- Demo Patch 1h - 8 September 2026
Hey everyone, hope you are doing great, and that the heat is finally dissipating - it's been really hot here, and tough to work at normal pace, but I still move forward as always. While continuing to work on the full game, I've made some updates that would also be beneficial for the demo, so here's the change log: BUG FIXES• Fixed a bug related to the collectables UI system• Fixed some light probes issues in CH3 starting area• Fixed a bug related to the Sticky Bomb clearing too earlyUI & QUALITY OF LIFE• Updated some menu buttons in the player tablet• Updated some colors in the player tablet main menu• Updated the subtitles frame background UI• Updated the subtitles text color for major visibility• Added a Hints tab in the Leo's Wiki section of the player tablet (will be useful later in the game)• Added a new option to allow for suspended backpack when released (needs to be toggled in o…
- Demo Patch 1g - 1 August 2026
Hey everyone, this is a smaller update but some things have changed, and others have been added, as I continue to improve, and polish the game.Here's the notes: - Saferooms now have a dedicated playlist- New objective arrow added to watch- New dedicated weapon slots with icons in saferooms- Updated ammo pouch UI visualization- Ammo data now only appears if a weapon is equipped / grabbed- Added a VFX when reward items are dropped from broken vases- Updated some UI buttons and text in the main menu Don't forget to join the Discord server, I'm always open to feedback! :) - Marco
- Demo Patch 1f hotfixes and mini-boss update pass - 15 July 2026
Hey everyone, based on player feedback and other tests I've been working on balancing the spider mini boss, and this is a first pass in making the encounter more fair, and manageable. It's a mixed update, here's the notes: - Removed a debug GUI label showing session playtime- Fix flipped grab point for the journal before the spider boss- Fix new sticky bomb grab pose- Fixed a bug related to a local UI pool in the onboarding room- Spider Boss now loses aggro when the player dies- Added a wander state after the Spider Boss loses aggro- Reduced Spider Boss HP slightly- Added a dust VFX when the Spider Boss lands after its jump attack- Increased the delay between boss jumps in Phase 2- Spider Boss minions now lose aggro faster than regular enemies- Players can now break Spider Eggs during the boss encounter, but doing so causes them to spawn prematurely- Other minor fixes and optimizations(…
- AVROPOLIS DEMO — PATCH 1f - 6 July 2026
Here's the patch notes for the latest demo update (1f) - as I continue to work on the main game and things get updated, fixed or adjusted, I will update the demo as necessary. Thanks again to everyone that played so far and especially to those that provided invaluable feedback, which continues to shape development, and helps me understand what needs to be updated, or fixed. \PATCH NOTES FOR UPDATE 1F] GeneralImproved tablet UI: replaced the tablet background for collectables and journal entries to improve readability; updated several tablet buttons and icons.Added "Leo's Wiki" — a quick reference field-guide accessible from the tablet main menu.Added a new demo completion leaderboard (opt-in).Added a new first-launch quick setup UI flow.Added watch vibration and bell-shake animation for notifications; replaced watch notification SFX.Created new VFX for transferring journals and collecta…
- AVROPOLIS DEMO PATCH 1f + CLOSED TEST SIGNUP - 5 July 2026
Hello everyone,I’ve been working hard on AVROPOLIS (as usual) and, even though it’s scorching hot here in Sicily, the heat hasn’t slowed development - ok maybe a little bit, eheh. I’m releasing Demo Patch 1f: a quality-of-life and polish focused update that tightens some gameplay, improves some interactions, refreshes some of the UI, and adds leaderboards to make the demo feel more complete.Highlights in this patch:Better tablet readability and a new “Leo’s Wiki” quick-guide.Improved weapon and tool handling (easier spear grabs, better knife and spear throwing, more reliable force-grabbing).Spider boss adjustments and improved veil entrance VFX.New leaderboards and first-launch quick setup UI flow.Environmental improvements: updated boulder trap SFX and area geometry, saferoom grabbable statues, and faucet water collision, as well as better throwable barrels.Closed test signup I’m also…
