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ASTHENIA

ASTHENIA Steam news

Matthaios Lappas | 2027 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3181660
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperMatthaios Lappas

ASTHENIA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3181660
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperMatthaios Lappas
  • PublisherMatthaios Lappas
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Matthaios LappasPublisher: Matthaios Lappas

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

ASTHENIA Steam news

ASTHENIA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ASTHENIA in GAMESCOM-New Trailer-Upcoming Demo News - 30 August 2026

    Hello everyone!Asthenia participated digitally in Gamescom via the Greek Delegation this year, and I couldn't be prouder or happier! It has helped the game gain much more attention and overall visibility.Here is the Gamescom Trailer:Development Progress: My support programmer and I are working in parallel on both the full version as well as the demo. Development has been steady, though a bit slow due to some code and systems restructuring and the fact that our day jobs keep us busy in the meantime. We are making good progress regardless!Next Demo Update (Including bonus content)We are hard at work addressing major issues reported in the latest build and trying to iron them out. Expect updates to menu navigation, core functionalities, systems, controls, settings, and many more quality-of-life improvements.Additionally, a new playable chapter will be included in the update, and the entire…

  • Demo Patch 1.0.9 & ASTHENIA at "Support the Indies" by DFF - 4 July 2026

    Demo Live at "Support the Indies"Hi everyone,My demo has been running at an event called "Support the Indies" by DFF!Please check it out, and let me know what you think in the comments or the discussion forums.https://x.com/realkenwillis I had streamers play the game and found some issues that I am trying to address as fast as possible.Here is a list of a few things updated:Camera Lock: The force-locking camera duration on certain objects in the scene has been reduced by 1 second.Spawn Statues: Statues repeating spoken lines too often have been tweaked.Traps & Tutorials: One additional trap has been added in the ancient site area that should be easier to distinguish and understand what those traps look like. (The image in the tutorial should help with visualization to find those traps around. Some are hidden under rocks or corners and others are more visible).Level Loading: The "Rust an…

  • Demo Update V. 1.0.8 - 29 June 2026

    Hello everyone!I have been very busy working on the full version of the game and trying to migrate changes and fixes to the demo whenever possible. That said, please find a few fixes and additions listed below:Gauntlet Secondary Attack (Force Field): Increased the attack radius and slightly increased the damage caused to enemies.Player Random Death: In some rare occasions, the character would collide with certain objects in the world or get stuck in geometry, causing instant death. This should be fixed now, but please let me know if it occurs for any of you.Secret Letters/Gameplay: Defeating certain enemies now properly updates the secrets they reveal in the world via a pop-up message notification.Visuals: Interactive planks now correctly disable decals upon interaction.Performance: Slightly reduced VRAM consumption.UI: Fixed an issue where, while in windowed mode, you were unable to fr…

  • Demo Update V. 1.0.7 - 31 May 2026

    Hello everyone, please find below the list of changes:Player Parry Snap: Fixed an issue where, while attacking after a successful parry, the player could take damage. It should now allow you to perform an attack followed by a parry, without receiving damage from other nearby enemies.Menus Navigation (WIP): Fix an issue where, while playing in windowed mode, you would not be able to freely navigate in your desktop. Now, you should be able to do so and jump between apps without issues if you are playing in windowed mode.Collisions: Various problematic collisions fixed.Textures: Various performance optimizations.Thank you, as usual, please continue to share with me any issues you find!-Manthos

  • Demo Update V. 1.0.6 Patch - 26 May 2026

    Hey everyone,This is a small patch fixing a few things that may have been problematic for some of you in the latest update.Rust and Dust First Encounter: Fixed an issue where the tutorial for the first encounter would not show up.Cemetery: Fixed a bug where the damage-dealing blue fires (held by statues) were not appearing. The blue flames are back and will properly damage enemies who cross them!Environment: Adjusted shadows and optimized general performance across all demo levels.Collisions: Adjusted a few more problematic collision zones.Thank you! Please let me know if you find any more issues or major breaking bugs. We are working on correcting other, more technical backend stuff in the meantime.Manthos

  • Demo Update V. 1.0.6 - 20 May 2026

    Hello everyone!Please find below the fixes and improvements included in this new demo update:Combat/Gauntlet Parry: Successful perfect parries will now automatically snap the player to the enemy, ensuring counter-attacks land (provided the path is clear of obstacles). Note: This feature is currently in development and undergoing further polish.Alternate World Crawling Giant: Improved the creature's navigation and player detection. We also fixed how it deals damage to the player, which was previously inconsistent.Sacred Blue Fire Statues: Removed the slow-motion effect when the fire hurts an enemy, as it was causing some issues. Additionally, this specific fire can now damage and burn the Crawling Giant if it is in close proximity.Enemy Appearance (WIP): Adjusted and updated some enemy textures and materials depending on the area they occupy, helping them blend into the environment bette…

