- 2025 Year Review — Built Together, Growing Together - 22 December 2025
Hello, everyone! As 2025 comes to a close, we wanted to take a moment to look back at the journey we've shared — and to say thank you for being part of it every step of the way. It's been just over a year since we first said "Hello, World!" with our Steam page launch in November 2024. What started as a simple introduction has grown into something much bigger — thanks to you. ■ 2025: A Year We Built Together 🌱 Early 2025 → Unveiled our official brand logo — shaped by your ideas and feedback → Showcased RHL at Future Games Show ☀️ Spring → Participated in Twitch Galaxies Showcase → Hosted our first Dev Q&A session → Released a Developer Interview video → Launched the Dev-Diary series 🔥 Summer → Introduced all playable vehicles, starting with JET → Held our first public Demo (July 25–28) → Shared Demo results and gathered your valuable feedback ❄️ Fall & Winter → Conducted a language sur…
- 🌍 Language Support Confirmed for Launch! - 9 December 2025
Hello everyone! We've heard you loud and clear since the demo, and we're thrilled to confirm: Rivals Hover League will be supporting total 5 multiple languages at the launch! Many of you asked whether the game itself would support your language after seeing our multilingual Steam page. The answer is yes — and we're excited to share which languages are coming. Languages Planned for Full Release: These languages will feature localized interface and subtitles, allowing you to experience RHL's menus, UI, etc in your native language. Why This Matters Text localization ensures that players worldwide can fully understand and enjoy RHL without language barriers. Your feedback drove this decision, and we're committed to making RHL accessible to racers from every corner of the globe. Wishlist now to be notified when the game launches in your language! 💙 Wishlist: Rivals Hover League Thank you fo…
- ✨ Rivals Hover League Now Supports 10 More Languages! - 20 November 2025
We’ve expanded our Steam page to support additional languages! Thanks to your feedback, we prioritized the languages you care about most. Now, whether you're saying Bonjour, こんにちは, or Olá, you can now learn about Rivals Hover League in your native language — and we’re excited to welcome more players from around the world. 🌏 New supported languages: French Italian German Russian Japanese Chinese (Simplified) Chinese (Traditional) Turkish Portuguese (Brazilian) Dutch This update is part of our ongoing effort to make RHL more accessible and enjoyable for players everywhere. Thanks again for sharing your thoughts — your feedback truly helps us make RHL better every step of the way
- We’re expanding our languages — tell us yours! - 29 October 2025
Hey everyone ! We’re getting ready to support more languages soon and would love your input. We’re collecting your feedback across multiple channels, so feel free to share your thoughts on whichever platform you’re most comfortable with ! 🔗 Join the conversation: 💬 Steam Discussion – Tell us your language LINK] 🌐 Reddit Thread - Drop your language LINK] 💫 Discord – React with your flag emoji LINK] Your replies will help us figure out which languages to add next. Thanks for being part of RHL community!
- A Quick Note About Developer Responses - 22 August 2025
Hello everyone!It’s hard to believe it’s already been almost a month since the demo ended.Originally, we had hoped to wrap up internal discussions and share our responses to the feedback and suggestions you sent in around this time. However, after the demo, we also allowed ourselves a brief pause to reset and refocus — so we’ll need just a little more time before we can share those replies with you. 🤣Please know that we’re reviewing all of your feedback carefully, one by one, and rather than rushing out quick answers, we want to respond with thoughtful, well-considered replies.We’ll be back with an update as soon as everything is ready — thank you for your patience!
