Break Shot Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3310090
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperButterySoft, LLC
- PublisherButterySoft, LLC
- Parent gameNot available
Company pages: Developer: ButterySoft, LLCPublisher: ButterySoft, LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Break Shot Hero Steam news
Break Shot Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes - Demo v0.3.0 - 9 September 2025
This update is a big one! Here's the breakdown:UpdatesRay tracing graphics supportedLighting improvements5 campaign stages addedParty members now gain battle XP to raise levelsDuplicate copies can still be fused (worth 10 xp each)Skills can now be toggled even after a unit has movedSkirmish zones unlock as you progress through the storyFigures from other zones may appear in skirmishesYou can hover over the gacha pool to see the stats on your current collectablesNumbered party positions are displayed in the party editorSave games are now backed up and properly included in Steam cloudNew skills: Headpat, Jump, Hover, HeavyweightNew figures: Bat, Chroll, Mantis, Moverbot, Guard, AllieLess Exciting Updates"Sharke" has been renamed to "Sharpe," opening possibilities for a shark character in the future."Spike" renamed to "Frenzy," because someone else is now named "Spike""Reflex" renamed to "…
- Patch Notes - Demo v0.2.3 - 26 July 2025
UpdatesText chat available! (Shortcut: 'T')Added player panel where you can edit your name/color and kick playersAdded friend bonus! Each additional player in your party gives you +5% rewardsRebalanced economy so there are no more fractional coins. Player bank has been scaled 10x to match the new values."Damage Dealt" is now "Base Bounty" in the rewards panelReworked UI navigation for stability (better gamepad support!)Account switcher updated to be keyboard/gamepad navigableBug FixesFix for invisible figure previews in inventoryFix for gamepad unable to interact with AllieCommentaryOkay, I think the features are in a solid spot now to support basic multiplayer necessities, and even gamepad support is up to 96% by my estimates. Now to hunker down on content and campaign. Watch me go! *runs into spikes*
- Hotfix 0.2.1 - 14 July 2025
Fix for a recent bug where changes to the party in single player would not apply 😜
- Patch Notes - Demo v0.2.0 - 13 July 2025
UpdatesPolished a lot of the multiplayer experienceSession can now be configured from the starting menu, supporting offline and passwords. No longer can strangers drop into your game at all times!Make sure players are all synced before starting a match or advancing special cutscenes.Changes to Options:Added Options menu to New Account screen (so you can turn down the music)Added slider to adjust volume when game is in the backgroundAdded VSync, Dynamic Resolution, and more graphics optionsSkills:New skills: "Dart": lob a dart that deals 1 damage, and the first 5 point skill "Perma-Spike": always spikyReassigned character skills to better reflect their fantasy:Slime: Regen => FrailSkeleton: Armor => DartCastella: Stun => ArmorWolf: Stun => Perma-SpikeShroom: Blind => StunAdded new campaign stage "Lock it Down" (Renamed "Shifting Gears" to "Modus Operandi")Button sounds. Click click click…
- Patch Notes - Demo v0.1.8 - 21 June 2025
UpdatesThe Aim Gear is now the default aiming mode (left-right adjusts directions, up-down adjusts power). The tutorials have been updated to reflect this.Aim mode is remembered between play sessions.Dynamic Sensitivity has been replaced with the Aim Clamp (default key: Space), allowing you to manually dial the sensitivity for the current shot. Moving the cursor while the clamp is up will adjust it (0 = complete freedom, 100 = near total lock-down)Added mouse & gamepad sensitivity sliders in the Input optionsAdded audio option for "Clicky Aim Gear" so you can aim in silenceReduced default music volumeNew players are no longer asked if they want to skip the tutorial Bug Fixes"Mega Breakshot!!" (which is awarded for breaking an enemy with 3 or more HP in one move) will no longer proc on enemies whose HP is 2 out of 3.CommentaryI spent a day trying to make dynamic aim sensitivity work, but…
- Patch Notes - Demo v0.1.7 - 15 June 2025
UpdatesAdded "Aim Sensitivity" slider under Input OptionsAdded "Dynamic Sensitivity" checkbox under Gameplay Options (defaults to Off)Bug FixesFixed an issue with skill descriptions running off the bottom of the screen CommentaryI've heard feedback that the controls don't feel right! Thanks, that was important for me to hear. I had tried to do something "clever" by guessing if you were trying to make a delicate shot based on how fast you were aiming, so if the game thought you were crawling, it made sure you were really slow.Turns out it's one of the worst parts of the game. So I'm sealing this feature behind an opt-in checkbox while I look for a better solution to deal with those times when you're bouncing between three corners of the stage. Until then, I really appreciate everyone who took the time to try it out and let me know!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 September 2025 | Patch Notes - Demo v0.3.0 | 1809869180203258 |
| 2 | 26 July 2025 | Patch Notes - Demo v0.2.3 | 1806064758681927 |
| 3 | 14 July 2025 | Hotfix 0.2.1 | 1805065414317277 |
| 4 | 13 July 2025 | Patch Notes - Demo v0.2.0 | 1805065414292626 |
| 5 | 21 June 2025 | Patch Notes - Demo v0.1.8 | 1802893906801623 |
| 6 | 15 June 2025 | Patch Notes - Demo v0.1.7 | 1802354289643588 |
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