SPSTEAMPULSELIVE ANALYTICS
AVROPOLIS

AVROPOLIS Steam metadata

Marco Giardina | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID3354230
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperMarco Giardina

AVROPOLIS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3354230
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperMarco Giardina
  • PublisherMarco Giardina
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Marco GiardinaPublisher: Marco Giardina

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

AVROPOLIS Steam metadata

AVROPOLIS metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3354230/metadata
Steam Communityhttps://steamcommunity.com/app/3354230
PCGamingWiki search
IGDB searchSearch IGDB for AVROPOLIS

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Custom Volume Controls, Playable without Timed Input, Subtitle Options

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Demo Patch 1h - 8 September 2026

    Hey everyone, hope you are doing great, and that the heat is finally dissipating - it's been really hot here, and tough to work at normal pace, but I still move forward as always. While continuing to work on the full game, I've made some updates that would also be beneficial for the demo, so here's the change log: BUG FIXES• Fixed a bug related to the collectables UI system• Fixed some light probes issues in CH3 starting area• Fixed a bug related to the Sticky Bomb clearing too earlyUI & QUALITY OF LIFE• Updated some menu buttons in the player tablet• Updated some colors in the player tablet main menu• Updated the subtitles frame background UI• Updated the subtitles text color for major visibility• Added a Hints tab in the Leo's Wiki section of the player tablet (will be useful later in the game)• Added a new option to allow for suspended backpack when released (needs to be toggled in o…

  • Demo Patch 1g - 1 August 2026

    Hey everyone, this is a smaller update but some things have changed, and others have been added, as I continue to improve, and polish the game.Here's the notes: - Saferooms now have a dedicated playlist- New objective arrow added to watch- New dedicated weapon slots with icons in saferooms- Updated ammo pouch UI visualization- Ammo data now only appears if a weapon is equipped / grabbed- Added a VFX when reward items are dropped from broken vases- Updated some UI buttons and text in the main menu Don't forget to join the Discord server, I'm always open to feedback! :) - Marco

  • Demo Patch 1f hotfixes and mini-boss update pass - 15 July 2026

    Hey everyone, based on player feedback and other tests I've been working on balancing the spider mini boss, and this is a first pass in making the encounter more fair, and manageable. It's a mixed update, here's the notes: - Removed a debug GUI label showing session playtime- Fix flipped grab point for the journal before the spider boss- Fix new sticky bomb grab pose- Fixed a bug related to a local UI pool in the onboarding room- Spider Boss now loses aggro when the player dies- Added a wander state after the Spider Boss loses aggro- Reduced Spider Boss HP slightly- Added a dust VFX when the Spider Boss lands after its jump attack- Increased the delay between boss jumps in Phase 2- Spider Boss minions now lose aggro faster than regular enemies- Players can now break Spider Eggs during the boss encounter, but doing so causes them to spawn prematurely- Other minor fixes and optimizations(…

  • AVROPOLIS DEMO — PATCH 1f - 6 July 2026

    Here's the patch notes for the latest demo update (1f) - as I continue to work on the main game and things get updated, fixed or adjusted, I will update the demo as necessary. Thanks again to everyone that played so far and especially to those that provided invaluable feedback, which continues to shape development, and helps me understand what needs to be updated, or fixed. \PATCH NOTES FOR UPDATE 1F] GeneralImproved tablet UI: replaced the tablet background for collectables and journal entries to improve readability; updated several tablet buttons and icons.Added "Leo's Wiki" — a quick reference field-guide accessible from the tablet main menu.Added a new demo completion leaderboard (opt-in).Added a new first-launch quick setup UI flow.Added watch vibration and bell-shake animation for notifications; replaced watch notification SFX.Created new VFX for transferring journals and collecta…

  • AVROPOLIS DEMO PATCH 1f + CLOSED TEST SIGNUP - 5 July 2026

    Hello everyone,I’ve been working hard on AVROPOLIS (as usual) and, even though it’s scorching hot here in Sicily, the heat hasn’t slowed development - ok maybe a little bit, eheh. I’m releasing Demo Patch 1f: a quality-of-life and polish focused update that tightens some gameplay, improves some interactions, refreshes some of the UI, and adds leaderboards to make the demo feel more complete.Highlights in this patch:Better tablet readability and a new “Leo’s Wiki” quick-guide.Improved weapon and tool handling (easier spear grabs, better knife and spear throwing, more reliable force-grabbing).Spider boss adjustments and improved veil entrance VFX.New leaderboards and first-launch quick setup UI flow.Environmental improvements: updated boulder trap SFX and area geometry, saferoom grabbable statues, and faucet water collision, as well as better throwable barrels.Closed test signup I’m also…

  • AVROPOLIS Demo Patch 1E - 16 June 2026

    Hey everyone,First of all, thank you to everyone who has tried the demo so far. A special thanks goes to those who took the time to send feedback, suggestions, and bug reports. Many of your suggestions have already been implemented in both the game and the demo, and they continue to help shape development. I'm doing my best to keep the demo as up to date as possible while development of the full game continues. Progress on the main game is going well, and some of that progress can already be seen in the new trailer released a few days ago. I'll continue monitoring your feedback, so please don't hesitate to get in touch. You can reach me through Discord, email, or by submitting feedback and bug reports through the game's website:https://www.avropolis.com/contact/Below are the notes for this patch. I'll be working on another update soon with additional quality-of-life improvements and may…

