SPSTEAMPULSELIVE ANALYTICS
Rivals Hover League

Rivals Hover League Steam metadata

EF Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualIndieRacingSimulation

  • Steam app typegame
  • Steam App ID3251280
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperEF Games

Rivals Hover League metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3251280
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperEF Games
  • PublisherKRAFTON, Inc.
  • Parent gameNot available

Genres: Action, Casual, Indie, Racing, Simulation

Company pages: Developer: EF GamesPublisher: KRAFTON, Inc.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rivals Hover League Steam metadata

Rivals Hover League metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3251280/metadata
Steam Communityhttps://steamcommunity.com/app/3251280
PCGamingWiki search
IGDB searchSearch IGDB for Rivals Hover League

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 2025 Year Review — Built Together, Growing Together - 22 December 2025

    Hello, everyone! As 2025 comes to a close, we wanted to take a moment to look back at the journey we've shared — and to say thank you for being part of it every step of the way. It's been just over a year since we first said "Hello, World!" with our Steam page launch in November 2024. What started as a simple introduction has grown into something much bigger — thanks to you. ■ 2025: A Year We Built Together 🌱 Early 2025 → Unveiled our official brand logo — shaped by your ideas and feedback → Showcased RHL at Future Games Show ☀️ Spring → Participated in Twitch Galaxies Showcase → Hosted our first Dev Q&A session → Released a Developer Interview video → Launched the Dev-Diary series 🔥 Summer → Introduced all playable vehicles, starting with JET → Held our first public Demo (July 25–28) → Shared Demo results and gathered your valuable feedback ❄️ Fall & Winter → Conducted a language sur…

  • 🌍 Language Support Confirmed for Launch! - 9 December 2025

    Hello everyone! We've heard you loud and clear since the demo, and we're thrilled to confirm: Rivals Hover League will be supporting total 5 multiple languages at the launch! Many of you asked whether the game itself would support your language after seeing our multilingual Steam page. The answer is yes — and we're excited to share which languages are coming. Languages Planned for Full Release: These languages will feature localized interface and subtitles, allowing you to experience RHL's menus, UI, etc in your native language. Why This Matters Text localization ensures that players worldwide can fully understand and enjoy RHL without language barriers. Your feedback drove this decision, and we're committed to making RHL accessible to racers from every corner of the globe. Wishlist now to be notified when the game launches in your language! 💙 Wishlist: Rivals Hover League Thank you fo…

  • ✨ Rivals Hover League Now Supports 10 More Languages! - 20 November 2025

    We’ve expanded our Steam page to support additional languages! Thanks to your feedback, we prioritized the languages you care about most. Now, whether you're saying Bonjour, こんにちは, or Olá, you can now learn about Rivals Hover League in your native language — and we’re excited to welcome more players from around the world. 🌏 New supported languages: French Italian German Russian Japanese Chinese (Simplified) Chinese (Traditional) Turkish Portuguese (Brazilian) Dutch This update is part of our ongoing effort to make RHL more accessible and enjoyable for players everywhere. Thanks again for sharing your thoughts — your feedback truly helps us make RHL better every step of the way

  • We’re expanding our languages — tell us yours! - 29 October 2025

    Hey everyone ! We’re getting ready to support more languages soon and would love your input. We’re collecting your feedback across multiple channels, so feel free to share your thoughts on whichever platform you’re most comfortable with ! 🔗 Join the conversation: 💬 Steam Discussion – Tell us your language LINK] 🌐 Reddit Thread - Drop your language LINK] 💫 Discord – React with your flag emoji LINK] Your replies will help us figure out which languages to add next. Thanks for being part of RHL community!

  • A Quick Note About Developer Responses - 22 August 2025

    Hello everyone!It’s hard to believe it’s already been almost a month since the demo ended.Originally, we had hoped to wrap up internal discussions and share our responses to the feedback and suggestions you sent in around this time. However, after the demo, we also allowed ourselves a brief pause to reset and refocus — so we’ll need just a little more time before we can share those replies with you. 🤣Please know that we’re reviewing all of your feedback carefully, one by one, and rather than rushing out quick answers, we want to respond with thoughtful, well-considered replies.We’ll be back with an update as soon as everything is ready — thank you for your patience!