- 🏁 July Demo Recap - 6 August 2025
(Made a couple quick tweaks to the original post since a few things changed)Hey everyone!Can you believe it’s already been a week since the demo ended? We launched it full of hope (and nerves), and ever since, it’s been nonstop on our side.Between reading through your heartfelt feedback and digging into gameplay stats to see what you all enjoyed the most, the days just flew by.So today, we wanted to take a moment to reflect — and share a little recap of how things went!📊 DEMO, By the NumbersWe couldn’t fit everything into the infographic, but while preparing this recap post, we came across a few extra fun stats that were too good not to share.🧠 Best K/D vehicle: Sniper (Avg. 3.8/1)Hunter and Raider may have been the most popular picks, but in the end, the true winner was Sniper 🤩 Let’s be honest — if the opponent Sniper knows how to position well… it’s pretty much game over 😂💀 Mode…
- Thank You for an Incredible Demo Week - 31 July 2025
Hey everyone! gonzalo here again ! Looking back, this demo week has honestly been amazing for us. Seeing so many of you genuinely enjoying the game felt incredibly rewarding, and at the same time, your feedback gave us a crystal-clear picture of what needs improvement. Especially after seeing those AI bots acting like total clowns and slowly destroying your competitive spirit… yeah, that one hurt. Believe me, it’s already high on our priority list. A huge thanks to all of you who took the time to provide detailed feedback, we truly appreciate it. We’ll be carefully organizing and considering every single suggestion because we want to make sure your voices are not just heard, but actually reflected in future versions of the game. I really hope you stick around with us, because we’re just getting started. And to everyone who joined the demo, thank you again from the bottom of my heart. We…
- Demo Closed - See you next time! - 28 July 2025
Hello everyone !The Rivals Hover League demo, which began on July 25 (Fri), has officially come to a close.First and foremost, thank you so much to everyone who took the time to participate — even during such a short three-day window. Thanks to all of your feedback, we’ve gained a much clearer understanding of what still needs improvement and what parts of the experience felt fun and satisfying.We’ll continue refining the areas that need work, while building further on the elements that resonated with you — so we can come back with an even more polished version of RHL.Once again, thank you sincerely. If you haven’t had the chance to leave feedback yet, we’d greatly appreciate it if you could take a moment to share your thoughts through the channels below. 📝 Feedback Survey \LINK]Survey Deadline: Aug 3, 12AM PT (3AM ET / 7AM UTC)💡 Sharing Ideas \LINK]
- ⏳ Rivals Hover League Demo — 1 Day Left! - 27 July 2025
Please share your valuable feedback through a review on the demoHello everyone !It’s already been two days since the RHL Demo began — time flies!As we approach the end of the demo period, here’s a quick reminder of when it wraps up: 🕛 July 28 (Mon) at 00:00 PT / 03:00 ET / 07:00 UTC If you haven’t jumped in yet, or if there’s something you still want to explore — now’s the time!📌Before the demo ends, please note !All gameplay data — including level, ranking, mission progress, and overall progression — will be wiped at the end of the testYour account ID will be saved for future participation rewardsHelp us make the game better! Please leave your feedback through the in-game survey or by commenting on the Sharing Ideas thread in the communityWe hope you enjoy the final day of the demo and have a great time on the track ! 😀
- [Notice] Matchmaking Improvement - 26 July 2025
Hey everyone ! We've noticed that many players have been getting matched primarily with bots — and while that's still playable, we believe Rivals Hover League is at its best when played with real players. To help improve the matchmaking experience and increase the chances of playing with actual players, we've decided to temporarily re-organize the servers so everyone is in the same match making pool. This change may have a slight impact on your ping or latency, but we believe it will still remain within an acceptable range for most players and will be a more fun experience overall. However, if we detect any major issues after this change we'll respond and make adjustments as quickly as possible. Thanks for your understanding, and see you in the arena.
