Celestial Command news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak31
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews705
- Release dateNov 20, 2014
- DeveloperRomenics, Artaani, Riya
- PublisherRomenics
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: Romenics, Artaani, RiyaPublisher: Romenics
Celestial Command Steam news
Celestial Command news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- About the current state of development - 15 May 2026
Hello everyone, since we haven’t shared any updates in a long time, we felt it was important to clarify the current state of development. The development of the game is completely paused for an indefinite period of time. However, it is not abandoned completely, at some point in the future, but unfortunately, we have no idea when exactly. Celestial Command is our first project, one into which we invested an enormous amount of time, effort, and passion. It carries significant personal meaning for us, and we do not want it to remain unfinished forever. Our intention is still to return to it in the future and bring it to a proper 1.0 release with a solid gameplay experience. However, we cannot currently provide any timeline for when that might happen. Why Is development paused? The reason is quite simple, the income from Celestial Command was no longer able to cover even our most basic expe…
- The next update will be delayed by 6-12 months - 29 July 2024
Greetings. As some of our blog readers may know, the countries we live in are currently at war, which imposes certain difficulties on development. Unfortunately, the situation is not improving, which hinders us from fully dedicating our attention to the development of this game. At the moment, we have to take care of some other matters to ensure the safety of ourselves and our families. As a result, we are unable to devote the necessary attention to the development of Celestial Command, which has significantly slowed down and is almost on hold. We don't like this either, but external circumstances force us to adjust our plans. However, we can promise that the development of this game will not be completely abandoned under any circumstances, as it is our first and long-standing project that holds great significance for us. Therefore, development will resume as soon as possible. According…
- Update 0.9.0.7 - 10 January 2024
Change log Improvements Added new deployable turret platforms https://i.imgur.com/E0cgi6t.gif Added a popup indicator when you receive a new item in your inventory https://i.imgur.com/FqGgdkx.gif World settings window now works for survival mode, and various issues in its settings have been fixed If you press buttons in the sandbox menu that add resources or teleport the ship when no ship is selected, they will now work for your current ship Added a warning if you try to remove the command module Step height change on R F buttons is now independent of module size (making it more convenient), and a tool-tip has been added that you can hold Shift to change the step If you try to build a ship in the editor without a command module, with multiple command modules, or if they are of incompatible types, the game will display a warning message. Some missing elements added to the localization ta…
- Update 0.9.0.6 - 24 December 2023
Greetings! We have implemented a new tool, which allows to infuse a festive atmosphere into your ships. With this tool, you can easily adorn your ships with holiday lights. These lights can be positioned between any two points on the ship's surface, and you have the flexibility to customize their colors to suit your preferences. https://i.imgur.com/UmCNMoA.gif Placing multiple controllers allows you to independently assign colors to different groups of lights. https://i.imgur.com/EKISElK.gif Feel free to share on Steam or Discord how you decorated your ships. Happy Holidays! Change log Improvements Added a module that allows you to place holiday lights on the surface of the ship Fixes Fixed the impossibility to load a game in which a fairly large 3D ship was built in isolated constructor mode Fixed a bug where sometimes when turning the isolated constructor on or off, the screen could r…
- Update 0.9.0.5f1 - 3 December 2023
Change log Fixes Fixed an error causing ships to deviate from the zero plane Resolved an error preventing the loading of saves where all stations in the system had already been captured or the navigation data limit had been reached Added the missing icon for the side torpedo launcher https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2F92b1e4deccd91eea8c9b2229a8022ca6c75dfcdc.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2Fffa3f3c0f2001e9618e510dd69ec132a3c2c763b.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2Ff32675c1841890c07e4239b2fdf3343afefa8145.png
- Update 0.9.0.5 - 27 November 2023
https://i.imgur.com/9EvklkQ.gif https://i.imgur.com/hQsFzgu.gif Change log Improvements New module: Side torpedo launcher Fixes Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not yet sufficient (this resolves some errors related to save loading) Fixed an issue where a base ship could fly above or below the zero plane while another ship was docked to it The "Refresh" button in the saved ships list now works correctly Newly saved ships can now be properly deleted Weapons on turret platforms no longer consume twice as many system points as they should The S2 torpedo launcher now launches a torpedo of the correct size Balance Reduced the amount of navigational data required to unlock the next systems from 30 to 20 https://steamcdn…
- Update 0.9.0.4 - 17 November 2023
