the demo whenever possible. That said, please find a few fixes and additions listed below:Gauntlet Secondary Attack (Force Field): Increased the attack radius and slightly increased the damage caused to enemies.Player Random Death: In some rare occasions, the character would collide with certain objects in the world or get stuck in geometry, causing instant death. This should be fixed now, but please let me know if it occurs for any of you.Secret Letters/Gameplay: Defeating certain enemies now properly updates the secrets they reveal in the world via a pop-up message notification.Visuals: Interactive planks now correctly disable decals upon interaction.Performance: Slightly reduced VRAM consumption.UI: Fixed an issue where, while in windowed mode, you were unable to fr…

  • Demo Update V. 1.0.7 - 31 May 2026

    Hello everyone, please find below the list of changes:Player Parry Snap: Fixed an issue where, while attacking after a successful parry, the player could take damage. It should now allow you to perform an attack followed by a parry, without receiving damage from other nearby enemies.Menus Navigation (WIP): Fix an issue where, while playing in windowed mode, you would not be able to freely navigate in your desktop. Now, you should be able to do so and jump between apps without issues if you are playing in windowed mode.Collisions: Various problematic collisions fixed.Textures: Various performance optimizations.Thank you, as usual, please continue to share with me any issues you find!-Manthos

  • Demo Update V. 1.0.6 Patch - 26 May 2026

    Hey everyone,This is a small patch fixing a few things that may have been problematic for some of you in the latest update.Rust and Dust First Encounter: Fixed an issue where the tutorial for the first encounter would not show up.Cemetery: Fixed a bug where the damage-dealing blue fires (held by statues) were not appearing. The blue flames are back and will properly damage enemies who cross them!Environment: Adjusted shadows and optimized general performance across all demo levels.Collisions: Adjusted a few more problematic collision zones.Thank you! Please let me know if you find any more issues or major breaking bugs. We are working on correcting other, more technical backend stuff in the meantime.Manthos

  • Demo Update V. 1.0.6 - 20 May 2026

    Hello everyone!Please find below the fixes and improvements included in this new demo update:Combat/Gauntlet Parry: Successful perfect parries will now automatically snap the player to the enemy, ensuring counter-attacks land (provided the path is clear of obstacles). Note: This feature is currently in development and undergoing further polish.Alternate World Crawling Giant: Improved the creature's navigation and player detection. We also fixed how it deals damage to the player, which was previously inconsistent.Sacred Blue Fire Statues: Removed the slow-motion effect when the fire hurts an enemy, as it was causing some issues. Additionally, this specific fire can now damage and burn the Crawling Giant if it is in close proximity.Enemy Appearance (WIP): Adjusted and updated some enemy textures and materials depending on the area they occupy, helping them blend into the environment bette…

  • Demo Update: V. 1.0.5 - 10 May 2026

    Hello everyone!I hope you are all well. I have been busy working on the full game—on the side of my main job when client work is in—but I’m trying my best to also update the demo when possible.I have been working alone on this game for most of the years, and it remains a tremendous challenge to this day. While I have some dev support nowadays on the programming side to ensure the game is functional (thanks to my great friend Quentin, who backs me up), I still handle most of the game's matters and aspects on my own, which is always extremely time-consuming and demanding.Nevertheless, please find below the new changes, improvements, and fixes for the demo:Rust & Dust Boss Fight: I have blocked access to the safe zone/checkpoint in this area so the "other inhabitant" boss won't be able to get inside that zone anymore.Enemies: Added a slight slow-mo effect on their death for flavor and to s…

  • Demo Update: V. 1.0.4 — Key Improvements and Additions - 26 April 2026

    Update NotesHello everyone,Our priority has shifted to full game development, but we are simultaneously working to introduce some important updates to the demo as well.Please find below everything added in the new update:Gameplay & FeaturesTUTORIALS: You can now disable tutorials entirely by toggling the option in the "Controls" settings tab.PICKED UP LETTERS: Picked-up letters will now lose their original glow effect once read to signify they have been collected.WEATHER SYSTEM (WIP): A new weather system has been introduced for the main map. While certain areas retain their dedicated setups, the main playable area now features frequent, randomized changes in weather. This creates a more immersive experience, making the flashlight even more useful during overcast and foggy conditions.Enemy & AI AdjustmentsENEMIES HP: Enemies now properly register their HP status once you save your progr…

  • Demo Update V. 1.0.3: Visuals Update - 4 April 2026

    Hello everyone!After some feedback and consideration, I have started working on updating the overall visuals of the game, specifically regarding color grading and the general atmosphere. Everything is a work in progress, as usual!Visual UpdatesVolumetric Clouds: The main demo play area has received a new dynamic sky system that uses volumetric clouds, alongside an updated fog and atmosphere revamp.Color Grading: I've applied new coloration across all demo levels, which improves readability on world objects while providing a fresh mood and atmosphere.Fog/Volumetrics: I updated the fog system in all demo levels to achieve a more immersive and atmospheric environment.Development NotePlease keep in mind that I will continue tweaking these features post-demo. I will be away for two weeks abroad in my home country and will not have access to the demo build during that time.Because of this, an…

