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Sign Motion

Sign Motion Steam news

Midnart | Oct 24, 2014 | game

Released

0players observed · 5 October 2026 - 19:35:17 UTC

AdventureIndiePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Sign Motion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews86
  • Release dateOct 24, 2014
  • DeveloperMidnart
  • PublisherMidnart

Genres: Adventure, Indie

Company pages: Developer: MidnartPublisher: Midnart

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Sign Motion Steam news

Sign Motion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 7 - Remastered Edition - 25 February 2016

    Sign Motion just got remastered with a ton of visual enhancements and other updates. That includes post-processing shaders, animations and more. Most notably the boy got a backpack and a cap which helps to indicate the direction he is facing, the girl got hair animation guided by physics simulation, they got a more fun walking animation, some new particle effects here and there, better navigation controls on the level selection screen and more. Here is a comparison shot: http://media.indiedb.com/cache/images/games/1/33/32620/thumb_620x2000/Remaster_-_Comparison.png How come? Well, I've been developing a lot of new shaders, tools and effects for the sequel of Sign Motion. So I decided to port some of those enhancements to the original Sign Motion 'cause I figured you wouldn't mind a shiny new remastered edition. Unless, of course, we're talking about Star Wars, in which case remastering…

  • Update 7 - Remastered Edition - 25 February 2016

    Sign Motion just got remastered with a ton of visual enhancements and other updates. That includes post-processing shaders, animations and more. Most notably the boy got a backpack and a cap which helps to indicate the direction he is facing, the girl got hair animation guided by physics simulation, they got a more fun walking animation, some new particle effects here and there, better navigation controls on the level selection screen and more. Here is a comparison shot: http://media.indiedb.com/cache/images/games/1/33/32620/thumb_620x2000/Remaster_-_Comparison.png How come? Well, I've been developing a lot of new shaders, tools and effects for the sequel of Sign Motion. So I decided to port some of those enhancements to the original Sign Motion 'cause I figured you wouldn't mind a shiny new remastered edition. Unless, of course, we're talking about Star Wars, in which case remastering…

  • Demo Now Available - 12 December 2014

    A demo version is now available for Windows, Mac and Linux! ːimoutː

  • Demo Now Available - 12 December 2014

    A demo version is now available for Windows, Mac and Linux! :imout:

  • Update - 6 - 4 December 2014

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller. Controls: Hitting the jump button near round corners registers better. Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed. Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it. Rope: New climbing animation. Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum. Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth. Level Design: Just befo…

  • Update - 6 - 4 December 2014

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Hint System: Added a hint system that can provide up to three visual clues on certain puzzles. Pops up with H on the keyboard or X on a Xbox controller. Controls: Hitting the jump button near round corners registers better. Controls: Now it's possible to jump again just as the character is landing instead of when the character had fully landed. Rope: Contact point was off and could cause the character to grab on a rope a little higher than where it actually touched it. Rope: New climbing animation. Physics: Fixed issue where a few ramps and ropes could launch the character too high due to wrong momentum. Level Design: Just before the first rope, added two new ropes to help the player get familiar with the rope controls and mechanics of swinging back and forth. Level Design: Just befo…

  • Update - 5 - 18 November 2014

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Animation: When standing on a tilted platform, character pose adapts better to terrain angle. Animation: Jump animation is now slower. Animation: Transitions into climbing position were skipping a frame. Now transitions are smoother. Animation: Character transitions better when landing . Other misc fixes and improvements. Demo A demo is coming soon.

  • Update - 5 - 18 November 2014

    Another one in a series of updates to address feedback and suggestions from the community. What Changed: Animation: When standing on a tilted platform, character pose adapts better to terrain angle. Animation: Jump animation is now slower. Animation: Transitions into climbing position were skipping a frame. Now transitions are smoother. Animation: Character transitions better when landing . Other misc fixes and improvements. Demo A demo is coming soon.

  • Update - 4 - 6 November 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Graphics: Rust shaders are now enabled for most signs. Level Design: Gap at the end of the '545' street was too far and hard to reach. Checkpoints: Intermediate checkpoints now persist across sessions. Animation: Character transitions better into falling state when coming off a ramp. Bug: Climbing ropes up/down is now working properly with a controller on Linux. Other misc fixes and improvements. Demo A demo is coming soon.

