SPSTEAMPULSELIVE ANALYTICS
JAMs

JAMs Steam metadata

BlackSails.com | Nov 8, 2024 | game

Released

5players observed · 7 October 2026 - 06:23:35 UTC

CasualStrategyFree To PlayEarly AccessPsychological HorrorSteam Store

  • Latest observed players5 · 7 October 2026 - 06:23:35 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)1,993
  • Revenue (VGI)No data available
  • Review score52% positive

JAMs metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players5 · 7 October 2026 - 06:23:35 UTC
  • SteamPulse tracked peak11
  • Units sold (VGI)1,993
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews63
  • Release dateNov 8, 2024
  • DeveloperBlackSails.com
  • PublisherBlackSails.com

Genres: Casual, Strategy, Free To Play, Early Access

Company pages: Developer: BlackSails.comPublisher: BlackSails.com

Top Steam chartsTop 100 gamesGame directorySteam Store page

JAMs Steam metadata

JAMs metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3220730/metadata
Steam Storehttps://store.steampowered.com/app/3220730/
Steam Communityhttps://steamcommunity.com/app/3220730
PCGamingWiki search
IGDB searchSearch IGDB for JAMs

Reviews, pricing, and metadata

Review summary

Mixed

52% positive, 33 positive, 30 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Custom Volume Controls, Keyboard Only Option, Mouse Only Option, Playable without Timed Input

Achievements

12

Platform releases
  • Steam 8 November 2024

Latest Steam announcements

  • Fixed Silver Crafting! - 8 July 2026

    Hey fixed that silver crafting bug. Took exactly 2 hours of AI nonstop combing over the game's files, and a dozen build attempts later, we actually got silver crafting working again! Was strange to see it break -- and so severely at random like that? Didn't change any files in months. If you were curious, this is the actual solution that made it work. Facepunch didn't change recently but maybe some of those variables became more strict or something at Steam. No idea. But finally got past this one lol. It seems fast too!

  • Introducing HiFi Streamer Pro! - 22 May 2026

    Hey everyone, I wanted to tell you about a new app I created which is launching in just a couple days here on Steam! It's called HiFi Streamer Pro, it's a media player that I created for use in streaming my music from my Plex server in high sound quality, now as a standalone app it has the ability to do WASAPI exclusive mode for bit-perfect sound and a new mini-player with borderless skins which are totally customizable. It was always designed to just be an audio-only player, but I am imagining expansion and plugins providing us with more limitless possibilities, and I think we could get the workshop system working here to share things like miniplayers. The premise being, I use Plex at home and sometimes you have a random MP3 or audio file you want to test, and you can't exactly just "drag" stuff into you server to play it like a regular temporary listening experience... or mix your que…

  • New Standalone AutoClicker App! - 9 April 2026

    Hey! I had an idea yesterday to create an actual dedicated AutoClicker application, and put it inside JAMs as a bonus if you purchased the AutoClicker DLC: It not only will click for you in the game, but now has a second feature: it includes an entire separate program you can use on your computer for your general Auto-Clicking needs. Goes up to 1000 CPS! Break all the games! 😈 It's perfect because the AutoClicker itself is essential to our game right now, it's practically a required purchase so why not slap a whole program in there as a bonus toss-in feature to say thanks for buying the DLC and maybe it will encourage more people to pick it up just for this feature alone, you don't need JAMs running to use it. You should already see it in-game if you are on Windows! Fully translated in all of our supported languages. To launch it, you can find the program in the install directory, or y…

  • New Items Coming Soon - 25 March 2026

    Hey guys sorry I haven't made new items for a little while there, they were kind of driving me crazy. I have the ability to make the coolest AI artwork now, but the animations are really hard to make perfectly looped and sometimes you do 20 animations in a row and the pixels haven't budged at all, and it costs money per animation attempt, it's maddening to say the least. So I went to develop a ton of other software using AI, I found that I could write an entire program or game in the time it would normally take me to make 1 AI video animation and be happy with it, and I made so many programs that one day I had the idea to ask AI to make me a custom animation software suite for JAMs so we could get animations coming out which are nice transparent glittery little GIFs not the AI videos type. After a bit of iteration, the program can now spit out some half decent creations. These are going…