- AVROPOLIS Demo Patch 1E - 16 June 2026
Hey everyone,First of all, thank you to everyone who has tried the demo so far. A special thanks goes to those who took the time to send feedback, suggestions, and bug reports. Many of your suggestions have already been implemented in both the game and the demo, and they continue to help shape development. I'm doing my best to keep the demo as up to date as possible while development of the full game continues. Progress on the main game is going well, and some of that progress can already be seen in the new trailer released a few days ago. I'll continue monitoring your feedback, so please don't hesitate to get in touch. You can reach me through Discord, email, or by submitting feedback and bug reports through the game's website:https://www.avropolis.com/contact/Below are the notes for this patch. I'll be working on another update soon with additional quality-of-life improvements and may…
- New Trailer for AVROPOLIS + other news - 10 June 2026
AVROPOLIS Development Update – New Trailer, Website & Upcoming Demo UpdateHello everyone,I hope you're all doing well.I've been hard at work on AVROPOLIS, and I'm excited to share some of the latest updates with you. New TrailerI've put together an updated trailer showcasing the latest progress on the game. The Steam page has also been updated with new screenshots and media if you'd rather check it out there. Trailer (Vimeo):https://vimeo.com/1199435835Official Website Now LiveThe official AVROPOLIS website is now online.There, you can:Submit bug reports and feedbackSend general inquiriesSign up for the upcoming closed testing roundWebsite:https://www.avropolis.comClosed Test Sign-Up:https://www.avropolis.com/userfeedbackThank You for the FeedbackI'd like to thank everyone who played the demo and took the time to provide honest and constructive feedback. Your comments have been incredib…
- Demo Patch Notes - 23 March 2026
Hey everyone, I've prepared a new patch with an optimization pass that improves both GPU and CPU overhead as well as frame stability, including some other changes.Here's the details: Removed saferoom banner that was blocking door viewUpdated and optimized in-world text, reducing overheadAdjusted various trap and ambiance volumes Optimized, and slightly reduced radius of some trap collidersAdded some extra VFX for gold piecesIncreased chance of dropping pistol mags from wormsAdded chance to drop sticky bombs from wormsOptimized the real-time lighting system, greatly reducing CPU overhead, and increasing frame stabilityUpdated and improved grass quality, and the annexed shaderVarious optimizations in the saferoom / checkpointVarious mesh, and material optimizationsVarious mesh UV optimizationsStatic geometry will now use Shadowmasks + Indirect lightingDynamic objects will now use Light Pr…
- Demo Patch Notes - 11 March 2026
Hey everyone, here's another small patch for the AVROPOLIS demo build. Here's the details: Wooden planks will now relocate to original spot if lost in lava pitsAdded some extra geometry in lava pit edgesGame will now launch by forcing SteamVR with OpenVRUpdated position for the "Subtitles" toggle in the player tablet audio settings menuNOTESAs many might be using the Oculus runtime, or OpenXR with their Oculus / Meta headsets,it is necessary to force clients to use SteamVR with OpenVR to ensure full compatibility.As always, thanks for playing!— Marco
- Demo Patch Notes - 9 March 2026
Hey everyone, improving the build, and game is my priority, and another small patch is ready for the AVROPOLIS demo build. Here's the details: BUG FIXESFixed "Grip / Hold" default option appearing as "STAND";Fixed first trap disabler wheel by locking joint angular motion on reached threshold;Removed UI gameplay options for player waist from main menu, only leaving L/R config selection;Reduced size of H-Watch gameplay options UI panel;Reduced size of H-Watch graphics options UI panel;Reduced size of H-Watch audio options UI panel;Changed starting default volumes to 0.8 from 1.0;Audio volumes should now properly save even without a save game file;Added a couple of missing audio sources to correct mixer group;OPTIMIZATIONMinor optimization pass in Chapter 3 starting zone;Minor optimization pass in main menu;NOTESThe actual waist options remain unvaried and can be set in the player tablet's…
