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SilverQuest: Gaiden

SilverQuest: Gaiden Steam news

I-Game-Art | Dec 29, 2014 | game

Released

0players observed · 22 September 2026 - 07:37:03 UTC

IndieRPGEarly Access

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SilverQuest: Gaiden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateDec 29, 2014
  • DeveloperI-Game-Art
  • PublisherWolfgame

Genres: Indie, RPG, Early Access

Company pages: Developer: I-Game-ArtPublisher: Wolfgame

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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SilverQuest: Gaiden Steam news

SilverQuest: Gaiden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ♖ Charlotte the Intern! - 15 February 2016

    Hello everyone! I'd like to take a moment to introduce our new intern Charlotte. She will be doing a lot of the initial, base data entry for the game moving forward. She's handling a lot of the grunt work, so three cheers for that! As always, you can find our sData updates and entries on the Bitbucket site here: https://bitbucket.org/silverquestgaiden/silverquest-gaiden-sdata/overview Here are the last few commits: https://bitbucket.org/silverquestgaiden/silverquest-gaiden-sdata/commits/all The wiki that we will all be using is also located here, so be sure to check that out! Thanks, Wolf

  • ♖ Clarity regarding Mods/External sData - 26 January 2016

    Recently we have gotten several tweets and emails concerning the externalization of our sData folder, as well as opening up our sData Bitbucket. There has been some confusion about what opening up the sData on Bitbucket really means. Here are some bits of information that we hope will clear up this confusion. The "vanilla" folder in sData is created by Wolfgame. The "vanilla" folder will be viewable by going into your Steam Installed Games folder on your PC and opening the files. Only we will be editing distributed the "vanilla" folder. The "vanilla" folder exists to show our data to the community and for potential modders. Players of the unmodded base game needn't worry about non-canon or broken data being in the base game. If you mess up your installed "vanilla" folder by messing with it too much, use Steam to "Verify Integrity Of Game Cache". This will revert your "vanilla" folder ba…

  • ☺ SilverQuest Classic skit - 25 January 2016

    Hey everyone! I saved this video from the voidmaw of Desura (RIP) This is a little "radio play" kind of thing I did to announce the premium version of the first game I ever made. I'd like to do more things like this in the future. Enjoy! https://www.youtube.com/watch?v=dNT9PWV2nLM Also, here's a wee lil video of some new Unity Progress! https://vine.co/v/iiiK9T5lUjg

  • ♖ [Thinking Out Loud] Combat - 24 January 2016

    Hello everyone, I'm giving combat a second think now that we're moving to a Unity rebuild. Please read the thread below and share your thoughts! http://steamcommunity.com/app/333380/discussions/5/458606877327111473/ Bonus! https://pbs.twimg.com/media/CZg_tnaWwAEXrV9.jpg:large

  • ♖ [Thinking Out Loud] Combat - 24 January 2016

    Hello everyone, I'm giving combat a second think now that we're moving to a Unity rebuild. Please read the thread below and share your thoughts! http://steamcommunity.com/app/333380/discussions/5/458606877327111473/ Bonus! https://pbs.twimg.com/media/CZg_tnaWwAEXrV9.jpg:large

  • ♖ [sData] Added to Design Documents - 22 January 2016

    We are adding our internal XML files to the Living Design docs list. This might not always be a public database, but we want to show what we're working from. We're also added a completely public Wiki to the bitbucket. You can contribute to it in any way that you see fit. Please give it a look below. http://steamcommunity.com/app/333380/discussions/5/458606877312779826/ http://i.imgur.com/XTAcJJv.png

  • ♖ Living Design Docs - 21 January 2016

    Hello everyone! I wanted to tell you about the fact that things are progressing forward once again, and that we'll be showing our Design Docs as we more forward. I've provided a link to the documents that I'm writing and that we will be working from below. We are also shifting to Unity and away from Gamemaker. OSX users rejoice! Gamemaker is a fine engine in its own right, but not appropriate for a game that is this data-driven. Those of you who might follow me on Twitter will also be aware that I will be able to do some fun and extra scripting in Unity in order to make fun mini-games and other polish and "quality of life" things that I was not able to do in Gamemaker. This also opens up some new and fun rendering things to play with. Additionally, the content and "gameplay" that is in the game as it stands will take a very short amount of time to get up and running in Unity. Frankly, t…

  • New Programmer, New Engine, Living Design Docs - 21 January 2016

    Hello everyone! Good news! We've found a new programmer!! He's skilled in both game development and database management. Finally! We're honored to have Bret Hudson onboard. We are integrating Bret into the project right now. He is learning the design I set out a while ago. I had to generate new, organized documents for him. These documents are not 100% complete, but is the framework from which he will be working. I've provided a link to the documents that I'm writing and that Bret will be working from below. We are also shifting to Unity and away from Gamemaker. OSX users rejoice! Gamemaker is a fine engine in its own right, but not appropriate for a game that is this data-driven. Those of you who might follow me on Twitter will also be aware that I will be able to do some fun and extra scripting in Unity in order to make fun mini-games and other polish and "quality of life" things that…

  • ♖ Update regarding direction and development - 9 January 2016

    Update: http://steamcommunity.com/app/333380/discussions/0/458605613397571399/ Discussion of direction here: http://steamcommunity.com/app/333380/discussions/0/611696927911737794/#c458605613402731332 Thank you -Wolf

