SPSTEAMPULSELIVE ANALYTICS
Afterlife Reverie+

Afterlife Reverie+ Steam metadata

Nuclear Raven Games | Nov 30, 2024 | game

Released

0players observed · 24 September 2026 - 06:58:35 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Afterlife Reverie+ metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews9
  • Release dateNov 30, 2024
  • DeveloperNuclear Raven Games
  • PublisherNuclear Raven Games

Genres: Adventure, Indie

Company pages: Developer: Nuclear Raven GamesPublisher: Nuclear Raven Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Afterlife Reverie+ Steam metadata

Afterlife Reverie+ metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3182140/metadata
Steam Storehttps://store.steampowered.com/app/3182140/
Steam Communityhttps://steamcommunity.com/app/3182140
PCGamingWiki search
IGDB searchSearch IGDB for Afterlife Reverie+

Reviews, pricing, and metadata

Review summary

9 user reviews

78% positive, 7 positive, 2 negative

Price and discount

$1.24 (75% off from $4.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Gamepad Recommended, Steam Cloud, Steam Leaderboards

Achievements

39

Platform releases
  • Steam 30 November 2024

Latest Steam announcements

  • 75% sale + future plans - 14 September 2026

    Hello lads, another self-explanatory post, the game's on 75% off for two weeks, so I humbly ask you spread the word however you can if you like the game. Now, onto something a bit more interesting. I'd aimed for a demo of the RPG project by year's end, but as things stand that won't be happening. I'd like to get it in a Next Fest as I did with AR, but the cutoff date for the year's final one is fast approaching and the game's not yet in a presentable condition. Partially due to being busier on the illustration side gig lately, partially due to a bout of bad illness a while ago, partially from a streak of perfectionism causing a lot of reworks to the combat over time. The good news is it's shaping up to be a banger it's got a heavier focus on the story than AR but I'm maintaining a similar philosophy of keeping the story short and sweet and having a lot of other stuff to do, so you can f…

  • Demo has been reactivated and enhanced! - 20 July 2026

    Been meaning to do this for a while, but the demo has been put back up. On top of getting all the enhancements from versions since release, it's also been expanded to include the third world, Higan. If you've been on the fence, now's the best time to give it a try.Features included in the demo:First 3 worlds, 15 levels altogether.The wardrobe for dressing up your cool little goast.Full access to records/statistics and level ranks.Features not included in the demo:EX levels.Leaderboards.Classic Mode.I do hope this sweetens the deal and gets you on board to play the rest of the game, and spreading the game through word of mouth would also be greatly appreciated. Whilst still far from recuperating the time and money investment, I consider this game a success and I'm proud of how it's turned out. In the meantime, I'll be working on my new RPG game. It's a lot heavier on art assets and syste…

  • Thanks for 100 sales! + Snippet of Upcoming Game - 28 June 2026

    As the title suggests, the game finally hit triple digits. Probably not remarkable if you're some big AAA company but a nice milestone to hit for my first of hopefully quite a few games I put on here. Progress is happening on the next big project and it's going quite well. I would like to have a demo for it up for the year's last Next Fest but that depends on a few external factors. Either way it's quite a bit more ambitious than AR. As thanks for hitting 100 sales, I'll show off some screenshots and character art/sketches for the game in its early stages. Very little of this, if any, is final. I've had a lot of ideas for this brewing for about a year now but it took a while before I committed to realising them in a game. I hope you'll give it a try whenever it's all ready. Meanwhile, the game's on a 75% sale. The game's also hit double digit reviews, and they're almost all positive. Fo…

  • Afterlife Reverie v2.1.1 Update - 21 April 2026

    - The game scene now stops processing as soon as the level is manually restarted, this is to prevent the game bugging out if the death animation is triggered and its timer completes after a Restart. - Using Fast Travel no longer crashes the game. Dev notes: Thanks to everyone reporting these, the first one was quite long overdue but better late than never. That being said, there does appear to be a very sporadic issue where phase/transformation exit inputs don't register. But I and others have been entirely unable to replicate it with any consistency. Yomi always enters the scene with her ability to phase enabled and the ONLY circumstances during which she typically can't phase are during an existing phase or while she's using a Lily Launcher. If anyone manages to find any sort of consistent trigger or cause, would you kindly let me know somehow, either on the Steam forums or over on Tw…