  • Update - 4 - 6 November 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Graphics: Rust shaders are now enabled for most signs. Level Design: Gap at the end of the '545' street was too far and hard to reach. Checkpoints: Intermediate checkpoints now persist across sessions. Animation: Character transitions better into falling state when coming off a ramp. Bug: Climbing ropes up/down is now working properly with a controller on Linux. Other misc fixes and improvements. Demo A demo is coming soon.

  • Update - 3 - 1 November 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Rope: Increased speed when climbing up/down a rope. Animation: Leg movement when swinging on the rope back and forth. Animation: The landslide at the end of the gas chase now has better timing, more rocks and dust. Animation: The melting animation at the 'Prinsengracht' street has more details. Level Design: Hot surface now starts the smoke 2 seconds earlier than the flames, giving the player more time to react. Level Design: The first red sign in the game now shows up earlier and in a safer area so players have an earlier warning that red signs are trouble. Level Design: Final sign after the umbrella level was too far and difficult to reach. Level Design: Gap between 'One Way' and…

  • Update - 3 - 1 November 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Rope: Increased speed when climbing up/down a rope. Animation: Leg movement when swinging on the rope back and forth. Animation: The landslide at the end of the gas chase now has better timing, more rocks and dust. Animation: The melting animation at the 'Prinsengracht' street has more details. Level Design: Hot surface now starts the smoke 2 seconds earlier than the flames, giving the player more time to react. Level Design: The first red sign in the game now shows up earlier and in a safer area so players have an earlier warning that red signs are trouble. Level Design: Final sign after the umbrella level was too far and difficult to reach. Level Design: Gap between 'One Way' and…

  • Update - 2 - 30 October 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Checkpoints: Long levels now have one or more intermediate checkpoints. Controls: Improved controls while riding the umbrella. Graphics: Improved rendering performance and graphics card requirements for a couple effects and shaders which should now be enabled by default on most hardware. Input: Fixed bug where the character would sometimes let go of a box even if still holding the button down (Driver issue, seem to be affect Linux only) Physics: At the airport level, fixed the friction of the luggage which could cause them to slide when stopping abruptly. Damage: Sword now gives a 10% xp bonus.. Oh, wait, that's a different game. What's coming in the next updates: Further improvemen…

  • Update - 2 - 30 October 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. Another one in a series of updates to address feedback and suggestions from the community. What Changed: Checkpoints: Long levels now have one or more intermediate checkpoints. Controls: Improved controls while riding the umbrella. Graphics: Improved rendering performance and graphics card requirements for a couple effects and shaders which should now be enabled by default on most hardware. Input: Fixed bug where the character would sometimes let go of a box even if still holding the button down (Driver issue, seem to be affect Linux only) Physics: At the airport level, fixed the friction of the luggage which could cause them to slide when stopping abruptly. Damage: Sword now gives a 10% xp bonus.. Oh, wait, that's a different game. What's coming in the next updates: Further improvemen…

  • Update - 1 - 28 October 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. This is the first in a series of updates to address feedback and suggestions from the community. What Changed: Controls: Movement starts promptly on key/joystick input and also stops promptly when key/joystick is release. Controls: Character now has a certain degree of movement in midair including turning around. For instance, if falling near a ledge, it's possible to turn around and still grab the ledge. Controls: Fixed bug that could cause jump delay due to low frame-rate. What's coming in the next updates: More checkpoints. Further improvements on controls. Misc. Improvements: Increase speed of rope climbing up/down, etc. Demo After the first couple of more urgent updates, a demo will be published so people can try the game first.

  • Update - 1 - 28 October 2014

    An update has been published today. Please, re-launch the steam client to download the latest version. This is the first in a series of updates to address feedback and suggestions from the community. What Changed: Controls: Movement starts promptly on key/joystick input and also stops promptly when key/joystick is release. Controls: Character now has a certain degree of movement in midair including turning around. For instance, if falling near a ledge, it's possible to turn around and still grab the ledge. Controls: Fixed bug that could cause jump delay due to low frame-rate. What's coming in the next updates: More checkpoints. Further improvements on controls. Misc. Improvements: Increase speed of rope climbing up/down, etc. Demo After the first couple of more urgent updates, a demo will be published so people can try the game first.

Patch notes and updates

S.noRelease datePatch nameGID number
14 December 2014Update - 64249665521681174412
218 November 2014Update - 54249665521681174503

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