  • Demo Update Patch on V. 1.0.2 - 2 April 2026

    Hi everyone, I got some reports on a few issues that should be addressed now:Enemies: Often certain enemies would lose track of the player too fast. Their detection has now been tweaked.Light Level Streaming: Some issues were reported with light streaming bugging out (past the Rust and Dust level). This has now been corrected.Destructibles: A few destructible assets in the alternate world have been tweaked, as they previously caused collision issues.Enemies: One more enemy had its hurt animations corrected to reduce invisible frames.Visuals: Small tweaks to fog, sky atmosphere, and light scattering in a few levels.Secret Boss: Adjusted a problematic death animation and the "timing out" of the enemy when dying.As always, all the above is work in progress so, if you find further issues, please share them with me. Thank you!— Manthos (Matthaios)

  • Demo Update v1.0.2 | Combat Balance & Bug Fixes - 1 April 2026

    Hello everyone!I want to extend a huge thank you to everyone who has played the demo so far. Your bug reports, gameplay suggestions, and general feedback have been incredibly helpful. It’s exactly what I need to help polish the demo and the full game beyond!Please find the list of changes and fixes below:COMBAT & BALANCINGEnemies: Tweaked enemy stats to reduce overly long encounters, particularly when the player is out of Gauntlet energy. Health pools (HP) have been adjusted accordingly.Gauntlet Secondary Attack: Increased the base damage of the secondary force field attack (activated when out of energy) by 10%.Stamina: Decreased the stamina drain rate. Players can now sprint for much longer durations.ENVIRONMENTSFirst Shrine/Temple: Fixed collision issues where spawned enemies would occasionally get stuck on the terrain.Rust and Dust: Adjusted an alternative side path and tweaked the s…

  • DEMO Update 1.0.1 - 27 March 2026

    Thank you to everyone who has checked out the demo!Please find the following improvements and fixes in this update:Letters: Fixed an issue where duplicate letters were appearing in the Cemetery and "Rust and Dust" areas.Dark Spawn Growths: You can now damage these enemies using either your primary punch or the secondary energy force field (which does not consume energy).Secret Boss: Fixed a bug where the event failed to reveal the imprisoned enemy after removing the head artifact, which previously prevented the sequence from triggering.Traps: Added a few additional traps for enemies.Controller: Full vibration support has been added.As always, please continue sharing your feedback and any issues you find. I will tackle them as quickly and effectively as I can.Thank you!Play the free demo now:

  • ASTHENIA: Demo Now Available - 26 March 2026

    I am happy and excited to announce that the Asthenia demo is out now!!Please enjoy, and I am looking forward to your impressions!Also, a new Demo trailer is now live:-Thank you, Manthos

  • ASTHENIA-Official Music Video - 24 March 2026

    To celebrate the upcoming release of the demo (in 2 days) as well as the 3500 wishlists, I have created a special music video! Huge Thanks to the amazing J.S Tolar for his music/song!! Find more about him here:https://jstolar.com/about Demo Page: Thank you, everyone! I am excited to share the demo with you in a couple of days! :)-Manthos

  • Update - V. 0.1.7: Combat Overhaul, Enemies and Player Updates - 22 March 2026

    Hello everyone!After consideration of certain feedback for a while now, I'm excited to share with you some major changes in the combat system as well as other parts of the demo.GAUNTLET COMBATPrimary attack: Primary gauntlet attacks will no longer result in cooldowns after each hit. This allows for more control and flexibility in combat. Previously, you would have to wait until the gauntlet cooldown played out before you could attack again.Gauntlet energy: Initial, full gauntlet energy now allows an additional hit, where you would only be able to strike 4 times previously at full energy.Secondary gauntlet attack (New): Additionally, when the gauntlet energy is depleted, a new secondary attack is now activated and does not consume energy to use. This new attack introduces small radial damage to enemies, ideal for crowd control and escaping tight situations. In return, this special attack…

  • Demo Patch-Hotfix (V. 0.1.6) - 21 March 2026

    List of Issues Corrected:Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck.Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies.Cemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue.Dark Enemy Spawn Rate: Increased the spawn speed for dark foes. (This addresses an issue where enemies occasionally failed to manifest properly in the world).Grief Spawns: Re-adjusted the spawn position of a specific Grief Statue during the Rust and Dust boss fight.As usual, please continue reporting any issues you find!Thank you! —Manthos

  • Demo (early access) Update Version 0.1.6 - 20 March 2026

    Hello everyone!Here are the details of the current fixes for the demo. More updates will roll out after the public demo release as well.Collisions: Several additional world map collision issues have been corrected. (WIP)Enemy Attacks: The attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to.Shadows/Performance: Shadow cascades have been tweaked to slightly improve performance. Shadows from certain foliage types have also been disabled to further boost performance.Decals: Several decal issues have been corrected. (WIP)Wind: Minor adjustments have been made to wind speed and strength.Post-Processing: Chromatic aberration is now entirely disabled. (Previously enabled with high post-processing settings and disabled at medium/low.) (WIP)Sound: Slight tweaks have been made to certain enemy sound cues. (WIP)I’m working to fix everything I can f…

  • Early Demo Access Update/Patch Version 0.1.5 Details - 16 March 2026

    Hello again, everyone! Please find below the following fixes:Enemies: Fixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues.Enemies: Added a new blockable attack to the Dark Spawned Enemy. Additionally, a previous attack pattern that could not be parried has been removed.Collisions: Improved various world collisions. (WIP)Visuals: Adjusted decals across several areas. (WIP)Thank you, everyone! Remember, the public steam demo is coming out on March 26!

