SPSTEAMPULSELIVE ANALYTICS
AI Learns To Drive

AI Learns To Drive Steam metadata

ActivationFunction | Jan 26, 2025 | game

Released

63players observed ยท 23 September 2026 - 20:16:04 UTC

IndieRacingSimulationEarly AccessArtificial IntelligenceSteam Store

  • Latest observed players63 ยท 23 September 2026 - 20:16:04 UTC
  • SteamPulse tracked peak63
  • Units sold (VGI)18,084
  • Revenue (VGI)$66,283
  • Review score97% positive

AI Learns To Drive metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players63 ยท 23 September 2026 - 20:16:04 UTC
  • SteamPulse tracked peak63
  • Units sold (VGI)18,084
  • Revenue (VGI)$66,283
  • Review score97% positive
  • Total reviews182
  • Release dateJan 26, 2025
  • DeveloperActivationFunction
  • PublisherActivationFunction

Genres: Indie, Racing, Simulation, Early Access

Company pages: Developer: ActivationFunctionPublisher: ActivationFunction

Top Steam chartsTop 100 gamesGame directorySteam Store page

AI Learns To Drive Steam metadata

AI Learns To Drive metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3312030/metadata
Steam Storehttps://store.steampowered.com/app/3312030/
Steam Communityhttps://steamcommunity.com/app/3312030
PCGamingWiki search
IGDB searchSearch IGDB for AI Learns To Drive

Reviews, pricing, and metadata

Review summary

Very Positive

97% positive, 176 positive, 6 negative

Price and discount

$7.49

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Steam Leaderboards, Includes level editor

Achievements

29

Platform releases
  • Steam 26 January 2025

Latest Steam announcements

  • AI Learns To Drive - Neural Network Tournament - 22 September 2026

    Hi everyone, I decided to organize a tournament. Entry is free. Submit one trained network and it races in an elimination bracket for a share of โ‚ฌ100 in Steam gift cards. Each round can bring a new track and a new surface, so train a network that drives well everywhere, not just on one track. Every race is published as a video. I will be answering questions on Discord. Still deciding between a classic bracket and rounds where everyone races at once and the top advance - it depends on how many entries arrive. https://forms.gle/LGwyFXLMErM7p2ss9 The full rules are linked in the form. Entering means you agree to them.

  • AI Learns to Drive - Changelog 1.1.0 (The Champions Trial) - 15 September 2026

    ๐Ÿ† THE CHAMPIONS TRIAL Our Discord moderators prepared one final, hardest challenge. Collect all 81 stars to unlock the last mysterious track - until then it stays locked and unnamed. Beat every champion to finish the campaign and earn the Champion achievement and the exclusive Champion skin. ๐Ÿš€ NEW FEATURES Network Animations: watch the network react live and see which neurons light up as the car drives Copy Button: one click copies your full evolution settings as text โ€” paste it into Discord to share or compare builds Large Track Editor: build tracks past the normal 11x7 grid, up to 50x50 tiles. Enable in Settings โ†’ Game โ†’ Features. Kept experimental since very large tracks can hurt performance ๐Ÿ› FIXES Leaderboards: better uploading and debouncing, fixed a worse time being uploaded over your best one Size-Normalized Mutation: clearer UI and tooltips Other minor fixes

  • AI Learns To Drive v1.0 โ€” Launching August 20, 2026 ๐Ÿ - 7 August 2026

    v1.0 arrives August 20, 2026! What's coming Race Mode โ€” race your networks against others, climb race leaderboards, create & share races via Workshop Track of the Week โ€” one featured track every week. Set your time and climb the weekly board; when the week closes, the track locks and your result converts into season points โ€” a running standing across all weeks Car collisions & starting grid (experimental) โ€” cars line up on a grid and actually bump. Coin economy โ€” earn from challenges, achievements & leaderboards; spend on skins, sensors & outputs Vehicle skins โ€” patterns & color customization New sensors โ€” Boost and Track Curvature Random Track Generator โ€” a fresh layout every generation Diagonal track tiles FPS boost Play it before launch Want it early? Join the Discord and hop on the testing branch โ€” you get everything above now, and every bug you report makes launch day smoother. Thaโ€ฆ