  • Afterlife Reverie+ v2.1 - Quality of (After)Life Update - 20 April 2026

    So much for finality, amirite?Mainly for some technical fixes/QOL but I decided to add in a Classic mode. It's not a Hard mode per se but it does make the Superjump return to its previous, much tighter timing and modifies a few levels to better enforce the intended progression. It has its own leaderboard and some new achievements for the trouble.- Added a Classic mode on creating a new save file.-- Classic mode recreates the behaviour of superjumps prior to Jump Buffering being added; the trick now has a MUCH tighter window to perform, at two process frames (the game processes physics at 60 ticks per second, effectively giving a 1/30th second window). As it was before v1.2.something, this trick had a one frame window. I generously gave you double.-- It also makes some slight tweaks to certain levels to better enforce their intended progression, the medals' times remain unchanged.-- Chan…

  • AR+ v2.1 in the works - 12 April 2026

    So much for that final farewell thing. That being said, this won't be much in terms of actual content. My main priorities are QoL stuff. Short list of things either done or planned: Setting to turn off snow particles in levels using themI think a Godot Engine update made these run a lot worse on low end hardware.A proper pause menu in the levels themselves.Options menu accessible without returning to the main menu. If I really feel like it I might add one or two shiny trinkets. But this is very much a side thing I'll passively work on as I'm gathering steam on my RPG game. Estimated ETA is sometime in May but it's already proven extremely difficult in places on account of my horrendous 2024 coding so that's malleable. In the meantime I draw a lot of 2hus on Twitter, do feel free to drop by, there is also the occasional gamedev post you might be interested in: https://x.com/HellRavenLover

  • Afterlife Reverie+ has arrived. - 14 February 2026

    v2.0- Technical overhaul, the game is broadly restructured to focus on rendering at 1080p.-- Added multiple resolution options, from the original 576p to a full 4K.--- The game still internally renders at 1080p, but it can at least scale to higher resolutions in windowed mode.-- Optimisations to code where possible to reduce bad practices and maybe save performance.- A comprehensive overhaul of every cutscene in the game. Character busts have been improved across the board.- New game logo to accommodate the "plus" amendment to the name.-- I'll be working to update the store's assets to reflect this.- Added some missing localization lines.- A brand new level added to the EX level menu, along with 2 new accessories.-- There are no prerequisites to access the level but it does contain a late-game area's visual setting and mechanics introduced in World 3.- Added camera shake system.-- Trigg…

  • Merry Christmas! Bonus sale + little progress update - 26 December 2025

    Merry Christmas, everyone! I hope Santa has filled your stockings and the Lord has answered your every prayer. Now, the elephant in the room. The update still isn't done, I'm a lazy hack and I'm far too obsessed with drawing Blue Archive girls. That being said, while small, the progress is not zero. Given the absolute dumpster fire that is the entire rest of the internet right now, I'll be diverting far more time into drawing stuff for this game and other future projects. Ambition is to have AR+ out by the end of January.So have another 60% off sale. Whether it'll be the last, I'll stop saying. We'll find out by January's end. In the meantime, some advancements since the last update: New logo for the game. Subject to change. WIP rework of Yomi's human self. Will be a few variations of this.Tutorials are now delivered orally by Otonoji-san, replacing the crappy scribbles floating in the…

  • Definitely Final Pre-Update Sale - 15 November 2025

    Hey all, the previous sale was intended to be the last before the big AR+ update but due to multiple factors (in part because I've been indecisive about the style to go for, but mostly because of getting sidetracked drawing Blue Archive girls) the artistic side of the update simply isn't ready yet, and won't be in time for the hoped-for release date of the game's first anniversary. So before you all give me the Marie Antoinette treatment, I would like to offer a compromise: one last 80% off sale before the big update, which should arrive before December's end. I'm as desperate to get this update out as you are to play it, but these things cannot be rushed. I want AR to be in the best state it can before I move on to other projects. So if you don't yet have it, grab the game! As previously mentioned, AR+ won't increase the game's price but it will mean some stingier sales for a while. Th…

  • v2.0 sneak peek - 20 September 2025

    What started as just redoing the terribad cutscene art has come to bring a lot more to the table. Here's a few things you can expect when v2.0 launches hopefully before year's end. Somehow, the camera zoom returned. Much fancier transition, I'm sure you agree. The Assault Spy wipe isn't quite as flashy in Hell. Omuro Cave looks a bit different. That's all I have to present for now. There's a few more mechanical changes, such as how tutorialisation is handled, and not all the levels quite jive with a zooming camera just yet. Give me time (and your money) and you'll be astonished. While you're waiting, I suggest watching Dizzy Dokuro. She has a lovely voice.

