SPSTEAMPULSELIVE ANALYTICS
Heart&Slash

Heart&Slash Steam metadata

AHEARTFULOFGAMES | Aug 9, 2016 | game

Released

1players observed · 23 September 2026 - 01:41:19 UTC

ActionAdventureIndieHack and SlashAction RoguelikeSteam Store

  • Latest observed players1 · 23 September 2026 - 01:41:19 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)28,892
  • Revenue (VGI)$293,000
  • Review score81% positive

Heart&Slash metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 01:41:19 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)28,892
  • Revenue (VGI)$293,000
  • Review score81% positive
  • Total reviews635
  • Release dateAug 9, 2016
  • DeveloperAHEARTFULOFGAMES
  • PublisherFull Hearts Games

Genres: Action, Adventure, Indie

Company pages: Developer: AHEARTFULOFGAMESPublisher: Full Hearts Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heart&Slash Steam metadata

Heart&Slash metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/326840/metadata
Steam Storehttps://store.steampowered.com/app/326840/
Steam Communityhttps://steamcommunity.com/app/326840
PCGamingWiki search
IGDB searchSearch IGDB for Heart&Slash

Reviews, pricing, and metadata

Review summary

Very Positive

81% positive, 514 positive, 121 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Remote Play on TV

Achievements

71

Platform releases
  • Steam 7 October 2014
  • Xbox 24 June 2016
  • PlayStation 24 June 2016

Latest Steam announcements

  • Welcome to the Post-Robolution AMA! - 11 September 2026

    Welcome everyone!To celebrate Heart&Slash's 10th anniversary, our fans sent us a collection of beautiful letters. They moved our rusty, metallic hearts, and in return we agreed to hold an Ask Me (Us) Anything. And so, the time has come: this Sunday, from 16:00 to 18:00 UTC, we'll be taking questions, sharing insights and having a jolly good time!If you want to take part, join the Post-Robolution Discord: https://discord.gg/4ahqc8ahV.And if you cannot assist due to bad timing, they've even set up a Google Form. We'll read it, and you'll be able to check the answers at your leisure.So come with us, and enjoy Heart & Slash's shared love, still holding strong 10 years later.Times converted:18:00-20:00 UTC+2 (Eastern/Central Europe, Central Africa)17:00-19:00 UTC+1 (Portugal, Great Britain, Canary Islands, etc.)12:00pm-14:00pm EDT (USA East Coast)09:00am-11:00am PDT (USA West Coast)P.S.: You…

  • UPDATE #62: MINIFIXES - 17 April 2018

    Hello, players! We had some bug fixes lying around, which we had not yet gotten around to uploading. So here you have version 1.1.6: Fixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already. Revert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult. Fixed an overlap in the tutorial with certain languages when playing in 1280x720. Fixed doors in many endless rooms not closing properly when returning from next room. Slash Quest 2 chains disappeared if the player changed levels while the quest was active.

  • UPDATE #61: CAMERA AND SOUNDS - 28 February 2018

    Hello. Once again, we bring a small update (actually, two in one, as we discovered a small issue that we rectified before uploading the previous version). The most important bit is that now the first person camera used by specific equipment will, by default, be rotated with the camera controls, instead of the movement controls. That means, by default, with the mouse or the right analog stick. Another relevant change involves fixing the explosion sound of an attack by B-DSS and the Super Elite bots, which was not configured. We have also made some small changes to configurations and code, to improve memory management a little bit. The difference is not that noticeable, but should avoid some stuttering in low-spec PCs. And we leave you with the changelog: Version 1.1.5 Fixed bosses briefly dissapearing during their intro animations. Version 1.1.4 Improved performance of animations. FPS ca…