  • AI Learns To Drive โ€” Testing v1.0.0 - 2 July 2026

    New version is ready for testing! Try it out and fill this form to receive a special Tester skin + coins: https://forms.gle/u4QXWDeX8Yqt6YcC7 What's new Race Mode โ€” race against other networks, watch races, climb leaderboards, create & share races via Workshop, and easily switch between Train and Race Coin economy โ€” earn from challenges, achievements & leaderboards; spend on skins/sensors Vehicle skins โ€” patterns & color customization New sensors: Boost and Track Curvature Diagonal track tiles Hall of Fame โ€” top 50 players with per-track breakdown Random Track Generator Controller support + keyboard shortcuts FPS boost Coming next New race campaign (current one is testing only) Track of the week Short videos before release Bug fixes, achievements & more How to test upcoming updates early Want to try new features first? Join the Steam test branch: Right-click the game in your Steam libraโ€ฆ

  • What's Next? Road to v1.0 - 12 February 2026

    Hey everyone, just wanted to share my plans for the next few months. I'm currently working on the big v1.0 version, which includes the new Race Mode, a brand new Campaign, Skins, and much more. To get this right, I'm going to hold off on updating the main game until everything is finished and polished. So the main branch might be quiet for a bit while I work on this - feel free to take a break and come back for the big update. Here is the timeline: Development (Now): I'm just working on the new features and content. Test Branch (SOON @Tester ): If you want to try the new (unstable/buggy) stuff early, I'll put it here. Check Discord for info. New Videos (Before Launch): I'll start posting clips and trailers to show you what's coming. Full Release v1.0 (Late Spring - Est. May): The big release. Post-Release Events (After Launch): We can organize some events such as tournament. Some earlyโ€ฆ

  • AI Learns to Drive - Changelog 0.13.1 (UX & Training Improvements) - 18 December 2025

    ๐Ÿš€ NEW FEATURES Elite Preservation: Select preservation mode: Off, Auto, or Custom preserve best cars without mutation Auto-Save Modes: Save on Every Generation, Best Lap, or Best Distance + notification when auto-saved Editor Weight & Biases Initialization: Choose Random or Zero initialization for new weights when adding layers or resetting Sorting Options: Sort networks & tracks in the selector menu ๐Ÿ› ๏ธ IMPROVEMENTS Improved Save Button: Choose to save highest-reward car from previous or current generation prevents accidentally saving a bad network Reward Sliders: Improved UI with more ticks and wider layout Parameter Reset: Reset parameters per group General, Reproduction, Rewards - not all parameters at once Time Display: Training and last save times now show as readable duration e.g. 2h 15m ๐Ÿ› FIXES Fixed: Various minor bug fixes

  • AI Learns to Drive - Changelog 0.12.4 (Workshop & Custom Challenges) - 10 November 2025

    ๐ŸŽฎ WORKSHOP Upload Content: Upload custom tracks and networks to Steam Workshop Subscribe: Subscribe to Workshop items easily ๐Ÿ† LEADERBOARDS Workshop Leaderboards: All Workshop tracks now have leaderboards Modded Network Indicator: Shows if a modded network was used Challenge Stars: Stars now visible on leaderboard uploaded automatically after starting track Full List Link: Added link to Steam Community page with full leaderboard list ๐ŸŽฏ CUSTOM CHALLENGES Challenge Creator: Add custom challenges to any track and upload to Workshop ๐Ÿง  NETWORKS Network Size Limits: Increased max neurons to 16 from 12 and max layers to 12 from 8 ๐Ÿ› ๏ธ IMPROVEMENTS Leaderboard UI: Improved loading, uploading, and UI UI: Various UI improvements ๐Ÿ› FIXES Fixed: Raycast crash bug Fixed: Lap completion issue on smallest track ๐Ÿ’™ Community Thanks & Price Increase The game has been out for almost a year now, and Iโ€ฆ

  • AI Learns to Drive - Changelog 0.11.0 (Sensors & Content) - 19 October 2025

    ๐Ÿš€ NEW FEATURES New Content: 3 tracks, 4 challenges 54 stars totalNew Sensors: Front/Side Acceleration, Wall DistanceNew Achievements: Drift Master, Terminal VelocityLap Notifications: Shown when completing new best lap ๐Ÿง  NETWORKS DriftMaster: New network specialized for drifting Updated Networks: Eagle, Rhino, Sleipnir with brake control Removed: Cheetah network ๐Ÿ› ๏ธ IMPROVEMENTS Distance Display: All units now metric (m, km/h)UI Scaling: Better scaling across resolutionsSensor Editor: Better descriptions and namingPopulation Settings: Higher default population sizeDecimal Precision: Unified across all displays ๐Ÿ› FIXES Fixed: Reward Sliders: Values no longer reset when savingFixed: Leaderboards: Upload rate limiting issues