  • "Close to system tray" feature added! - 7 February 2026

    I did it!! Built us a System Tray minimize feature in one long 18-hour session at the keyboard. 😆 So satisfying to see it working!!! Fully translated into all 23 languages!\We're trayin'!!!!\It only has "show" and "exit" functions right now, I'm not sure what other buttons we would need in there, but this is the more advanced version of a task tray thing and I set it up to accept images, so I'll get it super purple and extra beautiful soon. Hard-coded it to all languages, I made sure the translations were 100% perfect on these, I might need to update all our other language strings though as apparently there are hundreds of improvements to be made there, I'll sort that out tomorrow. In particular things like Vietnamese capitalization need work, and I was translating phrases one-at-a-time previously and things probably don't make a whole lot of sense, using AI to give me proper translati…

  • JAMs on Apple macOS! - 5 February 2026

    Got the macOS build done and it's working good! Spent a couple days trying out macOS and getting my system to run decently, very annoying to work with but I have it at a point now where I can easily patch the game so we should be good. This covers all of the currently possible operating systems on Steam now, hopefully soon we get Android support and I can put a build for that online as well. There's currently one game that has an Android APK up but that system may take years to mature, too early to consider now. But the first moment we should, I will!Let me know if anyone has issues with the macOS build let me know, it should work for everyone though (Intel or Apple silicon) but it has yet to be tested on anything other than my macOS Sonoma here. I'll try get more test-systems of different OSX versions going in the coming months to experiment farther in case there is any difference. For…

  • JAMs Linux - Proton Mode - 3 February 2026

    Okay after learning that some prefer how Steam handles Windows apps under Proton under Linux, I wanted to have that as an available option for Linux. So you will now find that as a launch option when starting the game. It's a launch script for that Proton Mode, and after installing a whole bunch of Proton versions to test them out I realized how quickly you can run out of hard drive space doing that. I moved my Proton versions to a second hard drive, only for it to no longer detect it in my script... So I made an interactive Proton Setup script you can now use to configure your system. You don't have to be too specific when specifying the mount point of your Proton installations, the script is fairly robust to figure it out (let me know if you run into any edge-cases). You can specify your preferred version, or leave it blank and it will prefer Experimental. But for whatever reason if y…

  • JAMs on Linux! - 2 February 2026

    Hey Merry Christmas, Happy New Year, and almost Valentine's Day already but I'm always plugging away here on JAMs. I have added a Linux build of the game! Tested it out and it works good! Also I have started January 1st to be the start of Season 4 arbitrarily, but then I realized that Steam changed the template for the size of items so the new ones will fit properly from now on, and you can tell if any old ones are that new 4px-narrower size then it was one that had an update done to it. That's pretty much all the news I have for now, let me know if there are any new ideas for features we are missing or bugs to fix! I'll see if I can add some new minigames or something this week.

  • Nominate JAMs for 'Labor of Love' award! - 26 November 2025

    Hey! ːcta_emo7ːIt's that time of year again, time to vote! Please cast your vote for us to be the 'Labor of Love' award winner! I know we are going up against the entire Steam Store and we don't really stand a chance, but I have to at least ask!Last year when we were eligible in all categories, we were just a week or so into the beginning of the project and nothing had even really been started. It didn't even make sense to vote for but at this point in the game with 600+ versions in, I think we are getting a bit closer to the goals, but not quite all the way there yet. The game's UI works now, over 400 designs, built an inventory, leaderboard, statistics history and a collection screen, a mini-game and even the music player to embed music tracks into some items. We've come a long way from the era where the buttons in the UI did not line up for months.I'm definitely going to keep piling…

  • Updated Unity Editor - 4 October 2025

    Updated Unity! v1.607 is the first version with the recent vulnerability patched Unity Editor.

  • Media Player!!! - 24 September 2025

    Hey! This week I have been working on a media player for the JAMs songs, and I think I've got it pretty much complete at this point, or usable at least. I made a bunch of AI music like a year ago, and I stopped working on that since the game itself was so far from complete at the time. Now that the game is starting to get more complete, the next logical step was to add the music in. The prophecy is complete --- JAMs now actually has JAMs in it!!! When you don't want it open, you can just minimize it using the 'X' on the end there:Click on this 'Song List' button to view your songs:And your playlist screen might look something like this. The songs are locked behind items, so you may have a ridiculous sounding playlist if you only have 1 item with a song in it, but I only added like 27 songs in there so far. I haven't made any music for awhile so I have to get back into that zone one of t…

  • New JAMTRIS MiniGame! - 11 September 2025

    Okay I spent a few days wrestling with Unity but I finally got it done --- the first minigame JAMTRIS is complete! You can access it via this icon on the main screen for now:So in the minigame when you score points, it immediately counts towards your click counter on the main screen, so technically you could just play this game INSTEAD of active clicking, and the auto-clicker (if equipped) will still be clicking away in the background. The points/steamstat are awarded per-line-clear (not at the game-over screen, when the high score is submitted). to just give you another way to advance towards those achievements. I didn't add an achievement yet for JAMTRIS, if I do I'll make it very reasonable to hit, like maybe a score of 10K... I can't make the minigames each really hard to complete if I add lots of them, so don't worry about a huge score requirement from this. The points double for e…