  • UPDATE #61: CAMERA AND SOUNDS - 28 February 2018

    Hello. Once again, we bring a small update (actually, two in one, as we discovered a small issue that we rectified before uploading the previous version). The most important bit is that now the first person camera used by specific equipment will, by default, be rotated with the camera controls, instead of the movement controls. That means, by default, with the mouse or the right analog stick. Another relevant change involves fixing the explosion sound of an attack by B-DSS and the Super Elite bots, which was not configured. We have also made some small changes to configurations and code, to improve memory management a little bit. The difference is not that noticeable, but should avoid some stuttering in low-spec PCs. And we leave you with the changelog: Version 1.1.5 Fixed bosses briefly dissapearing during their intro animations. Version 1.1.4 Improved performance of animations. FPS ca…

  • UPDATE #60: PASSIVE-AGGRESSIVE SLASH FIX - 26 January 2018

    Hey A small fix for an issue introduced in the previous one, making Slash unwilling to initiate combat in the tutorial or if you hit it in the city or later. Plus, a small fix for the leaderboard, which could get stuck if the connection to Steam servers failed. We hope you enjoy the game and these bugs did not cause too much trouble.

  • UPDATE #60: PASSIVE-AGGRESSIVE SLASH FIX - 26 January 2018

    Hey A small fix for an issue introduced in the previous one, making Slash unwilling to initiate combat in the tutorial or if you hit it in the city or later. Plus, a small fix for the leaderboard, which could get stuck if the connection to Steam servers failed. We hope you enjoy the game and these bugs did not cause too much trouble.

  • UPDATE #59: PATCH 1.1.2 - 25 January 2018

    This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it. ARTIFICIAL INTELLIGENCE We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player. BUG FIXES Thanks to some of you, we have been able to track and fix som…

  • UPDATE #59: PATCH 1.1.2 - 25 January 2018

    This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it. ARTIFICIAL INTELLIGENCE We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player. BUG FIXES Thanks to some of you, we have been able to track and fix som…

  • UPDATE #58: HAPPY NEW YEAR AND BUGFIXING - 2 January 2018

    Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded once we return to our normal lives. BUGFIXES Now, into the bugfixing, which has taken a little longer because most of us were far from a dev machine for the holidays. Fixed potential memory leak involving camera shake. Fixed walls and floors the player could go through in sewers. Fixed some instances…

  • UPDATE #58: HAPPY NEW YEAR AND BUGFIXING - 2 January 2018

    Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded once we return to our normal lives. BUGFIXES Now, into the bugfixing, which has taken a little longer because most of us were far from a dev machine for the holidays. Fixed potential memory leak involving camera shake. Fixed walls and floors the player could go through in sewers. Fixed some instances…

  • UPDATE #57: ENDLESS DUNGEON HAS ENTERED THE GAME! - 22 December 2017

    Hi, all! Today we are finally releasing the Endless Dungeon mode of Heart&Slash. Follow Slash in its eternal struggle to escape from QUASSY's grip. It might be a never ending fight, but doesn't mean you can't have fun trying! This new mode is available to all players, and will pitch you against a maze of rooms, filled with ever stronger enemies and less and less equipment to support you. The deeper you get, the more scarce your resources. Use every trick and exploit every weakness, and climb to the top of the rankings! This mode will be released on consoles soon, so all our fans can expect to enjoy it in the future. Nintendo Switch version released today, too To celebrate the release of the Endless Dungeon, we're releasing Heart&Slash on Switch today, too. Continue you adventures on the park or on the subway! take Heart with you when you meet your family during the holidays! Or simply e…

  • UPDATE #57: ENDLESS DUNGEON HAS ENTERED THE GAME! - 22 December 2017

    Hi, all! Today we are finally releasing the Endless Dungeon mode of Heart&Slash. Follow Slash in its eternal struggle to escape from QUASSY's grip. It might be a never ending fight, but doesn't mean you can't have fun trying! This new mode is available to all players, and will pitch you against a maze of rooms, filled with ever stronger enemies and less and less equipment to support you. The deeper you get, the more scarce your resources. Use every trick and exploit every weakness, and climb to the top of the rankings! This mode will be released on consoles soon, so all our fans can expect to enjoy it in the future. Nintendo Switch version released today, too To celebrate the release of the Endless Dungeon, we're releasing Heart&Slash on Switch today, too. Continue you adventures on the park or on the subway! take Heart with you when you meet your family during the holidays! Or simply e…

  • ENDLESS DUNGEON UPDATE #4 - 21 December 2017

    We're publishing a small update to fix an issue with the leaderboards: the first time they were opened, they could stall indefinitely when requesting friends information. It should work properly now. And also, a reminder that once the Endless Dungeon mode comes out of beta, we will reset the leaderboards. There have been a few ups and downs in difficulty, so it's fair to start with a clean slate. Have fun!