  • AI Learns to Drive - Changelog 0.10.2 (New Outputs & Rewards) - 7 October 2025

    NEW OUTPUTSAdded optional neural network outputs: Handbrake: Apply handbrake for drifting Train your AI to drift!Brakes: Apply regular brakes REWARD SYSTEM OVERHAULReward Editor: Customize rewards and choose what behaviors to train 7 NEW Reward Metrics:Drifting: Time spent in a sustained drift Actual Distance: Actual distance the car's body has traveled Wall Distance: Distance from the nearest wall Center Distance: Distance from the track's center line Momentum Change: How much the car's speed changes Throttle Frequency: How much the throttle input changes Braking Frequency: Total time spent braking 2 Reward Types:Default: Total accumulated value over the entire run Average: Average value per second while active EVOLUTION EDITOR IMPROVEMENTSOutput Management: Add or remove brake and handbrake outputs from trained networks Smart Weight Editing: Existing weights preserved when editing traโ€ฆ

  • AI Learns to Drive - Changelog 0.9.5 (200% Performance Boost & Determinism) - 20 September 2025

    https://i.imgur.com/pFeGXVg.png This update introduces physics engine changes, focusing on performance and determinism. โšก Performance Partially multi-threaded physics updates. Rewrote Godot's raycasting system from scratch (testers estimate 100-300% performance improvements) โš™๏ธ Determinism Fixed inconsistencies in the first generation, newly created cars, the wheel sensor, and after pausing the simulation. Improved determinism to ~99% (collisions remain non-deterministic). ๐Ÿ”ง Settings Added "Maximum Parallelism" setting to control thread count. Increased default max population to 800 (up to 3000). Added a "Lap Time" reward (set this to -100% if you want fast lap times) ๐Ÿ–ผ๏ธ UI Standardized terminology (e.g., "Score" is now "Distance"). Fixed lap time rounding issues.

  • AI Learns to Drive - Changelog 0.9.3 (Car Details & Icons) - 1 September 2025

    ๐Ÿš€ NEW FEATURES Car Details Panel: View detailed real-time car data, including: Last lap times Live reward breakdown ... Car Status Icons: New icons display car status for: Parent from previous generation Highest reward (next parent) Was driven Is idle ๐Ÿ› ๏ธ IMPROVEMENTSReward Sliders: Increased precision for more granular reward tuning Challenge Tooltips: Hover over challenges to see detailed descriptions for better clarity โš–๏ธ BALANCEA07 Challenge: Updated to require completing a lap with the Truck Collision Physics: Reduced wall friction and crash penalties. Leaving collision elimination off might be a viable tactic

  • AI Learns to Drive - Changelog 0.9.1 (New Vehicles) - 14 August 2025

    https://i.imgur.com/J4HPrFu.png ๐Ÿš— NEW VEHICLES Added 3 new vehicles with different properties and handling: Rally Car: Excels on dirt with 4WD for better drift control, decent on other surfaces Snowmobile: Dominates on ice but struggles on asphalt Truck: A heavy vehicle that is slow to turn and hard to stop More info about vehicles is available on the wiki ๐Ÿ† CAMPAIGN IMPROVEMENTS Network Updates: Updated default networks (Rhino, Cheetah, Polar, Turtle) with new vehicle assignments Challenge Updates: Rebalanced some challenges for new vehicle speeds. Further rebalancing and more B-series tracks are coming soon ๐Ÿ“š NEW WIKI GUIDE Training Strategies: New wiki guide with four distinct strategies for evolving your AI: Starter Strategy: A simple approach for easy tracks, ideal for beginners Selective Breeder: Manually select promising cars to guide evolution Improved Starter: An advanced stโ€ฆ

  • AI Learns to Drive - Changelog 0.8.0 (Tutorial & Hall of Fame) - 18 July 2025

    ๐Ÿš€ NEW FEATURES Tutorial: Interactive guide to teach new players the core mechanics Hall of Fame: View all-time best players in the new leaderboard section ๐Ÿ› ๏ธ IMPROVEMENTS Leaderboards: Now display track names and entry counts for better context Leaderboards: Improved loading & uploading UI: Improved UI ๐Ÿ› FIXES Fixed: Display Bug: Resolved issue where game would crash if setting too large resolution https://i.imgur.com/0fV37pW.png https://i.imgur.com/rkOo47y.png

