End's Reach news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews15
- Release dateMar 6, 2025
- DeveloperCuirass Entertainment Ltd.
- PublisherCuirass Entertainment Ltd.
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: Cuirass Entertainment Ltd.Publisher: Cuirass Entertainment Ltd.
End's Reach Steam news
End's Reach news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Combat overhaul followup hotfixes - 1.62 - 27 October 2025
- Adjusted hitboxes to give the enemies a better chance to hit the player with their new moves - Animation adjustments to accommodate new hitboxes
- Combat Overhaul - 18 October 2025
Combat Overhaul v1.61What's changed and why?End's Reach has always had very simple combat. The original vision for the game was something along the lines of Skyward Sword, where you were closely watching changes in the enemy's behaviour to determine what to do next. The combat in the released version is very casual, and although some of those ideas were used they were mostly discarded to keep the game playing smoothly.This update mostly focuses on improving combat to add a slightly higher difficulty, and some crunchier effects so that it's more enjoyable to smash things.New Stagger / Defence SystemEnemies now have a defense value. This prevents enemies from being permanently stunlocked off the first hit, something that trivialized all of the combat in the initial release. As you do combos to enemies, you will reduce their defense.When an enemy's defenses are broken, they can be stunlock…
- 1.61 - Combat Overhaul! - 18 October 2025
1.61 - General Fixes - Made controls on the map screen more reliable. - Bug fixed where the camera would rotate awkwardly on an unknown axis while rotating on the minimap screen. - Fixed a bug where sometimes you couldn’t delete save files on PC - Hitboxes adjusted on some enemies - Animations adjusted on some enemies Combat Overhaul - Difficulty of combat raised across the board. Enemies have more health and are more resilient and have a few more generic abilities. - Added stagger system to enemies. Average enemies can no longer be permanently stunlocked off of the first hit. The player will have to do full combos in order to break their defences, which then allows them to be staggered and stunlocked as they could be originally. Enemies can also recover their defences quite quickly if the pressure is let up, meaning that you have to focus an enemy down! - Added critical strikes to enem…
- Small Hotfix - Unity Security Flaw Update - 5 October 2025
Unity made developers aware of a security flaw in a wide range of editor versions that would affect all builds. Although it seems unlikely that a single player game like End's Reach is susceptible to this issue, I've decided to quickly update the game to protect players in case it is eventually exploited. Thank you and take care.
- Summer Sale Event! - 29 June 2025
You can hop into End's Reach at it's lowest price yet after a price cut and a discount of 20%. Being a linux-native title it runs great on Steamdeck and makes a perfect weekend vacation adventure. End's Reach is a 3D zelda-style adventure game featuring a semi-open world and 3 unique dungeons.
- Patch 3 - Quality of Life - 21 May 2025
This update addresses a few of the long term issues that were pointed out by player's who've finished the game. - Stamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall. ~ A common point of feedback was the stamina system seeming a bit unnecessary when traversing the open-world. Rather than remove it, stamina recovery and cost has been tweaked so that as long as you've collected a few batteries you shouldn't have to stop and recover nearly as much. - Several softlocks fixed - Various unintended puzzle skips fixed - Popup text moves faster to make it less tedious if you decide not to skip it - Various geometry tweaks in the world - Some changes to text in UI and menus for readability
- Patch 2 - Hotfix 1 - 26 March 2025
Music volume should now default to max
- Patch 2 - March 26, 2025 - Volume options - 26 March 2025
- Added volume toggles for SFX and Music to the in-game menu - Some visual bug fixes
- Patch 1 - March 17th - 17 March 2025
Hello players! I want to thank everyone for their support during this launch window. This is the first of a series of patches intended to improve the experience for users on Steam and bring the game more in line with this platform rather than the platform it originally launched on. - Improvements to the way mouse and joystick is handled so that people playing purely with controller should have a better experience - Several softlocks addressed - Scrapyard boss has had AI improved to match other enemies in the game - Culling / Draw distance increased in every environment (A slider to be added at a later date) - Objects like the red-doors have had their culling settings changed so that they don't flicker - F12 (Steam screenshot button) no longer hides the HUD, it's been remapped to F10 - Other small visual updates There is more to come, I've been listening to feedback about things like sta…
- Hotfix 3 - 8 March 2025
- General performance enhancements - Fixed an issue in fire temple
- Hotfix 2 - 8 March 2025
- Fix for issue where mouse/joystick camera sensitivity could be 0
- Hotfix 1 - 8 March 2025
- Various typos in dialogue and lore entries - Issue with damage persisting after death if you died to an ice blade enemy - Fix for resolution bug (could be lower than what the user set) - Softlock fix in scrap dungeon
- End's Reach - Launching March 7th, 2025 - Windows, Linux and Mac OS - 5 March 2025
Hello everyone, First off, I am excited to say that End's Reach will release onto Windows, Linux, and Mac on March 7th. What is "End's Reach"? End's Reach is an action-adventure game inspired by the late 90s and early 2000s era. The games I looked to for guidance were Metroid Prime and The Legend of Zelda - but the game ended up falling somewhere in between into unique territory. While it may not be the most 'PC focused' genre, I feel it's right at home on a Steamdeck and I hope the Steam community grows to love it the way that the Atari VCS community do. Since I was a young boy in the 90's I have always dreamed of building an open-world and populating it with enemies, puzzles, and dungeons. After slogging through the mobile-game and app industry for several years I took the plunge of making my first full commercial game, and here it is. Not an Early-Access I do not believe in taking mo…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 October 2025 | Combat overhaul followup hotfixes - 1.62 | 1814309641575153 |
| 2 | 18 October 2025 | 1.61 - Combat Overhaul! | 1813674389016685 |
| 3 | 5 October 2025 | Small Hotfix - Unity Security Flaw Update | 1811772772582420 |
| 4 | 21 May 2025 | Patch 3 - Quality of Life | 1800357164382590 |
| 5 | 26 March 2025 | Patch 2 - Hotfix 1 | 1795283637787733 |
| 6 | 26 March 2025 | Patch 2 - March 26, 2025 - Volume options | 1795283637786799 |
| 7 | 17 March 2025 | Patch 1 - March 17th | 1794102528207889 |
| 8 | 8 March 2025 | Hotfix 3 | 1793384379449598 |
| 9 | 8 March 2025 | Hotfix 2 | 1793384379448718 |
| 10 | 8 March 2025 | Hotfix 1 | 1793384379442958 |
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