  • Update Version 0.1.4 Details - 13 March 2026

    Hey everyone, please find below the following fixes:Camera Snap: The camera now snaps slower onto points of interest. This results in a less harsh, instant lock and a much smoother transition.Flashlight: Increased both the intensity and the radius of the flashlight.Collisions: Adjusted various collision detection issues, including an important one where players had difficulty traversing the last checkpoint inside the Home of the Old Ones.Destructible World Planks: Scattered planks now play an improved sound cue upon impact that is more balanced and lower in volume.Prologue: Slightly adjusted the brightness value of the global lighting in the level.Destructible Vases: Fixed an issue where breaking several vases placed close together would cause the sound cue to fail.Gauntlet Energy Statues: Fixed an issue where destroying a statue caused an effect to persist on screen. Also fixed a bug w…

  • ASTHENIA-Early Access Demo Update-0.1.3 - 7 March 2026

    Hello everyone! Check out the latest fixes and improvements in this update:Dynamic Events: Implemented a new lighting setup and various environmental adjustments for the World Alterations map.Secret Mini-Boss: Updated the VFX for the cemetery boss’s "Scream Attack." The patterns are now more distinct and easier to read.Combat VFX: Adjusted the scale and intensity of impact effects for several enemies (Work in Progress).Graphics Settings: Fixed an issue where the Render Scale slider would occasionally become unresponsive.Interactable Actors: Refined the placement and positioning of various removable rocks and interactable objects.Official Demo Release Date: March 26Please share any issues or feedback you find on our social media channels or the official forum page. Your reports help us make the game better for everyone.Thank you for playing! — Manthos

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2026Demo Update V. 1.0.81836506165558997
231 May 2026Demo Update V. 1.0.71833968530895863
326 May 2026Demo Update V. 1.0.6 Patch1833334318580141
42 April 2026Demo Update Patch on V. 1.0.21828894815558088
521 March 2026Demo Patch-Hotfix (V. 0.1.6)1827626365759357
616 March 2026Early Demo Access Update/Patch Version 0.1.5 Details1826992588601610
77 March 2026ASTHENIA-Early Access Demo Update-0.1.31826362059926796
82 March 2026ASTHENIA-Early Access Demo Update-Patch 0.1.11825727806718394

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3181660
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2027
DeveloperMatthaios Lappas
PublisherMatthaios Lappas
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Trapped in a decaying world ruled by cosmic entities, wield the primordial gauntlet to fight distorted foes. Explore, uncover secrets, and use tainted artifacts. Survive or be consumed by Asthenia.

About this game

A World of Decay and Disease In Asthenia, you take on the role of Adam, an ordinary man who has experienced a tragic life event and is now stranded in an otherworldly dimension. This dimension is ravaged by a strange disease and filled with seemingly deserted towns, ruins, temples, industrial areas, and other haunting places. These lands are ruled by ancient entities engaged in a mysterious war, and you will have to uncover the reason for their conflict. Additionally, you must solve the mystery behind the enigmatic origin of the rotting disease that slowly consumes everything. However, there are also other dark and disturbing inhabitants roaming this dimension, and they will hunt you down. Encounter them, as well as other tortured souls that exist in the world of Asthenia, and try to escape unharmed. What Will Your Fate Be? Game Features Explore the Decaying Lands: Explore atmospheric and mysterious locations on the ground and at higher elevations, discovering hidden items, resources, keys, journals, upgrades, and weapons. Encounter your Foes: Engage in close-range combat using the ancient Gauntlet and a secondary secret weapon as your primary means of defense. The Ancient Gauntlet: A sacred relic with the ability to interact with specific environmental objects and used in combat as a melee weapon. Survive the Odds: In this world, search for limited-use health and gauntlet energy pools to fight back and survive. Multiple Fight Methods: Close combat is not your only option. Use traps and other destructible environment objects to battle and defeat your foes. Dynamic Enemies Count and Difficulty: Encounter and overcome common enemies, or discover tougher hidden foes and bosses that will test your skills and offer rewards or penalties. Boss Fights: Encounter epic-scale bosses and some Secret, sub-optional ones. Secret Gauntlet Parts and Player Upgrades: Discover how to unlock the Gauntlet's full potential and obtain player upgrades. Lead the Fallen Guardians: Find the tombs of the ancient guardians and awaken them to fight alongside you. Split Ways: At a certain point, you must select a path that will determine the story's outcome and present various…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Nudez Violência Medo
steam germany16Horror
igrsBANNEDHoror Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

ASTHENIA's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ASTHENIA's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ASTHENIA at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.