  • AI Learns to Drive - Changelog 0.7.1 (Leaderboards) - 6 July 2025

    ๐Ÿš€ NEW FEATURES Leaderboards: Compete on campaign track leaderboards with your best lap times Game Speed: Control simulation speed with 0.5x, 1x, and 2x options ๐Ÿ› ๏ธ IMPROVEMENTS Lap Time Precision: Now displayed to two decimal places for more accuracy Content Descriptions: Improved descriptions for tracks and networks, and now visible for locked cars New Car: Added a new default car trained by community member @cjramos22 ๐Ÿ› FIXES Fixed: Dialog Layering: Corrected how dialog windows overlap Fixed: B06 Track: Resolved incorrect ID for the B06 challenge track https://i.imgur.com/n8q1Uyv.png https://i.imgur.com/Zrgw6wZ.png

  • AI Learns to Drive - Changelog 0.6.0 (Charts) - 24 March 2025

    https://i.imgur.com/CkNflys.png ๐Ÿš€ NEW FEATURES Charts: Display evolution history with multiple data types including Speed, Score, Population, Time, Track Timeline, Lap Time, and Settings Evolution Save Files: New settings tracking and GZIP compression - same structure but smaller files New Godot Version: Migrated to 4.3 Leader Following: Follows car with highest current reward Best Car Saving: Now saves car with highest current reward New Settings: Options to show/hide car sensors and car outline https://i.imgur.com/PAByCTy.png ๐Ÿ› FIXES Fixed: Selection Methods: Removed novelty from selection methods Fixed: Car Movement: Eliminated cars no longer move Fixed: Linux Fonts: Fixed font fallbacks on Linux Fixed: Collision Count Reward: Corrected counting when elimination enabled Fixed: Filename Case: Resolved saving filename case sensitivity bug ๐Ÿ’ก NOTES GZIP compression may break existingโ€ฆ

  • AI Learns to Drive - Changelog 0.5.1 (Track Expansion & Reward System) - 3 March 2025

    ๐Ÿš€ NEW FEATURES New Track: 6 new tracks with 18 new challenges and new tile types Reward System: New evolution settings tab for customizing car rewards and penalties Parent Preservation: Option to keep best cars unmutated during evolution New Tiles in Track Editor: Select different tile types using scroll wheel or number keys Active Population Counter ๐Ÿ› ๏ธ IMPROVEMENTS Achievements: Add 36 and 45 star achievements Icons: Enhanced icons, should be working on Proton ๐Ÿ› FIXES Fixed: Volume Control lag: Eliminated slider lag, crashes in audio settings Fixed: Display Settings crash: Resolved crashes related to fullscreen, borderless and screen size options ๐Ÿ’ก NOTES Only compatible tracks can be saved in track editor https://i.imgur.com/fUUyJvS.png https://i.imgur.com/Qe3eQzg.png

  • AI Learns to Drive - Changelog 0.4.2 (Weights Edit, Window Options, Steam Cloud) - 8 February 2025

    Manual Weight & Bias Editing: Fine-tune your AI by directly editing neural network weights and biases. Simply click on them to adjust! Network Editor Overhaul: Improved user experience in the network editor, fixed inverted weight colors (red, green) Expanded Window Settings: Added resolution options and borderless window mode (should resolve resize-related crashes). UI Scaling: UI now scales for better visibility on larger screens. Dynamic Backgrounds: Replaced the static background with dynamic backgrounds that adapt to the average color of the track tiles. Simulation Accuracy Option: Boost FPS during training by reducing the accuracy of neural network updates. For optimal performance during evaluation, set accuracy to 100%. Maximum Population: Raise the maximum population number up to 1000 (works best with reduced accuracy). Steam Auto-Cloud Support: Automatically sync your custom traโ€ฆ

  • AI Learns to Drive - Changelog 0.4.1 (Auto-Save & Idle Elimination) - 5 February 2025

    Auto-Save: Optional auto-save feature saves best cars after each generation. Idle Elimination: Option to automatically eliminate cars idle for >8s. Direction Sensor: New sensor outputs 1, 0, or -1 indicating forward, stationary, or reverse movement along the track. Fixed: Precise Time Sync: Times now synchronized to 1/10th second, fixing rounding errors. Control Panel Shortcuts: Added shortcuts for play/pause, skip, etc.