  • 🏁 July Demo Recap - 6 August 2025

    (Made a couple quick tweaks to the original post since a few things changed)Hey everyone!Can you believe it’s already been a week since the demo ended? We launched it full of hope (and nerves), and ever since, it’s been nonstop on our side.Between reading through your heartfelt feedback and digging into gameplay stats to see what you all enjoyed the most, the days just flew by.So today, we wanted to take a moment to reflect — and share a little recap of how things went!📊 DEMO, By the NumbersWe couldn’t fit everything into the infographic, but while preparing this recap post, we came across a few extra fun stats that were too good not to share.🧠 Best K/D vehicle: Sniper (Avg. 3.8/1)Hunter and Raider may have been the most popular picks, but in the end, the true winner was Sniper 🤩 Let’s be honest — if the opponent Sniper knows how to position well… it’s pretty much game over 😂💀 Mode…

  • Thank You for an Incredible Demo Week - 31 July 2025

    Hey everyone! gonzalo here again ! Looking back, this demo week has honestly been amazing for us. Seeing so many of you genuinely enjoying the game felt incredibly rewarding, and at the same time, your feedback gave us a crystal-clear picture of what needs improvement. Especially after seeing those AI bots acting like total clowns and slowly destroying your competitive spirit… yeah, that one hurt. Believe me, it’s already high on our priority list. A huge thanks to all of you who took the time to provide detailed feedback, we truly appreciate it. We’ll be carefully organizing and considering every single suggestion because we want to make sure your voices are not just heard, but actually reflected in future versions of the game. I really hope you stick around with us, because we’re just getting started. And to everyone who joined the demo, thank you again from the bottom of my heart. We…

  • Demo Closed - See you next time! - 28 July 2025

    Hello everyone !The Rivals Hover League demo, which began on July 25 (Fri), has officially come to a close.First and foremost, thank you so much to everyone who took the time to participate — even during such a short three-day window. Thanks to all of your feedback, we’ve gained a much clearer understanding of what still needs improvement and what parts of the experience felt fun and satisfying.We’ll continue refining the areas that need work, while building further on the elements that resonated with you — so we can come back with an even more polished version of RHL.Once again, thank you sincerely. If you haven’t had the chance to leave feedback yet, we’d greatly appreciate it if you could take a moment to share your thoughts through the channels below. 📝 Feedback Survey \LINK]Survey Deadline: Aug 3, 12AM PT (3AM ET / 7AM UTC)💡 Sharing Ideas \LINK]

  • ⏳ Rivals Hover League Demo — 1 Day Left! - 27 July 2025

    Please share your valuable feedback through a review on the demoHello everyone !It’s already been two days since the RHL Demo began — time flies!As we approach the end of the demo period, here’s a quick reminder of when it wraps up: 🕛 July 28 (Mon) at 00:00 PT / 03:00 ET / 07:00 UTC If you haven’t jumped in yet, or if there’s something you still want to explore — now’s the time!📌Before the demo ends, please note !All gameplay data — including level, ranking, mission progress, and overall progression — will be wiped at the end of the testYour account ID will be saved for future participation rewardsHelp us make the game better! Please leave your feedback through the in-game survey or by commenting on the Sharing Ideas thread in the communityWe hope you enjoy the final day of the demo and have a great time on the track ! 😀

  • [Notice] Matchmaking Improvement - 26 July 2025

    Hey everyone ! We've noticed that many players have been getting matched primarily with bots — and while that's still playable, we believe Rivals Hover League is at its best when played with real players. To help improve the matchmaking experience and increase the chances of playing with actual players, we've decided to temporarily re-organize the servers so everyone is in the same match making pool. This change may have a slight impact on your ping or latency, but we believe it will still remain within an acceptable range for most players and will be a more fun experience overall. However, if we detect any major issues after this change we'll respond and make adjustments as quickly as possible. Thanks for your understanding, and see you in the arena.

  • 🚀 Demo is now live ! (July 25–28) - 25 July 2025

    Hello everyone ! 🔥The long-awaited demo is now open !Starting right now, anyone can freely join the Rivals Hover League demo — just head over to the “Demo Page” and experience RHL for yourself.❗ Before you jump in, a few things to keep in mind:🛠️ You may run into some “quirky” bugsThe game is still deep in development, so it’s possible you’ll encounter small bugs or unexpected behaviors during the demo. We hope you’ll see them as part of the process — and if you do come across anything odd, we’d love to hear about it!📘 \🐞 \To report bugs 👉 head over here 💬 Your feedback really mattersAfter playing, we’d really appreciate your thoughts. You can fill out the “in-game survey” or give us some advice at the “Sharing Ideas” post comment section — every bit of feedback helps us improve RHL and shape what comes next. ⚠️ Progress will reset after the demoPlease note that all demo progress…