- 🚀 Demo is now live ! (July 25–28) - 25 July 2025
Hello everyone ! 🔥The long-awaited demo is now open !Starting right now, anyone can freely join the Rivals Hover League demo — just head over to the “Demo Page” and experience RHL for yourself.❗ Before you jump in, a few things to keep in mind:🛠️ You may run into some “quirky” bugsThe game is still deep in development, so it’s possible you’ll encounter small bugs or unexpected behaviors during the demo. We hope you’ll see them as part of the process — and if you do come across anything odd, we’d love to hear about it!📘 \🐞 \To report bugs 👉 head over here 💬 Your feedback really mattersAfter playing, we’d really appreciate your thoughts. You can fill out the “in-game survey” or give us some advice at the “Sharing Ideas” post comment section — every bit of feedback helps us improve RHL and shape what comes next. ⚠️ Progress will reset after the demoPlease note that all demo progress…
- 📢 [Sharing Ideas] Tell Us About Your Demo Experience! - 25 July 2025
Hello everyone! 👋Through this demo, we’d love to hear your honest thoughts and impressions about RHL!For us, this demo isn’t just a test — it’s the first step toward completing this game together with all of you. That’s why your feedback is especially important!While playing the demo, if you thought things like “I wish this system was added” or “This part could be more fun if improved,” feel free to share your thoughts in the comments below.In addition to things you really think need improvement, feel free to also include any frustrating parts or moments you enjoyed — they’ll be a huge help as we plan what’s next!(Detailed feedback is always appreciated, but just a quick sentence or two is totally fine — no pressure! 👍)We’ll be reviewing all your feedback closely and discussing internally how we can reflect as much of it as possible.Please remember — Sharing Ideas isn’t just about col…
- 🌟 Calling All Creators — Join the RHL Pioneer Program - 25 July 2025
Hello our fans ! To coincide with the demo launch, we're kicking off the Pioneer Program — a chance for passionate content creators to grow together with Rivals Hover League from the very beginning.If you love the game and enjoy sharing your experiences with others, we’d love to have you on board. And joining is super easy 🏁 Application PeriodJuly 25 (Fri) ~ July 28 (Mon)Final selections will be announced on July 28 (Mon) after the demo ends✅ How to ApplyJoin the official Rivals Hover League DiscordJust fill out a few simple details — your Discord ID, social channel link, etc. — using the form below: 👉 Apply HereAnyone who runs a personal channel (Twitch, YouTube, Kick, etc.) is welcome — No follower minimum required!🎁 Pioneer PerksAccess to official RHL media assets (images & videos)A dedicated opportunity to connect directly with the RHL dev teamGet insider access to major RHL news…
- Dev-Diary #3 — From a Vertical Slice to a Public Alpha Demo - 24 July 2025
Hey everyone, I'm Gonzalo, the Game Director of RHL at EF GamesWe're finally here, just a few hours until you can actually play RHL! We can't be more excited and terrified at the same time!This is a special Dev Diary because this Alpha Demo marks the culmination of seven incredibly intense months of work by the amazing team at EF Games. During these months, we faced the huge challenge of transforming our promising vertical slice into a stable foundation capable of supporting thousands of players. And trust me, it wasn't easy.Our vertical slice, the early build you usually prepare to pitch to publishers, already featured the 7 vehicles and 3 arenas you'll see in the demo. In fact, they looked pretty good. All our early trailers and private playtests used that build. The issue was that, behind the scenes, everything was barely held together with duct tape. Most systems had been hastily th…
- 📢Rivals Hover League's Demo Kicks Off Soon! (July 25–28) - 18 July 2025
Hello, everyone! We’re excited to officially announce the schedule for the upcoming Rivals Hover League Demo and share full details on how to participate.■ Demo Schedule🕒 July 25 (Fri) 00:00 PT / 03:00 ET / 07:00 UTC ~ 🕒 July 28 (Mon) 00:00 PT / 03:00 ET / 07:00 UTC■ How to Sign UpSimply head to the Rivals Hover League Demo page on Steam during the demo period and click \ to participate—no keys or sign-ups neededPlease note that the "Add to Wishlist" button will remain visible until the test begins■ Demo Content OverviewBasic multiplayer and matchmaking systemEarly-stage friend and party systemInitial progression loop with daily missionsAccess to 7 vehicles featured in the trailerJET – A vehicle that enables strategic combat using mines, based on a stable balance of offense and defenseHUNTER – A close-range combat vehicle specialized in assassinations using stealth abilitiesRAIDER – A…
- Vehicle Briefing #7 : MECH - 17 July 2025
🚘 VEHICLE OVERVIEWMech is a highly intuitive support vehicle that uses a unique “hook” ability to flexibly shift the tide of battle—healing allies or applying damage-over-time to enemies to disrupt their shield regeneration, depending on the situation🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ MECH LOADOUT OVERVIEW■ Main WeaponMECH rapidly fires small shrapnel rounds forward■ Ability 1MECH launches a versatile hook that can target both allied and opposing vehicles. When used on an ally, it grants shield regeneration. When used on opponents, it deals damage over time and prevents their shield from regenerating■ Ability 2MECH jumps and dashes toward the hooked target (TIP. If no target is hooked, the skill does not activate)Curious about MECH’s Ultimate ability ? Come check it out on Discord now !