- Demo Hotfix Patch Notes - 8 March 2026
Hey everyone,First of all, thank you so much for trying out the AVROPOLIS demo!Based on feedback from reviews and playthrough videos, I’ve released a hotfix addressing some issues related to the player’s waist, along with another couple of minor fixes I noticed during testing. TEMPORARY FIXWaist rotation issues: The waist will now only rotate when the controller rotates as well, improving stability and ignoring the camera’s rotation, so please be aware when you are physically rotating.BUG FIXESSticky bomb: The sticky bomb now only detonates on valid surfaces, ignoring other grabbable items and force-pull interactions.Torch: Fixed an issue where torches could be added to backpacks while active.NOTESFor now, I’m prioritizing waist rotation stability. Camera and movement blending for the player’s waist will be improved in a future patch, as I want to ensure all systems work together smooth…
- AVROPOLIS Demo release! - 5 March 2026
Hey everyone, it's my pleasure to announce that the demo for AVROPOLIS is now available here on Steam! I hope you enjoy this preview of the game and if any issues arise don't hesitate to contact me or create a post in the steam discussions, as I will be monitoring these while continuing to work on the rest of the game, and if necessary, update the demo build with fixes. Please keep in mind that I'm a solo developer, and it might take time for me to gather information and review everything. Cheers, Marco.
- Developer Update - Demo Coming Soon - 1 February 2026
Hey everyone,It’s been a while since I last posted here on Steam, but I want to assure you that I’ve been hard at work on the project.I’m excited to announce that the AVROPOLIS Demo will be coming to Steam very soon! I’m aiming to release it in the next couple of weeks, give or take. I’ll share another update closer to its release.The demo will give you a chance to finally experience some gameplay, see if the game is something you’d enjoy, and perhaps provide feedback.Your input will be invaluable as I continue to improve the game, and if you have any suggestions or requests, I’m all ears.Once the demo is out, I’ll keep pushing forward on the rest of the project, as well as monitoring feedback, requests, and discussions.PS: I’m also planning to update the game’s trailer soon.Some of the current footage no longer reflects the game after recent updates and improvements. Additionally, I’m…
- The AVROPOLIS files: Origins - 16 October 2025
As promised, here's another post regarding the development of AVROPOLIS. This time I'll talk a bit about how the project originated, back in 2021. It all started after Future Immersive, the studio I was working at before starting this project, closed its doors in July 2021, after we finished releasing Furious Seas. After developing for a while in VR, I decided to buy my own VR headset (Rift S - which abandoned me not too long after). I was already working remotely during the last months of development, so it just made sense.When Alyx was announced, I remember feeling something magical, a new Half Life game? In VR? That's crazy! And indeed that experience felt like nothing I've ever played before, but it did feel like Half Life.This was the spark I was waiting for, I wanted to make my own VR game, inspired by industry giants that I highly respect.So, in August 2021, I started writing and…
- The AVROPOLIS files: from paper to VR + Closed Beta - 26 September 2025
Hey everyone, as my first post on Steam, I want to thank you deeply for your time reading this, and showing interest in AVROPOLIS. I've been using Steam ever since it first came out, and being on the other side writing a post as a developer is such an honor, and I'm very excited to have this privilege.As a solo developer, it's always a tough journey making a game, especially with a limited budget and other responsibilities such as being a father of 3 (2 of which are cats).I'm aiming at writing some posts regarding the origin and development of the game, during these last 4 years.Here's a sneak peak at all the material I wrote, and maintained over time for the game - yes, it's all on paper! CLOSED BETA INCOMING! I'm also in the process of getting ready to start a closed beta round, that could potentially get you a free copy of the game, if I believe your contributions are strong, and you…