  • 📢 [Sharing Ideas] Tell Us About Your Demo Experience! - 25 July 2025

    Hello everyone! 👋Through this demo, we’d love to hear your honest thoughts and impressions about RHL!For us, this demo isn’t just a test — it’s the first step toward completing this game together with all of you. That’s why your feedback is especially important!While playing the demo, if you thought things like “I wish this system was added” or “This part could be more fun if improved,” feel free to share your thoughts in the comments below.In addition to things you really think need improvement, feel free to also include any frustrating parts or moments you enjoyed — they’ll be a huge help as we plan what’s next!(Detailed feedback is always appreciated, but just a quick sentence or two is totally fine — no pressure! 👍)We’ll be reviewing all your feedback closely and discussing internally how we can reflect as much of it as possible.Please remember — Sharing Ideas isn’t just about col…

  • 🌟 Calling All Creators — Join the RHL Pioneer Program - 25 July 2025

    Hello our fans ! To coincide with the demo launch, we're kicking off the Pioneer Program — a chance for passionate content creators to grow together with Rivals Hover League from the very beginning.If you love the game and enjoy sharing your experiences with others, we’d love to have you on board. And joining is super easy 🏁 Application PeriodJuly 25 (Fri) ~ July 28 (Mon)Final selections will be announced on July 28 (Mon) after the demo ends✅ How to ApplyJoin the official Rivals Hover League DiscordJust fill out a few simple details — your Discord ID, social channel link, etc. — using the form below: 👉 Apply HereAnyone who runs a personal channel (Twitch, YouTube, Kick, etc.) is welcome — No follower minimum required!🎁 Pioneer PerksAccess to official RHL media assets (images & videos)A dedicated opportunity to connect directly with the RHL dev teamGet insider access to major RHL news…

  • Dev-Diary #3 — From a Vertical Slice to a Public Alpha Demo - 24 July 2025

    Hey everyone, I'm Gonzalo, the Game Director of RHL at EF GamesWe're finally here, just a few hours until you can actually play RHL! We can't be more excited and terrified at the same time!This is a special Dev Diary because this Alpha Demo marks the culmination of seven incredibly intense months of work by the amazing team at EF Games. During these months, we faced the huge challenge of transforming our promising vertical slice into a stable foundation capable of supporting thousands of players. And trust me, it wasn't easy.Our vertical slice, the early build you usually prepare to pitch to publishers, already featured the 7 vehicles and 3 arenas you'll see in the demo. In fact, they looked pretty good. All our early trailers and private playtests used that build. The issue was that, behind the scenes, everything was barely held together with duct tape. Most systems had been hastily th…

  • 📢Rivals Hover League's Demo Kicks Off Soon! (July 25–28) - 18 July 2025

    Hello, everyone! We’re excited to officially announce the schedule for the upcoming Rivals Hover League Demo and share full details on how to participate.■ Demo Schedule🕒 July 25 (Fri) 00:00 PT / 03:00 ET / 07:00 UTC ~ 🕒 July 28 (Mon) 00:00 PT / 03:00 ET / 07:00 UTC■ How to Sign UpSimply head to the Rivals Hover League Demo page on Steam during the demo period and click \ to participate—no keys or sign-ups neededPlease note that the "Add to Wishlist" button will remain visible until the test begins■ Demo Content OverviewBasic multiplayer and matchmaking systemEarly-stage friend and party systemInitial progression loop with daily missionsAccess to 7 vehicles featured in the trailerJET – A vehicle that enables strategic combat using mines, based on a stable balance of offense and defenseHUNTER – A close-range combat vehicle specialized in assassinations using stealth abilitiesRAIDER – A…

  • Vehicle Briefing #7 : MECH - 17 July 2025

    🚘 VEHICLE OVERVIEWMech is a highly intuitive support vehicle that uses a unique “hook” ability to flexibly shift the tide of battle—healing allies or applying damage-over-time to enemies to disrupt their shield regeneration, depending on the situation🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ MECH LOADOUT OVERVIEW■ Main WeaponMECH rapidly fires small shrapnel rounds forward■ Ability 1MECH launches a versatile hook that can target both allied and opposing vehicles. When used on an ally, it grants shield regeneration. When used on opponents, it deals damage over time and prevents their shield from regenerating■ Ability 2MECH jumps and dashes toward the hooked target (TIP. If no target is hooked, the skill does not activate)Curious about MECH’s Ultimate ability ? Come check it out on Discord now !

  • Vehicle Briefing #6 : HEAVY - 17 July 2025

    🚘 VEHICLE OVERVIEWHEAVY is a heavily-armored defensive vehicle built like a tank. Though slow, it protects allies and turns the tide of battle with overwhelming firepower, precise turret-mode aiming, and wide-area damage abilities🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ HEAVY LOADOUT OVERVIEW■ Main WeaponHEAVY fires its gatling gun forward■ Ability 1HEAVY launches 4 mortars at a designated location, dealing area damage (TIP: You can adjust the mortar range by holding down the Ability 1 key/button, aim closer or farther depending on how long you hold it)■ Ability 2HEAVY anchors itself to the ground, restricting movement but significantly boosting turning speedCurious about HEAVY’s Ultimate ability ? Come check it out on Discord now !