- Vehicle Briefing #6 : HEAVY - 17 July 2025
🚘 VEHICLE OVERVIEWHEAVY is a heavily-armored defensive vehicle built like a tank. Though slow, it protects allies and turns the tide of battle with overwhelming firepower, precise turret-mode aiming, and wide-area damage abilities🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ HEAVY LOADOUT OVERVIEW■ Main WeaponHEAVY fires its gatling gun forward■ Ability 1HEAVY launches 4 mortars at a designated location, dealing area damage (TIP: You can adjust the mortar range by holding down the Ability 1 key/button, aim closer or farther depending on how long you hold it)■ Ability 2HEAVY anchors itself to the ground, restricting movement but significantly boosting turning speedCurious about HEAVY’s Ultimate ability ? Come check it out on Discord now !
- Vehicle Briefing #5 : SNIPER - 16 July 2025
🚘 VEHICLE OVERVIEWSNIPER is a long-range assault vehicle optimized for distant combat. Since its powerful shots require charging, precise aim and timing are crucial. When opponents get too close, SNIPER uses a variety of abilities to create distance and reposition for the perfect shot.🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ SNIPER LOADOUT OVERVIEW■ Main WeaponSNIPER uses a kinetic rifle that fires charged projectiles by holding down the fire button. The longer you hold it, the more damage it deals■ Ability 1SNIPER launches a wave of kinetic energy forward, pushing and damaging opponents in its way (TIP. Especially effective when opposing vehicles are closing in on SNIPER)■ Ability 2SNIPER generates an explosion around itself, pushing and damaging all opponents nearby. (TIP. Most effective when opposing vehicles have already moved in to close range)Curious about SNIPER’s Ultimate ability ?…
- Vehicle Briefing #4 : FLASH - 16 July 2025
🚘 VEHICLE OVERVIEWFLASH is a utility-focused vehicle built for agility and disruption. It uses light-based abilities to obstruct opponents vision, while its excellent handling and homing attacks make it versatile across various combat scenarios🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ FLASH LOADOUT OVERVIEW■ Main WeaponFLASH fires a high-volume burst of homing photonic orbs■ Ability 1FLASH launches an arc of light capable of traveling through opponents who cross its path, damaging them (TIP. It’s especially effective when opposing vehicles are lined up in a row)■ Ability 2FLASH emits a cone of light that damages and temporarily blinds all opponents in front of it that dare look in its directionCurious about FLASH’s Ultimate ability ? Come check it out on Discord now !
- Vehicle Briefing #3 RAIDER - 15 July 2025
🚘 VEHICLE OVERVIEWRAIDER is a close-range specialist built for aggressive plays, combining high mobility with a powerful scatter weapon. Its dynamic movement lets it weave through the battlefield and dive into enemy lines to turn the tide in an instant🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ RAIDER LOADOUT OVERVIEW■ Main Weapon■ Ability 1RAIDER fires a wide-spread blast of shrapnel. (TIP: Try chaining it with your main weapon for maximum effect)■ Ability 2RAIDER rolls its chassis in the chosen direction. (TIP: You can even roll mid-jump — perfect for dodging incoming attacks)You can check out RAIDER’s ultimate ability in the #sneak-peek channel on Discord !Curious about RAIDER’s powerful finishing move? Jump into our Discord now and see for yourself 🚀