  • New collection screen - 8 September 2025

    Hey I added a new collection screen to the app, it's located to the far left!You can click on the items you own and you will be taken to the item details screen for that item. It also shows the quantity of that item in the list! You can change the sort order to be ID# and by name, and I made it display that text in your chosen language. The 'back' button on the item details screen will go to the inventory if you click in from there, but if you click in from the collection screen, the back button will go back to collection (and the hover tooltip displaying correctly). I might tweak the visual design of this screen a bit more (the green on owned items is a bit jarring) but for now it seems to work pretty good! You can use this to quickly navigate to a certain item without using the inventory screen at all.There may be a few extra at the bottom that are unreleased / WIP items, ignore those…

  • Optimized Inventory Screen - 6 September 2025

    Hey! Quick update here, I know the inventory screen is a bit of a chore to use with all the images it has to load, so I did some tweaks. I created a new mode that has memory management, and I made it remember what page you are on when you are browsing through the items. When you click the back button, it remembers what page you were browsing.This new mode is now the default, and I removed the mode selector toggle. Now the game can stay under 2-3GB of RAM as you browse through the pages. There may still be a tiny memory leak but it's very manageable now compared to before. It can have some strange appearance sometimes (items appearing twice as they download in, white squares etc) but it's worth it for the memory savings, I'll try clean up the screen a bit more down the road.

  • Crafting Update! - 4 September 2025

    Hello everyone! I've been grinding away on this for awhile and I've finally got it working. I created a way to exchange your items for a Silver & Gold currency, and this will be used for features within the game and also it would be cool to have minigames where you could earn more silver too. The button to exchange items is on the details screen for each item.Each common (or DLC) type item can be exchanged for 1 silver, and 100 silvers will automatically convert into 1 gold. Each 'rare' can be exchanged for 1 gold each. You can do them in bulk in 1x, 10x, or 100x multipliers by right-clicking on the exchange button to toggle your quantity. By default, it expects your items to be stacked. If they are all loose, there's a toggle switch in the settings to try craft in bulk with the loose items. I imagine creating a little shop inside the game where you can spend the gold on different items…

  • Use your items as the clicking button! - 23 August 2025

    Hey! I am building the screen to view details about the items in inventory, and it's shaping up pretty well! You can click the heart icon on the item details screen of an item to add that item to be your favorite, and it will replace your clicking button on the main screen. Click favorite again on the same item to disable it. I'll be adding more stats and buttons onto this details screen too. You can use the left/right arrows to navigate to the next items you own, and it will download the primary image for that item as needed. Things load faster once they get cached. The inventory screen itself is still really heavy, we could use a more basic text-based version or a different mode on the existing one, like loading static images of each in inventory and then animate them as you hover, but we'll worry about that later. I didn't make any changes to the inventory screen recently, but I just…

  • New CPS (clicks-per-second) Indicator - 20 August 2025

    Hey small update, I added a clicks-per-second feature on the main screen. Since I set up the autoclicker to go slightly faster with each unique item you own I figured it would be good to have a gauge on the screen where you can see exactly how fast it's going, or if you click at the same time, just a way to measure your speed. I set it up so if you click on it, it stops calculating in case it had a performance impact on your clicking speed, you have the choice to have it on or not. Helpful also to see if lower framerates have slower speeds! With 324 uniques (I think I'm only missing a couple) my AC runs at 148 CPS at 60 FPS and 110 CPS at 30 FPS. Pretty big differences in speed so I'm glad I set this up, this was badly needed! More stuff coming soon just wanted to point out how this works! Cheers!

  • v1.342 Patch Notes - 18 June 2025

    Game now launches into English on 1st-time launch, previously it was loading Bulgarian until you chose another language in the settings (which would stay). It now saves the language files on first time bootup. Optimized cloud saving saving logic, previously it was saving every 500 clicks but now: - Up to 100 clicks of a session, saves every 10 clicks - Then up to 500 clicks of a session, it saves every 100 clicks - Then up to 2000 clicks in a session, it saves every 500 clicks - Then after that, it saves every 2000 clicks This way if you open it up for the first time or just click a little bit, it's likely going to save that progress but if you are clicking fast with the auto-clicker then it will shift into a mode where it's likely saving at a decent pace. Just wanted to leave a note with the exact saving points.

