SPSTEAMPULSELIVE ANALYTICS
SilverQuest: Gaiden

SilverQuest: Gaiden Steam metadata

I-Game-Art | Dec 29, 2014 | game

Released

0players observed · 22 September 2026 - 08:38:11 UTC

IndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,173
  • Revenue (VGI)$5,183
  • Review scoreNot available

SilverQuest: Gaiden metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,173
  • Revenue (VGI)$5,183
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateDec 29, 2014
  • DeveloperI-Game-Art
  • PublisherWolfgame

Genres: Indie, RPG, Early Access

Company pages: Developer: I-Game-ArtPublisher: Wolfgame

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

SilverQuest: Gaiden Steam metadata

SilverQuest: Gaiden metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/333380/metadata
Steam Communityhttps://steamcommunity.com/app/333380
PCGamingWiki search
IGDB searchSearch IGDB for SilverQuest: Gaiden

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Family Sharing

Achievements

Not available

Platform releases
  • Steam 29 December 2014

Latest Steam announcements

  • ♖ Charlotte the Intern! - 15 February 2016

    Hello everyone! I'd like to take a moment to introduce our new intern Charlotte. She will be doing a lot of the initial, base data entry for the game moving forward. She's handling a lot of the grunt work, so three cheers for that! As always, you can find our sData updates and entries on the Bitbucket site here: https://bitbucket.org/silverquestgaiden/silverquest-gaiden-sdata/overview Here are the last few commits: https://bitbucket.org/silverquestgaiden/silverquest-gaiden-sdata/commits/all The wiki that we will all be using is also located here, so be sure to check that out! Thanks, Wolf

  • ♖ Clarity regarding Mods/External sData - 26 January 2016

    Recently we have gotten several tweets and emails concerning the externalization of our sData folder, as well as opening up our sData Bitbucket. There has been some confusion about what opening up the sData on Bitbucket really means. Here are some bits of information that we hope will clear up this confusion. The "vanilla" folder in sData is created by Wolfgame. The "vanilla" folder will be viewable by going into your Steam Installed Games folder on your PC and opening the files. Only we will be editing distributed the "vanilla" folder. The "vanilla" folder exists to show our data to the community and for potential modders. Players of the unmodded base game needn't worry about non-canon or broken data being in the base game. If you mess up your installed "vanilla" folder by messing with it too much, use Steam to "Verify Integrity Of Game Cache". This will revert your "vanilla" folder ba…

  • ☺ SilverQuest Classic skit - 25 January 2016

    Hey everyone! I saved this video from the voidmaw of Desura (RIP) This is a little "radio play" kind of thing I did to announce the premium version of the first game I ever made. I'd like to do more things like this in the future. Enjoy! https://www.youtube.com/watch?v=dNT9PWV2nLM Also, here's a wee lil video of some new Unity Progress! https://vine.co/v/iiiK9T5lUjg

  • ♖ [Thinking Out Loud] Combat - 24 January 2016

    Hello everyone, I'm giving combat a second think now that we're moving to a Unity rebuild. Please read the thread below and share your thoughts! http://steamcommunity.com/app/333380/discussions/5/458606877327111473/ Bonus! https://pbs.twimg.com/media/CZg_tnaWwAEXrV9.jpg:large

  • ♖ [Thinking Out Loud] Combat - 24 January 2016

    Hello everyone, I'm giving combat a second think now that we're moving to a Unity rebuild. Please read the thread below and share your thoughts! http://steamcommunity.com/app/333380/discussions/5/458606877327111473/ Bonus! https://pbs.twimg.com/media/CZg_tnaWwAEXrV9.jpg:large

  • ♖ [sData] Added to Design Documents - 22 January 2016

    We are adding our internal XML files to the Living Design docs list. This might not always be a public database, but we want to show what we're working from. We're also added a completely public Wiki to the bitbucket. You can contribute to it in any way that you see fit. Please give it a look below. http://steamcommunity.com/app/333380/discussions/5/458606877312779826/ http://i.imgur.com/XTAcJJv.png