  • Afterlife Reverie+ is on the way. - 17 September 2025

    Under the tentative title Afterlife Reverie+, I'm working on a decently sized update for the game, aiming to release it in time for the game's first anniversary in late November. The current scope of the update is to comprehensively redo all the cutscenes now that I kinda know how to draw, and improve some technical aspects of the game such as having it internally render at 1080p as opposed to 576p. Moment-to-moment gameplay is also seeing some improvements in feel and function. As for new content, there's nothing concrete as of yet but at least one new level is likely, and I'm open to suggestions so long as they're within the scope of the update. I anticipate this will be the final major update for the game, I've been having a lot of fun learning to draw and this will be a good test of my year's progress so far, but I'm eager to get onto a new game after this. The Seija fangame I was w…

  • Minor maintenance patch. - 18 August 2025

    No changes of note, just updating some old projects to the latest Godot Engine version. On a related note, I did just put out a prototype for a game I never finished earlier this year. https://nuclear-raven-games.itch.io/touhou-carnage-parade-prototype Had plans of getting this up to a level where I'd release it on Steam but certain factors led to me not finishing it. Either way, AR won't be both the first and last game I release on here, God willing. Edit: The demo has also been taken down, its version is quite old and not nearly representative of the final game in multiple ways.

  • Afterlife Reverie v1.2.3 - 25 May 2025

    - More or less just a handful of small visual enhancements. -- Enabled texture filtering on cutscene assets. -- Improvements to cloud animation and movement in World 3 and 7. -- Fog effect added to World 6 levels. -- Change to background effect of World 3. -- New effect for green flames. Developer's notes: This is more or less backporting some visual work I've done in more recent projects into AR. There's only so much I can do given that the game is held together with PVA glue and pixie dust but I think these small touches are worth it. Something more substantive is in the works. How long it'll take or its exact scope, I'm not yet sure.

  • Afterlife Reverie v1.2.2 - 24 May 2025

    Just nipping a little something in the bud. Patch notes: - Fixed an error where the achievement Rise Like A Dragon, Perch Like A Phoenix would be awarded on creating a new save file. - Updated the game engine to Godot 4.4.

  • v1.2.1 Patch Notes - 18 February 2025

    "Raven did you forget a bunch of stuff again?" https://media1.tenor.com/m/XnGK5CaQTt4AAAAd/ah-eto-bleh-anime.gif v1.2.1 - Updated localization file to include missing accessory names. - Added lower bound killbox and upper bound space cutscene trigger to the final EX Level.

  • Teach Me, Otonoji-San! - Afterlife Reverie v1.2 Patch Notes - 17 February 2025

    The long-awaited v1.2 update is finally here, alongside a 40% discount! I anticipate this will be the final major update to the game, given that I would like to move onto other projects, but at a staggering 46 levels, I think I've left a feature-complete game in my wake. If you enjoy the game, I encourage you to spread the word to friends, and what better time than during a sale? v1.2 Teach Me, Otonoji-San! Update - 3 New EX Levels added where Otonoji teaches you about advanced techniques after beating the game. - 7 New EX Levels accessible after beating the previous 3, each with an additional requirement to unlock. -- All EX Levels include new accessories for collected Scraps and S Ranks. - 8 new achievements added to Steam - EX Levels' selection boxes now change colour based on their completion status. -- Torquise if their scrap has been collected. -- Purple if their S Rank has been a…

  • Afterlife Reverie - 04/02/25 Devlog - 4 February 2025

    Hey gamers, it's my birthday so in between all the stuff that entails, I thought I'd share a few snippets of what's cooking with v1.2. Tweaks to Wardrobe UI, and new accessories. New EX Level menu layout, and some of its new contents. Two incoming EX Levels. The caveat of course is that most, though not all, of these levels are post-game content, meaning you have to see Yomi's journey through to its end before you can enter the Fracture and get your balls busted even harder. So why not get a start on it now? The game's price will not increase now or in the future, but now may be the best chance to pick the game up and hone your skills, preparing for the trials that await. Thanks for reading, Raven.

  • Afterlife Reverie v1.1.2 - 14 January 2025

    - Added jump buffering to the game, giving a small window before Yomi lands for the game to register and execute a jump input upon landing. -- This certainly makes a lot of level times easier, but they remain unchanged. Mainly because retroactively changing them would irreparably screw up existing save files. - Changes to the EX Level menu layout to accommodate the soon-to-be larger list. - If a leaderboard slot's name is too long to be contained inside the box, the player's time is no longer cut off, it simply escapes the box. - Fixed an animation error for the Priestess and Miner transformations that occurred at framerates above 144, caused by a change to their code in the prior patch. - Fixed a crash on 2-2 caused by ending the level as a Scarecrow.

  • Afterlife Reverie v1.1.1 - 11 January 2025

    A very small patch to fix a very annoying issue I've had trouble stamping out until now. v1.1.1: - Finally fixed a long-standing bug where the breakable blocks encountered as a Miner could be triggered by jumping off of them under certain circumstances. - A portion of the transformations' code that ran on each rendered frame now correctly runs on every physics tick (60 per second).

