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AUTO-CRISIS

AUTO-CRISIS Steam news

The Otherworldly Studios | Aug 29, 2025 | game

Released

0players observed · 23 September 2026 - 14:43:40 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

AUTO-CRISIS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews94
  • Release dateAug 29, 2025
  • DeveloperThe Otherworldly Studios
  • PublisherThe Otherworldly Studios

Genres: Action, Adventure, Indie

Company pages: Developer: The Otherworldly StudiosPublisher: The Otherworldly Studios

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AUTO-CRISIS Steam news

AUTO-CRISIS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Nomination in the Japan Horror Game Awards 2026! - 17 August 2026

    Nomination in the Japan Horror Game Awards 2026I just found out by a random twitter post that AUTO-CRISIS was nominated in the Japan Horror Game Awards 2026!I'm not a social network kind of guy so I must have missed that...I can't emphasis how much it means for such a small creator like me to be nominated in this event, alongside big titles like Silent Hill F and Cronos: The New Dawn.Unfortunately, it seems I have noticed too late of this nomination and the polls are closed.Nomination in Creature Design Category (Spoiler!)The nomination for the game is in the category "Creature Design" and concerns specifically "Motherlight", the last creature encountered in the game.The game must have made enough of an impression for it to be noticed! Results on September 11th 2026.Thank you all that liked the game and left a review or talked about it for this nomination to be possible. The results of…

  • German, Russian, Traditional Chinese and Simplified Chinese are now available! - 25 June 2026

    I've been working on some new translations for the summer saleV1.2.3LOCALIZATION: Traditional Chinese, Simplified Chinese, German, and Russian are now available. OTHER CHANGES: Some performance issues in the forest level have been fixedAn issue where a dialog box in the options menu displayed empty placeholder text has been fixed An issue with the font in the intro has been fixed WHAT I’VE BEEN UP TO IN THE MEANTIME:I’m continuing to work on my next project, THE BACKWORLDS. I’m trying to stay on schedule and release it before the end of the year. If you’d like to follow my work on this next game, follow the page or add me on bluesky My Twitter

  • Quick bug fixes 1.2.1 - 30 November 2025

    BUG FIXES :Fixed a bug that would make so the Steam Achievements didn't work.Fixed a few typos that slipped through the translation files. If you find anything else, please post in the Community Hub.

  • Japanese, French and Spanish is now available! - 27 October 2025

    I've worked with friends to deliver a few new languages options for AUTO-CRISIS! Let me know if you find any typos! V1.2.0LOCALIZATION : Japanese, Spanish and French are now available.OTHER CHANGES : Slightly reduced stamina.Fixed a bug where the lightning bolts wouldn't be visible in the parking and dump levels.Rearranged some props for visibility. Critters (Forest Entities) are now slightly more visible.WHAT I'VE BEEN UP TO : Right now I'm back working on my next project, THE BACKWORLDS. I'm trying to keep the schedule and release it next year. If you wanna follow my journey into this next game, follow the page or add me on bluesky ! Some update soon! I wish you a happy halloween ;..;

  • Localization : a few more language options are coming to AUTO-CRISIS - 13 October 2025

    Some more language options are coming to AUTO-CRISIS in a couple weeks! I'm working with a few people to translate the game. I'm not sure which langages will be available in the next update, for now French and Spanish are complete. I'm working on Arabic and Japanese translations. Maybe more are coming but I'm not sure. More info soon!

  • "Better Stamina" Update 1.1.0 - 9 September 2025

    This is the biggest patch yet, I hope it adresses the last issues some players found with the game!STAMINA CHANGES :There is now a color indication when the stamina is about to be depleted, and if you succeed in saving your stamina, there is a green colored indication that you succeeded. This will hopefully communicate the stamina system better.If you stops just before it depletes, you have a really small bonus of resplenishment (the bar is light green)Stamina values tweaked. It is regained way faster if not fully depleted, but also it punishes you slightly longer if you deplete it. The delay before gaining stamina back if you don't deplete it fully is now reduced by about 55%."Stamina depleted" sound is now 40% lower (I think nobody likes that sound)Stamina in AUTO-CRISIS was a source of frustration or not fun for some players. Initially I didn't want to include such a system in the ga…

  • QOL and Balance Update 1.0.3 - 4 September 2025

    It's been wonderful seeing so many positive feedback for the game! I had a blast seeing videos and streams of people playing. There was of course some people that didn't got drawn into the atmosphere and story and were irritated by some things in my game, which is understable I've gathered a lot of feedback and observations and made this update that hopefully adresses those problems. BRIGHTNESS CHANGES :Some players had brightness problem during game, so I added clarification at the start that you can change the brightness at any time in the settings menu.Many levels are now slightly brighter by default.GENERAL :The "safe car" visual effect was tweaked to better communicate when it is effective and when it is not.Fixed a bug where you could climb up some cars.Fixed some rare colliders bugs that slipped through my playtests.Tweaked level art & props in many levels to properly indicate wh…

  • Stamina Update 1.0.2 - 31 August 2025

    Some more bugs fixes and gameplay tweaks!GENERAL :You now have more stamina and can run for longer. However, if you deplete it, your stamina takes more time to resplenish.Changed the "stamina depleted" sound to be more discreet and not sound like an old guy wheezing (sorry)Fixed an issue where the lightning wouldn't render light flashes in low settings.The early parts of the game are now more challenging."PARKING ENTITIES" :They are now are way faster and more of a challenge.Fixed a bug where in many cases they wouldn't attack when they should.Altered the animations parameters so they would not moonwalk so much (teehee)TRIBAL LEVEL :Fixed a bug where one of the car would not shelter you from attacks.Tweaked the scene so it would perform better in low settings.