  • ♖ Living Design Docs - 21 January 2016

    Hello everyone! I wanted to tell you about the fact that things are progressing forward once again, and that we'll be showing our Design Docs as we more forward. I've provided a link to the documents that I'm writing and that we will be working from below. We are also shifting to Unity and away from Gamemaker. OSX users rejoice! Gamemaker is a fine engine in its own right, but not appropriate for a game that is this data-driven. Those of you who might follow me on Twitter will also be aware that I will be able to do some fun and extra scripting in Unity in order to make fun mini-games and other polish and "quality of life" things that I was not able to do in Gamemaker. This also opens up some new and fun rendering things to play with. Additionally, the content and "gameplay" that is in the game as it stands will take a very short amount of time to get up and running in Unity. Frankly, t…

  • New Programmer, New Engine, Living Design Docs - 21 January 2016

    Hello everyone! Good news! We've found a new programmer!! He's skilled in both game development and database management. Finally! We're honored to have Bret Hudson onboard. We are integrating Bret into the project right now. He is learning the design I set out a while ago. I had to generate new, organized documents for him. These documents are not 100% complete, but is the framework from which he will be working. I've provided a link to the documents that I'm writing and that Bret will be working from below. We are also shifting to Unity and away from Gamemaker. OSX users rejoice! Gamemaker is a fine engine in its own right, but not appropriate for a game that is this data-driven. Those of you who might follow me on Twitter will also be aware that I will be able to do some fun and extra scripting in Unity in order to make fun mini-games and other polish and "quality of life" things that…

  • ♖ Update regarding direction and development - 9 January 2016

    Update: http://steamcommunity.com/app/333380/discussions/0/458605613397571399/ Discussion of direction here: http://steamcommunity.com/app/333380/discussions/0/611696927911737794/#c458605613402731332 Thank you -Wolf

  • [News] ♖ %50 OFF ♖ - 11 June 2015

    Welcome to the Steam Summer Sale, adventurers! SilverQuest Gaiden is currently %50 off! The LOWEST price it's ever been!! Only $2.99! https://pbs.twimg.com/media/CHPH0n7UYAExNHZ.png

  • Portraits!? - 5 June 2015

    Here's a preview of Version 1 of Joan Feygran's portrait! https://pbs.twimg.com/media/CGsai0iUkAAEuqs.png:large and a wizard lol https://pbs.twimg.com/media/CGs5efMUYAAQltm.png:large :D (the text in the box is just something i tossed in and isnt actual in-game text)

  • Hattori's map is complete! - 28 May 2015

    https://40.media.tumblr.com/02925cf598747cbf617316dfc62ade4e/tumblr_np2qq1xb4K1rffrdko1_540.png

  • [Blog] Almost Practical IMGUI - 10 May 2015

    Gooier Still In the previous installment, I suggested some viewing and reading material to acquaint oneself with Immediate Mode GUIs. Hopefully you’ve checked that out but, if not, the following should still be easy to follow. I really wanted to get into the meat of the SilverQuest Gaiden implementation this time but as I was writing it seemed like a good idea to provide a very simple example to build from. So here it is. A Very Simple Example This example is based entirely on the pseudocode given by Casey Muratori in his talk. Below are the IMGUI properties defined in the IMGUI object. These are shared by every element in the GUI. /// IMGUI Properties{ // ID Tracking ACTIVE = -1; HOT = -1;} ACTIVE and HOT can hold the value of an ID code unique to each GUI element or control. ACTIVE takes a value when a control is being clicked on. HOT takes a value when a control is being hovered over…

  • [Feedback] Hattori first look - 1 May 2015

    http://i.imgur.com/AZxXiJU.png

  • [Feedback] - 30 April 2015

    https://pbs.twimg.com/media/CDzAMgZW0AAIEnq.png:large Which sign is better for a library? :P

  • [Blog] Immediate Mode GUIs - 17 April 2015

    I’m taking a big a detour today. I expected to post the next installment of the dungeon generation series. But another aspect of SilverQuest: Gaiden I’m currently dealing with are GUIs. http://i.imgur.com/EjcorrU.jpg When I talk about GUIs in SQG, these are things like the player character generator and the options menu. The way they were written is a little scatter-shot and difficult to modify. I had decided what I needed is a proper GUI library. This seems a daunting prospect. I’ve made them before and never been wholly satisfied with the results. I think this is a pretty common feeling, if social media is anything to go by. When I think about GUI libraries, I immediately gravitate to GEM-style systems. This is not because I think they are particularly good. Rather it is because GEM is the first “modern” GUI I was exposed to as an Atari ST programmer. So, I’ve been reading my dot matr…

