SPSTEAMPULSELIVE ANALYTICS
Echoes of Agony

Echoes of Agony Steam news

Apocrypha | Q4 2026 | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID3332500
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperApocrypha

Echoes of Agony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3332500
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperApocrypha
  • PublisherApocrypha
  • Parent gameNot available

Genres: RPG

Company pages: Developer: ApocryphaPublisher: Apocrypha

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Echoes of Agony Steam news

Echoes of Agony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Update v2.5.5 - 21 September 2026

    Highlights :Ten new Conditions added : Ignorance and Awareness, Stoicism and Hedonism, Procrastination and Premeditation, Impermanence and Perseverance, Impulsivity and DeliberationEnemies On Death effects : Offerings and Oblations detonate for a % of maxHP, the Baron bursts for a flat thermic damage explosion, Smelters drop burning ground on death, and Grimwald's summons leave the Traitor's Blood tile effectChampions are now visually distinguished at a glanceSettings now open on every screen. The gear and the Escape key previously only worked in combatAgony Tiers 6 to 9 now raise enemy critical chance, instead of only multiplying enemy damageEnemy action delay is now a slider in Settings -> GameplayThe install is now 268 MB, down from 369 MB. Combat:Offering and Oblation now explode on death for 50% of their maximum health as Corporeal damage to all nearby entitiesThe Baron now bursts…

  • Demo Update v.2.5.4 - 9 September 2026

    Highlights : Added six new Agony TiersDesecrating your corpse now pushes Agony Tier past normal maximumEvery skill, item and anima description now states exact numbers, no more "unleash a storm of arrows" etc Dramatic slow motion camera added for critical hits, heavy damage, large heals, significant dispels, and boss spawns/deaths. Enabled by default, can be disabled in Settings -> GameplayRewrote all Dialogue, and added Boss barks for the Baron and Xyn'ThaxPathfinding now paths around harmful tile effectsThe first node is no longer always the same levelCombat: Crits properly obey "cannot crit" even when a critical strike was forced by backstab, etc.Champions properly inherit their base enemy's sounds and identity. A shader pass is planned to visually distinguish a Champion at a glanceSecond Wind's healing is capped to a % of the target's maxHealth.Bent Spoon : instead of overexertion i…

  • Demo Update v.2.5.3 - 4 September 2026

    Highlights Tooltips have been globally made opaque. A UI Opacity slider has been added for those who want it. Hotkeys are now visible. Every skill slot shows its key (Q/W/E/R, 1–4), and End Turn, Guard, Block and Aim buttons too. Game speed is now a setting. A slider in Settings → Gameplay, matched to the in-combat + / − / 0 keys. Large UI option for 4K displays, under Settings → Video. Enemy actions are paced apart slightly so multiple action turns no longer reads as one blur. A slider for this delay will be coming in the next patch Skill ranges are now drawn on the grid when you select a skill. Map layouts no longer repeat back to back, or within the same rank of the tree. Combat Thermic damage from equipment now detonates barrels properly in all cases. Area attacks now break barrels within their radius; previously only single-target hits reached props. Attacking a barrel turns your c…

  • Demo Hotfix v2.5.2 - 29 August 2026

    Fixed UI scaling at 4K, ultrawide and 16:10 resolutions. Borderless windowed at your native resolution is now the default display mode. Fixed a bug where tutorial enemies could fail to move to their scripted positions. Fixed missing sound effects in the tutorial, and several enemies using the wrong sounds. Fixed Siegfried's Plate granting +1500% Max Health instead of +15%. Fixed dispel options rendering behind health bars. Fixed several cases where the wrong music track would play. Added Anima Icons and Lore descriptions for the fire tileset. Updated several incorrect item descriptions.

  • Demo now Live! - 29 August 2026

    The demo for Echoes of Agony is now live! This demo contains all end-to-end features of the game, although the content is limited to around a third of the game's levels, items, upgrades, etc. I'm eager to hear your feedback/suggestions on the roguelike meta progression, tutorials, or anything else! You can join the Discord, or use the Steam Forums to convey your feedback

  • Alpha Demo now Live! - 24 February 2026

    Play the Alpha Demo here! I would love to hear your feedback/suggestions! You can use the form linked in game, join the Discord, or use the Steam Forums if you like This demo is focused on testing and validating the core combat in Echoes of Agony. So, there's no meta-progression systems like Items, Character Level-ups, Shops, etc in the Alpha. Those features will be available in the Steam Playtest

  • New Mechanic : Overexertion - 10 February 2026

    Added a New mechanic: Overexertion. You can now go negative stamina , further delaying your next turn. The limit is that you can only go from 5 to -5 stamina, and once you're negative, you can't use more stamina to go further negative. It's a powerful tool to get an extra action, so going negative adds a Debuff that reduces your damage output and increases damage taken until your next turn - High Risk . High Reward PS : I realize the debuff name is clipping in the popup UI, its already been fixed

  • Visual Overhaul: New Lighting & Impact Effects. - 2 February 2026

    Working on the 'game feel' based on recent feedback. Today's update brings...Added some basic hit feedback - a white flashing shader, and small movement relative to the direction of the attacker.Notably, it only happens for attacks that actually damage health - so you won't see it if it hits a character's Guard meter, if the attack misses, or if its a Damage over Time effect.I'm looking into particle effects next to make the big hits really pop.

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026Demo Update v2.5.51844115010501525
29 September 2026Demo Update v.2.5.41843481262688905
34 September 2026Demo Update v.2.5.31842846814447631
429 August 2026Demo Hotfix v2.5.21842212951306468
510 February 2026New Mechanic : Overexertion1823825466507053
62 February 2026Visual Overhaul: New Lighting & Impact Effects.1823191198610978

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.