- Deepspace Emporium Legacy: Publisher & Future Plans - 10 October 2025
Hey, everyone! I have some great news to share with you.I have signed a publishing partnership for Deepspace Emporium! Without disclosing the publisher’s name for now, I can say it is one of the most well-known indie publishers that has brought multiple indie hits to life. Moreover, it was a fantastic opportunity to secure the long-term development of the game and ensure that I get the resources to cover beyond my initial needs.What’s next? We are looking forward to announcing a new and improved version of the game together with the new demo in the coming months. The new version will feature top-tier pixel art visuals, significantly expanded content, including new starting scenarios, activities, customers, and more. The current demo stays available for now, but is renamed to the "Legacy" to reflect that it does not represent the level of quality that I’m now aiming for. You might notice…
- Major Update Patch Note 039J - 30 June 2025
Major Update Patch Note 039JNew Features,Save/Load System has been implemented.,New Faction Perks have been implemented.,Starting Perk System has been added to the game.Stolen Item System has been addedNew Content,Added a new rare medical injector,Added a new unique character storyline,Added some regular tourist customers and a tourist event,Added a new recurring power outage eventNew Blast Furnace Module,3 New Ultra Rare Items,Security Requisition Officer While you have at least 0 Reputation with Security, a requisition officer may visit to buy supplies. Selling to them will increase your reputation at a slightly faster rate.,Food Bank Worker A food bank worker may visit to buy food at a 50% discount. Selling to them will increase your reputation at a faster rate.New Visual Inspection Item,Extended Storage Bay has been added,Player will now have guaranteed encounters to purchase the Ex…
- Patch Notes: 038B + 038C - 25 April 2025
New Content New Hydroponic crop: Fillerweed New Hydroponic crop: Hydro Reed Machine Bay has been added, a new storage item capable of storing machines Dr. Jackson will now sell the Machine Bay Hydroponic Smuggler Module added, removes seed’s contraband status while the seed is growing PowerBloc added, a new item from Dr. Jackson that recharges adjacent batteries and batteries inside adjacent machines when power is paid A new Hydroponic Module Bay Expansion Kit has been added A new underground Exchange deal has been added to sell poison Poison tag has been added to certain items Changes Dr. Jackson will now sell Hydroponic Farm Spawn chance for Plant Analyzer and Water Analyzer has been improved with Dr. Jackson Hydroponic Start will now start with slightly more credit and battery charge Hydroponic Start also spawns with 2 Fillerweed seeds Hydroponic and Fence Start’s starting rent has b…
- Patch Note 038A Hydroponic Farmer - 15 April 2025
Hydroponic Farmer Content Update New Hydroponic Starting Scenario: Hydroponic Farmer is now available. Hydroponic Farm has 3 crops available to farm. Introduced a Plant Analyzer as a mid-game upgrade — provides full information on seed stats. New Content & Features Retired Merchant added for both Water Merchant and Hydroponic Farmer starts. Service Supply Crate has been added. New weapons and weapon variants introduced. Module Extractor is now also sold by the Supply Runner (formerly Supplier). New medical item added. Options Menu: Added toggle to automatically call the next customer after the previous one leaves. Changes & Improvements Prices and yields of broken machines have been balanced. Fence start now begins with more credits but has a higher starting rent. Supplier renamed to Supply Runner to avoid confusion with other Supplier types. Pile of Scrap loot table updated with more v…
- Community Poll - 9 April 2025
Hello everyone. I have commissioned different artists to see how we could improve the character art of the game. Here is a test art for each style: Style 1 (Original) Previews Style 2 Previews Style 3 Previews Style 4 Previews Style 5 Previews Style 6 Previews Let us know which style you prefer the most. Or if you rather keep the original style. Thank you!