  • [News] ♖ Roadmap // The Long Road - 17 April 2015

    We have posted a lengthy topic in the discussion forum on the subject of the overall direction of the game and our roadmap for progress. You can check it out here: http://steamcommunity.com/app/333380/discussions/0/611696927911737794/ -Wolf

  • Statistician's Desk now open! - 16 April 2015

    Hello everyone! We've opened a new discussion forum specifically for those interested in the combat math and calculations. Enjoy! http://steamcommunity.com/app/333380/discussions/6/

  • [data] Category Tags vs Damage Tags - 16 April 2015

    Damage Tags Acid | Arcane|Celestial|Demon | Earth Category Tag — — — — — Acid 0 1 1 1 2 Alive 2 1 1 1 1 Ancient 1 2 0.8 2 1 Arcane 0 1 2 1.1 1 Beast 1.1 1 1 1 0.9 Bridge 1.4 1 1 1 1 Celestial 0 2 1 2 1 Dead 5 1 2 2 1 Debris 2 1 1 1 1 Demon 0 1.1 2 1 0.9 Dragonkin 1 1 0.8 0.8 1 Earth 0.5 1 1 1 -1 Elemental 0 1.1 1 1 1 Fey 0.9 0.4 1.1 1.1 1.2 Fire 0 1 1 0.2 2 Flying 1 1 1 1 0 Gas 0 1 1 1 0.3 Gelatin 1.4 2 1 1.1 1 Giant 1 1 1 1 1.4 Ground 1 1 1 1 1 Humanoid 1 1 1 1 1 Ice 2 1 1 0.4 1 Insect 1.4 1 1 1 1 Item 1 1 1 1 1 Mammal 1 1 1 1 1 Mechanical 1.5 0.4 1.1 1 1.1 Metal 1.6 1 1 1 0.4 Mounted 1 1 1 1 1.3 Lightning 1 0.2 0.9 1 2 Organic 1 1 1 1 1 Plant 1 1 1 1 0.1 Reptile 1 1 1 1 1 Spirit 0 1 2 1 1 Structure 1.5 1 1 1 1.3 Tiny 1 1 1 1 1 Undead 1 1.1 1 0.4 1 Underwater 0.2 1 1 1 1.3 Void 0 0.9 2 0.2 1 Water 0.6 1 1 1 0.1 Ward 1 1 1 1 1 Wind 0 1 1 1 0.1 Wood 1.2 1 1 1 0.4 Damage Tags Elemental Fe…

  • Audio Options coming in Alpha 14! - 15 April 2015

    http://i.imgur.com/LoCabeK.png Xot has been hard at work and didn't even tell me! :D

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2015[Patch] a13 Hotfix517126407345598298

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID333380
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateDec 29, 2014
DeveloperI-Game-Art
PublisherWolfgame
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

This game has suspended development for the time being. We plan to start over as an ARPG using the world of SilverQuest: Gaiden. If you purchase this game, please be aware that it will change a lot in the future.

About this game

This game has suspended development for the time being. We plan to start over as an ARPG using the world of SilverQuest: Gaiden . If you purchase this game, please be aware that it will change a lot in the future. --- SilverQuest: Gaiden was originally started as "miniflake" in 2009, released as a solo project by I-GAME-ART, the game was launched into alpha state on a website called Desura, and later Steam. Wolfgame came on to do additional artwork and design in 2012. The goals were to create a deeply expandable roguelike with a classic black and white design. Unfortunately, that did not come to plan as I-GAME-ART had to stop working on the game and games in general around 2012. Since then, the game has been frozen in time on Steam. The current game and its source code will be released at a later date. Thank you.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbe10Fantasy Violence Mild Language Simulated Gambling
pegi12Violence Language

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

SilverQuest: Gaiden's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SilverQuest: Gaiden's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SilverQuest: Gaiden at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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