  • Demo Update: V. 1.0.5 - 10 May 2026

    Hello everyone!I hope you are all well. I have been busy working on the full game—on the side of my main job when client work is in—but I’m trying my best to also update the demo when possible.I have been working alone on this game for most of the years, and it remains a tremendous challenge to this day. While I have some dev support nowadays on the programming side to ensure the game is functional (thanks to my great friend Quentin, who backs me up), I still handle most of the game's matters and aspects on my own, which is always extremely time-consuming and demanding.Nevertheless, please find below the new changes, improvements, and fixes for the demo:Rust & Dust Boss Fight: I have blocked access to the safe zone/checkpoint in this area so the "other inhabitant" boss won't be able to get inside that zone anymore.Enemies: Added a slight slow-mo effect on their death for flavor and to s…

  • Demo Update: V. 1.0.4 — Key Improvements and Additions - 26 April 2026

    Update NotesHello everyone,Our priority has shifted to full game development, but we are simultaneously working to introduce some important updates to the demo as well.Please find below everything added in the new update:Gameplay & FeaturesTUTORIALS: You can now disable tutorials entirely by toggling the option in the "Controls" settings tab.PICKED UP LETTERS: Picked-up letters will now lose their original glow effect once read to signify they have been collected.WEATHER SYSTEM (WIP): A new weather system has been introduced for the main map. While certain areas retain their dedicated setups, the main playable area now features frequent, randomized changes in weather. This creates a more immersive experience, making the flashlight even more useful during overcast and foggy conditions.Enemy & AI AdjustmentsENEMIES HP: Enemies now properly register their HP status once you save your progr…

  • Demo Update V. 1.0.3: Visuals Update - 4 April 2026

    Hello everyone!After some feedback and consideration, I have started working on updating the overall visuals of the game, specifically regarding color grading and the general atmosphere. Everything is a work in progress, as usual!Visual UpdatesVolumetric Clouds: The main demo play area has received a new dynamic sky system that uses volumetric clouds, alongside an updated fog and atmosphere revamp.Color Grading: I've applied new coloration across all demo levels, which improves readability on world objects while providing a fresh mood and atmosphere.Fog/Volumetrics: I updated the fog system in all demo levels to achieve a more immersive and atmospheric environment.Development NotePlease keep in mind that I will continue tweaking these features post-demo. I will be away for two weeks abroad in my home country and will not have access to the demo build during that time.Because of this, an…

  • Demo Update Patch on V. 1.0.2 - 2 April 2026

    Hi everyone, I got some reports on a few issues that should be addressed now:Enemies: Often certain enemies would lose track of the player too fast. Their detection has now been tweaked.Light Level Streaming: Some issues were reported with light streaming bugging out (past the Rust and Dust level). This has now been corrected.Destructibles: A few destructible assets in the alternate world have been tweaked, as they previously caused collision issues.Enemies: One more enemy had its hurt animations corrected to reduce invisible frames.Visuals: Small tweaks to fog, sky atmosphere, and light scattering in a few levels.Secret Boss: Adjusted a problematic death animation and the "timing out" of the enemy when dying.As always, all the above is work in progress so, if you find further issues, please share them with me. Thank you!— Manthos (Matthaios)

  • Demo Update v1.0.2 | Combat Balance & Bug Fixes - 1 April 2026

    Hello everyone!I want to extend a huge thank you to everyone who has played the demo so far. Your bug reports, gameplay suggestions, and general feedback have been incredibly helpful. It’s exactly what I need to help polish the demo and the full game beyond!Please find the list of changes and fixes below:COMBAT & BALANCINGEnemies: Tweaked enemy stats to reduce overly long encounters, particularly when the player is out of Gauntlet energy. Health pools (HP) have been adjusted accordingly.Gauntlet Secondary Attack: Increased the base damage of the secondary force field attack (activated when out of energy) by 10%.Stamina: Decreased the stamina drain rate. Players can now sprint for much longer durations.ENVIRONMENTSFirst Shrine/Temple: Fixed collision issues where spawned enemies would occasionally get stuck on the terrain.Rust and Dust: Adjusted an alternative side path and tweaked the s…

  • DEMO Update 1.0.1 - 27 March 2026

    Thank you to everyone who has checked out the demo!Please find the following improvements and fixes in this update:Letters: Fixed an issue where duplicate letters were appearing in the Cemetery and "Rust and Dust" areas.Dark Spawn Growths: You can now damage these enemies using either your primary punch or the secondary energy force field (which does not consume energy).Secret Boss: Fixed a bug where the event failed to reveal the imprisoned enemy after removing the head artifact, which previously prevented the sequence from triggering.Traps: Added a few additional traps for enemies.Controller: Full vibration support has been added.As always, please continue sharing your feedback and any issues you find. I will tackle them as quickly and effectively as I can.Thank you!Play the free demo now:

  • ASTHENIA: Demo Now Available - 26 March 2026

    I am happy and excited to announce that the Asthenia demo is out now!!Please enjoy, and I am looking forward to your impressions!Also, a new Demo trailer is now live:-Thank you, Manthos