- Content Update Patch Notes 037A - 5 April 2025
New Content Ruined Machine System Ruined machines have been added to the game. After Day 21 (Junker only) or earlier via Wild’s Network unlock, Scrappers may begin visiting the store to sell ruined machines. Ruined machines can be scrapped using a Welder, Screwdriver, and Wirecutter. Some ruined machines contain stuck modules, which require the new Module Extractor tool. Retired Junkers now visit weekly (if the player started as a Junker), offering a stock of essential supplies. Corrupted Modules can now be restored using Electronic Parts, converting them into Blank Modules (rewriting functionality coming in a future update). Other Additions Added new melee weapons to the item pool. Introduced a new market event: Weapon Shortage. Added a new fallback newspaper article: "All Quiet", which appears when no other events are active. Introduced a new Supplier Customer who visits weekly with a…
- Patch Note 036A: Water Trader Content Update - 14 March 2025
New Content Related to Water: Water Merchant Start – Now unlocked! Players starting as a Water Merchant will begin with everything needed to jump straight in. New Water Testing Device – Functions like the water testing strip but has unlimited uses and displays the exact composition of the water’s contaminants. Water Purifier – A new machine that work overnight and can reliably purify water. By default, it can only purify water up to High Quality. Using modules, it can be upgraded to produce Pure Water (+100% Quality is required to achieve Pure Water). Crime Increase for Selling Mislabeled Water – Selling large quantities of mislabeled water will increase your crime level over time, even if you weren’t exposed when selling. Expanded Water Trading Guide – The Water Trading Guide now includes more pages. New Water Trading Customers – new customers related to trading water has been added. R…
- Patch Note 035G - 5 March 2025
Cumulative patch note for hotfix 035E, 035G and 035G Changes Related to the Incoming Water Update: Reworked the water testing strip. Added a water trading manual, which currently includes only a Quickstart section. Added a proper introduction to water trading mechanics. Improved interactions when selling mislabeled items. Currently, only cigarettes and water can be relabeled. Different buyers will react differently to mislabeled items. New Content: Added a new extended capacity power cell to reduce the need for frequent battery swaps. Changes: The Security Inspector will no longer visit more than once per day, regardless of active events. Crime level will no longer degrade if evidence level is above 80. Improved dossier sprite. Water containers now have different sprites based on the volume of water inside. Thieves and Dr. Jackson now have a chance to sell Cryptographic Desequencer Chip…
- Patch Note 035D - 28 February 2025
Bug Fixes: Fixed a bug that allowed players to put items into containers they don’t own. Fixed a bug where showing an ingot to Dr. Jackson could interrupt him and prevent him from displaying his stock. Fixed a bug where accepting a deal before the Information Dealer started talking could interrupt and bug the interaction. Fixed a bug where items bought from the commissary wouldn’t appear if the counter was full, but credits would still be charged. Fixed a bug where, in the food stamp system, if the amount was counterfeit and a security seal was missing, the report on the seal would fail when generated. Changes: You can now sell to customers even if they are out of budget. A pop-up UI will ask you to confirm. (For example, if a customer has 50 credits left, you can now sell them a 51-credit item.) Buying clients will now leave when they run out of credits.
- Patch Notes 035C - 27 February 2025
Bug Fixes: Fixed a bug where the game would be bugged after attempting to sell incorrectly labelled water. Fixed an issue preventing the shutter door from opening, caused by a customer not being properly initialized when the Referral service was enabled. Fixed a bug in the buyer referral service that incorrectly allowed documents to be sent as eligible item types. Fixed a bug where buying customers with unlimited budgets could not purchase multiple items at once. Fixed an issue where the food stamp's name displayed an incorrect value. Fixed a bug that prevented the Mentor from giving the player his security record after committing their first crime. Fixed a bug where counterfeit food stamps were incorrectly marked as genuine. Fixed an issue where business card contact cooldowns were not set correctly, allowing players to receive infinite free samples. Fixed a bug where restarting the ga…
- Patch Note 035 - 20 February 2025
Security Mechanic Expansion: Security will now track your crimes when you commit them, such as trading contraband or bribing security. Trading contraband with certain customers will not increase (or will only slightly increase) your tracked crime level. Example: trading with a Revolutionary faction customer (no increase) and the black market (50% increase). The Mentor will give you your security record after your first crime is committed. (If "Skip Intro" is selected, you will start with the record.) The security record contains what security knows about your criminal activities. It is always up-to-date. Depending on your crime level, your evidence level will increase at the start of each day. The higher your crime level, the faster the evidence level rises. If it reaches 100, security will issue a fine, arrest, or execution depending on your crime level. Your crime level will decay slo…
- Patch Note 034C - 16 February 2025
Bug fixes: -Fixed a bug where non-owned items can be “stolen” by inserted them into The Hidden storage -Fixed many grammar mistakes (Thanks to help from our Discord Community) -Fixed a bug in visual inspection UI where 2 different items can overlap -Fixed a bug where an item can still be found during inspection when stored inside the Smuggler Bay -Fixed where Joe Wild can’t be reached via phone when started with Skip Intro option -Reworked the tutorial bubbles -Fixed a bug where an item is transferred to an outside counter when using quick transfer on an item in a container. The item will now be transfer only to the main inventory area -Fixed where a resource surplus event can happen at the same time as the same resource shortage event -Fixed the bug that cause dragged item to reset when dragging over a UI element