  • ENDLESS DUNGEON UPDATE #4 - 21 December 2017

    We're publishing a small update to fix an issue with the leaderboards: the first time they were opened, they could stall indefinitely when requesting friends information. It should work properly now. And also, a reminder that once the Endless Dungeon mode comes out of beta, we will reset the leaderboards. There have been a few ups and downs in difficulty, so it's fair to start with a clean slate. Have fun!

  • ENDLESS DUNGEON UPDATE #3 - 19 December 2017

    New update for the Endless Dungeon. Mainly, the leaderboard is much easier to understand now. We've also adjusted difficulty a little, actually making the hardest enemies, Heartless, less common. In detail, this is the changelog: Improvements to rankings display, specially for the top 3. Removed Heartless enemies from all transitions minus the loop one in Endless Dungeon. Added new, hardest versions of the Heartless encounter in Endless Dungeon.

  • ENDLESS DUNGEON UPDATE #3 - 19 December 2017

    New update for the Endless Dungeon. Mainly, the leaderboard is much easier to understand now. We've also adjusted difficulty a little, actually making the hardest enemies, Heartless, less common. In detail, this is the changelog: Improvements to rankings display, specially for the top 3. Removed Heartless enemies from all transitions minus the loop one in Endless Dungeon. Added new, hardest versions of the Heartless encounter in Endless Dungeon.

  • ENDLESS DUNGEON UPDATE #2 - 18 December 2017

    After quite a long time since the previous update to the game, we're here to upload a new build of Heart&Slash' endless dungeon, and confirm its upcoming release outside the testing branch. For the time being, if you want to be part of the testing team, enter the code 4eWasASk8terBoy in the Beta tab of the game and then select the endless_test branch. In this patch, we've worked on fixing bugs and improving balance and stability of the mode. If you read the changelog, you'll see this: By default, camera speed is set to 50%, instead of 100%. Set Slash's theme as soundtrack for Endless Dungeon. Added new enemy Heartless on Endless Dungeon. Fixed rooms in Endless Dungeon which would not open after completing the combat. Fixes to Endless Dungeon rankings. Meat Cleaver no longer spawns in Endless Dungeon. Balance changes to Endless Dungeon. We've still got some minor changes in the pipeline,…

  • ENDLESS DUNGEON UPDATE #2 - 18 December 2017

    After quite a long time since the previous update to the game, we're here to upload a new build of Heart&Slash' endless dungeon, and confirm its upcoming release outside the testing branch. For the time being, if you want to be part of the testing team, enter the code 4eWasASk8terBoy in the Beta tab of the game and then select the endless_test branch. In this patch, we've worked on fixing bugs and improving balance and stability of the mode. If you read the changelog, you'll see this: By default, camera speed is set to 50%, instead of 100%. Set Slash's theme as soundtrack for Endless Dungeon. Added new enemy Heartless on Endless Dungeon. Fixed rooms in Endless Dungeon which would not open after completing the combat. Fixes to Endless Dungeon rankings. Meat Cleaver no longer spawns in Endless Dungeon. Balance changes to Endless Dungeon. We've still got some minor changes in the pipeline,…

  • ENDLESS DUNGEON UPDATE #1 - 26 May 2017

    After quite some time, we've finally managed to lock the endless dungeon mode down to something we think is close to our original idea. It's still in development, of course, so we'll keep updating the beta branch with changes and fixes, until it works as expected. In this first update we're introducing a new type of enemy (not yet in the codex): Heartless, a version of Heart which does not feel the same way towards Slash. They will be special enemies found regularly, with varied equipment. We've also tweaked the length of sections and adjusted the difficulty. The number of enemies and their speed scales a little slower now, so a whole cycle is relatively achievable. We've also fixed a couple of issues which might cause a room to remain shut after all enemies were defeated. In future updates we intend to introduce a finished version of the Heartless challenge room, further tweak stuff an…