  • Vehicle Briefing #5 : SNIPER - 16 July 2025

    🚘 VEHICLE OVERVIEWSNIPER is a long-range assault vehicle optimized for distant combat. Since its powerful shots require charging, precise aim and timing are crucial. When opponents get too close, SNIPER uses a variety of abilities to create distance and reposition for the perfect shot.🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ SNIPER LOADOUT OVERVIEW■ Main WeaponSNIPER uses a kinetic rifle that fires charged projectiles by holding down the fire button. The longer you hold it, the more damage it deals■ Ability 1SNIPER launches a wave of kinetic energy forward, pushing and damaging opponents in its way (TIP. Especially effective when opposing vehicles are closing in on SNIPER)■ Ability 2SNIPER generates an explosion around itself, pushing and damaging all opponents nearby. (TIP. Most effective when opposing vehicles have already moved in to close range)Curious about SNIPER’s Ultimate ability ?…

  • Vehicle Briefing #4 : FLASH - 16 July 2025

    🚘 VEHICLE OVERVIEWFLASH is a utility-focused vehicle built for agility and disruption. It uses light-based abilities to obstruct opponents vision, while its excellent handling and homing attacks make it versatile across various combat scenarios🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ FLASH LOADOUT OVERVIEW■ Main WeaponFLASH fires a high-volume burst of homing photonic orbs■ Ability 1FLASH launches an arc of light capable of traveling through opponents who cross its path, damaging them (TIP. It’s especially effective when opposing vehicles are lined up in a row)■ Ability 2FLASH emits a cone of light that damages and temporarily blinds all opponents in front of it that dare look in its directionCurious about FLASH’s Ultimate ability ? Come check it out on Discord now !

  • Vehicle Briefing #3 RAIDER - 15 July 2025

    🚘 VEHICLE OVERVIEWRAIDER is a close-range specialist built for aggressive plays, combining high mobility with a powerful scatter weapon. Its dynamic movement lets it weave through the battlefield and dive into enemy lines to turn the tide in an instant🖼️ PREVIEW IMAGE📸 IN-GAME IMAGE⚙️ RAIDER LOADOUT OVERVIEW■ Main Weapon■ Ability 1RAIDER fires a wide-spread blast of shrapnel. (TIP: Try chaining it with your main weapon for maximum effect)■ Ability 2RAIDER rolls its chassis in the chosen direction. (TIP: You can even roll mid-jump — perfect for dodging incoming attacks)You can check out RAIDER’s ultimate ability in the #sneak-peek channel on Discord !Curious about RAIDER’s powerful finishing move? Jump into our Discord now and see for yourself 🚀

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3251280
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperEF Games
PublisherKRAFTON, Inc.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

'Rivals Hover League' is a vehicular arena combat game where players battle in arenas across the galaxy using hover vehicles with various abilities. Join your teammates and show off your skills - hover, boost, shoot your way to become the MVP!

About this game

BE PART OF OUR COMMUNITY About the Game Fast. Fierce. Frictionless. Step into Rivals Hover League, the official vehicular combat sport spreading across the stars. As a pilot, you’ll take control of a hover vehicle, dominate the arena, grow with your team, and rise to legend. Outplay your rival — Hover, Boost, Shoot Your Way to MVP! Forget the ground. Out here, motion never ends. Control your hover as it glides, drifts, and blasts through the arena with gravity-defying boosts, high-flying jumps, and precision braking. Every vehicle feels like a real machine with weight, friction, and impact you can feel. Every shot, every turn, every second. It all starts at your hands. Form a squad of up to four and enter the league. You can hover alone, but victory? That takes teamwork. Coordinate with your crew, lock onto your rivals, and push through the chaos together. Hover the arena together. Make the win yours. Slice through rivals with speed, shield your team with brute force, or disrupt the field with tactical tech. Select from unique hover classes, each designed with its own edge in combat. The right Hover in the right hands? That’s your competitive edge. Rivals Hover League isn’t built for just one way to win. Each match brings different rules, objectives, and arenas. With them, new strategies and shifting team dynamics. Adapt fast, play smart, and turn every game into your own kind of victory. Wishlist now and hop into our official Discord! Chat with the devs, clash in pilot tournaments, and help shape the future of RHL, together with the community! We're building RHL with you, one hover at a time!

Supported languages

English, Spanish - Spain, Korean, Russian, Japanese

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
oflcpgNot available
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Rivals Hover League's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rivals Hover League's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rivals Hover League at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.