Cursemark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players11 · 25 September 2026 - 08:08:54 UTC
- SteamPulse tracked peak496
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews604
- Release dateJun 8, 2026
- DeveloperCLYDE games
- PublisherMad Mushroom
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: CLYDE gamesPublisher: Mad Mushroom
Cursemark Steam news
Cursemark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Cross-promo: Cursemark in Conquest Dark - 17 September 2026
Hey everyone, we have a cool bit of cross promotion in another one of our publisher's games going live today. In Conquest Dark, a survivorslike set in a old-school sword & sorcery type of world, the Cursemark is now an artifact you can equip and use. They have a big update live today, and the item synergizes with a new Cursed condition they've introduced. We have a bundle with the game too, so you can grab it on the cheap: -CLYDE
- Rune & Talismans Drop #2 - Curses and Defenses - 28 August 2026
Hey everyone, we got another set of new Runes and Talismans ready for you. This one is mostly focused on adding more tools and options to Curse builds, as well as adding some more powerful defensive options. New Runes: Rune of Inquisition, Rune of Spores, Jitterjolt Rune, Rune of Misfortunes, Luckless Rune, Sirocco Rune, Bloodpore Rune, Interstitial Rune, Rune of BitternessNew Talismans: Corrupted Symbol, Screaming Death Whistle, Shadowsteel Buckle, Spirit Vessel, Infinite Void Core, Causal Loop, Aortic Core, Liminal Likeness
- Patch Notes - 7/18/2026 - 18 July 2026
Bugs --- - Fixed occasional freeze on level transition - Attempt fix at audio not switching when device is switched - Training Dummy is now effected by Auras - Fixed Fortune's Favor still letting you take hits - Fixed fused runes showing as not fused - Fixed negative attack size modifier reducing a body to 0 Balance --- - Reverted shortcut back to Crystal Creek, from Estuary Misc. --- - Shortened the sequence at the end of a Challenge Pedestal
- Patch Notes - 7/16/2026 - 16 July 2026
I've been working on balance recently, and have gotten feedback that it is overall feeling too difficult and punishing. I've just put out an update that should help with this. It's going to take some trial and error to get things balanced. I won't always get things right, so I appreciate your patience and respectful feedback as I work on it. - Lowered overall difficulty scaling - Increased Ultimate charge rate - Buffed nearly all Spells - Buffed nearly all Talismans - Increased number of missed weapon swings before weapon Runes deactivated - Slowed down Crusader Headsman (spinning axe guys)
- Patch Notes - 7/10/2026 - 10 July 2026
Bugs - Fixed player getting frozen sometimes when opening menus - Fixed some problems with Mire Glades secrets - Fixed crash in Shrine of Life - Fixed crash with dashing Misc. - Equip shortcut now starts with weapon - Game no longer throttled to 60fps (now, 120fps) - Rune and Talisman drops from chests and pots should be deterministic now - Prevent scumming the Talisman vendor
- Rune & Talisman Drop #1 - Status Effects - 3 July 2026
Finally, the fun stuff. Today we're putting out 24 new Runes & Talismans. These are mostly focused around improving status effects: Burning, Freezing, Electrified, and Poisoned. There should be some fun ways to make builds focused on these really pop off, and support other builds in new ways. Here is a preview of 3 of them: This update was inspired directly by player feedback that statuses were too weak. So please, keep the feedback coming and share your thoughts. It really has an effect on what we do and how the game shapes up.New Talismans: Buckler, Porcupine Quill, Ignition Stone, Charred Blackstone, Catalyst Phial, Radiant Stone, Fourfaced Frog, Ghost Quartz, Molten Core, Ionic Core, Syphilitic Core, Darklight RingNew Runes: Rune of Wildfire, Rune of the Glacier, Rune of the Nimbus, Rune of the Sneak, Thrumming Rune, Matriarch Rune, Rune of Madness, Rune of Anxiety, Rune of Inflamma…