  • ASTHENIA-Official Music Video - 24 March 2026

    To celebrate the upcoming release of the demo (in 2 days) as well as the 3500 wishlists, I have created a special music video! Huge Thanks to the amazing J.S Tolar for his music/song!! Find more about him here:https://jstolar.com/about Demo Page: Thank you, everyone! I am excited to share the demo with you in a couple of days! :)-Manthos

  • Update - V. 0.1.7: Combat Overhaul, Enemies and Player Updates - 22 March 2026

    Hello everyone!After consideration of certain feedback for a while now, I'm excited to share with you some major changes in the combat system as well as other parts of the demo.GAUNTLET COMBATPrimary attack: Primary gauntlet attacks will no longer result in cooldowns after each hit. This allows for more control and flexibility in combat. Previously, you would have to wait until the gauntlet cooldown played out before you could attack again.Gauntlet energy: Initial, full gauntlet energy now allows an additional hit, where you would only be able to strike 4 times previously at full energy.Secondary gauntlet attack (New): Additionally, when the gauntlet energy is depleted, a new secondary attack is now activated and does not consume energy to use. This new attack introduces small radial damage to enemies, ideal for crowd control and escaping tight situations. In return, this special attack…

  • Demo Patch-Hotfix (V. 0.1.6) - 21 March 2026

    List of Issues Corrected:Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck.Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies.Cemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue.Dark Enemy Spawn Rate: Increased the spawn speed for dark foes. (This addresses an issue where enemies occasionally failed to manifest properly in the world).Grief Spawns: Re-adjusted the spawn position of a specific Grief Statue during the Rust and Dust boss fight.As usual, please continue reporting any issues you find!Thank you! —Manthos

  • Demo (early access) Update Version 0.1.6 - 20 March 2026

    Hello everyone!Here are the details of the current fixes for the demo. More updates will roll out after the public demo release as well.Collisions: Several additional world map collision issues have been corrected. (WIP)Enemy Attacks: The attack speeds of certain enemies have been adjusted, making their patterns easier to read and react to.Shadows/Performance: Shadow cascades have been tweaked to slightly improve performance. Shadows from certain foliage types have also been disabled to further boost performance.Decals: Several decal issues have been corrected. (WIP)Wind: Minor adjustments have been made to wind speed and strength.Post-Processing: Chromatic aberration is now entirely disabled. (Previously enabled with high post-processing settings and disabled at medium/low.) (WIP)Sound: Slight tweaks have been made to certain enemy sound cues. (WIP)I’m working to fix everything I can f…

  • Early Demo Access Update/Patch Version 0.1.5 Details - 16 March 2026

    Hello again, everyone! Please find below the following fixes:Enemies: Fixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues.Enemies: Added a new blockable attack to the Dark Spawned Enemy. Additionally, a previous attack pattern that could not be parried has been removed.Collisions: Improved various world collisions. (WIP)Visuals: Adjusted decals across several areas. (WIP)Thank you, everyone! Remember, the public steam demo is coming out on March 26!

  • Update Version 0.1.4 Details - 13 March 2026

    Hey everyone, please find below the following fixes:Camera Snap: The camera now snaps slower onto points of interest. This results in a less harsh, instant lock and a much smoother transition.Flashlight: Increased both the intensity and the radius of the flashlight.Collisions: Adjusted various collision detection issues, including an important one where players had difficulty traversing the last checkpoint inside the Home of the Old Ones.Destructible World Planks: Scattered planks now play an improved sound cue upon impact that is more balanced and lower in volume.Prologue: Slightly adjusted the brightness value of the global lighting in the level.Destructible Vases: Fixed an issue where breaking several vases placed close together would cause the sound cue to fail.Gauntlet Energy Statues: Fixed an issue where destroying a statue caused an effect to persist on screen. Also fixed a bug w…

  • ASTHENIA-Early Access Demo Update-0.1.3 - 7 March 2026

    Hello everyone! Check out the latest fixes and improvements in this update:Dynamic Events: Implemented a new lighting setup and various environmental adjustments for the World Alterations map.Secret Mini-Boss: Updated the VFX for the cemetery boss’s "Scream Attack." The patterns are now more distinct and easier to read.Combat VFX: Adjusted the scale and intensity of impact effects for several enemies (Work in Progress).Graphics Settings: Fixed an issue where the Render Scale slider would occasionally become unresponsive.Interactable Actors: Refined the placement and positioning of various removable rocks and interactable objects.Official Demo Release Date: March 26Please share any issues or feedback you find on our social media channels or the official forum page. Your reports help us make the game better for everyone.Thank you for playing! — Manthos

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2026Demo Update V. 1.0.81836506165558997
231 May 2026Demo Update V. 1.0.71833968530895863
326 May 2026Demo Update V. 1.0.6 Patch1833334318580141
42 April 2026Demo Update Patch on V. 1.0.21828894815558088
521 March 2026Demo Patch-Hotfix (V. 0.1.6)1827626365759357
616 March 2026Early Demo Access Update/Patch Version 0.1.5 Details1826992588601610
77 March 2026ASTHENIA-Early Access Demo Update-0.1.31826362059926796
82 March 2026ASTHENIA-Early Access Demo Update-Patch 0.1.11825727806718394

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