  • Afterlife Reverie Devlog 11/01/25 - 11 January 2025

    Ohayo. Let's get straight to the point, I'm working on some new levels for the game. I fully intended to move straight onto another big project and maybe dot a handful of new levels in to AR here and there but I'm struggling to come up with something new to work on. Until that next idea solidifies in my head, I'll simply keep adding to this game. The sales have expectedly been on the lower end but those who have played it have left some glowing reviews. Every one is appreciated. So what can you expect in the near future? - New "Teach Me, Otonoji-san!" EX levels designed to teach the player advanced techniques and exploits. -- These will be unlocked upon beating the final level of World 7. - Other EX levels unlocked from various milestones and points of progression, varying in length and difficulty. - All EX levels also contain a unique clothing item for both S Ranking and collecting its…

Patch notes and updates

S.noRelease datePatch nameGID number
121 April 2026Afterlife Reverie v2.1.1 Update1830163047268291
218 August 2025Minor maintenance patch.1808061939472047
325 May 2025Afterlife Reverie v1.2.31800357164511799
424 May 2025Afterlife Reverie v1.2.21800357164483342
518 February 2025v1.2.1 Patch Notes1791580426122295
617 February 2025Teach Me, Otonoji-San! - Afterlife Reverie v1.2 Patch Notes1791580426100412
714 January 2025Afterlife Reverie v1.1.21788311419190226
811 January 2025Afterlife Reverie v1.1.11788311419089499
94 December 2024v1.0.21784506359220473
103 December 2024Afterlife Reverie V1.0.11784506359183300

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3182140
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.24 (75% off from $4.99)
Free to playNo
Discount75%
Original price USD$4.99
Current price USD$1.24
Release dateNov 30, 2024
DeveloperNuclear Raven Games
PublisherNuclear Raven Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent78%
Positive reviews7
Negative reviews2
Total reviews9
Steam recommendationsNot available
Achievements39
Average playtime forever526 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3182140/

Short description

A challenging 2D puzzle platformer where a damned spirit must navigate her way through the Underworld and beyond in search of her past. Take over bodies and teleport your way to the answers you seek!

About this game

"Let's cut to the heart of the matter: You're dead." An otherworldly experience. As a damned spirit, navigate through 7 unique worlds, each containing 5 levels of puzzles, platforming, and perforating hazards. Place down your Spirit Gate, and return to it on a whim to navigate the increasingly labyrinthine platforming challenges. Possess the humanoid and the formerly human; become a scarecrow, and scare crows (to death)! A haunting tale of discovery and redemption. An amnesiac spirit begins her new life facing Izanami, the goddess of death. Though she is spared from the eternal flames of Hell, she has been chosen by Izanami to undertake a series of brain-bending trials! Who is this spirit, and why is she not in the heavens where she thinks she ought to belong? A hellish ordeal awaits, but does a satisfying answer lie at the journey's end? Master every level, and claim your rewards. Each of the 35 levels contains a photobook scrap. Take the extra steps to collect them all, and you might be in for a surprise. In the meantime, every level grades you on your speed; can you capture the coveted S Rank on every level? Every scrap and S Rank obtained adds a new item to your damned spirit's wardrobe; be the best, and look good doing it! Key Features: 35 intense levels of platforming action! 7 beautiful, hand-crafted worlds, including Izanami's Palace, Ne-no-Kuni and Mt. Fuji! A ranking system to show off your mastery of the game! A compelling narrative and engaging characters! Steam Achievements! Getting reprimanded by the heavens for killing too many crows!

Supported languages

English, Japanese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
60Gamepad Recommended
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Nudez Violência
steam germany16Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $1.24
  • Highest observed: $1.24

Afterlife Reverie+'s USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.24, the highest is $1.24, and the first visible tracked price is $1.24. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -75%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -75%, with a lowest recorded final price of $1.24 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.24, from Sep 24, 2026 through Sep 24, 2026. The latest run records $1.24 for 1 day of uninterrupted daily tracking with a listed discount from $4.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.24
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Afterlife Reverie+ at $1.24 in USD, with a listed base price of $4.99 and a -75% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.24$4.9975%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.24.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.24$1.24No change75% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.24.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$1.24$4.9975% (Steam sale)Steam Store - Steam sale

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
Wallpaper Engine78,27824 September 2026 - 10:16:03 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust59,38524 September 2026 - 10:15:43 UTC259,6461,359,516Facepunch Studios
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld42,60224 September 2026 - 10:42:33 UTC2,101,535451,088Pocketpair
Project Zomboid37,18224 September 2026 - 12:09:17 UTC122,811467,999The Indie Stone
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria29,16724 September 2026 - 11:30:41 UTC486,9181,521,492Re-Logic

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