  • New Trailer for AVROPOLIS + other news - 10 June 2026

    AVROPOLIS Development Update – New Trailer, Website & Upcoming Demo UpdateHello everyone,I hope you're all doing well.I've been hard at work on AVROPOLIS, and I'm excited to share some of the latest updates with you. New TrailerI've put together an updated trailer showcasing the latest progress on the game. The Steam page has also been updated with new screenshots and media if you'd rather check it out there. Trailer (Vimeo):https://vimeo.com/1199435835Official Website Now LiveThe official AVROPOLIS website is now online.There, you can:Submit bug reports and feedbackSend general inquiriesSign up for the upcoming closed testing roundWebsite:https://www.avropolis.comClosed Test Sign-Up:https://www.avropolis.com/userfeedbackThank You for the FeedbackI'd like to thank everyone who played the demo and took the time to provide honest and constructive feedback. Your comments have been incredib…

  • Demo Patch Notes - 23 March 2026

    Hey everyone, I've prepared a new patch with an optimization pass that improves both GPU and CPU overhead as well as frame stability, including some other changes.Here's the details: Removed saferoom banner that was blocking door viewUpdated and optimized in-world text, reducing overheadAdjusted various trap and ambiance volumes Optimized, and slightly reduced radius of some trap collidersAdded some extra VFX for gold piecesIncreased chance of dropping pistol mags from wormsAdded chance to drop sticky bombs from wormsOptimized the real-time lighting system, greatly reducing CPU overhead, and increasing frame stabilityUpdated and improved grass quality, and the annexed shaderVarious optimizations in the saferoom / checkpointVarious mesh, and material optimizationsVarious mesh UV optimizationsStatic geometry will now use Shadowmasks + Indirect lightingDynamic objects will now use Light Pr…

  • Demo Patch Notes - 11 March 2026

    Hey everyone, here's another small patch for the AVROPOLIS demo build. Here's the details: Wooden planks will now relocate to original spot if lost in lava pitsAdded some extra geometry in lava pit edgesGame will now launch by forcing SteamVR with OpenVRUpdated position for the "Subtitles" toggle in the player tablet audio settings menuNOTESAs many might be using the Oculus runtime, or OpenXR with their Oculus / Meta headsets,it is necessary to force clients to use SteamVR with OpenVR to ensure full compatibility.As always, thanks for playing!— Marco

  • Demo Patch Notes - 9 March 2026

    Hey everyone, improving the build, and game is my priority, and another small patch is ready for the AVROPOLIS demo build. Here's the details: BUG FIXESFixed "Grip / Hold" default option appearing as "STAND";Fixed first trap disabler wheel by locking joint angular motion on reached threshold;Removed UI gameplay options for player waist from main menu, only leaving L/R config selection;Reduced size of H-Watch gameplay options UI panel;Reduced size of H-Watch graphics options UI panel;Reduced size of H-Watch audio options UI panel;Changed starting default volumes to 0.8 from 1.0;Audio volumes should now properly save even without a save game file;Added a couple of missing audio sources to correct mixer group;OPTIMIZATIONMinor optimization pass in Chapter 3 starting zone;Minor optimization pass in main menu;NOTESThe actual waist options remain unvaried and can be set in the player tablet's…

  • Demo Hotfix Patch Notes - 8 March 2026

    Hey everyone,First of all, thank you so much for trying out the AVROPOLIS demo!Based on feedback from reviews and playthrough videos, I’ve released a hotfix addressing some issues related to the player’s waist, along with another couple of minor fixes I noticed during testing. TEMPORARY FIXWaist rotation issues: The waist will now only rotate when the controller rotates as well, improving stability and ignoring the camera’s rotation, so please be aware when you are physically rotating.BUG FIXESSticky bomb: The sticky bomb now only detonates on valid surfaces, ignoring other grabbable items and force-pull interactions.Torch: Fixed an issue where torches could be added to backpacks while active.NOTESFor now, I’m prioritizing waist rotation stability. Camera and movement blending for the player’s waist will be improved in a future patch, as I want to ensure all systems work together smooth…

  • AVROPOLIS Demo release! - 5 March 2026

    Hey everyone, it's my pleasure to announce that the demo for AVROPOLIS is now available here on Steam! I hope you enjoy this preview of the game and if any issues arise don't hesitate to contact me or create a post in the steam discussions, as I will be monitoring these while continuing to work on the rest of the game, and if necessary, update the demo build with fixes. Please keep in mind that I'm a solo developer, and it might take time for me to gather information and review everything. Cheers, Marco.