Change log Improvements Added Steam Cloud In the graphics settings, you can now choose the shadows quality (this addresses the issue of disappearing shadows) Added a description when hovering cursor over the navigation data counter Fixes Now new systems on the map are correctly unlocked when collecting enough navigational data. The amount of navigational data required to unlock new systems on the map is now saved and loaded Scientific data collected from wreckage of enemy ships is now correctly counted in the navigational data counter The global map looks like a galaxy again On the map, the "back" button no longer disappears The energy generator no longer functions without fuel The ship marker from the editor is no longer displayed in the regular world The sound volume is no longer set to 10% when default settings are applied The outdated F1 window has been removed Obsolete keys have be…
- Update 0.9.0.3 - 5 November 2023
Change log Improvements The thresholds for the docking port have been doubled, so docking should be a little easier The design of the window "All ships are lost" has been slightly improved Fixes Warp drive works in orbital mode Drones work after a warp jump Docking now works in orbital mode Destroying the starting ship no longer causes a window stating that all ships are lost, even if there are still other ships The "Load last save" button now works correctly Removed the useless respawn button from the in-game menu The "Engine 5 Side" module now has the correct rotation when placed with a mirror tool https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2F92b1e4deccd91eea8c9b2229a8022ca6c75dfcdc.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2Fffa3f3c0f2001e9618e510dd69ec132a3c2c763b.png https://steamcdn-a.akamaihd.net/steamcommunity/publ…
- Update 0.9.0.2 - 3 November 2023
Change log Improvements The warp drive now transfers with it all docked ships, not just all ships within its radius, as it was before The warp drive will now show a warning and will not activate if all small ships are not docked to the main ship Fixes Drones can again build modules that are above or below zero level The small ship is no longer destroyed during the activation of the warp engine https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2F92b1e4deccd91eea8c9b2229a8022ca6c75dfcdc.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2Fffa3f3c0f2001e9618e510dd69ec132a3c2c763b.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7217616%2Ff32675c1841890c07e4239b2fdf3343afefa8145.png
- Update 0.9.0.1 now works correctly - 2 November 2023
It was discovered that there was a critical bug in update 0.9.0.1, which was causing saving and loading to not work. As a result, we rolled the game back to version 0.9. However, it has now been fixed, and everything should work properly.
- Update 0.9.0.1 - 1 November 2023
UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9. The first update with fixes in a very long time, hooray! It was very challenging to develop when the project was in a semi-dismantled state, and actual update was very far away in the future. Now, with the possibility to release any improvements soon after implementation, everything is going much better. We have also decided to introduce a new version numbering system to better reflect the content. Previously, the system was in the form of a range from 0 to 1, but now it consists of three numbers to represent major, medium, and minor updates, with an initial digit of 0 that will change to 1 upon full release from early access. CHANGE LOG Improvements Added a tooltip when hovering cursor over a planetary system to indicate its level of danger,…
- "Capital ships" update v0.9 - has been released! - 29 October 2023
We've just launched our most substantial update to date! After several years of development and delays, we’re thrilled to present the culmination of all these efforts. As we mentioned in a previous post, this update didn't turn out as polished as we had planned and contains numerous flaws. However, we're hopeful that you'll still find it enjoyable, and rest assured, we're committed to addressing and resolving all these issues promptly. This update introduces an array of significant changes and improvements, and it may feel like an entirely new game. Here's a glimpse of what's in store: List of key features: Scalable large ship parts for building massive capital ships 3D ship construction Isolated editor screen for convenient ship design in survival mode Engineering drones New battle game mode for testing ships in epic fleet battles Expanded ship part selection Revamped armor system Enha…
- The update is soon. Pre-release news, part 3/3 - 28 October 2023
Greetings! In this post we will talk again about upcoming changes and features. User Interface Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered that most of the elements are merely visual clutter and often unnecessary. A good interface should not be cluttered. On the contrary, it should be as simple as possible, displaying only the information you currently need. Therefore, we have completely redesigned the UI, making it much simpler than before. Previous New The difference is so significant that it may appear as if the game has become more casual. However, this is not the case. Information that is needed less frequently is now tucked away in various menus and windows, keeping the main screen uncluttered. System points \ Armor layer \ Single inventory The…
- The update is soon. Pre-release news, part 2/3 - 27 October 2023
Hello. The second part of this post about the upcoming update will be focused not on what will be introduced, but rather on what will be temporarily removed. Why remove something in the first place? Celestial Command is our first project, and like many other inexperienced developers, we fell into a common trap known as 'feature creep' – the desire to implement numerous cool features without proper consideration of whether they are truly necessary or feasible. This becomes even more problematic when previously added features are not properly completed yet. As a result, over the years of development, the game has accumulated some mistakes, and in certain aspects, it appears as a collection of incomplete features, which could be frustrating. To resolve this, we've decided to take a step back, carefully reevaluate every aspect of the game, and focus on its core elements that make it enjoyab…