  • Small Update 1.0.1 - 30 August 2025

    Some bugs that slipped through, and a few tweaks to the game's difficulty :GENERAL :Low quality settings : fixed an issue where the car in the intro and outro were not rendered.DUMP LEVEL :Fixed colliders that allowed for the player to skip large parts of the levelFixed an issue that could make some monsters fly in the airTRIBAL LEVEL :Increased difficulty a little bit : more monsters, they are faster.ROAD LEVEL :the early part is now easierFixed some colliders that would block the player or enemies If you find anything else, please post in the Community Hub.

  • AUTO-CRISIS is out! - 29 August 2025

    AUTO-CRISIS is out! Released with a -30% discount for a week! I hope you like it.

  • Final Trailer and release date! - 25 July 2025

    Exciting news! AUTO-CRISIS is now 100% complete and has entered playtest phase a few days ago! It will releases in about a month, August 30th, for all to play. Here is the final trailer: What to expect :About 70-80 minutes of a short horror cinematic story.Various entities populates the world of AUTO-CRISIS. Learn their behaviour to survive.High quality immersive environments and setting.I'll be posting sneap peaks every day on my bluesky account so don't hesitate to go and join me there!!

  • June Dev Update! - 12 June 2025

    Welcome back! New features: Development is going strong. Since April I've added quite a few things in the game.The major changes are :Two new type of enemies.There are a few documents of all kind to be found in the game (retroactively including where used to be the demo) that will give hints, context and additional narration.The storm system was reworked. It looks now considerably better, and performance on that front was heavily improved from the demo.The player is way faster and every entities has been adjusted for balance. Sneak peak :I'm working on what will take place during the climax of the game. Here is a sneak peak :Dev progressHere is where I'm at for the rest of the game :ACT 1 (demo) : 100% ACT 2 level1 forest : 100% level2 dump : 100% level3 gray3 : 100% ACT 3 level1 tribal : 80% level2 gray4 : 85% level3 the road : 70% OUTRO : 75%I'm staying on the end of august deadline,…

  • April Dev Update! - 26 April 2025

    Welcome back! I've been hard at work on the game. Since March I'm working full time on it, instead of in my free time, which means for the first time the release is in sight! Here are my estimations : ACT 1 (demo) : 99% ACT 2 level1 forest : 90% level2 dump : 90% level3 gray3 : 65% ACT 3 level1 tribal : 70% level2 gray4 : 40% level3 the road : 25% By those metrics game should be finished by the end of august. Right now I estimate the game lenght is about 70 minutes. I've updated the screenshots on the steampage, including some sneak peak from ACT2! If you have any question don't hesitate to contact me through the community hub or discord!

  • Demo Update / Next-Fest 2025 - 9 March 2025

    If you see this post because of the Next-Fest, welcome! I'm really glad of the feedback I recieved for the demo released a few months ago and I'm working towards completing the game. There were some errors in pacing and gameplay clarity here and there that I think are fixed in this new version of the game. I've set aside continuing the game for a few days and worked on it : I'm releasing a new version now that will drastically improve the experience. Demo Update v0.1.0 General The demo, covering the first act, have been changed drastically. The overall effect is that the demo is considerably shorter and make the experience tighter. Player speed has been reworked. Player is now considerably faster, but the speed and stamina is adjusted depending on the object the player is carrying. There's now one less trip to the station to do. Regen health is now lower, but "shelters" give you health…

  • Demo Bug Fixes (Update 0.1.0) - 1 February 2025

    Thanks to the early feedback I was able to fix and tweak some things: partyl fixed a problem that occured with low settings that would make everything way too bright. If that happens to you, it will be fixed if you quit and load any scene again. Sorry for the inconvenience. added some stamina earlier on the game. Downgraded the "upgraded running". "subterrean" levels are now a little brighter. "subterrean" level creatures now deal more damage. various environment & props changes. Thanks for your feedback! If you find anything else, please post in the Community Hub.

  • Demo now available! - 31 January 2025

    You're driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby. But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil. When it rains, it pours. AUTO-CRISIS is a short horror game about cars, rain, being lost, and bad days. It's time. Play the demo today! I hope you'll like it. If you have any feedback or comments, visit the community hub and let me know!

  • AUTO-CRISIS has a trailer! - 20 January 2025

    A new teaser is now out for the upcoming Demo! The demo will release January 31st. Wishlist now!

Patch notes and updates

S.noRelease datePatch nameGID number
130 November 2025Quick bug fixes 1.2.11817483467043390
24 September 2025QOL and Balance Update 1.0.31809869180046018
331 August 2025Stamina Update 1.0.21809235871682672
430 August 2025Small Update 1.0.11809235871635267
51 February 2025Demo Bug Fixes (Update 0.1.0)1790214123151926

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