  • [News] ♖ %50 OFF ♖ - 11 June 2015

    Welcome to the Steam Summer Sale, adventurers! SilverQuest Gaiden is currently %50 off! The LOWEST price it's ever been!! Only $2.99! https://pbs.twimg.com/media/CHPH0n7UYAExNHZ.png

  • Portraits!? - 5 June 2015

    Here's a preview of Version 1 of Joan Feygran's portrait! https://pbs.twimg.com/media/CGsai0iUkAAEuqs.png:large and a wizard lol https://pbs.twimg.com/media/CGs5efMUYAAQltm.png:large :D (the text in the box is just something i tossed in and isnt actual in-game text)

  • Hattori's map is complete! - 28 May 2015

    https://40.media.tumblr.com/02925cf598747cbf617316dfc62ade4e/tumblr_np2qq1xb4K1rffrdko1_540.png

  • [Blog] Almost Practical IMGUI - 10 May 2015

    Gooier Still In the previous installment, I suggested some viewing and reading material to acquaint oneself with Immediate Mode GUIs. Hopefully you’ve checked that out but, if not, the following should still be easy to follow. I really wanted to get into the meat of the SilverQuest Gaiden implementation this time but as I was writing it seemed like a good idea to provide a very simple example to build from. So here it is. A Very Simple Example This example is based entirely on the pseudocode given by Casey Muratori in his talk. Below are the IMGUI properties defined in the IMGUI object. These are shared by every element in the GUI. /// IMGUI Properties{ // ID Tracking ACTIVE = -1; HOT = -1;} ACTIVE and HOT can hold the value of an ID code unique to each GUI element or control. ACTIVE takes a value when a control is being clicked on. HOT takes a value when a control is being hovered over…

  • [Feedback] Hattori first look - 1 May 2015

    http://i.imgur.com/AZxXiJU.png

  • [Feedback] - 30 April 2015

    https://pbs.twimg.com/media/CDzAMgZW0AAIEnq.png:large Which sign is better for a library? :P

  • [Blog] Immediate Mode GUIs - 17 April 2015

    I’m taking a big a detour today. I expected to post the next installment of the dungeon generation series. But another aspect of SilverQuest: Gaiden I’m currently dealing with are GUIs. http://i.imgur.com/EjcorrU.jpg When I talk about GUIs in SQG, these are things like the player character generator and the options menu. The way they were written is a little scatter-shot and difficult to modify. I had decided what I needed is a proper GUI library. This seems a daunting prospect. I’ve made them before and never been wholly satisfied with the results. I think this is a pretty common feeling, if social media is anything to go by. When I think about GUI libraries, I immediately gravitate to GEM-style systems. This is not because I think they are particularly good. Rather it is because GEM is the first “modern” GUI I was exposed to as an Atari ST programmer. So, I’ve been reading my dot matr…

  • [News] ♖ Roadmap // The Long Road - 17 April 2015

    We have posted a lengthy topic in the discussion forum on the subject of the overall direction of the game and our roadmap for progress. You can check it out here: http://steamcommunity.com/app/333380/discussions/0/611696927911737794/ -Wolf

  • Statistician's Desk now open! - 16 April 2015

    Hello everyone! We've opened a new discussion forum specifically for those interested in the combat math and calculations. Enjoy! http://steamcommunity.com/app/333380/discussions/6/

  • [data] Category Tags vs Damage Tags - 16 April 2015

    Damage Tags Acid | Arcane|Celestial|Demon | Earth Category Tag — — — — — Acid 0 1 1 1 2 Alive 2 1 1 1 1 Ancient 1 2 0.8 2 1 Arcane 0 1 2 1.1 1 Beast 1.1 1 1 1 0.9 Bridge 1.4 1 1 1 1 Celestial 0 2 1 2 1 Dead 5 1 2 2 1 Debris 2 1 1 1 1 Demon 0 1.1 2 1 0.9 Dragonkin 1 1 0.8 0.8 1 Earth 0.5 1 1 1 -1 Elemental 0 1.1 1 1 1 Fey 0.9 0.4 1.1 1.1 1.2 Fire 0 1 1 0.2 2 Flying 1 1 1 1 0 Gas 0 1 1 1 0.3 Gelatin 1.4 2 1 1.1 1 Giant 1 1 1 1 1.4 Ground 1 1 1 1 1 Humanoid 1 1 1 1 1 Ice 2 1 1 0.4 1 Insect 1.4 1 1 1 1 Item 1 1 1 1 1 Mammal 1 1 1 1 1 Mechanical 1.5 0.4 1.1 1 1.1 Metal 1.6 1 1 1 0.4 Mounted 1 1 1 1 1.3 Lightning 1 0.2 0.9 1 2 Organic 1 1 1 1 1 Plant 1 1 1 1 0.1 Reptile 1 1 1 1 1 Spirit 0 1 2 1 1 Structure 1.5 1 1 1 1.3 Tiny 1 1 1 1 1 Undead 1 1.1 1 0.4 1 Underwater 0.2 1 1 1 1.3 Void 0 0.9 2 0.2 1 Water 0.6 1 1 1 0.1 Ward 1 1 1 1 1 Wind 0 1 1 1 0.1 Wood 1.2 1 1 1 0.4 Damage Tags Elemental Fe…

  • Audio Options coming in Alpha 14! - 15 April 2015

    http://i.imgur.com/LoCabeK.png Xot has been hard at work and didn't even tell me! :D

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2015[Patch] a13 Hotfix517126407345598298

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