  • JAMs Season 3!! - 24 May 2025

    Hey everyone! Well I'm back from my trip and got us caught up on new items, and I was thinking of altering the system in such a way that would accommodate sporadic trips (as I have another one coming up in a month or so anyway) so here is what I have come up with as a solution. I'll just leave them in the drop pool for a longer period of time, still cycle them out but if I fall a few days behind it would barely be noticeable to people if there were a lot of different items dropping. Previously I was cycling them out every 5 days, I think a number as high as 30 days/items would be pretty reasonable to have as a common drop pool, any more than that would take awhile to get the newer items. And since I switched it to season 2 after fixing things and changing the distribution/timing last time, I figured it was a good time to call this season 3. It should be a lot easier for everyone to stay…

  • Going on an adventure! - 3 May 2025

    Hey I'm gone for a week or so on a trip so I might not be able to make a whole new animation every day, I need to focus on the trip so there may be a day or two coming up without a new daily item but it's not the end of the world, I'll be back really soon! The car I imported (which I'm picking up) is already in storage so I just need to get behind the wheel and hit the road. I've been trying to prepare animations in advance and I'll bring a laptop, I know some of them seem a bit rushed and I can edit them later but they are turning out alright enough. They all just represent the moment in time which they were created. I have 5 or 6 more already made in advance so chances are we are good to go maintaining the 1-a-day thing but there is going to be a week of pure highway driving and short hotel stays, I could even insert placeholder items to distribute and create animations for them later…

Patch notes and updates

S.noRelease datePatch nameGID number
18 July 2026Fixed Silver Crafting!1836506165581671
27 February 2026"Close to system tray" feature added!1823825466501325
33 February 2026JAMs Linux - Proton Mode1823191198616420
44 October 2025Updated Unity Editor1811772772554497
56 September 2025Optimized Inventory Screen1809869180086661
618 June 2025v1.342 Patch Notes1802893906707619
710 March 2025Inventory Mode Toggle Switch1793384379488276
825 February 2025Controller Support1792116353360452
913 January 2025FPS toggling!1788311419140973
1011 January 2025Clicking Achievements!!1788311419075139
116 January 2025DLC now gives the 4x items properly!1787858252832802
1217 December 2024Cleaning Up The Market A Bit1785774543670036
1320 November 2024Cloud Saving!1783872411960576
1420 November 2024Added Item Tags + Localization1783872411941262

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3220730
Live current players5
SteamPulse tracked peak11
Live count (today's peak floor)5
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateNov 8, 2024
DeveloperBlackSails.com
PublisherBlackSails.com
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent52%
Positive reviews33
Negative reviews30
Total reviews63
Steam recommendationsNot available
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3220730/

Short description

JAMs is a clicker game with Steam items themed around art and music, served in jars.

About this game

JAMs is a clicker game with Steam items themed around art and music, served in jars. Initially, the scope of the game will be a quite simple clicker game with items but will evolve over time to become something special. The game is free to play so everyone will be able to get drops, but with the Extra Drops DLC you will get a few more, it will be a fair distribution and there may be a few special items only available through the item shop in the future, but for now the daily drop creations are all that we have ever had. The schedule of items being removed from the drop pool will be a reliable thing and rotate quite frequently, so you will need to idle the game all the time in order to get all the drops. The game is art-and-music themed, so if you are an artist (or just love it!) be sure to join the JAMs Discord Server and follow along with the project as we grow!

Supported languages

English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Ukrainian, Vietnamese, Hindi, Mongolian, Portuguese - Brazil, Portuguese - Portugal

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
65Subtitle Options
18Partial Controller Support
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Not available
steam germany12Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: Free
  • Highest observed: Free

JAMs's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

JAMs's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records JAMs at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-07FreeFreeNo discountSteam Store

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VRChat34,7037 October 2026 - 06:42:49 UTC74,217269,026VRChat Inc.
Dressmaker33,9457 October 2026 - 01:38:37 UTC37,946Not availableelyaradine, raithza, oomsarel
How to Fish28,8437 October 2026 - 07:26:26 UTC373,97130,342Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Diablo® IV15,6107 October 2026 - 05:17:08 UTC64,51869,242Blizzard Entertainment, Inc.
MapleStory14,5157 October 2026 - 01:22:46 UTC17,65515,380NEXON Korea Corporation
The Sims™ 414,2137 October 2026 - 06:53:34 UTC96,185193,399Maxis
Garry's Mod13,6267 October 2026 - 07:05:31 UTC73,7501,258,308Facepunch Studios

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