- Cursemark Early Access Roadmap - 1 July 2026
Cursed mage-knights - first things first I want to give a huge thank you to everyone that has tried out Cursemark, posted their feedback and thoughts, and shared their wild builds. It’s incredible to see how you’ve all spent your time in the Unknown Lands. Today we’re sharing our Early Access Roadmap for the game - the shape of what we’ll be doing during Early Access. Check it out: We’re planning two major updates in Early Access with each introducing a new zone. First will be the Boreal Ascent, followed by the Scarred Wastes. Each major update will also include a slew of new skills, secrets, enemies, and bosses as well. Between these will be minor updates where we’re dropping new Runes and Talismans for you all to discover and play around with. The first of these will be coming very soon. We’re excited to keep building on the game and get it to 1.0, and we hope you are too. Please keep…
- Patch Notes - 6/26/2026 - 26 June 2026
Bugs - Fixed boss music tracks not playing on subsequent visits - Wards with Duration no longer apply their Runes globally - Fix Rune of Ecstacy on Spells/Wards/Ults - Fixed bug with player getting frozen Balance - Lower Frostfall duration, increase Cooldown - Lower Firewalker duration - Lower scaling on Blessing of the Hearth - Lower scaling on Rune of Ecstacy Misc. - Added 6 secrets to the Mire Glades area - Update look of Challenge Pedestals
- Patch Notes - 6/23/2026 - 23 June 2026
Bugs - Fixed bug where you could interrupt your own Spell, Ward, or Ultimate - Fixed interaction between Starburst Rune and Empyrean Blade - Fixed controls stop responding bug - Blessings interactions are disabled when you have max level of that blessing - Fixed geometry in Brackwater, Stonehold, Temple of Shadow, - Fixed softlock in Curserot Chapel - Fixed softlock with missing Archons Key - Fixed corruption hiding the barrier display - Fixed some map shortcut displays Balance - Aura Talismans now scale the size of their Aura, and are additive with each other - Made Blighted Effigy (swamp melee guy) slower, and less accurate - Made Blighted Scarecrows (swamp lurker attack guys) have fewer spikes, and they come out slower - Blighted Scarecrows do less damage, and their spikes dont last as long - Increased Energy Gain on Wave of Decay weapon Misc. - Performance improvements - Move health…
- Patch Notes - 6/22/2026 - 22 June 2026
Bugs - Attempt at intermittent lag bug fix - Fixed controller navigating to Confirm / Cancel on End Run - Fixed M4/M5 icons - Fixed interaction between Brumalus and Rune of Spirals - Fixed situation where you can bind multiple actions to one key - Training Dummy can no longer be killed - Fixed action queuing, so Wards, Spells, and Ults now always interrupt attacks Balance - "Wounded" threshold moved to 50%, from 33% - Removed Attack Count/Attack Sequence scaling from Rune of Fragments/Echoes, increased damage penalty Misc. - Clarified Shatter Chance help text - You can now walk through your own Summons - Add Barrier visual above Health Orb - Runestone now uses level seed, and cant be scummed - Cartographer now mentions fast travel using your map - Add Legend to map
- Patch Notes - 6/21/2026 - 22 June 2026
Bugs - Fixed geometry in Cemetery, Wildflower Meadow, Shrine of Life, Mangrove Verge, Lastlight Fields, Sedgepool, Lightless Shrine, Deepglade - Boss music doesnt always play in Stonehold now, if the boss is defeated - Fixed some softlocks in the tutorial - Help text control icons no longer appear out of order - Increased reliability of triggers activating - Fixed game running while menu was open - Improved physics resolutions of bodies with multiple shapes Balance - Reduce Dash Cooldown even more - Reduce Haste gain from Powder Bag - Reduce effect of Freezing on Shatter chance - Attack Count and Attack Sequence now evenly split status effects between the attacks Misc. - Made "Unstuck" reminder text more conspicuous - Changed more language from "sword" to "weapon" - Changed more language from "level" to "area" - Improve "Unstuck" button reliability