  • Developer Update - Demo Coming Soon - 1 February 2026

    Hey everyone,It’s been a while since I last posted here on Steam, but I want to assure you that I’ve been hard at work on the project.I’m excited to announce that the AVROPOLIS Demo will be coming to Steam very soon! I’m aiming to release it in the next couple of weeks, give or take. I’ll share another update closer to its release.The demo will give you a chance to finally experience some gameplay, see if the game is something you’d enjoy, and perhaps provide feedback.Your input will be invaluable as I continue to improve the game, and if you have any suggestions or requests, I’m all ears.Once the demo is out, I’ll keep pushing forward on the rest of the project, as well as monitoring feedback, requests, and discussions.PS: I’m also planning to update the game’s trailer soon.Some of the current footage no longer reflects the game after recent updates and improvements. Additionally, I’m…

  • The AVROPOLIS files: Origins - 16 October 2025

    As promised, here's another post regarding the development of AVROPOLIS. This time I'll talk a bit about how the project originated, back in 2021. It all started after Future Immersive, the studio I was working at before starting this project, closed its doors in July 2021, after we finished releasing Furious Seas. After developing for a while in VR, I decided to buy my own VR headset (Rift S - which abandoned me not too long after). I was already working remotely during the last months of development, so it just made sense.When Alyx was announced, I remember feeling something magical, a new Half Life game? In VR? That's crazy! And indeed that experience felt like nothing I've ever played before, but it did feel like Half Life.This was the spark I was waiting for, I wanted to make my own VR game, inspired by industry giants that I highly respect.So, in August 2021, I started writing and…

  • The AVROPOLIS files: from paper to VR + Closed Beta - 26 September 2025

    Hey everyone, as my first post on Steam, I want to thank you deeply for your time reading this, and showing interest in AVROPOLIS. I've been using Steam ever since it first came out, and being on the other side writing a post as a developer is such an honor, and I'm very excited to have this privilege.As a solo developer, it's always a tough journey making a game, especially with a limited budget and other responsibilities such as being a father of 3 (2 of which are cats).I'm aiming at writing some posts regarding the origin and development of the game, during these last 4 years.Here's a sneak peak at all the material I wrote, and maintained over time for the game - yes, it's all on paper! CLOSED BETA INCOMING! I'm also in the process of getting ready to start a closed beta round, that could potentially get you a free copy of the game, if I believe your contributions are strong, and you…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026AVROPOLIS DEMO — PATCH 1f1836506165576517
216 June 2026AVROPOLIS Demo Patch 1E1835236783575393
323 March 2026Demo Patch Notes1827626365764198
411 March 2026Demo Patch Notes1826992588590871
59 March 2026Demo Patch Notes1826362059931655
68 March 2026Demo Hotfix Patch Notes1826362059928718

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3354230
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperMarco Giardina
PublisherMarco Giardina
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

AVROPOLIS is a VR action-adventure historical fantasy game with puzzle elements. Explore ancient, mystery-filled atmospheric environments using a physics-based controller that allows different play-styles. Prepare for a once-in-a-lifetime adventure full of discovery and action!

About this game

A forgotten civilization. A lost expedition. Physics-based VR adventure. Step into the role of Leonardo, a recovery specialist, in this story-driven historical fantasy VR action-adventure. Climb, fight, survive deadly traps, solve ancient puzzles, and manage your equipment through physics-based interactions across a full campaign of handcrafted environments. Explore a Full Campaign Across Handcrafted Environments Explore ancient ruins, mysterious locations, and handcrafted environments filled with discoveries Environmental puzzles, dangerous challenges Find weapons, tools, and equipment to help you survive Progress Through Your Journey Manage your backpack, tactical belt, and saferoom Upgrade weapons with new attachments and increased power Purchase useful tools, and ammo Expand backpack and waist storage, unlock useful abilities and new tools Fight Mysterious Enemies and Creatures Choose melee weapons or ranged weapons depending on the situation Use alternative tactics including fire, noise, and environmental weapons Face unique enemies and mini-bosses VR Controls and Accessibility AVROPOLIS is designed to support different playstyles, comfort preferences, and accessibility needs: Free movement: walk, run, jump, climb, and crouch Smooth or snap rotation with adjustable settings Standing or seated gameplay Gravity pull option Assisted vaulting and ledge climbing Toggle or hold crouch - active or toggle grabbing Adjustable player height, waist settings, and rotation speed Swap watch/tablet and knife/pistol between left and right sides Adjustable master, music, SFX, and voice volumes + subtitle support Discover Leonardo's Story Uncover the legend of AVROPOLIS through exploration and investigation: find letters, journals, and collectibles, and listen to Leonardo and his daughter Frida communicate over radio as the story unfolds. About the Project AVROPOLIS is a five-year passion project developed by a solo developer, created to deliver an immersive VR adventure combining exploration, physics-based interaction, combat, and storytelling. Wishlist AVROPOLIS and try the free demo (approximately 1 hour from Chapter 3) to experience gameplay your…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
68Custom Volume Controls
74Playable without Timed Input
65Subtitle Options
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

AVROPOLIS's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

AVROPOLIS's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AVROPOLIS at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$0.00$0.00No discountSteam Store

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