- The update is soon. Pre-release news, part 1/3 - 26 October 2023
Greetings! After such a colossal delay in development, we are glad to announce that the upcoming update is nearing completion and is scheduled for release at the end of the month! Our initial goal was to provide you with a perfectly polished version of the game, where everything would run smoothly. But unfortunately, at this moment, we haven't been able to achieve the desired level of quality, and there is still much work to be done. However, the game is no longer in a semi-disassembled and broken state, and the core systems are functioning overall. We've decided that further delays are unacceptable, so we want to release the update in its current state and enhance it through regular, often, and small updates, as we've done in the past before that three-year delay. Furthermore, it's obvious that no update can fully justify such a long delay. Therefore, we've decided to release what we'v…
- News about development - 21 December 2022
Hello! Yeah, you haven't heard from us for a long time and we are very ashamed of this. Basically, we found ourselves in a kind of moral trap. The update, or even a blog post was so inexcusable long time ago that it seemed that just posting a post would not be enough to justify the delay, and the longer there was no post, the more it seemed so. Because of that, our plan was to not post anything about this update, and just release a good and high-quality update before the New Year. Probably it was a mistake and we are going to solve it. But anyway, the problem is, that we can’t manage to complete it before the New Year, and it will be delayed again. The reason for this is the war in Ukraine, namely, problems with the availability of electricity for Artaani who lives in Ukraine. Approximately half of the time electricity is not available in his house and since Artaani is responsible for m…
- Update delayed, new command modules, background asteroids - 31 January 2022
We told that update going to be released in January, but unfortunately, there is still a lot of work to do so we need more time and the update will be delayed, sorry for that. Another question, when it will be done? Of course, we may say "delayed for 1 month" again, but honestly, we don't know, and we don't want to announce a date only to delay it again for another month in the future. Generally speaking, we think it is almost impossible to specify the release date of any game unless the developer made a lot of similar games before, or the game is almost ready and only minor aspects should be tweaked before release. Both conditions are not true for this case, so the update was delayed for an unknown time. However, we will try to avoid long periods without posts and will inform you about progress until release, so you will be able to keep track of it. Also some news about development. Ne…
- Changes in ship systems - 25 January 2022
Here is a list of some of the changes that will be done for the next update. Structural integrity Issue Imagine how battles of flagships look in various sci-fi movies. Until a certain point, projectiles do not cause any significant damage. When a ship takes enough damage, there are explosions in different places, causing it to fall apart. In CC, it does not look nearly as epic. Currently, projectiles are literally digging their way through the ship, immediately destroying its modules. As a result, even if the ship survives the battle, it looks like a gnawed apple, devoid of its original shape. Of course, shields can solve this problem. However, we would be forced to make them account for 90% of the ship's durability, which would reduce the visual variety of battleships. We would like the hull to also seem like strong armor, as it’s often portrayed in sci-fi movies. In addition, differen…
- 3D construction in 2D space - 9 January 2022
3D construction in 2D space We will start a series of posts about core changes introduced in the next update. One of those changes is 3D physics, which is more akin to 2.5D. Earlier, we mentioned that we would turn the game physics from 2D into fully 3D. We've already released a preview version of that new system. 3D is fantastic and delivers some great new possibilities. However, it also brings some disadvantages. Advantages The possibility to rotate and place any module in 3D provides freedom in spaceship construction. In 3D, even a few modules make it possible to create a large number of various ship designs. Also, the ships no longer look flat, and large cannons stand out when placed at the top. Disadvantages Navigation could be challenging. In space, there are very few landmarks that allow you to understand your ship's position. Especially if we are talking about altitude in a top-…
- News about development 2 - 30 December 2021
Hello! Yes, we are know you expected an update at the end of the year, but amount of changes in the game core is so huge, so unfortunately the game is not ready for release, and we are forced to move release of update to the end of January. Sorry for that. For now, here is some report about progress. This is not everything what will be added, because most improvements related to game-design which is better to show in the game itself, but here is the most visually noticeable changes. We completely changed how galaxy map and regions works, so now playable regions is 5 times larger. Here is comparison: This is especially important for orbital game mode, because now there is much more space around the planet, tidal forces is weaker and even small burn of maneuvering engines does not changes trajectory so much as it was before, in result orbital mechanics feels more like it should be. Added…
Patch notes and updates
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