- Patch Notes - 6/16/2026 - 16 June 2026
Bugs- Fixed geometry in Brackwater, Wildfire Basin, Bloody Fields, Runoff Basin, Reedbank, Crow's Field, Sorrow's Gap- Fixed Archon's key map indicator disappearing after death- Fixed Talisman Forge eating Talismans when using the shortcut buttons- Forge Upgrade prompt appears right after clearing corruption, now- Added missing Stonehold shortcut indicator on the map Balance- Reduced health on Blighted Cinderwood (swamp rocket guys)- Reverted Shrine of Death Runic Forge, its a Talisman Forge again- Increased Iron Bastard recovery time, reduced spin attack duration- Reduced Crit Damage stat scaling, added soft and hard cap (400%/600%)- Increase Attack Range stat on Rune of Wandering- Increase Status Damage stat (for elemental status effects)- Increase Broodspawn damage- Increase Glacine damage and Icestrike- Reduce ability to stunlock bosses- Increase scaling on Shatter Chance Misc.- Fix…
- Patch Notes - 6/15/2026 - 16 June 2026
Bugs- Fix "Echos" typo Balance- Lower Shatter Chance values a little bit- Fixed soft and hard cap on shatter chance (25%/50%)- Rune of Fragments is now legendary- Lowered scaling on Rune of Fragments and Rune of Echoes Misc.- Added "Unstuck" button to the pause menu, that resets the player, enemy, and pickup positions
- Patch Notes - 6/14/2026 - 14 June 2026
Bugs- Attempt fix at game crashing on launch due to weird USB peripherals- Fixed projectile seeking vs a single enemy- Fixed many cases where enemies were being knocked out of a level- Blood Shard key wont be lost on leaving the level anymore- Fixed loading into the void after completing the demo- Fixed geometry in Sedgepool- Fixed layering in The Fingers- Fixed missing features in level info- Fixed emitter on Curse Brambles in exits- Fused Runes should show their upgrade correctly now Balance- Increase Vespula damage and Seeking strength- Reduce Essence costs in Ashford Town. Add a Well too- Replaced Talisman Forge with Runic Forge in Shrine of Death, Sorrows Gap, Spire of Ghen,- Replaced Runic Forge with Talisman Forge in Cascadia, Sedgepool- Lower exploding barrel damage Misc.- Curserot Chapel shows tutorial prompt if you leave and reenter- Enemy projectiles are now blocked by world…
- Patch Notes - 6/13/2026 - 14 June 2026
Bugs- Hitting esc while holding an item will no longer lose it- Fixed the map castle flickering off to the side when closing map- Fixed flickering cursor bug- Attempt at fixing the windows "dinging" sound on input (let me know if you see it come up again)- Attempt at fixing black screen in game world bug (let me know if still present)- Fix map navigation with controller Balance- Increase speed of Brumal Scythe- Increase damage, range, and speed of Wave of Decay Misc.- Holding the attack button now continues your attacks- Add some rewards to Woldriver
- Patch Notes - 6/12/2026 - 12 June 2026
Bugs---- Fixed geometry in Cemetery- Fix controller focus after rune upgrade- Map Location uses now show at the start of a run for Forges- Closing a Forge menu should more consistently return the item to the right slot- Fixed some incorrect Location info- Fixed Talisman Shop flashing "Sold Out" on close Misc.---- Botyl Jars and Wells should show up now as map features- Talisman Chests and Runestones should show their remaining uses- Dashes no longer recharge while youre dashing, but the cooldown is even shorter to compensate- Added feedback for when the sword has no charge (and doesn't apply runes)- Blessing Shrines now show what a potential upgrade will do- Luminary will no longer trade back runes you put in for that trade- Replace "Level" language with "Area"
- Patch Notes - 6/11/2026 - 11 June 2026