  • AI Learns to Drive - Changelog 0.4.0 (Achievements and Sensors) - 2 February 2025

    Added 13 challenging Steam achievements Added 4 new basic sensors: Front Velocity Side Velocity Angular Velocity Wheel Angle Added options to restore network state from auto-saved snapshots Speed is now displayed in km/h Fixes: Fixed bug where lower FPS would cause faster lap times Improved stats precision Fixed skidding at high speeds Fixed "09 Sharpest" ID

  • AI Learns to Drive - Changelog 0.3.5 (Improved Physics and Timing) - 28 January 2025

    Near-Deterministic Physics Setting the mutation rate to 0 should result in all cars behaving identically. (Selection size 0) Improved stat accuracy. A warning is now displayed before overriding your network. Bug Fixes Fixed difference between best lap times and challenge completions. Fixed scrolling issues. Corrected excessively long skid marks. Fixed the vehicle sound playing before generation starts. Attempted to fix font issue for Proton users.

Patch notes and updates

S.noRelease datePatch nameGID number
115 September 2026AI Learns to Drive - Changelog 1.1.0 (The Champions Trial)1843481262705495
218 December 2025AI Learns to Drive - Changelog 0.13.1 (UX & Training Improvements)1819386365092233
310 November 2025AI Learns to Drive - Changelog 0.12.4 (Workshop & Custom Challenges)1815580768394841
419 October 2025AI Learns to Drive - Changelog 0.11.0 (Sensors & Content)1813674389044163
57 October 2025AI Learns to Drive - Changelog 0.10.2 (New Outputs & Rewards)1811772772647910
620 September 2025AI Learns to Drive - Changelog 0.9.5 (200% Performance Boost & Determinism)1811138915450842
71 September 2025AI Learns to Drive - Changelog 0.9.3 (Car Details & Icons)1809235871710879
814 August 2025AI Learns to Drive - Changelog 0.9.1 (New Vehicles)1808061939342504
918 July 2025AI Learns to Drive - Changelog 0.8.0 (Tutorial & Hall of Fame)1805431065370526
106 July 2025AI Learns to Drive - Changelog 0.7.1 (Leaderboards)1803527891828282
1124 March 2025AI Learns to Drive - Changelog 0.6.0 (Charts)1794830910999990
123 March 2025AI Learns to Drive - Changelog 0.5.1 (Track Expansion & Reward System)1792751526147189
138 February 2025AI Learns to Drive - Changelog 0.4.2 (Weights Edit, Window Options, Steam Cloud)1790848102690585
145 February 2025AI Learns to Drive - Changelog 0.4.1 (Auto-Save & Idle Elimination)1790848102588863
152 February 2025AI Learns to Drive - Changelog 0.4.0 (Achievements and Sensors)1790214123189283
1628 January 2025AI Learns to Drive - Changelog 0.3.5 (Improved Physics and Timing)1789580505478981
1726 January 2025AI Learns to Drive - Changelog 0.3.4 (Post-Release Tweaks)1789580505416327

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3312030
Live current players63
SteamPulse tracked peak63
Live count (today's peak floor)63
Price$7.49
Free to playNo
Discount0%
Original price USD$7.49
Current price USD$7.49
Release dateJan 26, 2025
DeveloperActivationFunction
PublisherActivationFunction
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent97%
Positive reviews176
Negative reviews6
Total reviews182
Steam recommendations211
Achievements29
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3312030/

Short description

Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.

About this game

AI Learns To Drive is a sandbox where you build and train your own AI to drive a racing car. It uses a simple feed-forward neural network, trained with evolutionary algorithms. Edit AI & Vehicle Build the network : set layers and neurons. Choose its inputs : vision rays, speed, acceleration, wheel angle, and many more. Choose its outputs : steering, throttle, brakes, battery boost. Pick a paint for your car. Training Evolve your driver over generations โ€” the best agents become parents of the next. Tune time limit , learning rate and agent count . Mix reward functions to shape the behavior you want: fast racer, cautious driver, drift car. Edit Tracks Build your own tracks from asphalt , ice and dirt . Add custom challenges to any track. Races & Challenges Race your networks against pre-trained opponents or each other. Beat campaign challenges to earn stars and coins . Unlock new inputs , outputs and paints . Steam Workshop & Leaderboards Upload your tracks , networks and races . Play what other players built โ€” and beat their records. Chase world records on campaign and Workshop tracks.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
25Steam Leaderboards
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $7.49
  • Highest observed: $7.49

AI Learns To Drive's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.49, the highest is $7.49, and the first visible tracked price is $7.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

AI Learns To Drive's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.49, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.49. The latest run records $7.49 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.49
  • Current list price: $7.49
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AI Learns To Drive at $7.49 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.49$7.490%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.49$7.49No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$7.49$7.49No discountSteam Store

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