  • ENDLESS DUNGEON UPDATE #1 - 26 May 2017

    After quite some time, we've finally managed to lock the endless dungeon mode down to something we think is close to our original idea. It's still in development, of course, so we'll keep updating the beta branch with changes and fixes, until it works as expected. In this first update we're introducing a new type of enemy (not yet in the codex): Heartless, a version of Heart which does not feel the same way towards Slash. They will be special enemies found regularly, with varied equipment. We've also tweaked the length of sections and adjusted the difficulty. The number of enemies and their speed scales a little slower now, so a whole cycle is relatively achievable. We've also fixed a couple of issues which might cause a room to remain shut after all enemies were defeated. In future updates we intend to introduce a finished version of the Heartless challenge room, further tweak stuff an…

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2016UPDATE #51: PATCH 1.0.14249665521681217396
21 August 2016UPDATE #47: HOTFIX FOR INPUT SETTINGS, RESETTING SETTINGS4249665521681217909
31 August 2016UPDATE #47: HOTFIX FOR INPUT SETTINGS, RESETTING SETTINGS252584317736422879
47 July 2016UPDATE #45: CAMERA FIXES AND BALANCING4249665521681218122
58 March 2016UPDATE #40: GIVE ME BACK THAT MEMORY4249665521681218750
610 February 2016HOTFIX: LINUX UPDATE4249665521681218854
710 February 2016HOTFIX: LINUX UPDATE295353300232977844
89 February 2016UPDATE #39: REALLY CLOSE NOW4249665521681218959
919 January 2016UPDATE #38: WE ARE BACK4249665521681219052
1023 December 2015UPDATE #37: BUGFIXES FOR THE HOLIDAYS4249665521681219149
1123 November 2015HOTFIX AGAIN4249665521681219343
1223 November 2015HOTFIX AGAIN377536659007788555
1322 November 2015HOTFIX4249665521681219450
1422 November 2015HOTFIX377536659003410944
1519 November 2015UPDATE #35: CONTENT COMPLETE!!!!4249665521681219565
1622 October 2015UPDATE #34 - ACHIEVEMENTS, CLOUD SAVE, THIRD LEVEL FIXES AND MUCH MORE...4249665521681219670
1721 August 2015UPDATE #31: ALL YOUR WEAPONS4249665521681219968
1831 July 2015UPDATE #30: BUGFIX GALORE4249665521681220063
1916 July 2015HOTFIX4249665521681220151
2016 July 2015HOTFIX423686857810518928

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID326840
Live current players1
SteamPulse tracked peak3
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateAug 9, 2016
DeveloperAHEARTFULOFGAMES
PublisherFull Hearts Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent81%
Positive reviews514
Negative reviews121
Total reviews635
Steam recommendations519
Achievements71
Average playtime forever936 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/326840/

Short description

Fight as Heart, an innocent robot fighting to escape the grip of mindless machines in a future where humans are no more. A fast-paced 3D brawler with roguelike elements set in a colorful yet desolated world.

About this game

Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization. You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems). But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore. Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can. Features (on final release): -3 worlds to explore and fight in. Each world includes its unique enemies an bosses. -Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style. -Perma-death, but a persistent progression system that gives you more options as you play the game. We hope you enjoy Heart&Slash as much as we enjoy making it! Welcome!

Supported languages

English, Spanish - Spain, Simplified Chinese, Italian, German, Russian, French

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Heart&Slash's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heart&Slash's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heart&Slash at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Marvel Rivals90,17823 September 2026 - 01:03:50 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 269,11523 September 2026 - 02:18:53 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
Rust54,01423 September 2026 - 01:12:57 UTC259,6461,359,516Facepunch Studios
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Rust54,01423 September 2026 - 01:12:57 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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