Bugs- Fixed softlocks in Curserot Chapel, Deadwood Grove, and Greywater Bight- Fixed geometry in Bloody Fields, Stoneflow, Wildflower Meadow, Clearlake West, Spire of Ghen- Fixed Glimmerpool level info features list Balance- Increase Health Steal on Shadow Blade- Increase Damage on Brumal Scythe- Increase Range on Wave of Decay- Reduce cooldown on Sphere of Stars- Shortened Dash cooldown- Carrioneaters are now vulnerable right when they pop up, and theres a little delay before they attack Misc.- Botyl Jars now will only disappear if you actually collected the Botyl. Merely breaking them wont get rid of them- Level Info on the map now shows how many uses each item has left- Add More Info explainers for Map Features- Add message for when you've completed EA content
- Patch Notes - 6/10/2026 - 10 June 2026
Bugs- Fixed Watchtower softlock- Corruption interaction triggers larger, so theyre not blocked by the corruption- Fixed geometry in The Fingers, Fungal Shrine, Duskridge, Lastlight Fields- Fixed reward in Sedgepool- Fixed controller interactions when B/O is used to interact- Fixed Duskridge lever sometimes not working- Fixed some weirdness with navigating the map with controller- Fixed keybinds not persisting Balance- Increase boss health across the board- Projectile Seeking stat effectiveness halved, skills have had their values corrected to compensate for this- Projectile Wandering stat effectiveness doubled- Range and Wandering stats on Rune of Misguidance normalized- Spiraling stat effectiveness doubled- Rune of Spirals bumped from legendary to rare, now has an added range bonus- Rune of Rebounding range penalty removed, now has negative accuracy scaling in addition to rebounding pr…
- Patch Notes - 6/9/2026 - 9 June 2026
I quickly want to say thank you to everyone, for the support, feedback, reviews, and comments. Seeing people enjoy the game feels so rewarding, and is getting our team really excited to keep going and building. This is our first patch, the first of many. If you were with us during Necrovale, you know patches, new stuff, QoL improvements, and so on will be coming hot and fast. Thanks again.Bugs- Added missing icons for mouse 3-5- Prevent attacking during intro cinematic- Prevent teleporting out of sealed boss room- If an Attunement Sigil dropped by a boss isnt picked up, it will spawn next time you beat them- Moving from Cemetery to Shrine of Death no longer gets you stuck- Fixed geometry in Sedgepool, Slowbog, Shrine of Life, Cove of Awakening, Wildfire Basin, Temple Courtyard, Crow's Field- Fixed Twinkling Tree secret- Fixed Chill and Frost secret- Exploding Barrel explosions now spawn…
- Cursemark bundles - save money and get more great games - 8 June 2026
Cursemark is now live, and we've bundled with a bunch of other awesome games, from roguelikes to soulslikes and more. You might already own one of them, which means you can get Cursemark at an even deeper discount than our launch scale. And you might find some new games you like too. Check 'em out:
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 July 2026 | Patch Notes - 7/18/2026 | 1838407329262745 |
| 2 | 16 July 2026 | Patch Notes - 7/16/2026 | 1838407329257287 |
| 3 | 10 July 2026 | Patch Notes - 7/10/2026 | 1837955055357645 |
| 4 | 26 June 2026 | Patch Notes - 6/26/2026 | 1836506165555487 |
| 5 | 23 June 2026 | Patch Notes - 6/23/2026 | 1835871199316616 |
| 6 | 22 June 2026 | Patch Notes - 6/22/2026 | 1835871199313721 |
| 7 | 22 June 2026 | Patch Notes - 6/21/2026 | 1835871199311872 |
| 8 | 16 June 2026 | Patch Notes - 6/16/2026 | 1835236783575499 |
| 9 | 16 June 2026 | Patch Notes - 6/15/2026 | 1835236783572720 |
| 10 | 14 June 2026 | Patch Notes - 6/14/2026 | 1835236783568437 |
| 11 | 14 June 2026 | Patch Notes - 6/13/2026 | 1835236783566899 |
| 12 | 12 June 2026 | Patch Notes - 6/12/2026 | 1835236783564835 |
| 13 | 11 June 2026 | Patch Notes - 6/11/2026 | 1835236783561797 |
| 14 | 10 June 2026 | Patch Notes - 6/10/2026 | 1835236783558795 |
| 15 | 9 June 2026 | Patch Notes - 6/9/2026 | 1835236783556002 |
| 16 | 23 January 2026 | Demo Update With Some Big Changes | 1822556746162623 |
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